Discussion thread can be found here
.
We've had the Hunger Games
, Big Brother
, and even Battle for Dream Island (BFDI)
! Yet, even with all of these reality show-esque threads here on Forum Games (whether they be controlled by the tropers themselves or a simulator), one thing has been boggling my mind... there hasn't been a TV Tropes version of The Amazing Race yet.
Similarly to, yet different from its fellow CBS reality programs (including Survivor and the aforementioned Big Brother), the premise of The Amazing Race is quite simple: 11 teams (or more) of two travel to different countries and complete challenges in order to be the first team to arrive at the Pit Stop at the end of the leg, with the last team to do so risking elimination. Once 3 (rarely 4) teams are left standing, it's an all-out race to the Finish Line (with challenges as usual), and the first team to make it is declared the Official Winner.
Before we get started, let's lay down the basics of the game.
I would use an actual simulator for this, but the Amazing Race simulator on BrantSteele got set to private, and the ones on Scratch didn't meet my expectations. So to improvise, I'll let you (the tropers) control the characters you nominate, and I'll act as the host.
Each troper must nominate two avatars from their gallery (preferably with a pre-existing relationship, such as "Brothers", "Best Friends", or "Flight Attendants"), making one team. For this season, we'll do the usual 11 teams, and whoever decides to host the next one decides, and it goes from there. Each team will earn a set amount of money at the start of each leg, which they can use to pay for all travel expenses except for flight (such as trains and taxis). If a team spends all their money, they may obtain more in manners that do not involve law breaking, such as selling possessions, begging from the locals, or borrowing money from other teams.
Each team will also get a clue at the start of each leg, which will tell them where they will have to go next. Clues can also be obtained at route markers or after completing tasks. Route markers are usually attached to the boxes that contain clues, but some may mark the location that the teams have to go to next.
If a team arrives at the Pit Stop last on a leg, they will be eliminated unless the leg is a Non-Elimination Leg; if that's the case, the team will be allowed to continue racing, but they will have to perform a Speed Bump in the next leg: a task only they have to complete. Teams are never told which legs are Non-Elimination Legs in advance, and it's only a matter of luck. Teams may incur a time penalty at the Pit Stop for not completing a task properly or not completing a task altogether. Teams incurring a time penalty will have to wait for their penalty to end before being checked in, which can allow other teams to check in before the team with the penalty.
Each leg has a set of two tasks. These tasks vary in type. One type of task is the Detour, a task that has two different sides ("A Detour is a choice between two tasks, each with its own pros and cons."). Upon arrival, teams are given details about both sides of the Detour, but they may only complete one side, and both members have to complete the task. Usually, one side of the Detour is more physically-demanding and takes less time to complete, while the other side is less physically-demanding, but requires thinking and takes more time to complete.
Another type of task is the Roadblock ("A Roadblock is a task that only one team member can perform"). Prior to arrival at a Roadblock, teams read a vague question about the task that's to come (such as "Who's really hungry?" for a challenge about eating ostrich eggs). Teams may figure out the task by observing their surroundings, using common sense, or witnessing other teams performing the Roadblock. Unlike a Detour, however, only one member of each team can complete a Roadblock, and the other member is not allowed to help. If a leg has two Roadblocks, the team member who sat out the first Roadblock must perform the second one.
Other Amazing Race terms include:
- Fast Forward - A task that multiple teams can attempt, but only one team can fully complete. The team who completes the Fast Forward task is allowed to skip all other tasks in the leg and go straight to the Pit Stop. Any other teams at the Fast Forward task will have wasted their time and will have to continue the leg from where they left off prior to the Fast Forward.
- U-Turn - Allows a team to force another team to complete both sides of the Detour. A variant of this is the Double U-Turn, which allows two teams to use the same U-Turn.
- Yield - Allows a team to force another team to stop racing for a predetermined amount of time, usually 30 minutes. Teams are usually informed of when a Yield is going to be in the leg if the message "Caution, Yield Ahead!" is written on the clue.
- Superleg - A double-length leg with two sets of tasks. A Megaleg is similar to this, but it lacks a proper midpoint/rest area.
- No-Rest Leg - A leg that ends with a Pit Stop, but teams are handed their next clue immediately and are ordered to keep racing. What differentiates this from a Superleg is that on a No-Rest Leg, it and the leg after it are counted as two separate legs.
- Express Pass - A pass, usually given to the team who finishes first on the first leg, that allows the recipient to skip any task of their choosing without a penalty except the Fast Forward. Teams may be awarded two Express Passes, one or both of which can be given to another team, and rarely, an Express Pass can be handed out after a task.
- Save - A pass, obtained either by finishing first on the first leg or completing certain criteria, that allows the recipient to save themselves from elimination if they finish a leg in last place. If the leg turns out to be a Non-Elimination Leg, then the Save will be returned to the recipient if they attempt to use it.
- Double Battle (also known as a Duel, Face-Off, or Head-to-Head) - A task, usually right before the Pit Stop, where two teams compete against each other. The winning team will receive their next clue/check in at the Pit Stop, while the losing team has to wait for another team to arrive at the Double Battle location and try again. The cycle repeats until all but one team has won the Double Battle, and that team will either incur a 15-minute time penalty or instantly be eliminated.
- Starting Line Task - A task that is performed at the Starting Line. All teams must complete this task before continuing with the race.
- Intersection - Requires two teams to perform a task together. If multiple teams are present at the Intersection, teams may choose which team they would like to pair up with; conversely, if no teams are present at the moment, any given team must wait for another team to arrive, though they can opt to not pair up with that team and wait for another.
- Switchback - A task that was previously featured in a different season, usually brought back due to difficulty or significance.
- Driver's Seat - Allows the first team to arrive at a designated board to decide how much work the remaining teams will be required to do at the succeeding task. For example, Jonathan & Ana from The Amazing Race 37 decided which teams had to harvest 15, 20, or 25 pounds of rice at the fourth leg's Roadblock.
- Fork in the Road - A choice between two tasks, similar to a Detour. However, in a Fork in the Road, the choices are connected to different routes. Teams make their choice by placing their "Courtesy Of" photo on the route that they would like to take, like they would at a U-Turn or Yield. Once the choice is made, it cannot be changed, and the team will have to follow that route for the rest of the leg. Only a limited number of teams can select each route.
- Valet Roulette - Teams blindly pick a car key from a wheel and give it to the locals to find out whether the car they chose for the leg is manual or automatic.
- Scramble - Presents teams with three different tasks or challenges that they must complete; however, they may complete the tasks in any order they'd like. Each task that is completed rewards a team with a portion of their next clue, and receiving all the portions allows the team to put the clue together.
- City Sprint - A leg where teams must complete a series of tasks in the city that they're in for the leg before returning back to their starting point, doubling as the Pit Stop. There are no Roadblocks or Detours in a city sprint.
And also for clarification, if you're interested in playing the game, please be active. We don't want the game to be delayed or rendered completely inactive because of an offline player.
Now, without further ado, it's nomination time!
Contestants:
- Barbara
◊ and Jean
◊ (Sisters)
- Tsubomi
◊ and Erika
◊ (Best Friends / Pretty Cures)
- Mirabel
◊ and Luisa
◊ (Sisters)
- Nigel and Abby
◊ (Dating KND Operatives)
- Pecky and Pierre
◊ (Championship Co-Hosts)
- Dongrang
◊ and Samjo
◊ (Co-Workers)
- Aya
◊ and Chisato
◊ (Bandmates) (7th Place)
- Nemesis
◊ and Albert
◊ (Villains) (8th Place)
- Florges
◊ and Lilligant
◊ (Flower Pokémon) (9th Place)
- Pecorine
◊ and Kyaru
◊ (Guildmates) (10th Place)
- Neptune
◊ and Nepgear
◊ (Sisters) (11th Place)
- Faded
◊ and Away
◊ (Concept) (Disqualified due to inactivity, Aya and Chisato brought in as replacements)
EDIT: Now has an official TVT page, with a character sheet for Season 1 currently in the works!
Edited by iReekOfLemons on Jul 3rd 2025 at 3:20:55 PM
First Ship
Mirabel and Luisa overhear Pecky and Pierre outside their cabin and go out, with Luisa squeeing at their question.
"I HOPE WE CAN GET TO VISIT EQUESTRIA AGAIN!!!"
Mirabel laughs. "Understatement of the season, huh? But yeah, it's the nicest and most peaceful place we've been to so far."
Still waiting for someone to break him free...Wesker and Nemesis eventually arrive at Far Far Away's dock. With them entering the ship, Ship 2 begins to leave the dock for Worcestershire.
Ship 2 (Now sailing to Worcestershire):
- Barbara and Jean
- Aya and Chisato
- Tsubomi and Erika
- Wesker and Nemesis
At that same moment, Ship 1 has finally reached the dock of Worcestershire.
Wanderlust, narrating: At the dock, teams must rent and ride a school bus, pulled by horses, to Worcestershire Academy. There are 4 buses waiting at the dock of Worcestershire and 2 teams can get into one bus. Teams will only need to pay a small fare equivalent of USD $1.50. At the entrance is a route marker carrying the next clue.
- Bus 1 (departs at 2:30)
- Bus 2 (departs at 2:45)
- Bus 3 (departs at 3:00)
- Bus 4 (departs at 3:15)
(EDIT:I MEANT WORCESTERSHIRE, NOT FAR FAR AWAY)
Edited by callmeamuffin on Mar 24th 2025 at 7:16:35 PM
Working on Sandbox.The Amazing Race TV Tropes Edition.The piñatas make their way out of the bus and quickly use some money to rent a spot on the first bus.
So grab a stick and take a swing! Do the Piñata thing!Well, that was a rather quick convo, for not too long after, the first ship finally docks.
"Adios!" says Mirabel as she and Luisa get their luggage and leave the ship.
They then rush to the nearest bus, or rather, the school carriage, and the sisters pay Col$12,400 for two tickets.
Edited by TroperNo9001 on Mar 21st 2025 at 9:13:48 PM
Still waiting for someone to break him free...Bus 1 is now full.
- Bus 1 (FULL)
- Pecky and Pierre
- Mirabel and Luisa
- Bus 2
- Bus 3
- Bus 4
UPDATE:
- Bus 1 (FULL)
- Pecky and Pierre
- Mirabel and Luisa
- Bus 2
- Nigel and Abby
- Bus 3
- Bus 4
Pinging ~Pizzastropes 180 to alert that the game is back and active.
Working on Sandbox.The Amazing Race TV Tropes Edition.oop
(the couple head onto bus 2...samjo still drinking from that flask.)
You need to start watching your alcohol intake.
I'll stop if something here makes sense.
UPDATE:
- Bus 1 (FULL)
- Pecky and Pierre
- Mirabel and Luisa
- Bus 2 (FULL)
- Nigel and Abby
- Dongrang and Samjo
- Bus 3
- Bus 4
The time is now 2:30, meaning Bus 1 will now begin its departure to Worcestershire Academy. Bus 2 will leave for the academy in 15 minutes, just before Ship 2 will likely arrive at the dock.
Edited by callmeamuffin on Mar 26th 2025 at 5:02:26 AM
Working on Sandbox.The Amazing Race TV Tropes Edition.
The surroundings here are pretty beautiful. It's like a tropical paradise.
...I guess so. Speaking of which, the ticket to the ship was only just the first part. We need to get into a bus later.
(We have a limited allowance and I was telling Aya to only not buy expensive souvenirs, and preferably after finishing the pit stop of each leg, just so we don't run out of money when it matters the most for the renting expenses.)
Nothing solves a day of depression better than a warm smile.Tsubomi and Erika too were also looking at the seas their ship was sailing through.
Being surrounded by water too also makes me happy.
Well you do have water powers... and you haven't demonstrated them yet.
Well we can't use our powers during the race... (𓁹◡𓁹)
Tsubomi starts to think of something else that was on her mind.
I was thinking of writing a letter to Itsuki and Yuri about our adventures across Fictionland if we ever find a card and an envelope at another souvenir store during any of the following legs, as these adventures are pretty enjoyable. Plus, they're giving me loads of inspiration for my wardrobe.
Oh, so now you're denying that Paris is the greatest Fashion Capital. (  ̄^ ̄)
EDIT: Fixed grammar
Edited by callmeamuffin on Mar 26th 2025 at 12:45:59 AM
Working on Sandbox.The Amazing Race TV Tropes Edition.Wanderlust: Bus 1, carrying Pecky and Pierre and Mirabel and Luisa, is now travelling to the entrance of Worcestershire Academy. Once the bus arrives there, both teams must exit the bus and collect a clue from the route marker located in front of the unopened gate.
Edited by callmeamuffin on Mar 25th 2025 at 8:00:54 PM
Working on Sandbox.The Amazing Race TV Tropes Edition.Bus 1
As their school carriage takes them to the Academy, Luisa asks Pecky and Pierre, "So... what about you? What was your favorite universe you visited so far?"
"Sorry for the small talk," says Mirabel, "but you were kinda in a hurry after we shared ours before we left the ship, so I don't blame you for leaving us hanging there."
Still waiting for someone to break him free...Well, I have to say… probably the Mushroom Kingdom.
Yeah, I agree with Fancy Feathers. Sure, Equestria was fun, but we much preferred the Toad Houses and meeting Peach.
So grab a stick and take a swing! Do the Piñata thing!Wandetlust: The time now is 2:45 in-universe, which means that Bus 2, carrying Nigel and Abby and Dongrang and Samjo, is now departing for the academy.
In approximately 5 minutes, Ship 2 is expected to reach the docks, since the ship seems to be sailing faster.
Working on Sandbox.The Amazing Race TV Tropes Edition.Wanderlust: The time is now 2:50, and Ship 2 has finally arrived at the docks.
There are currently 2 buses left.
Bus 3 (Departs 3:00)
Bus 4 (Departs 3:15)
Continuing another sketch, Abigail decides to share it with the other team on the bus. This depicts the first kiss between her fellow operatives Wally and Kuki. It was them who convinced Nigel and Abigail to start dating each other after she noticed how happy Wally and Kuki were together.
Here's looking at you, kid.
We've made it to land! ヾ( ˃ᴗ˂ )◞ • *✰
There's a bus right there that seems to be vacant.
The cures got off their ship and climbed into Bus 3 with their bags.
Working on Sandbox.The Amazing Race TV Tropes Edition.Bus 3 is now full, but won't depart until 7 more minutes. The time is now 2:53 in-universe.
Bus 3 (Departs 3:00)
- Tsubomi and Erika
- Barbara and Jean
Bus 4 (Departs 3:15)
As for the sandbox for The Amazing Race: TV Tropes Edition!, I think it's ready to be properly published under the Roleplay/ section. However, everyone must understand that The Fic May Be Yours, but the Trope Page Is Ours.
Working on Sandbox.The Amazing Race TV Tropes Edition.

Well, now that we’re here…
Out of everywhere we’ve gone so far, what was the best location so far?
So grab a stick and take a swing! Do the Piñata thing!