Decided to get The Rogue Prince of Persia. I think it's got promise so far. The platforming feels nice and snappy, and combat has quite a few moves for you to use. There are a few parallels to Dead Cells you can make, like with the dive attack and how Spirit Glimmers function similarly to cells, but there's enough stuff here, like wall-running and point-to-point leaping, how you only have one main weapon and a sub-weapon which works on a rechargable meter, to let it stand out on its own. You can't complete a run all the way through yet, there aren't too many things to find and collect, and their promise of weekly updates has me a little worried, but I think they're off to a good start.
Side note, the soundtrack is a pretty neat mix of traditional and modern styles :o
Made good game and this is what they get.
In somewhat good news for the developers, they're being moved to work on a Rayman remake
.
I'm curious how they'd handle Warrior Withins Hotter and Sexier moments if they do.
Omit them, adjust them, or just run with it?
What would be the best?
I have beaten Prince of Persia: The Lost Crown.
It's a pretty good game, the story and characters are just engaging enough for me to care, there's a lots to ground to cover, the combat is fairly fun, and it's reasonably challenging (outside of some of the jumping sections, and especially the optional challenges which border on Kaizo levels of ridiculous). Some of the time manipulating mechanics remind me of the two AeternoBlade games, but simplified and a lot more polished. This game is far more refined and has way more production values than either of those two. I can actually recommend this game to people without a bunch of asterisks at least.
Speaking of other games this is like, I have not played Hollow Knight, nor any of the Prince of Persia games before this, so I went in this game pretty blind. I had basically no real expectations one way or the other, and came out pretty satisfied.
Speaking of expectations, damn shame it didn't meet Ubisoft's. It's a well-made, quality product, but it didn't do the numbers they wanted. I get that the market for Metroidvanias is huge right now, and people are loath to spent more than $15 on one (I remember the Metroid Dread price "controversy"), but Ubisoft didn't help this game's chance. From what I heard, they barely advertised it, and (on consoles that aren't Switch) you apparently have to engage with their stupid launcher or whatever? Absolutely stupid company. Shame this game's studio had to die because of it.
If you find it for cheap, pick it up. It's a worthwhile game.

I was watching the trailer on Youtube and the comments were a mix of "this isn't the Prince" and "this is appropriation because this guy's not Persian, there was no rap music, this game is dumb."
And I'm like, "you realize the Trilogy wasn't an accurate representation of Persian culture and the main character was voiced by Yuri Lowenthal, an American, right?"
And then another complaint was "oh you're not the Prince this time, that's lame." Do people not understand what an Artifact Title is.
I hate it especially because some of these comments are saying "as someone who played the trilogy this isn't Prince of Persia, way to go Ubisoft..."
BRO. The "trilogy" you mean? The old side scrolling NES/DOS-era version? Or the obviously more well-known one for the Playstation 2?
That ain't the original, get out of here. This series has rebooted itself three times. This isn't about Ubisoft not "respecting the fans" its about you not liking a dark-skinned protagonist. None of these complaints when we had the last Prince of Persia or the one before that.
Edited by FOFD on Apr 25th 2024 at 1:29:54 PM