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Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#151: Jun 3rd 2012 at 9:20:20 PM

No. Not at all. You drain their actual magic, a different stat. It's kind of like how you drain their HP via attacks.

They are completely different meters.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#152: Jun 3rd 2012 at 9:21:16 PM

So, what happens if you reduce their MP to zero?

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#153: Jun 3rd 2012 at 9:22:52 PM

You can't drain magic them anymore.

To put it simply, the whole stat was kinda pointless to have. Besides for one spell. However, in a remake, every monster could have a physical attack to replenish it, heh.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#154: Jun 3rd 2012 at 9:24:43 PM

But they can still use magic as though they were never drained?

Seems a bit bogus to me.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#155: Jun 3rd 2012 at 9:39:05 PM

Yes. But that's because they don't all have the ability to physical attack.

Besides that, the A.I. is beyond terrible. As we both know. They probably wouldn't bother to physical attack without magic. Outside of being Silenced. Although if it was programmed like that...

Quest 64 thread
DarkConfidant Since: Aug, 2011
#156: Jun 3rd 2012 at 9:40:33 PM

Then they actually would attack after being silenced, instead of sitting there like dumb logs?

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#157: Jun 3rd 2012 at 9:43:05 PM

Yes. Besides moving.

I can't think of a single monster who couldn't do a physical attack, really. ...Okay, except Judgment. Literally. But remember the whole "stand around and do nothing to get a Magic Point back" from the remake? Could be applied to any monster who can't move naturally... which is Judgment. :/

Quest 64 thread
DarkConfidant Since: Aug, 2011
#158: Jun 3rd 2012 at 9:44:13 PM

-imagines rose knights using their swords-

Yep.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#159: Jun 3rd 2012 at 9:57:01 PM

Mammon can totally claw you. Arachnoid and Termant... that's a hard one. A tackle?

Quest 64 thread
Pykrete NOT THE BEES from Viridian Forest Since: Sep, 2009
NOT THE BEES
#160: Jun 3rd 2012 at 10:38:06 PM

I found it pretty hilarious that most of the monsters were either caustic blobs of doom jelly, voracious predators, or armed assailants, but only like five of them had the presence of mind to walk up and smack you.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#161: Jun 3rd 2012 at 10:39:48 PM

It would be because... they don't have a physical attack. And actually, about 11 monsters can do that.(remake only) A bit less can do that in there.

They weren't programmed with that, so it has nothing to do with A.I. at all.

Quest 64 thread
Pykrete NOT THE BEES from Viridian Forest Since: Sep, 2009
NOT THE BEES
#162: Jun 3rd 2012 at 11:19:40 PM

I know why mechanically — it's amusing from a suspension of disbelief standpoint.

"Hey, I'm a 20-foot wyvern getting attacked by a prepubescent kid. I think I'll sit here casting really slow spells instead of walking up and chomping his face off."

"Hey, I'm a highway robber monster with a club longer than my victim is tall. WIND CUTTERRRRRR"

edited 3rd Jun '12 11:20:50 PM by Pykrete

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#163: Jun 3rd 2012 at 11:21:41 PM

Well, it was above the ground. tongue But then again, you see Dragons attacking more with breath weapons, etc. than a physical attack. Plus, the animation would've been harder if he took a chomp out.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#164: Jun 4th 2012 at 7:40:23 AM

Attack animations are probably the big thing.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#165: Jun 4th 2012 at 8:48:36 AM

Well, the game was rushed, to be fair.

Still, it's a very solid game. I need to really make the Trivia page. tongue I mean, he could originally ride a horse! Which obviously didn't come about till OOT.

Then again, OOT could've taken notes from Quest. Impa looks a lot like Shannon. Epona... the horse riding, Night and Day being fully realized.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#166: Jun 4th 2012 at 8:51:17 AM

Which reminds me - the days seem to get shorter and the nights longer as you progress through the numbers of days. Is there any significance to this?

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#167: Jun 4th 2012 at 8:57:33 AM

It was planned to have certain monsters appear depending on the time of day.

This wasn't realized. However, the day/night progression atleast shows it takes place in real time.(not our real time, the in-game version) This actually means one can determine how many months/etc. Brian saved the world. Neat for story purposes, atleast. Or Fanfics.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#168: Jun 4th 2012 at 9:09:42 AM

Hmm. I was wondering if something story-relevant happened if you let too much time pass.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#169: Jun 4th 2012 at 1:35:24 PM

Nope. It's all up to you is in full effect. There is no time limit.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#170: Jun 4th 2012 at 1:37:32 PM

I was legitimately worried about that when I played it as a kid a dozen years ago.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#171: Jun 4th 2012 at 1:42:51 PM

Thankfully, that's not the case.

This is the most casual of RPG's, and it's actually a good thing. You can go at your speed completely. My personal suggestion in how to start off, besides the Water 7, is to just keep playing, letting yourself get killed, and using tons of magic.(not physical attacks) You can easily train all stats if you start off with a plan.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#172: Jun 4th 2012 at 1:48:17 PM

It's still unusual how there's a seasonal element to it.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#173: Jun 4th 2012 at 1:56:04 PM

Not "seasonal", actually. It doesn't specify the months. Just says "Days" in your save spot.

Anyway, it is based upon elements, and some of the areas do affect elements. Forests increase Wind damage, the Desert increases Fire damage, I can't remember which one was for Caves and Fields. I think Caves were Earth and Fields were Water. Also, I believe Blue Cave is special and so is Boil Hole an increase the obvious elements.

As for Mammon's World, there doesn't seem to be a difference. It's also entirely possible that it has nothing to do with the environment and more where the Boss is.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#174: Jun 4th 2012 at 2:04:39 PM

I've found that Healing spells get a lot stronger in the World Of Mammon. As in 10-15 points stronger for Healing 2 compared to what it does pre-Beigis.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#175: Jun 4th 2012 at 2:06:42 PM

I was thinking that Mammon's World boosts all magic, being that it's made from magic itself. Unlike Isle of Skye, which existed before Nepty.

This is also even more justified since Mammon is non-elemental.(even though all his attack are fire-based. Starlight Supernova does seem to be partially wind-like, though.

Quest 64 thread

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