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DarkConfidant Since: Aug, 2011
#126: Jun 1st 2012 at 1:31:26 PM

Well, the crudest and simplest way to translate a monster is to consider the total mana cost (4 colorless + 3 black = 7) as its level and to multiply its power (first number) and toughness (second number) by 400.

It's a level 7 with stats of 2800/2000. Very crude way to do it, but if you've no knowledge of MtG whatsoever, that should give you an idea.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#127: Jun 1st 2012 at 1:37:07 PM

Maybe if I ever play, I'll think about it.

Main thing I like is the Mana system. I've been thinking about trying to make a Quest 64 card game, but the major issue, is, of course, not owning the copyright.

It's actually pretty easy. You keep a mana pool up, and you start with 4 Mana. Summoning a high level Monster gives you specific Mana according to their spells. Thus, let's say, Judgment. It has 3 Level 3 spells, and would give you 9 Mana upon summoning. However, summoning except for low level monsters requires some Mana too.

As for "Hit Points", You start with 500, and more hits get you down. Mainly, it's similar to how Pokemon has fixed damage. When you go above that damage, the player takes the battle damage itself. It's pretty much like Yu-Gi-Oh, except monsters are only destroyed if their HP reaches 0. They're always in "attack" mode, and do have a respective defense. Technically, the player is considered "Brian" for all intents and purposes. I haven't figured out how to do the bosses, yet.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#128: Jun 1st 2012 at 1:38:47 PM

Have you considered doing it like raids in the World of Warcraft TCG?

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#129: Jun 1st 2012 at 1:46:09 PM

Could you explain that one, please?

Like I said, it's closer to Yu-Gi-Oh, but with 6 monsters Max. And I think, for Bosses, they all have the effect that you can't summon another monster. Also, Quest RPG has a few more bosses. Winged Sunfish appears super early to fight. Then there's two versions of Lavaar, and finally Dragon.(who is a Sea Serpent, really. And clearly water)

Note that a lot of Bosses have their own unique spells. Oh, and of course, Items. Although while the HP one is easy to do, I have no idea how to use the MP refills. Probably just add a small amount?

Quest 64 thread
DarkConfidant Since: Aug, 2011
#130: Jun 1st 2012 at 1:48:40 PM

I've never played, but basically, bosses in WoW TCG are played like normal players. However, in addition, the boss gets a deck of uber-powered cards, gets additional resources (mana) each turn, starts with more cards in hand, and gets to play one of their uber-cards for free each turn. It's designed to be 4 vs. 1 balanced.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#131: Jun 1st 2012 at 1:53:32 PM

Ah. Yeah, that's my idea with "Player Cards". Brian is the default with 4 Mana. But with no weaknesses either.

Flora could summon Earth monsters with less cost, but other elements require more. Also, Cutter attacks would deal maybe some more damage too. But she has a bit less HP.

That's how I would change around the player cards, simply.

Maybe the Bosses could be player cards. Alternatively, when they're summoned, only monsters of their element could be summoned OR no other monster can be summoned while they're on the playing field.

Yeah, there's a lot of ideas that work. XD

It's an interesting idea, but this is meant for 1 on 1.

edited 1st Jun '12 1:54:01 PM by Hydronix

Quest 64 thread
DarkConfidant Since: Aug, 2011
#132: Jun 2nd 2012 at 9:20:16 AM

To be fair, WoW TCG does something similar with the hero cards, which basically represent player characters. Each of them is built around to some extent, and has a one-time ability that gives some sort of boon to the player.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#133: Jun 2nd 2012 at 1:00:20 PM

I got the idea from the WWE Card game. Which I'm sure WOW got the idea from too. tongue

Quest 64 thread
DarkConfidant Since: Aug, 2011
#134: Jun 2nd 2012 at 1:31:35 PM

Fair enough. I'm just throwing stuff out there.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#135: Jun 2nd 2012 at 1:58:20 PM

Yeah. As for Character Cards, I thought of a list: Brian, Epona, Killiac, Leo D'Nardo, Princess Flora, Lord Bart, Grand Abbot, Lavaar, Gabriel, and maybe Colleen and Shannon. Last two are iffy a bit. Maybe last 3.

As for their elements... Non-Elemental, Water, Water, Wind, Earth, Non-Elemental, [Unknown](perhaps Non-Elemental as well), Water, probably Water, Water, Wind or Water.(well, she can teleport...)

Quest 64 thread
DarkConfidant Since: Aug, 2011
#136: Jun 2nd 2012 at 1:59:48 PM

I forget who Gabriel and Colleen are, though the second name sounds familiar.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#137: Jun 2nd 2012 at 2:08:40 PM

Gabriel helps Lavaar steal the Eletale Book in the remake. He, much like Dragon, is a remake specific character.

Colleen is the water sorceress who Nepty stole the Water Jewel from. She doesn't like Kiliac, who picks on her for it.

In the remake, they work together to help Brian later on. Mostly because there's a lot more game events in the remake anyway.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#138: Jun 2nd 2012 at 2:09:44 PM

Alright. I knew Colleen sounded familiar.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#139: Jun 2nd 2012 at 2:10:31 PM

I had to remind somebody of her name on a Deviantart mash-up of "Things that inspired me." [lol]

Speaking of Deviantart, I made a Quest 64 group there.

edited 2nd Jun '12 4:51:29 PM by Hydronix

Quest 64 thread
DarkConfidant Since: Aug, 2011
#140: Jun 3rd 2012 at 2:47:35 PM

Found a video of a guy with max stats fighting the final boss.

It's funny watching the boss's attacks deal about 10 damage.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#141: Jun 3rd 2012 at 8:08:48 PM

You willing to bet they cheated to get the stats? tongue

Quest 64 thread
DarkConfidant Since: Aug, 2011
#142: Jun 3rd 2012 at 8:10:03 PM

The person all but admitted it in the description.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#143: Jun 3rd 2012 at 8:15:12 PM

Heh.

Not surprised.

Admittably, I've gotten pretty far on my own. The hard part is 50 in all elements. MP takes time, but is well worth it. Just do it super early against weak monsters with 7 Water, 4 Wind, and tons of Fire. It'll go up fast. Defense, Agility, and HP rise more than quickly enough.

edited 3rd Jun '12 8:25:10 PM by Hydronix

Quest 64 thread
DarkConfidant Since: Aug, 2011
#144: Jun 3rd 2012 at 8:26:46 PM

I never have good defense, because I tend to Magic Barrier my way through the game starting with the Zelse battle.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#145: Jun 3rd 2012 at 8:46:00 PM

Magic Barrier isn't entirely reliable, even less so in the remake.(maybe about 1/5 of the time it works)

As I said, train it. Even to 100 is good enough. You'd pass the rest of the game easily.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#146: Jun 3rd 2012 at 9:02:24 PM

It works about 4/5 of the time in the original.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#147: Jun 3rd 2012 at 9:04:26 PM

Like just about every spell save Silence, Restriction, Weakness, and Compression. Why doesn't Water have a status spell like them?

Quest 64 thread
DarkConfidant Since: Aug, 2011
#148: Jun 3rd 2012 at 9:05:24 PM

It gets Drain Magic and Invalidity though.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#149: Jun 3rd 2012 at 9:14:33 PM

Well, yeah. Drain Magic isn't what I meant, although Vampire's Touch would count for that too.

I meant making them overall weaker. Neither of those actually directly affects them. Vampire's Touch does not specifically lower their HP, your staff attack does. You just get some of it to your HP. Drain Magic actually does affect their "Magic" itself. However, their MP is the same as their starting HP. Ever time you drain some, it actually lowers like their HP. But it's a hidden stat.

Quest 64 thread
DarkConfidant Since: Aug, 2011
#150: Jun 3rd 2012 at 9:17:42 PM

So, you can kill things with Drain Magic?


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