It's Advance Wars in almost every way: 12 commanders with passives and special abilities, a 30-mission campaign, map editor, and online multiplayer. Best of all, it's coming out on both the Nintendo Switch, Play Station, Xbox, and Steam, and there's currently a demo available to try out on the Steam page. Dunno if cross-play is possible, though.
Had a chance to play the demo for a bit. It's a bit faster-paced vs Advance Wars, especially since the cities and other structures provide a decent amount of income instead of forcing the game to become an infantry slog due to all the better weapons being too costly to produce.
Unfortunately the UI has a ways to go. Assuming the demo is indicative of the final product, it seems like they went for a cleaner, barebones UI design, but in turn that means a lot of necessary information is hidden. There's not many tooltips either, so it takes a bit of guesswork to make sense of the unit stats. It's not awful, granted, but for a TBS you'd expect more data. Another great example is the "Quit Game" button during matches: there's no "Are you sure?" prompt to prevent accidental button presses or anything, it just goes straight back to the main menu. There's no option to have your units adjacent to an enemy make an attack after moving; they're immediately greyed out and become inactive for the that turn. So if you make the mistake of moving next to an enemy instead of directly clicking on and attacking, you just wasted a move and exposed yourself. And could it not hurt to have a "redo" button, at least for singleplayer? Advance Wars Reboot did it and that didn't hurt the game one bit.
Warside Official Site
It's Advance Wars in almost every way: 12 commanders with passives and special abilities, a 30-mission campaign, map editor, and online multiplayer. Best of all, it's coming out on both the Nintendo Switch, Play Station, Xbox, and Steam, and there's currently a demo available to try out on the Steam page. Dunno if cross-play is possible, though.
Had a chance to play the demo for a bit. It's a bit faster-paced vs Advance Wars, especially since the cities and other structures provide a decent amount of income instead of forcing the game to become an infantry slog due to all the better weapons being too costly to produce.
Unfortunately the UI has a ways to go. Assuming the demo is indicative of the final product, it seems like they went for a cleaner, barebones UI design, but in turn that means a lot of necessary information is hidden. There's not many tooltips either, so it takes a bit of guesswork to make sense of the unit stats. It's not awful, granted, but for a TBS you'd expect more data. Another great example is the "Quit Game" button during matches: there's no "Are you sure?" prompt to prevent accidental button presses or anything, it just goes straight back to the main menu. There's no option to have your units adjacent to an enemy make an attack after moving; they're immediately greyed out and become inactive for the that turn. So if you make the mistake of moving next to an enemy instead of directly clicking on and attacking, you just wasted a move and exposed yourself. And could it not hurt to have a "redo" button, at least for singleplayer? Advance Wars Reboot did it and that didn't hurt the game one bit.