DQ 3 characters do level at different rates, yes.
Here's the chart for the GBC version: https://strategywiki.org/wiki/Dragon_Warrior_III/Experience_chart
I don't know if this still applies to HD-2D. Also, soldier = warrior, pilgrim = priest, wizard = mage, fighter = martial artist, and goof-off = Gadabout.
De Romanīs, lingua Latina gloriosa non fuī.Back in the olden days, different XP rates were seen as a sort of balancing mechanism.
Maybe I have been neglecting RPG history and only got onboard with more recent titles. I don't think games like Chrono Trigger did it though...
Don't know why they insisted that the healers of XI needed to be the slowest. Given their non-damage status, you'd think they ought to be the fastest.
Edited by RainingMetal on Nov 28th 2024 at 5:30:30 AM
ASAB: All Sponsors Are Bad.I can certainly tell that is so given the lack of variety in Dragon Quest XI's soundtrack.
I noticed from the chart that Matilda cited that the level rates for each of the classes isn't consistent; one class that got to level 2 faster than others then gets outsped come level 10. Would it be worth worrying about at all?
ASAB: All Sponsors Are Bad.DQ 3 is built around getting your characters to level 20, then changing class, which resets them to level 1, halves their stats (so they have essentially level 10 stats) and keep their skills. So its not a super big worry.
In my memory of DQ 3, the gap in XP isn't that huge if you change class every 20 levels or so. Unless you're super OCD about people leveling at the exact same time. It's mostly felt on the Hero who is often a few levels behind, but as they dont change class, it's fine.
I can deal with that for sure. Xenoblade 3 had a similar system in which class progress was separate from a character's level, which you could easily keep even at all times, and not just because you could use or not use bonus EXP at your leisure, but because past the first, short chapter of the game, at no point will any of your main six party members be absent for the main haul. Meanwhile I was juggling everyone's classes whenever someone reached level 10 in that class where such progress would be put to a halt, but you unlocked an art for use on other classes. I would assume reaching level 20 in a class isn't an endgame matter in this game at all?
ASAB: All Sponsors Are Bad.Got every trial done in the Temple of Trials so now all I got left is to beat Grand Dragon and do some leveling.
Seriously though, the top left and top right are so much a headache that it's just easier to do Dracky Quest than keep switching around classes.
Btdubs, save yourself the headache by not using any of your Elfin Elixirs. Southwest corner needs 25 of them and they're stupid expensive.
Edited by terumokou on Nov 30th 2024 at 12:59:53 PM
Burning love!That's a mood. MP items are so much more expensive/rare in DQ games than HP items.
The Protomen enhanced my life.I noticed upon playing the retro stages of Dragon Quest XI that rather than the usual "choose and act immediately" process of most RPGs, Dragon Quest's retro battles had you select actions for your entire party and your party would attack in one go, changing targets if their target of choice ends up dead before their turn. Would it be safe to say this was their traditional battle process before XI's modernization?
ASAB: All Sponsors Are Bad.Yes.
Also note that the "round" based system, where all participants in battle get one turn per "round" with the order they go in randomised each "round" but influenced by the Agility stat, is actually still present in XI's modern style, only you input your character's actions when it's their turn instead of at the start of the "round". That's the reason why player characters sometimes get two turns in a row even though they only get one action per turn, the randomisation had the character go last in the previous "round" then first in the next.
Edited by homogenized on Nov 30th 2024 at 10:27:23 AM

I’m gonna watch that Dragon Quest movie on Netflix tomorrow.