Discussion thread can be found here
.
We've had the Hunger Games
, Big Brother
, and even Battle for Dream Island (BFDI)
! Yet, even with all of these reality show-esque threads here on Forum Games (whether they be controlled by the tropers themselves or a simulator), one thing has been boggling my mind... there hasn't been a TV Tropes version of The Amazing Race yet.
Similarly to, yet different from its fellow CBS reality programs (including Survivor and the aforementioned Big Brother), the premise of The Amazing Race is quite simple: 11 teams (or more) of two travel to different countries and complete challenges in order to be the first team to arrive at the Pit Stop at the end of the leg, with the last team to do so risking elimination. Once 3 (rarely 4) teams are left standing, it's an all-out race to the Finish Line (with challenges as usual), and the first team to make it is declared the Official Winner.
Before we get started, let's lay down the basics of the game.
I would use an actual simulator for this, but the Amazing Race simulator on BrantSteele got set to private, and the ones on Scratch didn't meet my expectations. So to improvise, I'll let you (the tropers) control the characters you nominate, and I'll act as the host.
Each troper must nominate two avatars from their gallery (preferably with a pre-existing relationship, such as "Brothers", "Best Friends", or "Flight Attendants"), making one team. For this season, we'll do the usual 11 teams, and whoever decides to host the next one decides, and it goes from there. Each team will earn a set amount of money at the start of each leg, which they can use to pay for all travel expenses except for flight (such as trains and taxis). If a team spends all their money, they may obtain more in manners that do not involve law breaking, such as selling possessions, begging from the locals, or borrowing money from other teams.
Each team will also get a clue at the start of each leg, which will tell them where they will have to go next. Clues can also be obtained at route markers or after completing tasks. Route markers are usually attached to the boxes that contain clues, but some may mark the location that the teams have to go to next.
If a team arrives at the Pit Stop last on a leg, they will be eliminated unless the leg is a Non-Elimination Leg; if that's the case, the team will be allowed to continue racing, but they will have to perform a Speed Bump in the next leg: a task only they have to complete. Teams are never told which legs are Non-Elimination Legs in advance, and it's only a matter of luck. Teams may incur a time penalty at the Pit Stop for not completing a task properly or not completing a task altogether. Teams incurring a time penalty will have to wait for their penalty to end before being checked in, which can allow other teams to check in before the team with the penalty.
Each leg has a set of two tasks. These tasks vary in type. One type of task is the Detour, a task that has two different sides ("A Detour is a choice between two tasks, each with its own pros and cons."). Upon arrival, teams are given details about both sides of the Detour, but they may only complete one side, and both members have to complete the task. Usually, one side of the Detour is more physically-demanding and takes less time to complete, while the other side is less physically-demanding, but requires thinking and takes more time to complete.
Another type of task is the Roadblock ("A Roadblock is a task that only one team member can perform"). Prior to arrival at a Roadblock, teams read a vague question about the task that's to come (such as "Who's really hungry?" for a challenge about eating ostrich eggs). Teams may figure out the task by observing their surroundings, using common sense, or witnessing other teams performing the Roadblock. Unlike a Detour, however, only one member of each team can complete a Roadblock, and the other member is not allowed to help. If a leg has two Roadblocks, the team member who sat out the first Roadblock must perform the second one.
Other Amazing Race terms include:
- Fast Forward - A task that multiple teams can attempt, but only one team can fully complete. The team who completes the Fast Forward task is allowed to skip all other tasks in the leg and go straight to the Pit Stop. Any other teams at the Fast Forward task will have wasted their time and will have to continue the leg from where they left off prior to the Fast Forward.
- U-Turn - Allows a team to force another team to complete both sides of the Detour. A variant of this is the Double U-Turn, which allows two teams to use the same U-Turn.
- Yield - Allows a team to force another team to stop racing for a predetermined amount of time, usually 30 minutes. Teams are usually informed of when a Yield is going to be in the leg if the message "Caution, Yield Ahead!" is written on the clue.
- Superleg - A double-length leg with two sets of tasks. A Megaleg is similar to this, but it lacks a proper midpoint/rest area.
- No-Rest Leg - A leg that ends with a Pit Stop, but teams are handed their next clue immediately and are ordered to keep racing. What differentiates this from a Superleg is that on a No-Rest Leg, it and the leg after it are counted as two separate legs.
- Express Pass - A pass, usually given to the team who finishes first on the first leg, that allows the recipient to skip any task of their choosing without a penalty except the Fast Forward. Teams may be awarded two Express Passes, one or both of which can be given to another team, and rarely, an Express Pass can be handed out after a task.
- Save - A pass, obtained either by finishing first on the first leg or completing certain criteria, that allows the recipient to save themselves from elimination if they finish a leg in last place. If the leg turns out to be a Non-Elimination Leg, then the Save will be returned to the recipient if they attempt to use it.
- Double Battle (also known as a Duel, Face-Off, or Head-to-Head) - A task, usually right before the Pit Stop, where two teams compete against each other. The winning team will receive their next clue/check in at the Pit Stop, while the losing team has to wait for another team to arrive at the Double Battle location and try again. The cycle repeats until all but one team has won the Double Battle, and that team will either incur a 15-minute time penalty or instantly be eliminated.
- Starting Line Task - A task that is performed at the Starting Line. All teams must complete this task before continuing with the race.
- Intersection - Requires two teams to perform a task together. If multiple teams are present at the Intersection, teams may choose which team they would like to pair up with; conversely, if no teams are present at the moment, any given team must wait for another team to arrive, though they can opt to not pair up with that team and wait for another.
- Switchback - A task that was previously featured in a different season, usually brought back due to difficulty or significance.
- Driver's Seat - Allows the first team to arrive at a designated board to decide how much work the remaining teams will be required to do at the succeeding task. For example, Jonathan & Ana from The Amazing Race 37 decided which teams had to harvest 15, 20, or 25 pounds of rice at the fourth leg's Roadblock.
- Fork in the Road - A choice between two tasks, similar to a Detour. However, in a Fork in the Road, the choices are connected to different routes. Teams make their choice by placing their "Courtesy Of" photo on the route that they would like to take, like they would at a U-Turn or Yield. Once the choice is made, it cannot be changed, and the team will have to follow that route for the rest of the leg. Only a limited number of teams can select each route.
- Valet Roulette - Teams blindly pick a car key from a wheel and give it to the locals to find out whether the car they chose for the leg is manual or automatic.
- Scramble - Presents teams with three different tasks or challenges that they must complete; however, they may complete the tasks in any order they'd like. Each task that is completed rewards a team with a portion of their next clue, and receiving all the portions allows the team to put the clue together.
- City Sprint - A leg where teams must complete a series of tasks in the city that they're in for the leg before returning back to their starting point, doubling as the Pit Stop. There are no Roadblocks or Detours in a city sprint.
And also for clarification, if you're interested in playing the game, please be active. We don't want the game to be delayed or rendered completely inactive because of an offline player.
Now, without further ado, it's nomination time!
Contestants:
- Barbara
◊ and Jean
◊ (Sisters)
- Tsubomi
◊ and Erika
◊ (Best Friends / Pretty Cures)
- Mirabel
◊ and Luisa
◊ (Sisters)
- Nigel and Abby
◊ (Dating KND Operatives)
- Pecky and Pierre
◊ (Championship Co-Hosts)
- Dongrang
◊ and Samjo
◊ (Co-Workers)
- Aya
◊ and Chisato
◊ (Bandmates) (7th Place)
- Nemesis
◊ and Albert
◊ (Villains) (8th Place)
- Florges
◊ and Lilligant
◊ (Flower Pokémon) (9th Place)
- Pecorine
◊ and Kyaru
◊ (Guildmates) (10th Place)
- Neptune
◊ and Nepgear
◊ (Sisters) (11th Place)
- Faded
◊ and Away
◊ (Concept) (Disqualified due to inactivity, Aya and Chisato brought in as replacements)
EDIT: Now has an official TVT page, with a character sheet for Season 1 currently in the works!
Edited by iReekOfLemons on Jul 3rd 2025 at 3:20:55 PM
As the Piñatas arrive, they look from house to house, trying to find Butters residence.
So grab a stick and take a swing! Do the Piñata thing!Tsubomi and Erika's driver eventually had appeared, and has begun to drive the cures to the street.
Working on Sandbox.The Amazing Race TV Tropes Edition.The Madrigals start looking around, but they can't find Butters' house, nor do they know what he looks like.
"I think we should go door-to-door and ask around."
"Good idea, but if that teacher was mean, then I dunno if we can trust any of these people here..."
They walk up to the first house they see and knock on the door.
"Hola, this is Mirabel and Luisa, contestants for the Amazing Race! Is this the Stotch Residence?"
Edited by TroperNo9001 on May 14th 2025 at 12:35:19 AM
Still waiting for someone to break him free...As the Madrigals waited in front of the house, the door was opened on the other side by... Eric Cartman, a "friend" of Butters.
It is best that teams move on and find a different house when they see him.
Am I hosting the game right by mentioning which characters are behind which door?
Edited by callmeamuffin on May 14th 2025 at 7:21:33 PM
Working on Sandbox.The Amazing Race TV Tropes Edition.Yes, that's right.
Even though they're unaware of Cartman's cannibalism, Luisa quickly drags Mirabel to the house next door and knocks on it, asking if this is where Butters is.
"Um... are you sure that wasn't him?"
"I dunno, but I had a gut feeling he certainly wasn't..."
Still waiting for someone to break him free...The piñatas note the color of the homes, and attempt to knock on a door with a green and blue color, thinking that it’s Butters home.
So grab a stick and take a swing! Do the Piñata thing!(stiiilll searching for butters over here too...)
"And for one night only...you can get your revenge." / NEWThe two cures had arrived at Avenue De Los Mexicanos, in search of Butters' house.
All of the houses here look the same, except with a different color palette.
Almost every house here is green! Now that's boring! ( ˶°ㅁ°) !!
(sigh) Well, it seems we should get searching together.
Wait... what does Butters look like? (´・ω・`)?
We could ask everyone here...
The cures stopped in front of Kyle Broflovski's house, and as he peeped out, both cures asked who he was. He was sadly not Butters, but thankfully was the opposite of Eric Cartman. Kyle apologized but responded with:
Man, I hope you two find Butters' house soon.
It was quite unfortunate that we haven't found Butters' house yet, but thank you for comforting us.
The piñatas, having no luck themselves, but noticing the KND members at the right house, follow behind them.
So grab a stick and take a swing! Do the Piñata thing!Pinging ~Just Normal Music Lover to remind them the game is back on.
Working on Sandbox.The Amazing Race TV Tropes Edition.Sorry, I'm going to get really busy because I am also going to do double duty with hosting a season on Hunger Games Simulation
. Thank you for the notice.
As the two girls finally arrive at the farms for "Weed Through" detour clue, Aya asks first which of the crops are CBD, with Chisato also discussing about the purpose of the crops. After finally getting the idea of which ones they begin to work on their respective crop rows.
Allright, this shouldn't be taking too long! Let's give it all we got! ...huh, this might gbe actually toughetr than I texpected.
We've once worked too in harvesting. We might never had experience with harvesting these kind of plants here, but it's nothing too unfamiliar.
They plucked each of the crops. Aya was showing some signs of sweats, but it wasn't even more than 5 minutes for them to finish with plucking the crops.
"Good work, everyone!" Aya said as she received their clue.
[[gold:"Thank you for allowing us to help with harvesting the crops." ("We should get going now, we're far behind everyone else.")
Their rental driver were on the way to Avenues Des Los Mexicanos, but ran into a problem for a while.
"Erm... Excuse me, ladies, but this car needs refueling."
"Aww..."
(What an inconvenience.)
Nothing solves a day of depression better than a warm smile.The four teams waited outside of the differently-colored house for the person behind the door to open up. As the door was opened widely, Butters had been discovered.
Hey fellas! You must be looking for the next clue. Well, I think you should take it before my parents see this and ground me.
Butters gave the four teams the next clue.
Clue 5: ROADBLOCK! Oh what fun it is to ride.
Wanderlust, narrating:
A Roadblock is a task that only one team member can perform. Once teams recogonize the meaning of the clue, they will have to travel to Phil Collins Hill, a tall snowy hill and landmark in South Park, which can be identified by the face on it. There, the chosen team member will be tasked with climbing up the hill, which is elevated by 9436 feet. Proper boots to climb up there will be provided next to the entrance sign.
Once at the peak, the chosen team member will need to collect a sled located there, and ride on it down the adjacent slope of the hill. The team member must also collect two flags peeking out of the snow, while also avoiding colliding into obstructions or falling off the hill or sled, as they race down the hill. If the team member makes it to the finish line of the hill, and they have collected their two flags, they must then meet up with their other member to retrieve the next clue from Stan Marsh.
Working on Sandbox.The Amazing Race TV Tropes Edition.Hey, do you wanna do this one?
I guess.
The two head to their car to reach the next local.
So grab a stick and take a swing! Do the Piñata thing!Mirabel simply grabs the clue from Butters and tells Luisa that he's not a threat. They both wonder how Nigel and Abigail knew this is it, but they don't have much time to ask them.
"Is this a challenge related to Feliz Navidad...?" the younger sister asks as she and Luisa quickly make it back to their taxi.
"Either way, we still need to get a lil' shuteye on the way there."
"Sí... can't risk choosing the wrong girl for this..."
They tell the driver to take them to wherever the Roadblock is, and then they take a nap.
Still waiting for someone to break him free...
Ah, sledding...brings back some memories, doesn't it?
Ones I want to keep repressed, but nonetheless I suppose.

"Knowing from seeing Numbuh 60 watch the show, we should be able to find Butters' house pretty soon" Nigel and Abigail get in the rental car, and the snow continues to fall.
Here's looking at you, kid.