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80s games in general are very vague on what to do. I've heard many seasoned gamers mention they can't play Zelda 1 without a map or play Castlevania 2 without a strategy guide. It's part of what makes them so Nintendo Hard. I can't even figure out how Zelda 1 works without a walkthrough (and even then I die constantly).
My only hands-on experience with 80s JRPGs has been Earthbound Beginnings and some Phantasy Quest games. I quit the former 5-10 minutes after meeting Lloyd and only got a few minutes into the latter before calling quits.
They're that way because they're short. You get play time out of it from being lost, running into tons of encounters, and having to grind and/or figure out puzzles like how to find Mother's meolides. Same principle as games like Contra or Mega Man being so hard, but trade difficulty for obtuseness.
Well that and the encounter rate in many JRPG's from that era is godawful.
The first Phantasy Star games can and will chew you up and spit you out in the first 5 minutes. In the first game, Alisa can get one-shotted by enemies two squares outside of her home town.
Also yeah, the NES FF is unplayable. Not just because of what's already been mentioned, but a good half the intended spells and effects don't even work because of sloppy coding. The PSP is the way to go. Also because White Mage has an adorable redesign.
The PSP version adds a neat new dungeon too if that's your thing
...also get the PSP version of FF 4 as well if you're not too bothered about graphics. you get both the DS and SNES music too so its cool. The only drawback is how easy the PSP one is. I mean Rydia's in all of them tho so hey
God I actually love the OG FF. Pure nostalgia speaking, I guess, but I still get chills booting it up.
And yeah it is funny how old games are difficult to beat even with a strategy guide in your lap and new games give you a straight line with a giant arrow pointing the way anyway.
I'd rec the DS or PC versions, the previous translations are pretty bad. The GBA and PSP versions are just dumps of the PS version with a few tiny changes and recycling some lines from the SNES version, along with a few bits of leftover censorship from the SNES version that weren't corrected.
The DS version is a complete top-to-bottom retranslation by one guy who was dedicated.
The only problem is the raised difficulty of the DS slash PC one. But still.
I like screwing around with FFI's equipment glitch on the PSP version. Nothing quite like having your white mage wield Excalibur by the time you leave Cornelia to fight Garland. Also pretty much the only way to get access to an accessory, since someone screwed up a bonus dungeon somewhere.
Excalibur? Bah, you're not even gonna treat yourself to 4 Barbarian Swords and cut everything down in record time? Come now, that's how you speedrun FF 1.
I like axes.
I know they aren't as DPS efficient as swords in these games...
But I always equipped my fighters with axes.
Axes in general are some of the most reliable weapons in video games period.
XII says hi.
How were they portrayed there?
Random damage, I think.
XII attack formulae have a random damage factor. For most weapons it is 1-1.125 but for axes, hammers and hand bombs the range is 0-1.111.
Tactics did the randomized Axe damage too, and it would inevitably whiff every time it was important.
Which made a designer purse or a rug a better weapon than an admantium axe about as often as they weren't.
Oh no, the purses and rugs where always better because the axes also had a poor hit rate.
XII launches on Nintendo Switch and Xbox One on April 30th.
X/X-2 HD coming to Nintendo Switch on April 17th.
FFXV Episode Ardyn Teaser:
Edited by tclittle on Jan 10th 2019 at 8:40:30 AM
Teaser for the DLC few people actually wanted. Bah.
Square killed whatever hype was left for the game the moment they decided to halt development for it. This is about to backfire hard on them.
I'd formed the impression they halted development because it was already backfiring. I'm generally dismissive of the argument that DLC should be part of games at launch, or at least take it with a pinch of salt, but in this case I don't think there's any doubt that they released an unfinished product and have used DLC to patch the holes that should never have been there in the first place.
I'm quite excited to explore Ardyn's origins. Though we know the gist of what happens already, it's another thing to actually see it happening.
Well people were actually hopeful for Episode Aranea, they should have at least finished that instead of giving a DLC for the most bleh villain in FF history.
Most bleh villain? That's surely Yu Yevon.
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