Normally this could go to the Is this an example?
thread, or, since this seems to be an editing dispute, Ask The Tropers. But I'm not certain either of those is where it should go, so I'm fine with hashing it out here.
I think it's basically about standard video game enemies who are abnormally durable, to be frank. Like Darknuts in The Legend of Zelda: they're big and heavily armored but are still just mooks, even if some of the games first introduce them as minibosses.
So if the "standard mook" is completely unarmored and goes down to a handgun, and then this higher-level enemy shows up in a Bulletproof Vest and can fend off a couple hits to center-of-mass, I'd call that a Heavily Armored Mook by the game's standards.
Strategy games, I think I would need more context on: this trope is more typically about enemies that a single Player Character would encounter. You're describing a situation such as the Protoss in StarCraft where all their units have Deflector Shields and tend to be a bit tougher (and consequently more expensive) than Terran and Zerg units.
Edited by StarSword on Sep 15th 2024 at 12:19:57 PM
Trust me, I'm an engineer!This particular example is the actual cheapest unit in the game and accordingly still goes down quickly by the whole game's standards. Its better armour type (not even close to the best, for the record) does allow it to take a little more punishment than the other factions' counterparts, but this isn't saying much.

Does Heavily Armored Mook apply in a strategy game when a certain unit only has light armour, in comparison with another faction's equivalent unit who has no armour (in other words, they take less damage from some weapons than unarmoured ones, but not to the point that they require specific attention to deal with), as insisted here
? Reading the trope description, I'm under the impression that the definition is a bit stricter than that.