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The game never explains the rules or mechanics properly.
Elements of the cards (such as attack directions) are randomly generated (and not identical among cards of the same name), as is the board, so it's possible to get strong rare cards who are useless because they can't attack multiple directions. As all the strongest cards are basically unique...
The minigame also involves a huge amount of RNG, and has built in mechanics allowing things to snowball, so it's easy to lose a game you had in your pocket because of bad RNG
Lastly there's no point. I hate Triple Triads, but you can turn cards to spells or items, so it gives it a bit of a reason to play. Outside of Treno, Tetra Master brings fuck all to the base game.
Edited by Ghilz on Mar 14th 2019 at 2:59:02 PM
Honestly, it feels like when they were making IX they focused solely on the characters,and kept on adding more while everything else was forgotten about
At some point I think some characters were supposed to die once they stopped being relevant to the plot ,like Frya but they kept them alive anyway
Edited by Ultimatum on Mar 14th 2019 at 7:18:59 PM
In a bout of insanity, I collected all of the Tetra Master cards once.
It was an experience.
You also have a mandatory instance in FF 9 where you have to win a Tetra Master tournament.
You don't have to win. You do have to participate.
Reminds me of how I completely bombed the mandatory Blitzball games. I think I lost something like 1-48.
I get this image that a group of Final Fantasy protagonists is really good at fighting and has a lot of really niche hobbies and interests but are absolutely dreadful at actually doing anything with some measure of skill when I play as them.
You know what was a brilliant subversion of the usual FF minigame? The train sequence in FFVIII. They give you the instructions to move or stand still to confuse a pair of motion and sound sensors and then... Well, the mooks using them have no clue how they work.
Edited by ShirowShirow on Mar 14th 2019 at 3:48:15 PM
Replaying FF 9 took a lot of the luster away for me.
Like, the characters are fun, for the most part. The plot is okay though it gets very much weaker towards the end and sort of falls on its face at the very end.
But there's so much gameplay decisions that are BAD.
I mentioned the game is slow. It's so SLOW. Everything. Slow. The fast forward mode is a blessing.
"Lets make the main character a thief. Then make sure there's nothing of value to steal in 99% of the game." - Some Idiot at Squenix actually must've said this out loud.
"Lets make all the minigame REALLY awful. And totally based on random chance"
You have to win the first two rounds, but not the match against Erin.
I also remember that one minigame where you dig for buried treasure with a Chocobo.
I can't say I remember too many FF minigames other than that FF 8 card game and all the stuff FF 7 had
What about the minigames from FF 4's DS version?
@zerodozer: Cut it out with the ableist slurs Jesus effing christ
So, I was prepared for the whole splitting up of the teams by Kuja, one to Oeilvert and one at the Desert Palace. I was planning to complete each section and then prepare for a nice bout of level grinding at the Lost Continent, except...oh right, I forgot, Eiko gets captured and I gotta go through some volcano nonsense to get her back before I can truly level grind or else she going to fall way behind.
What were your split teams?
I think I sent Zidane, Vivi, Garnet, and Freya to Oeilvert on my last playthrough.
Usually I would send Zidane, Steiner, Freya, and Quina. But then I found out that Quina snaps Desert Palace over his knee.
I misunderstood how the anti-magic field worked so I sent Vivi too. Turns out there's actually an extra scene with him talking to Kuja's Black Mages if you send him, so that kind of worked out.
Edited by Moth13 on Mar 15th 2019 at 11:31:10 AM
Like it'll change my situation with anyone here. But edited anyways. I forget how sensible that word is.
Edited by ZeroDozer on Mar 15th 2019 at 12:39:56 PM
Yeah isn't the palace where everyone is vulnerable to L5 Death?
I remember my first ever playthrough of IX ended at the palace,I didn't like the sudden difficulty spike,another time it was at the Ifa tree for some reason
Yeah, I remember my first entire playthrough restart was at Oeilvert when I had picked my best magic team, not realizing the issue and I had no back-up saves. (I was one of those dumb kids who only saved over one file slot again and again) So I was hosed and had to restart. Only on second playthrough did I realize I needed non-magic users! DERP!
As for my teams this current round: Zidane, Freya, Amarant and Quina - because s/he can learn some nice blue magic while over there, even if it isn't viable in Oeilvert itself and I'd rather no waste time going back to get them.
So that left Eiko, Dagger, Vivi and Steiner with his magic strikes+Vivi that destroy just about every enemy. Dagger summoned whenever she could concentrate and Eiko was back-up healer. It worked out.
So yeah, I'm in Esto Gaza atm chasing after Eiko. The only concern I have is those Red Dragons in the volcano. Last I recall, they were deadly.
I believe I always took one Magic user to be a designated healer (if auto potion wasn't fast enough), and also so that the home team that tries to escape has one person who doesn't need to constantly have their magic refilled too.
It worked for me to be honest.
Yeah, I sent Vivi as Healer and Garnet because ehhh.
Got any advice for fighting Trance Kuja?
It's a pretty straightforward battle, so if you're having trouble you're probably underleveled.
Yeah, Kuja is basically just "AOE Heal and then beat him up."
He's a flyer so he's affected by Bird Killer.
When he gets to low hp he begins to counter with Star Flare, so space up your attacks so you can heal.
OH yeah, and the higher your level is, the more damage Flare Star does. So be mindful of that!
XV final ATR over Episode Ardyn (which launches the same day), novelization of cancelled DLC, and possible details of last patch
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