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wooden-ladybug93 Since: Feb, 2024
#1251: Nov 27th 2024 at 7:46:43 PM

I’m gonna watch that Dragon Quest movie on Netflix tomorrow.

MightyMatilda Mr. Clueless from New Jersey, USA Since: Jan, 2015
Mr. Clueless
#1252: Nov 27th 2024 at 8:20:28 PM

To me, who picked a thief in the party, there's going to be plenty of backtracking. Once my thief learns Snoop, I'm going to go back to every place I've been before and find the items I've missed.

De Romanīs, lingua Latina gloriosa non fuī.
terumokou Pitiable and Illegally Dumped Object from In a bamboo forest full of bunnies, California Since: Sep, 2013 Relationship Status: Mu
Pitiable and Illegally Dumped Object
#1253: Nov 27th 2024 at 10:37:13 PM

Oh there's a lot of backtracking if you went through the game without actively looking for mini medals. Took me some hours trying to figure out what the hell was I missing because, by the time of Baramos, I was at 40 something. Normally it's double that.

Burning love!
RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1254: Nov 28th 2024 at 8:12:26 AM

As someone who likes to keep everyone's levels as even as possible, are there any differences in how fast each character/job levels up in DQ III? In DQ XI everyone's level up rate was different for some reason, with the healers being the slowest.

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terumokou Pitiable and Illegally Dumped Object from In a bamboo forest full of bunnies, California Since: Sep, 2013 Relationship Status: Mu
Pitiable and Illegally Dumped Object
#1255: Nov 28th 2024 at 3:41:43 PM

I think it might be quicker across the board. When I was playing the GBC version, I would normally be high enough to have Sap by Robbin ood. Here, I was in the 15s.

Edited by terumokou on Nov 28th 2024 at 3:41:56 AM

Burning love!
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#1256: Nov 28th 2024 at 3:52:03 PM

DQ 3 characters do level at different rates, yes.

RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1257: Nov 28th 2024 at 4:55:43 PM

DQ 3 characters do level at different rates, yes.

Out of curiosity, is there a full list of which jobs level up the fastest and which ones the slowest?

(Seriously, why would anyone have thought that was a good idea?)

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MightyMatilda Mr. Clueless from New Jersey, USA Since: Jan, 2015
Mr. Clueless
#1258: Nov 28th 2024 at 5:15:55 PM

Here's the chart for the GBC version: https://strategywiki.org/wiki/Dragon_Warrior_III/Experience_chart

I don't know if this still applies to HD-2D. Also, soldier = warrior, pilgrim = priest, wizard = mage, fighter = martial artist, and goof-off = Gadabout.

De Romanīs, lingua Latina gloriosa non fuī.
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#1259: Nov 28th 2024 at 5:19:09 PM

(Seriously, why would anyone have thought that was a good idea?)

Because D&D did it.

Back in the olden days, different XP rates were seen as a sort of balancing mechanism.

terumokou Pitiable and Illegally Dumped Object from In a bamboo forest full of bunnies, California Since: Sep, 2013 Relationship Status: Mu
Pitiable and Illegally Dumped Object
#1260: Nov 28th 2024 at 5:23:20 PM

Different note, unlocked the Temple of Trials and, man did it get brutal compared to the Ice Cave.

Burning love!
RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1261: Nov 28th 2024 at 5:28:40 PM

Because D&D did it.

Back in the olden days, different XP rates were seen as a sort of balancing mechanism.

Maybe I have been neglecting RPG history and only got onboard with more recent titles. I don't think games like Chrono Trigger did it though...

Don't know why they insisted that the healers of XI needed to be the slowest. Given their non-damage status, you'd think they ought to be the fastest.

Edited by RainingMetal on Nov 28th 2024 at 5:30:30 AM

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Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#1262: Nov 28th 2024 at 5:31:32 PM

Chrono Trigger is 7 years younger than DQ 3 (And DQ 3 as a franchise is very... stuck in its ways).

RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1263: Nov 28th 2024 at 5:33:59 PM

I can certainly tell that is so given the lack of variety in Dragon Quest XI's soundtrack.

I noticed from the chart that Matilda cited that the level rates for each of the classes isn't consistent; one class that got to level 2 faster than others then gets outsped come level 10. Would it be worth worrying about at all?

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terumokou Pitiable and Illegally Dumped Object from In a bamboo forest full of bunnies, California Since: Sep, 2013 Relationship Status: Mu
Pitiable and Illegally Dumped Object
#1264: Nov 28th 2024 at 5:35:16 PM

Once you can reliably kill liquid metals, not really. I do wish they added King Metals. Yes it's an anachronism for them in DQIII but I really miss the extra exp.

Edited by terumokou on Nov 28th 2024 at 5:36:47 AM

Burning love!
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#1265: Nov 28th 2024 at 5:36:19 PM

DQ 3 is built around getting your characters to level 20, then changing class, which resets them to level 1, halves their stats (so they have essentially level 10 stats) and keep their skills. So its not a super big worry.

In my memory of DQ 3, the gap in XP isn't that huge if you change class every 20 levels or so. Unless you're super OCD about people leveling at the exact same time. It's mostly felt on the Hero who is often a few levels behind, but as they dont change class, it's fine.

ShirowShirow Dinosaur Hunter from Land of Maple Syrup (Old as dirt)
Dinosaur Hunter
#1266: Nov 28th 2024 at 5:37:32 PM

Yeah the differing levels are practically cosmetic. Just roll with the roles.

You are not alone.
RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1267: Nov 28th 2024 at 5:39:15 PM

I can deal with that for sure. Xenoblade 3 had a similar system in which class progress was separate from a character's level, which you could easily keep even at all times, and not just because you could use or not use bonus EXP at your leisure, but because past the first, short chapter of the game, at no point will any of your main six party members be absent for the main haul. Meanwhile I was juggling everyone's classes whenever someone reached level 10 in that class where such progress would be put to a halt, but you unlocked an art for use on other classes. I would assume reaching level 20 in a class isn't an endgame matter in this game at all?

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AegisP Kindhearted SSSSSNAKE Man Since: Oct, 2014 Relationship Status: And they all lived happily ever after <3
Kindhearted SSSSSNAKE Man
#1268: Nov 28th 2024 at 6:04:54 PM

I was so obsessive about my two spellcasters having all the spells that I changed my mind from just going from Cleric to Warlock and vice versa, and simply used the 2 books to make them both into Sages at the same time.

As long as this flower is in my heart. My Strength will flow without end.
MightyMatilda Mr. Clueless from New Jersey, USA Since: Jan, 2015
Mr. Clueless
#1269: Nov 28th 2024 at 6:35:01 PM

[up]Do you mean "from priest to mage"?

De Romanīs, lingua Latina gloriosa non fuī.
RedHunter543 Crimson Paladin Since: Jul, 2016 Relationship Status: Barbecuing
Crimson Paladin
#1270: Nov 28th 2024 at 6:36:28 PM

So how are the soundtrack remixes in the remake for 3? Are they just the orchestral remixes?

"The Black Rage makes us strong, because we must resist its temptations every day of our lives or be forever damned!"
AegisP Kindhearted SSSSSNAKE Man Since: Oct, 2014 Relationship Status: And they all lived happily ever after <3
Kindhearted SSSSSNAKE Man
#1271: Nov 28th 2024 at 7:38:23 PM

[up][up] I kept forgetting the proper names but didnt want to Google.com

As long as this flower is in my heart. My Strength will flow without end.
terumokou Pitiable and Illegally Dumped Object from In a bamboo forest full of bunnies, California Since: Sep, 2013 Relationship Status: Mu
Pitiable and Illegally Dumped Object
#1272: Nov 29th 2024 at 10:02:49 PM

Got every trial done in the Temple of Trials so now all I got left is to beat Grand Dragon and do some leveling.

Seriously though, the top left and top right are so much a headache that it's just easier to do Dracky Quest than keep switching around classes.

Btdubs, save yourself the headache by not using any of your Elfin Elixirs. Southwest corner needs 25 of them and they're stupid expensive.

Edited by terumokou on Nov 30th 2024 at 12:59:53 PM

Burning love!
lalalei2001 Since: Oct, 2009
#1273: Nov 29th 2024 at 11:41:15 PM

That's a mood. MP items are so much more expensive/rare in DQ games than HP items.

The Protomen enhanced my life.
RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1274: Nov 30th 2024 at 7:25:43 AM

I noticed upon playing the retro stages of Dragon Quest XI that rather than the usual "choose and act immediately" process of most RPGs, Dragon Quest's retro battles had you select actions for your entire party and your party would attack in one go, changing targets if their target of choice ends up dead before their turn. Would it be safe to say this was their traditional battle process before XI's modernization?

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homogenized Since: Oct, 2009
#1275: Nov 30th 2024 at 8:27:11 AM

Yes.

Also note that the "round" based system, where all participants in battle get one turn per "round" with the order they go in randomised each "round" but influenced by the Agility stat, is actually still present in XI's modern style, only you input your character's actions when it's their turn instead of at the start of the "round". That's the reason why player characters sometimes get two turns in a row even though they only get one action per turn, the randomisation had the character go last in the previous "round" then first in the next.

Edited by homogenized on Nov 30th 2024 at 10:27:23 AM


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