I'm still salty that Dawn of War 1 has 3 humans, 2 eldars, and 0 tyranid.
Edited by RAlexa21th on Dec 23rd 2023 at 10:11:18 AM
Continue writing our story of peace.I frankly hate the DOW Necron.
Their Hero can just teleport into your base and takes forever to kill.
I mainly play Imperial Guards but I'd like to try out the Tau someday.
Edited by RAlexa21th on Dec 23rd 2023 at 11:17:21 AM
Continue writing our story of peace.Broadside Battlesuits are key for the Tau. If you ever wondered why the Tau don't get turrets, Broadsides are why.
Keep enemy melee units out of their railgun's minimum range and keep a Pathfinder near to spot targets and they will carry the entire battle for you. They are that ridiculously strong.
The one drawback Broadsides have is that they are considered to be infantry, so you cannot repair them. 2000 HP is a lot, but it takes ages to self-heal back.
Edited by amitakartok on Dec 23rd 2023 at 9:05:39 PM
Except Heroes spawn in the first 5 minutes, and can be as soon as 3 minutes on Hard.
Continue writing our story of peace.Finished the air version of All In. This is actually much easier than the ground version. No more dragging Banshees around to take down Nydus Worms. The Zerg ground force is easily killed by Siege Tanks and Bunkers, while the Mutalisks are easily killed by Bunkers and Missile Turrets. The Brood Lords were the most dangerous mooks, but they can't outrage Hive Mind Emulators, and even if they fails there are Vikings to take them down.
Kerrigan takes a long time to kill without Ghosts, but she can be bogged down by Planetary Fortresses and Brood Lords. The Leviathan was a bigger threat since it can disable two-third of my Viking fleet.
Managed to beat the mission with the base mostly intact, and not even using the Artifact Nova once.
Dawn of War is weird in that on standard difficulty the enemy only has 75% health.
Continue writing our story of peace.Only Dark Crusade does, actually. The base Dawn of War has normal enemy health on medium difficulty and buffed enemy health on hard difficulty. Not sure about Winter Assault, let me check.
EDIT: found it, DoW and WA both use the same modifiers: 50% enemy HP on easy, 150% on hard.
Edited by amitakartok on Dec 24th 2023 at 2:19:10 PM
Huh, this explains why the Necrons are so infuriating. Does this apply to Soulstorm?
Continue writing our story of peace.I encounter a curious AI quirk in StarCraft I.
So when I built a Barrack inside the Protoss base, the Protoss AI was building a Protoss Gateway, which completes its construction before the Barrack does. If the AI successfully built a Zealot before I finished building the Bunker, it could've thwarted the Bunker Rush plan.
However, the AI made no attempt to build Zealot, despite having tons of resources stocked up. It made no attempt to build Forge and Photon Cannons either. It just stood there and just gave up on life.
I've downloaded the Unification Mod for Dawn of War. I didn't manage to get the extended faction mod working, so I'm stuck playing with the vanilla factions.
At least there is the emblem for the Salamanders now, which is the only reason I pick up the Space Marines. Their helmetless units having white skin is a little awkward, though I guess I can pretend that the Salamanders picked them up from remnants of a destroyed Legion.
The higher unit cap is really the main draw, since I find the unit cap quite limiting in the vanilla game. The ability to have Titans is cool too, though the Titan upgrade takes a ridiculously long time that it's just a "win more" move.
Continue writing our story of peace.20 vehicle caps is pretty annoying for the Guards. With 2 Leman Russ + 1 Baneblade, that's already 13 points spent. Which leaves you with... 3 Sentinels? 2 Basilisks? 2 Sentinels + 1 Basilisk?
Continue writing our story of peace.Personally I don’t like the Arbitrary Headcount Limit trope in RTS gaming much. At least such low numbers anyways.
At least Warcraft 3 had a composite RTS/RPG setting to partially justify it. Then again even 90 food wasn’t that small and you could field surprisingly large armies.
I think it's just a Necessary Evil, since this is a genre where you're expected to see a lot of sprites/models moving at the same time, especially when you can reach an 8-player game. In Brood War, a couple units just flat out don't function if there are too many sprites at the same time.
Continue writing our story of peace.

One advantage 1 has over 2 is unit simplicity. For the most part each faction has only like 9 units or so and they all have very clear roles and counters.
2 kinda complicates it with a larger pool of units to draw from. Which sounds nice, and is nice, but at the same time creates redundancy in unit comp and leading to a lot of second guessing on which unit is more cost efficient in this scenario vs that one.
#IceBearForPresident