Maybe if I ever play, I'll think about it.
Main thing I like is the Mana system. I've been thinking about trying to make a Quest 64 card game, but the major issue, is, of course, not owning the copyright.
It's actually pretty easy. You keep a mana pool up, and you start with 4 Mana. Summoning a high level Monster gives you specific Mana according to their spells. Thus, let's say, Judgment. It has 3 Level 3 spells, and would give you 9 Mana upon summoning. However, summoning except for low level monsters requires some Mana too.
As for "Hit Points", You start with 500, and more hits get you down. Mainly, it's similar to how Pokemon has fixed damage. When you go above that damage, the player takes the battle damage itself. It's pretty much like Yu-Gi-Oh, except monsters are only destroyed if their HP reaches 0. They're always in "attack" mode, and do have a respective defense. Technically, the player is considered "Brian" for all intents and purposes. I haven't figured out how to do the bosses, yet.
Quest 64 threadCould you explain that one, please?
Like I said, it's closer to Yu-Gi-Oh, but with 6 monsters Max. And I think, for Bosses, they all have the effect that you can't summon another monster. Also, Quest RPG has a few more bosses. Winged Sunfish appears super early to fight. Then there's two versions of Lavaar, and finally Dragon.(who is a Sea Serpent, really. And clearly water)
Note that a lot of Bosses have their own unique spells. Oh, and of course, Items. Although while the HP one is easy to do, I have no idea how to use the MP refills. Probably just add a small amount?
Quest 64 threadI've never played, but basically, bosses in WoW TCG are played like normal players. However, in addition, the boss gets a deck of uber-powered cards, gets additional resources (mana) each turn, starts with more cards in hand, and gets to play one of their uber-cards for free each turn. It's designed to be 4 vs. 1 balanced.
Ah. Yeah, that's my idea with "Player Cards". Brian is the default with 4 Mana. But with no weaknesses either.
Flora could summon Earth monsters with less cost, but other elements require more. Also, Cutter attacks would deal maybe some more damage too. But she has a bit less HP.
That's how I would change around the player cards, simply.
Maybe the Bosses could be player cards. Alternatively, when they're summoned, only monsters of their element could be summoned OR no other monster can be summoned while they're on the playing field.
Yeah, there's a lot of ideas that work. XD
It's an interesting idea, but this is meant for 1 on 1.
edited 1st Jun '12 1:54:01 PM by Hydronix
Quest 64 threadYeah. As for Character Cards, I thought of a list: Brian, Epona, Killiac, Leo D'Nardo, Princess Flora, Lord Bart, Grand Abbot, Lavaar, Gabriel, and maybe Colleen and Shannon. Last two are iffy a bit. Maybe last 3.
As for their elements... Non-Elemental, Water, Water, Wind, Earth, Non-Elemental, [Unknown](perhaps Non-Elemental as well), Water, probably Water, Water, Wind or Water.(well, she can teleport...)
Quest 64 threadGabriel helps Lavaar steal the Eletale Book in the remake. He, much like Dragon, is a remake specific character.
Colleen is the water sorceress who Nepty stole the Water Jewel from. She doesn't like Kiliac, who picks on her for it.
In the remake, they work together to help Brian later on. Mostly because there's a lot more game events in the remake anyway.
Quest 64 threadI had to remind somebody of her name on a Deviantart mash-up of "Things that inspired me."
Speaking of Deviantart, I made a Quest 64 group there.
edited 2nd Jun '12 4:51:29 PM by Hydronix
Quest 64 threadFound a video
of a guy with max stats fighting the final boss.
It's funny watching the boss's attacks deal about 10 damage.
Heh.
Not surprised.
Admittably, I've gotten pretty far on my own. The hard part is 50 in all elements. MP takes time, but is well worth it. Just do it super early against weak monsters with 7 Water, 4 Wind, and tons of Fire. It'll go up fast. Defense, Agility, and HP rise more than quickly enough.
edited 3rd Jun '12 8:25:10 PM by Hydronix
Quest 64 threadMagic Barrier isn't entirely reliable, even less so in the remake.(maybe about 1/5 of the time it works)
As I said, train it. Even to 100 is good enough. You'd pass the rest of the game easily.
Quest 64 threadLike just about every spell save Silence, Restriction, Weakness, and Compression. Why doesn't Water have a status spell like them?
Quest 64 threadWell, yeah. Drain Magic isn't what I meant, although Vampire's Touch would count for that too.
I meant making them overall weaker. Neither of those actually directly affects them. Vampire's Touch does not specifically lower their HP, your staff attack does. You just get some of it to your HP. Drain Magic actually does affect their "Magic" itself. However, their MP is the same as their starting HP. Ever time you drain some, it actually lowers like their HP. But it's a hidden stat.
Quest 64 thread

Well, the crudest and simplest way to translate a monster is to consider the total mana cost (4 colorless + 3 black = 7) as its level and to multiply its power (first number) and toughness (second number) by 400.
It's a level 7 with stats of 2800/2000. Very crude way to do it, but if you've no knowledge of MtG whatsoever, that should give you an idea.