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Skill Tree's questionable implementation in the Tech Tree trope.

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JustaUsername Weredragon | he/him from Melbourne, Australia Since: Jul, 2009
Weredragon | he/him
#1: Oct 9th 2024 at 4:23:14 PM

In my clean up of the Fighter Mage Thief namespace, one thing that came up a lot is Skill Scores and Perks and how they're implemented in the Tech Tree, which is overall not the best.

On the Tech Tree description itself, we have something that requires a troper to go to another page to get a fuller example.

Some Role Playing Games have the similar "Feat Tree", where at character creation time and at every Nth level up the player gets to choose new traits and abilities (feats) for their character, with some feats requiring other feats to unlock. Refer to Skill Scores and Perks for more information.

And the Disamiguation page of Skill Tree definitely misguides one to think that Tech Tree is only about technology.

* Skill Scores and Perks: How character skills work, Game Mechanic-wise, in many Video Games
* Tech Tree: The above applied to Technology Levels of a civilization

I guess a bit of modification of these two areas might be needed for clarity?

Some people say I'm lazy. It's hard to disagree.
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