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Somewhere Over the Rainbow: An Isekai Crossover Game (Signup Thread)

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LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#26: Nov 4th 2022 at 10:34:31 AM

Yeah, 'lines close' was a poor choice of words on my part. We are still open to new entries.

So, Philosopher and Dreary, if you have any new characters in mind, we'd be happy to have you aboard.

Signup for This: judgement pending until edits are complete.

drearyArchon Divine Basement Dweller from Somewhere Beneath The World Since: Apr, 2022 Relationship Status: Is that a kind of food?
Divine Basement Dweller
#27: Nov 4th 2022 at 3:52:53 PM

Oh, thanks for the notice then. I'll work on that Purple Tear sheet I was thinking of.

Everyone's just doing the best that they can.
PhilosopherStones Anyways Here's Darude Sandstorm from The North (lots of planets have them) Since: Apr, 2013 Relationship Status: You can be my wingman any time
Anyways Here's Darude Sandstorm
#28: Nov 6th 2022 at 7:52:29 AM

If I do Kazuma from Konosuba can I do a twofer with him and Aqua?

GIVE ME YOUR FACE
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#29: Nov 6th 2022 at 12:23:18 PM

If I understand right, Aqua was brought in as a direct result of Kazuma's isekaing, and despite being a goddess, she is not actually all-powerful during her adventures with him, is that right?

If so, that should just about be allowable.

drearyArchon Divine Basement Dweller from Somewhere Beneath The World Since: Apr, 2022 Relationship Status: Is that a kind of food?
Divine Basement Dweller
#30: Nov 7th 2022 at 3:51:15 AM

  • Name: Iori, the Purple Tear
  • Franchise: Project Moon (Library of Ruina)
  • Age: 52
  • Race: Human
  • Appearance: The Purple Tear towers over most people at 195cm.
  • Alignment: Trickster Mentor
  • Class: Master of All
  • Personality:
    • An experienced dimension walker with a cheshire smile. Iori is someone driven to achieve her goals, but that doesn't mean she's against having fun along the way.
    • Iori is a cunning schemer, but she has a soft spot for those who lost their own precious things. Taking them on as pupils, teaching what they need to learn, and even giving them some cryptic advice here and there. Still, Iori always keeps her own goals in mind when helping others, regarding those she helps as something of an investment for favors down the line.
    • Iori has encountered a lot of strange things in her time. From the physics-breaking Singularities wielded by the Wings, to the magic found in the Ruins, to the strangeness she's encountered during the interdimensional escapades. There's not much in this world that can surprise her at this point.
  • Skills:
    • Changing Stances: While her dimensional escapades have taught her a large number of tricks, Iori never forgets the basics. Iori's fighting style can be described as ‘mastering the basics and honing them further than anyone else.' Iori's skill at the basics of combat alone can overwhelm most human opponents, even before factoring in her Augmentations and powers. These basics are divided into four Stances that Iori switches between whenever she wants.
      • Blunting Stance: A stance specializing on powerful attacks and unbalancing opponents. This stance is most effective at stunning opponents with powerful blows and opening them up to a coup de grace.
      • Piercing Stance: A stance specializing in pin-point stabs and weakening opponents. In this stance, Iori can use her rapier to cause severe bleeding and lacerations, weakening opponents through a thousand cuts.
      • Slashing Stance: A stance specializing in slashing attacks and outright damage. This stance enhances the power of cutting attacks and allows Iori to deal massive damage.
      • Defensive Stance: A stance specializing in blocking and evading, all while observing the opponent and looking for weaknesses. Iori uses this stance can be used to recover from and block status afflictions.
    • Fixer: The Fixers of the City possesses numerous specialties, from assassination to information gathering to all-out warfare. So long as there is money and demand, there are Fixers to fulfill that demands. The Purple Tear herself has a grounding in all kinds of Fixer work.
    • Keen Insight: Aside from her skills, Iori is known for her cunning and insight. She's capable of planning several steps ahead and reading the true nature and intent of the people around her.
    • Mentorship: Iori has a lot of experience sizing up people's potential and then bringing them out through her training. She may not be the type to teach her pupils fancy tricks, but once she's through with them they'll have a solid foundation to go wherever they wish. So long as they help her in the future, anyway.
  • Powers and Abilities:
    • Augmentations: Like any good Fixer worth their rates, Iori has a number of Augmentations that puts her far beyond human capabilities. She's strong enough to leave craters in the ground and casually cut through buildings, durable enough to take hits from someone of similar strength without flinching, and fast enough to block and dodge bullets should she so choose. While the Augmentations Iori uses are quite plain compared to what the City had to offer, she more than makes up for it with the sheer skill at which she wields them.
    • Dimension-walker: Iori can travel through time and space at will, teleporting herself to other dimensions or even other time periods should she wish. She generally avoids traveling in time due to all the headaches and meaningless struggle it can add to her already complicated life. This power naturally occurred within Iori, so she's not quite sure of all its intricacies. For some odd reason, Iori can't use her powers to travel outside this dimension, though she can still transport herself and others anywhere within Foteinigi.
    • Manipulator of Odds: Iori's powers also allow her to see possibilities, too many for most people to fathom. She uses this to make hits land when they shouldn't, block attacks that should have hit, and to formulate her plans.
  • Equipment:
    • High-End Fabrics: The fabrics Fixers use for their suits are a lot better than even plate armor in terms of protection and are a lot lighter and easier to move in. Iori's suit is of especially high quality, letting her endure all kinds of physical attacks, but slashing one most of all.
    • Workshop Weaponry: Iori wields three blades: A rapier with a snake-shaped guard; a purple straight sword; and a massive greatsword with a black blade and red ribbons on it. Though each of them seem simple, they're some of the best the Workshops had to offer, processed using all sorts of tech and Singularities to let them endure Iori's Augmentations and hit all the harder for it.
    • Moonlight Stones: Iori's jwelry aren't made of gold, but Moonlight Stones, a byproduct of M-Corp's Singularity. The moonlight stone mitigates or shuts off psychological affliction induced from all kinds of mental attacks, pressure, and interference. Whether it's caused by seeing, hearing, or feeling something, or a direct assault to the mind. It fortifies the mind against them as if it was a barrier.
  • World of Origin:
    • The City is a massive metropolis the size of a small country controlled by a set of 26 Corporations called Wings. Each Wing controls one of 26 Districts, and each controls the patent for the physics-breaking technologies known as Singularities. Those employed by the Wings live in places called Nests, which are honestly pretty nice places to live. Snaking between the Nests like veins are the Backstreets, where in the day people go missing or have their internal organs stolen and in the night all crime becomes legal and the Sweepers come in to clean up the bodies, kill any pedestrian walking at night, sweep the streets and collect trash. Cruelty and death are common things in the City, with the rich kidnapping poor people and forcing them to run in endless labyrinth, the Wings kidnapping people and performing experiments on them, and cannibal chefs kidnapping people to cook them alive and serve them.
    • The nigh-lawless state of the City caused the emergence of Fixers: The city's general handymen. Fixer work ranges from "finding a lost cat", "wiping out a Syndicate", "protect a VIP as they travel through the Backstreets'', "collect information about this phenomenon", "slay the legendary vampire that's been attacking Nests", and more. Combat skill and combat-oriented body augmentation is essentially a necessity to survive in the industry, especially at higher levels. Individual Fixers are Graded from 9 to 1 from least to most skilled. Exceptionally skilled Grade 1 Fixers are the ‘Colors', who are given unique call signs and colors to represent them.
    • After the White Nights and Dark Days, the Distortion Phenomenon had gripped the City in fear. People who succumb to powerful emotions are turning into Distorions, monstrous beings wielding strange powers related to the emotion they were born from. At the center of this Phenomenon is the Library that had emerged from the smoking crater that was once Lobotomy Corporation.
  • World Alignment/Tone: Grimdark, with a little bit of hope.
    • The City crushes all humans beneath it like a grindstone, relentless and ever turning. The children of the City believe that it is impossible to be free of it, that the only thing you can do is to go with the flow have the grindstone crush you a little bit less. To become cruel as the City is cruel, as the City itself is a reflection of its people. But this isn't the case. That kid and his friend struggled every step of the way, but at the end of it all they freed themselves from the City's grasp.
  • Backstory:
    • Iori's power manifested naturally, and because of that even she can't quite explain how they work, only that they do.
    • Around 40 years ago, Iori's son died in a tragic incident and she's been looking for ways to get him back ever since. Sometimes she would encounter people who lost their own precious things, and she would help them if they would help her in the future. Some of these pupils of her became Colors in their own right, and some come to call her mentor and became her admirers.
    • In one of her recent schemes in her path to getting her son back, she sent the widowed husband of the Black Silence into the place known as the Library to aid in its growth. Iori also aided the Black Silence's brother, the Blue Reverberation, to gather a group of Distortions and lead more and more powerful people to meet their end in the Library. Eventually, the Blue Reverberation realized Iori was playing him and attempted to kill her with the aid of his Distortion allies, one of them wielding magic that could block her Dimension-walking. Iori instead escaped into the Library, where she would meet her end.
    • In other words, everything went exactly as Iori had planned.
    • The kid she sent into the Library formed a bond with the Library Director and, after a series of emotional fights, made the Director realize that she didn't want to kill people to gain her freedom. The Director let go of her grip on her power and allowed all those previously killed within the Library to be resurrected in different times and places.
  • Additional Notes:
    • Iori has a snake motif, which probably didn't come across as well in this signup sheet since I didn't want to list all of her snake-themed techniques.
    • Yes, Iori's son died 40 years ago. Yes, Iori is listed as 52 years old in the Artbook. I choose to assume time shenanigans are involved to avoid squick implications. That way I can both explain why she's wary of time travel and work around how weird her son's death is.
    • I am doing a lot of conjecture here since Project Moon mostly focuses on characterization rather than their characters' abilities. It shouldn't matter too much, but I do like to cover my bases.
    • Iori can probably manifest E.G.O. or the Distortion should she be subjected to strong enough emotional stimuli. Its unlikely to happen, but there is a chance that she can respond to overwhelming despair by summoning powerful weapons out of her mind or turning into a giant snake.
    • Also, here's public resource for PM lore in case someone was curious or wanted to check something.

Edited by drearyArchon on Nov 7th 2022 at 6:52:41 PM

Everyone's just doing the best that they can.
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#31: Nov 9th 2022 at 2:24:27 AM

All righty then. Pretty dense read, and we might want to work on the strength thing, but other than that, it seems like this all checks out.

Accepted.

jherhmeigringer Since: Apr, 2021
#32: Nov 9th 2022 at 5:31:18 AM

  • Name: Crazetopher David Blazing III (also known as Crazy Dave).

  • Franchise: Plants vs Zombies.

  • Age: 36.

  • Race:Human.

  • Appearance: https://static.wikia.nocookie.net/plantsvszombies/images/3/34/Crazy_Dave_PvZ1.png/revision/latest?cb=20220917221341

  • Alignment: Crazy good.

  • Class: Artificer/Summoner.

  • Personality: An eccentric guy to say the least with misplaced priorities and over-the-top solutions, despite his appearance he is a genuinely friendly neighbor to anybody he is also quite helpful not batting an eye in helping those who need it either via a weird invention or a wall-nut in your hand.

  • Skills:
    • Dave, despite his mental instability, is a genius inventor. He has modified strands of common plants to turn them into weapons of war, created a fire-breathing Robo-dinosaur out of items that barely correlated to either machine or dinosaur, ice cream that can't be melted even by being covered in flames, reversed engineered time portals for his own use, etc.

    • He is also an expert botanist keeping his most outstanding achievement (the plants) in pristine condition and knowing how to plant em in most types of surfaces somehow managing to plant them on rock roads.

  • Equipment: Oh boy
    • The plants: Crazy dave has created quite the amount of these most filled with wacky powers (The butter stuns somehow), for the purpose of keeping things brief these plants share families depending on whatever mint they are powered from.
      • Fila-mint: These plants specialize in shock and awe shooting bolts of electricity (Ligthing reed, Electric-Tea,Electric currant), disabling machinery (E.M.Peach) and shooting radiation (Ultomato, Magnifying grass)
      • Pepper-mint:: The fiery plants, all of these leave ashes instead of bodies, and all of them have fire and/or heat, somehow ghostpepper is here.
      • Winter-mint: Ice cold plants, all of these either slow or completely freeze their targets and one of them (Boingsetta) is quite good at breaking small obstacles
      • Enlighten-mint: Without sun most of the plants cant be planted, this family of plants is the backbone for a big garden via producing sun or infecting enemies with it so they produce sun instead.
      • Reinforce-mint: The walls of the team, all of these are hard to destroy their primary function is to redirect all attacks to them instead of the damage-dealing plants, some can even heal themselves or others.
      • Bombard-mint: Kaboom! Is there a big group of zombies shambling to your lawn? let one of these bad boys deal with it, via a huge explosion or as anti-personnel landmines. The dreaded Doom Shroom would be here.
      • Ail-mint: Put em trough the chemistry table and some shrooms, all these plants shoot poison at the target doing damage that ignores armor, some cheap mushrooms are included here due to their spore usage, and the impear who turns enemies into mini zombies for a while.
      • Enchant-mint: These plants use magic and mental shenanigans acting as a sort of wildcard, they can revive, transmute,use telekinesis, create veggie zombies and even hypnotism.
      • Contain-mint: These plants act as a support, while not as tough as the plants of the Reinforce-mint family instead these help by slowing or debuffing the enemy maybe it could be by wind, stun gas, magnetism or sticky substances.
      • Enforce-mint: The plants on this family likes to do things close and personal and they are quite capable of delivering the punch, squash, soundwave or chomp.
      • Arma-mint: Death from above, all of these plants lob something to their targets, From meek kernel corns to bananas the size of missiles.
      • Conceal-mint: These plants love the dark and get special effects and a boost of power when nearby a moonflower or in the explosion of a noctarine.
      • Spear-mint: Riddle em full of holes for these plants love to pierce or stab via spikes or lasers and other odd multi hitting projectiles.
      • Appease-mint: The biggest family full with infantry and straight shooting projectiles, torchwood and tumbleweed also enter here.
      • Other: Some plants don't fit on any of the mint families, doesn't mean they are less useful. Thyme warp for example can reverse time for a few moments, Perfume shroom can charm animals, Power lily gives you plant food and marigold gives you free money!
      • The mints themselves: They do an effect based on their family and then power all the plant on their family boosting their durability,power and sun production for the time they are active which is 15 seconds.

    • Plant food: Nutrient rich plant food when used on a plant it gives them a powerful effect characteristic of the plant like a supermove.

    • Penny: Dave's RV its very intelligent and serious, a ying to Dave's yang, it can translate any language and travel through time, although since being stranded in Foteinigi time travel is an impossibility Dave doesn't know why but at least it can be used as an aircraft since it can also fly.

    • Gardening tools: These include a shovel, a watering can, pesticide, pots, a big ol mallet and a gramophone the plants love the music.

  • World of Origin: A version of earth where zombies are real and time travel is real and a race of gnomes watches upon a broken timeline caused by two sides of an eternal war of plants vs zombies.

  • World Alignment/Tone:Zany.

  • Backstory:

    • Born in suburbia not much of Crazy Dave childhood years is known other than he was an odd yet brilliant kid, proven by his odd inventions.

    • In his adult years he made various contingency plans for possible apocalypses seeding his town with the plants he created just in case zombies started walking (He also expected aliens, ghost pirates, bigfooters, ninjas, internet cats, and his third-grade teacher to invade the town as well) and he helped neighbors with their zombie problem by offering his plants.

    • In one of those zombie invasion Crazy Dave found a taco which he immediately scarfed down, the taco was so good he wanted to eat it a second time and what better way to go back in time.

    • Except he overshoot a bit ending up in ancient egypt, Zomboss (Crazy dave enemy) also went back in time to get Crazy Dave's brain and some poor schmuck that was brought along accidentally.

    • Crazy Dave and zomboss went through various eras fighting while trying to get back to the present. Eventually they do but in their final confrontation they traveled around all the eras they have gone through causing a space time rift to be open dragging Dave and Penny into it and sending them into Foteinigi and damaging Penny's time traveling processors meaning they are both stranded in the strange new world.

  • Additional Notes: Wanted to add more garden warfare stuff but it was looking kinda bloated as it is and it only confuses the pvz lore even more.

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#33: Nov 13th 2022 at 3:14:34 PM

Well, this is certainly a lot to digest. Just to be clear, these plants only use their powers once they've been planted, right? Tower defence and all that. Otherwise it would be an outright unwieldy amount of dakka.

klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#34: Nov 13th 2022 at 3:50:08 PM

Are you guys still accepting new entries, per chance?

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
klom99 The Gayest Bowser from The Panopticon Since: Apr, 2011 Relationship Status: Yes, I'm alone, but I'm alone and free
The Gayest Bowser
#36: Nov 13th 2022 at 4:29:44 PM

Yeet. I had this one typed for a bit but I wasn't sure whether to post or inquire first.

  • Name: Donna Troy, alias "Superwoman"

  • Franchise: DC Comics (Infinite Frontier Era)

  • Age: Not specified, but at least 80 by Earth mortal standards; confirmed an adult and active from 1945 onward to the present

  • Race: Amazon

  • Appearance: The Amazoness herself.

  • Alignment: Evil, Manipulative, Ambitious, Blood Knight

  • Class: Monk-Fighter - Specializes in various forms of close-ranged combat and flight at the cost of more specialized gimmicks.

  • Personality:

Superwoman is a conniving manipulator that will lie, cheat and subvert with wanton abandon to get what she wants. This couples together with the expected Blood Knight tendencies of a stereotypical warrior-race to create a Femme Fatale. She used to be kind enough, but her encounter with Earth-3's Steve Trevor crushed any remains of sensitivity.

  • Skills:

    • Hand to Hand Combat: Having been trained on Demon's Island, Superwoman is knowledgeable in various types of martial combat: She can swing a sword, handle a bow and can brawl with the rest of them.

    • Diplomacy: Having learned the necessity of using emotions and words as weapons, Superwoman is fairly-skilled at haggling and diplomacy when the situation requires it.

    • Willpower: Possessing an iron-clad will, Superwoman is resistant (though not immune) to various forms of telepathic attack and Mind Control.

  • Powers and Abilities:

    • Divine Empowerment: Amazons in most realities are blessed by their gods with the superhuman basics, to varying degrees.

    • Super-Strength: Superwoman is second only to Ultraman in terms of raw power, able to toss cars and destroy buildings with ease.

    • Super-Reflexes: Has greater reactionary speed than an ordinary human; having dealt with teleporting enemies before.

    • Super-Stamina: Has greater endurance than a mortal - having withstood multiple assaults from Ultraman during the Starro invasion.

    • Flight: Superwoman is capable of prolonged flight.

  • Equipment:

    • Sword and Shield: Superwoman has a sword-shield pair that she can use for prolonged fights, though she prefers good ol' fisticuffs most of the time.

    • Bracelets of Submission: Twin gauntlets made of an unknown metal. The gauntlets are bulletproof and can deflect away various projectiles.

    • Lasso Of Submission: A magical lasso that can induce obedience in anyone bound by it. Those stronger (or better psychically-attuned) than Superwoman can break out of it easily enough.

  • World of Origin: Earth-3 is the Mirror Universe of DC Comics' Prime Earth, which often comes with a swapped-around history to go along with the reversed moralities of its heroes and villains. Sometimes this world's Law Of Narrative Causality is reversed to make Evil the predominant force, other times its inhabitants have never even heard of "good," but it's never a world of heroes.

  • World Alignment/Tone: Light-Dark. Evil tends to win out here, or at least has a major advantage over any force of good. Things however are treated with levity and even its villains have Hidden Depths going on. While it's not quite as cheesy as was Pre-Crisis, The Infinite Frontier variant of Earth-3 is considerably more upbeat than past versions.

  • Backstory:

The "Age of Demigods" had come to pass. Superwoman and the ones she deemed worth her time had won the superhumans arms race. The Crime Syndicate now ruled their Earth virtually unopposed. Donna could now mobilize her army and invade Demon's Island. She could kill her mother (per tradition) and secure her own legacy, finally making her mother proud.

But funny thing, cut-throats. Without an enemy to chip away at, the only other targets were each other. In no time at all, disagreements became confrontations became in-fighting. With everyone in disarray, Donna had to put her invasion plans on-hold. While the others were fighting like school-children, Superwoman ventured forth to eliminate any last-minute opposition. One of the last holdouts was Annataz Arataz, a sorceress that had taken shelter with holdouts of the late Ra's Al Ghul - an old environmentalist haunt of Owlman's.

Superwoman was no stranger to magic and it wasn't long before the wizard-woman was on her knees, ready for slaughter. But, the poor thing had a final trick up her sleeve and cast a spell of some sort. It either backfired or pulled off effortlessly. In mere minutes, Superwoman was whisked from the comfort of her conquered world to a realm she didn't recognize. Anyone else would panic and flip out at such a deal of bad cards. But Superwoman grinned.

Screw settling for Demon's Island. She could craft an entire legacy off the back of two civilizations!

  • Additional Notes:

    • This version of Superwoman was whisked off to Fotenigi long before the events of War for Earth-3...because that arc was garbage.

    • I originally wanted to use the Pre-Crisis version for the cheese factor, but the IF version seemed easier to write for.

"Doctor, I did say look for the Spymaster. Or should I say Spy....Master?"
jherhmeigringer Since: Apr, 2021
#37: Nov 13th 2022 at 5:11:32 PM

[up][up][up][up] Yep if they are not planted they are just seeds. The one exception being Flower pot since its a plant and a pot at the same time.

Also whats Dakka?

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#38: Nov 13th 2022 at 5:31:16 PM

Dakka is the orkish onomatopoeia for machine-gun fire, a Warhammer 40K meme referenced in the famed More Dakka trope.

Edited by darksidevoid on Nov 13th 2022 at 8:32:15 AM

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#39: Nov 15th 2022 at 4:24:38 AM

Thanks for that thorough definition, darkside.

klom, your signup intrigues me. In a way, things are coming full circle, as my first success at running a game was a superhero RP. The strength and such that Superwoman has listed might be a bit much, but considering what other characters are already in the game, I'm willing to save balance discussions for later.

Both the crazy time traveller and the dark mirror amazon are accepted.

Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#40: Jan 11th 2023 at 12:37:56 PM

  • Name: Chara Dreemurr

  • Franchise: Undertale

  • Age: Physically, 11. Mentally, that's a little tougher to say.

  • Race: Human

  • Appearance: Chara stands at roughly 4 and a half feet tall, and weighs roughly 70 pounds if not less. While partial to green and yellow clothes, Chara is okay with wearing other clothes if he has to. Besides his brown hair and red eyes, small but noticeable pink marks on his cheeks are the most eye-catching thing about him, much to his discomfort.

  • Alignment: Wary Neutral

  • Class: Rogue

  • Personality: In conversation, Chara comes off as formal and terse, usually with the goal of making conversations brief so he'll be left to his own devices, even if it means adding more bite to his comments to get whoever is bothering him to shut up. If pressed, however, Chara can get quite animated and passionate, for good or for ill. Push him too far, however, and you're liable to get him to either fight or flee; one surefire way to trigger one of these responses is to start inquiring about his past, as it is a VERY sensitive topic for him, so interrogate at your own risk.

  • Skills:
    • Knife Proficiency: Despite his age, Chara knows more about knives and how to fight with one than most adults would, and he's nimble enough to make use of such to make it count.

  • Powers and Abilities: N/A

  • Equipment:
    • Knife: While this may seem like an ordinary weapon, the dust-coated knife that Chara wields is bound to him in the sense that it will return to him one way or another if it's removed from his person or if he tries to discard it.

  • World of Origin: The world Chara knew was one where Monsters once shared the earth with humankind, but fear and prejudice led humans to seal Monsterkind beneath the earth, making Mt. Ebott their home. The level of technology Chara knew is on par with technology of the mid to late 20th century.

  • World Alignment/Tone: The world of Undertale is as hopeful or as bleak as the player allows it to be. Regrettably, Chara experienced both sides of the coin, though neither side was to its fullest extent.

  • Backstory: Chara's tale began in the village at the base of Mt. Ebott, and right off the bat, the child had the deck stacked against him. As he was born with red eyes, which was seen as the mark of a child born of and prone to devilry according to the faith of the village, his father made no secret of the resentment he held for him, seeing the boy as an ill omen that brought him down by association.

    • The resentment grew to be mutual as Chara aged, and it all came to a head during a particularly heated session of discipline, one which turned into a fight against father and son. Through a combination of desperation and buried rage finally boiling over, the father was slain and the house was lit aflame, with the son running off and not looking back. In his haste to be anywhere but the village that had shunned him, the boy climbed the mountain and took a tumble into its interior, where he was found and taken in by none other than the royal family of the Monsters, the Dreemurrs.

    • While living with them, Chara learned of the seal that kept Monsterkind contained, the seal that could only be broken by the power of human SOULs, and as time passed, Chara's resolve strengthened as he formed a plan to free the trapped Monsters. Regrettably, as good as his intentions were in giving his SOUL to the Prince, Asriel, all his death accomplished was getting Asriel himself killed, leaving Chara as naught but a spirit with lingering regrets and guilt. Years upon years passed, with nothing of note happening but the occasional human falling into the underground, until one human in particular arrived.

    • Upon Frisk's arrival to the Underground, Chara found themselves compelled to tag along and watch what happened with this human, and here tragedy struck a second time. The determination the youth held was only matched by their peaceful demeanor, but it was lost on the Monsters, and for all the abuse Frisk endured in trying to do the right thing, all they got for it was a cryptic message that they could try again if they so pleased. After witnessing what the youth went through, by the hands of the very race he tried to save, Chara nudged Frisk into giving it another go, only this time he took a more direct role in affairs, which meant making Monsterkind pay for their 'betrayal'.

    • Once again, things came to a head as one final obstacle stood between the unfettered youth and the King: a skeleton that proved to be a foe that pushed Chara to the brink over and over again. By the time Chara had won, any sense of accomplishment or satisfaction in a job well done was absent, and they would have gone on to finish the job they'd started...if it weren't for one of the nearby windows shining some light on Frisk, showing what this entire venture had done to the youth they'd commandeered for their acts of vengeance. Unable to deny that the state of his 'partner' was undeniably his fault, with there being little chance of recovering the child who only wanted to help others, all that remained in the vengeful spirit now was guilt. Guilt enough that they abandoned their mad quest mere steps away from final victory, turning back the clock and burying themselves in Frisk's mind so that no one could be hurt again.

    • While he'd fully expected this hopefully final venture of Frisk's to end differently than before, it took a turn that nobody could have anticipated. In their trip through the Underground, they found themselves in a hallway with a door, one that most definitely hadn't been there on previous visits. Upon investigating the door and finding a truly strange figure inside, Frisk quickly left the way they came, unaware that whatever magic resided in this room had prevented Chara from following suit. Now forcefully separated from his host in a location that was revealed to phase through time and space, Chara found himself with no recourse but to listen to the strange figure, a Monster with no voice who only spoke in hand signs. Despite the initial language barrier, the incorporeal youth was told of what was to come: a new body, a strange land, and a chance to atone for his sins...

  • Additional Notes: Quite understandably, Chara holds a strong disdain for humans, which does indeed include himself. While an attempt to gain his trust isn't one hundred percent doomed to failure, it will be an uphill battle for any human that tries to do so.

Edited by Bored_Man on Jan 14th 2023 at 1:20:46 PM

Proud member of the AGOG community.
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#41: Jan 14th 2023 at 3:15:22 AM

An interesting alternate take on little where-are-the-knives. Accepted

TruthHurts22 That One Gal from her own little world Since: Mar, 2013 Relationship Status: Faithful to 2D
That One Gal
#42: Jan 17th 2023 at 3:08:52 PM

Hey, mind if I throw my hat in here? I know I was a little flaky in the original RP a while back, but I'm hoping to make it up! Much better at, y'know, not ghosting, nowadays.

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#43: Jan 17th 2023 at 3:14:50 PM

Well, I'd be the last person who'd have the right to judge someone purely based on them ghosting during a game. By all means, feel free to throw your hat in the ring!

TruthHurts22 That One Gal from her own little world Since: Mar, 2013 Relationship Status: Faithful to 2D
That One Gal
#44: Jan 19th 2023 at 11:51:01 PM

  • Name: Rufus
  • Franchise: Deponia
  • Age: 28-ish, let's say
  • Race: Ostensibly human clone
  • Appearance: Who else but... ~Ruuuufus!~
  • Alignment: Selfish Hopeful
  • Class: Nuisance Tinkerer
  • Personality: Rufus's most obvious trait is his self-centeredness; his ego is entirely unchecked, impossible to put a dent into, and so huge that it blocks most of his vision. He does nothing if it's not to his benefit, and consequently will do anything to reach his goals; lie, cheat, steal - oh boy does he steal - injure, destroy, sell into slavery, even the occasional accidental murder as a treat. As Rufus only has eyes for himself it affords him a great deal of short-sightedness, impulsive and reckless since he believes he can do no wrong, no matter how often he does. He can also be quite childish, with an attention span that's easy to lose and priorities that can be skewed if some minor indulgence can be obtained. An extremely shitty childhood and genetical engineering has left Rufus with little to no regard for the lives and wellbeing of others, even his own (thus the recklessness). In spite of all this, on the flippiest of flipsides, Rufus possesses an overabundance of hope, a burning spirit that can't ever be squashed no matter the setbacks or the blatant impossibility of things. And if it's any consolation, Rufus has a couple of lines even he won't cross: purposefully killing someone (look, he makes mistakes and doesn't realize when people die because of him sometimes, but he's not a monster) and acting against those who manage, somehow, someway, to become close with him.
  • Skills:
    • Mechanical Handiness: Rufus is pretty good with machines. He can cobble together mostly-functional devices from literal junk if need be, and he's quick to pick up how tech and machines work.
    • Crafty Mind: If something needs doing, he's the guy to get it done... if there's something in it for him. Rufus is great at coming up with plans on the fly, pulling something out of nothing, and figuring out how to forge on ahead. So long as you don't mind any collateral damage.
  • Powers and Abilities:
    • Tenacity: Maybe not a genuine "power" unless you count it due to being a flaw in his genetic code, but Rufus's determination is leagues above most anyone else. He quite literally will not stop pursuing something until he accomplishes it, no matter how many times he slams his head into the brick wall (not-so figuratively). You think there's nothing you can do? You think that you're out of options? Yeah, he can't relate.
    • Hardiness: One of the really frustrating aspects of Rufus, depending on who you ask, is how he just can't seem to die. He's been involved in all manner of accidents (mostly self-inflicted) from head trauma to explosions to dizzying falls, and he somehow manages to come out of it all with a few broken bones at worse. Sure, if someone came up to him with a gun, there's not much he could do to stop it, but anything less he miraculously survives.
  • Equipment: The only piece of equipment to note is Rufus's coat. It's very, very, very big. With many pockets of impossible depth, Rufus can stuff a lotta junk in there.
  • World of Origin: Deponia is a trash planet. No, not hyperbole; the planet's landmass is absolutely, totally, completely covered with garbage. Rusted metal paints the horizon, machine oil flows like rivers, and nobody knows what the hell a tree is. Despite this, people still manage to survive and even thrive on Deponia, if that's what you can call it. If only the people of Elysium - the floating city in orbit of the planet - knew that, maybe they wouldn't be planning to blow the entire thing up...
  • World Alignment/Tone: Generally light-hearted with a cynical edge, though most people are kinda jerks. Said cynical edge increases as the series goes on.
  • Backstory: Rufus's early life is vague, though it should be noted that his mother died when he was young and his asshole dad decided to abandon him not long after. Well, who needs him?! Since then Rufus was obsessed with making it to the floating city of Elysium, concocting countless schemes to reach it, none of which worked and all of which causes harm and to damage to those around him and himself. After one more fateful attempt, Rufus accidentally saves the life of an Elysian woman named Goal, in the process stranding her on Deponia. Thinking her to be his big ticket to Elysium (and partly crushing on her) Rufus sets out to fix her broken brain chip that was totally not his fault and bring her to Cletus, her fiancé. Hijinks ensued, involving crazy old scientists, aquatic junk haulers, malfunctioning brain implants, resistance fighters, puking babies, and the odd platypus, during which Rufus and Goal grow closer, the first person to maybe ever touch Rufus's heart. When he finally has the chance to make it to Elysium with all of his friends and allies... he doesn't, choosing to sacrifice himself for her safety.
    • Okay, except all of that didn't happen, not to THIS Rufus. See, sometime in Rufus's past, a man named Mc Chronicle shows up with a car that could reverse time. Long story short, time shenanigans ensued (there were a lot of things ensuing in Rufus's life), leading to this Rufus - one who only caught glimpses of his alternate future self's life - in an alien spaceship that could travel through time and space. Now imagine Rufus, as you know him to be, and put him in a foreign machine which he has no chance to understand that has the potential to end up just about anywhere and anytime in any universe. Yeah.
  • Additional Notes: As a couple of spoilers make mention of, Rufus is a clone, not a regular Deponian. Specifically, Rufus is a prototype version of the Organon, a cloned army under Elysium's command. He, like all other Organon, was designed to have no regard for life, though in Rufus this also resulting in not fearing death. Similarly, Rufus's prototyped genetics instill his profound amount of hope in him, a trait lacking in other Organon. Whether or not this will be relevant is to be seen, but it doesn't hurt to know!

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#45: Jan 20th 2023 at 2:45:04 AM

Hoo boy, Deponia huh? A friend of mine did a few streams of the first game. He didn't move on to the rest of the series, having joined the rest of the world in despising the main character.

Still, one upshot with this game compared to Deponia is that the narrative isn't only stuck with one guy's viewpoint, let alone the most Unsympathetic Comedy Protagonist of them all. So if you wanna bring him in...well, by all means. This should be very interesting.

In short, Accepted

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#46: Feb 10th 2023 at 3:03:10 AM

  • Name: Kinji Ninomiya
  • Franchise: The Dungeon of Black Company
  • Age: Early 20s
  • Race: Human
  • Appearance: "My precious, meticulously-built golden life! NOOOOOOOOOOOOOOOOOOOOOOOOO!"
  • Alignment: Pragmatic Evil
  • Class: Merchant
  • Personality: As he will be on his guard in this strange, brave new world, Kinji will appear to most to be a smooth-talking, savvy businessman looking to turn a profit as any astute harnesser of capitalism might. A first look behind his confident, smooth exterior, however, reveals a sardonic, totally cynical, selfish bastard only in it for himself. He is a ruthless opportunist who will use virtually any method to achieve the golden life of luxury he desires, and is willing to exploit virtually anyone and everything that will get him there as quickly as possible. He looks down on the teeming masses as not having the vision or determination to reach for their dreams, and is quick to scoff at the notion of true altruism.

    However, as he has gained actual friends and companions (though he refers to them as his minions), his heart has softened somewhat. If he finds common threads within another's origins with his own, or if someone acts loyally toward him, he is loyal to them in turn and will help them through thick and thin, even against what would seem to ordinary people like impossible odds, although he'll gripe endlessly about it along the way and remind them that they owe him. He rewards good work and punishes bad work fairly in his employees, and makes sure they have enough time for rest and leisure - not out of the goodness of his heart, but because he knows it will make the entire enterprise more productive. Only one person has been at his side throughout his toils longer than Rim, and he thinks of the dragon as something like a daughter or little sister figure, even if she bites him from time to time when she gets really famished.
  • Skills:
    • Charisma: Kinji seems to have the ability to inspire those around him to rise to action. When paired with his skill in manipulation, he is a force to be reckoned with.
    • Intelligence: Although not a genius, Kinji is quite intelligent, well-learned, good at thinking up strategies and tactics, and has great business acumen. As a side note, he can use both the Japanese and English languages equally well, having mastered the latter for the sake of international business dealings.
    • Manipulation: Kinji is an expert in tricking and manipulating people to get what he wants, though sometimes this blows up spectacularly in his face.
    • Opportunism: Kinji has a keen sense of how to turn nearly any situation to his own benefit, and is ruthless in exploiting any openings he can find, though he doesn't always succeed in his endeavors.
  • Powers and Abilities:
    • No Magic: Unlike the rest of the people in Amuria, Kinji had not one fiber of mana in his entire being, and thus could not use the magic of Amuria. It remains to be seen whether this will render him incapable of using any of the magic of Foteinigi, but at the very least, he cannot intake ambient mana using only his own will.
    • Physical Fitness: Although not up to the standard of the superhuman adventurers of Amuria, Kinji is nonetheless quite physically fit, able to keep up physical activity for long periods of time before needing rest.
    • Willpower: Kinji's impressive willpower allows him to easily endure hardships, and even injuries, that would leave weaker men curled into a ball on the floor. That said, his stamina and endurance are only human.
  • Equipment:
    • Clothes
    • Wallet Pouch Bulging With Gold Coins
  • World of Origin: Kinji was originally from a version of Earth (specifically, Japan) that seemed to be identical to the modern day, except for the fact that his hair is naturally teal. Then he fell through a portal and was isekai'd to the world of Amuria, where magic is real and people's strength is measured in statistics and "levels".

    Not much of the world of Amuria has yet been seen outside of the country Kinji found himself in when he was isekai'd the first time, but the country in question is at roughly a late 20th century level of technological and societal development. Various fantasy races are common in addition to humans, such as elves, anthropomorphic animal people, goblins, orcs, etc. Capitalism is rampant and almost entirely unrestrained, with the local economy dominated by mining companies that mine and exploit the resources of fantastical Dungeons for profit, to the detriment of their workers, who are also exploited and treated as little more than slave labor. Eons ago, there was a highly advanced civilization on Amuria that invented magic, but they have since faded into obscurity, leaving behind only the practice of magic, the Dungeons, and the things that can be found within said dungeons.
  • World Alignment/Tone: His original world of Earth was virtually identical to real life, so that world was True Neutral. Amuria may be a capitalistic hellscape overrun by corporate greed, but with enough ingenuity, skill, grit, hard work, plain luck, and... lack of ethics, it's possible to rise to the top, and Kinji has been planning to change it into a more worker-friendly sort of capitalistic society. And he succeeds in that by the end of the anime adaptation, at least for the specific country where he was originally isekai'd to, although he hasn't reached that point in the timeline by the time he's isekai'd to Foteinigi. So... Nobledark, I guess?
  • Backstory: On a virtually identical Earth to our own, Kinji Ninomiya was a NEET who had amassed enough money through real-estate investment to fund a penthouse lifestyle without ever having to work. This changed when a portal suddenly transported him to the fantasy world of Amuria, where he quickly ended up enslaved to a mining company extracting crystals from a Dungeon. Desperate for a way out of this new poverty, Kinji tried to regain financial stability by any means necessary and exploited nearly anything and everything he could, gathering himself an unusual adventuring party - the titular black company - in the process. Early on in his efforts, he met a dragon named Rim who wanted to eat him, and offered her a deal: a life full of exciting new food on the surface, in exchange for not eating, and rather protecting, him and his friends. She accepted, and thus began her new life as her emergency rations' Kinji's Sword of Damocles minion. Later on, after accumulating more minions in Kinji's ruthless pursuit of wealth and an easy life, they defeated a new Majin the Dungeon had spawned in Rim's absence. In the immediate aftermath, a portal opened up at their feet, and they fell in and were isekai'd to Foteinigi.
  • Additional Notes: Kinji's theme song


  • Name: Rim (Pronounced "Reem")
  • Franchise: The Dungeon of Black Company
  • Age: >1000
  • Race: Amurian Majin (Dragon); Majins and their Dungeons are the remnant of an ancient civilization that invented magic on their world of origin. They are born from ambient magical energy within their Dungeon, like other monsters of the Dungeon.
  • Appearance: "You said if I'm ever hungry, I can eat you, right? Well, I'm hungry! So, guess who's next on the menu?!" (her pupils are red and sometimes glow when she is aggressive and/or hungry)
  • Alignment: Lawful Gluttonous
  • Class: Brawler
  • Personality: Majins supposedly have no heart to be filled with emotion, and in fact, Rim doesn't emote much except when she's trying to be intimidating or with regard to food. However, Rim's encounter with Kinji and his followers/minions made her experience various things that are not found inside the Dungeon: tasty foods, new sceneries, and friends. As a result, despite being a gluttonous dragon that usually cares about nothing but her belly, she learned to protect and take care of others.

    She is something of a little sister figure to Kinji, and certainly acts it, willing to engage in plenty of childish shenanigans for fun or in pursuit of food. She also values her word and promises highly and is more of a follower than a leader, always acting to protect Kinji as long as he upholds his end of their deal, and generally willing to follow his orders and destroy his enemies as long as she isn't hungry. She is very even-tempered as long as she is fed, although being hit really hard or someone other than her attempting to eat Kinji will still make her mad at the offending being. As a creature led by her stomach, she is extremely easy to bribe using food, as long as what's asked of her would not break her word.
  • Skills:
    • Hand-To-Hand Combat
    • Not-So-Smart: "Some people think they can outsmart me. Maybe... (sniff) maybe. I have yet to meet one that can outsmart bite."
    • Tracking: Rim’s enhanced sense of smell and keen tracking ability allows her to hunt down most targets she sets her mind to.
  • Powers and Abilities:
    • Fire-Breathing: As you might expect, Rim can expel fire from her mouth in a burst (fireball) or stream, able to melt many types of metal at max heat, though she cannot breathe fire while too hungry, and the hotter the flame, the more of her energy is expended/the hungrier she becomes.
    • Made of Magic: Rim's entire body is highly magical, and thus parts taken from it (scales, horns, blood, etc.) could be useful to users of magic or alchemists or apothecaries. This also means that she has the aptitude to learn how to cast magic, depending on whether the method in question could be used by someone simply able to manipulate her own magical energy.
    • Magic Sensing: Rim can sense the magical power of other creatures, as well as detect spells being cast nearby.
    • Omnivore: Rim can eat pretty much any kind of organic matter (even garbage/food waste) with no ill effects. That said, she needs an incredible amount of food to fully sate her vast appetite, and her teeth in her humanoid form cannot penetrate steel.
    • Regeneration: Like the giant super lizard that she is, Rim can regenerate virtually any part of her body that she loses other than her brain, regeneration taking about a week from the date of injury, regardless of the type of (non-brain) injury. However, this only lasts as long as she has energy, so if she cannot intake food, she's S-O-L.
    • Shapeshifting: Like the dragons of Foteinigi, Rim can transform into a humanoid shape, though she maintains a high need for food/energy compared to the apparent mass of her humanoid form. In addition to her full-size dragon form (about two blocks long, four storeys high, and two lanes of traffic wide when on all-fours), she can transform into a taller, more adult-seeming humanoid form, both of which are more powerful than her low-energy state but expend her stored energy extremely quickly, meaning she must be completely full before transforming to either (a very tall order) and can only remain in either of those forms for short periods of time before becoming exhausted (and, of course, hungry). She can also choose to shapeshift only a part of herself (such as shifting an arm to the neck and head of her full-size form), but doing so costs as much energy-wise as transforming all the way - except when she is manifesting her wings.
    • Superhuman Strength, Durability and Speed: Rim possesses the extraordinary strength expected of an adult dragon, far surpassing most humans or comparable creatures. Similarly, she is fast enough to clear hundreds of feet within mere moments. Rim’s durability allows her to survive attacks from opponents that can deal out damage comparable to or exceeding her own attacks, even surviving fights with stronger dragons than herself. She is also (naturally, for a fire-breathing dragon) good at enduring extreme temperatures.
  • Equipment:
    • "Clothes": It's not much, but Kinji did give her a tattered cloak to cover herself with. Although she hasn't actually voiced it, she does have a desire for nicer, cute and comfortable clothes, but never seems to be able to afford them because she and Kinji are perpetually in debt and broke. At least her scales cover her more private areas anyway. That said, she hates wearing shoes, and so usually goes barefoot.
  • World of Origin: Not much of the world of Amuria has yet been seen outside of the country Kinji found himself in when he was isekai'd the first time, but the country in question is at roughly a late 20th century level of technological and societal development. Various fantasy races are common in addition to humans, such as elves, anthropomorphic animal people, goblins, orcs, etc. Capitalism is rampant and almost entirely unrestrained, with the local economy dominated by mining companies that mine and exploit the resources of fantastical dungeons for profit, to the detriment of their workers, who are also exploited and treated as little more than slave labor. Eons ago, there was a highly advanced civilization on Amuria that invented magic, but they have since faded into obscurity, leaving behind only the practice of magic, the dungeons, and the things that can be found within said dungeons.
  • World Alignment/Tone: Amuria may be a capitalistic hellscape overrun by corporate greed, but with enough ingenuity, skill, grit, hard work, plain luck, and... lack of ethics, it's possible to rise to the top, and Kinji has been planning to change it into a more worker-friendly sort of capitalistic society. And he succeeds in that by the end of the anime adaptation, at least for the specific country where he was originally isekai'd to, although he hasn't reached that point in the timeline by the time he's isekai'd to Foteinigi. So... Nobledark, I guess?
  • Backstory: Rim was born in a Dungeon of Amuria, much like all other Majins of Amuria. She spent her days wandering and protecting the depths of the Dungeon, eating monsters and the occasional miner or adventurer who delved too deep, until one day, a particularly sly and gutsy human named Kinji offered her a deal: a life full of exciting new food on the surface, in exchange for not eating, and rather protecting, him and his friends. She accepted, and thus began her new life as her emergency rations' Kinji's Sword of Damocles minion. Later on, after accumulating more minions in Kinji's ruthless pursuit of wealth and an easy life, they defeated a new Majin the Dungeon had spawned in Rim's absence. In the immediate aftermath, a portal opened up at their feet, and they fell in and were isekai'd to Foteinigi.
  • Additional Notes: Rim's theme song

Edited by darksidevoid on Feb 10th 2023 at 6:07:20 AM

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#47: Mar 30th 2023 at 3:38:06 AM

Can't believe I've gone this entire stretch of time without officially saying Accepted to darksidevoid

Regardless, have done so now, and just put up a list on the OP with what is hopefully an accurate look at who's currently in the game.

Dezmo WOAH Since: Jan, 2011
WOAH
#48: Apr 22nd 2023 at 9:19:38 AM

Room for two more?

  • Name: Mario Mario
  • Franchise: The Super Mario Bros. Movie
  • Age: Early 20s
  • Race: Human
  • Appearance: "Wahoo!"
  • Alignment: Unstoppable Heroic.
  • Class: Working Class Hero.
  • Personality: Mario is the courageous and friendly hero of Brooklyn and the Mushroom Kingdom. He's a hot blooded young man who will never back down from a challenge or fight, no matter how impossible (or ill-advised) it may seem. He detests bullies, and won't hesitate to stand up for others or lend a helping hand to those in need. His experiences in the Mushroom World have taught him the value of keeping an open mind, and now he looks forward to seeing what kinds of wonders await him in any new place he visits. Though usually confident and cheerful, Mario does have his own share of insecurities. Doubting his capabilities is one way to get on his nerves, and pointing out his short stature is another. And picking on his little brother is a surefire way to earn his ire. But if you need a hero, or a plumber, Mario is happy to help!
  • Skills:
    • Plumbing Skills: Mario is a plumber by trade, and an incredibly skilled one too. He knows all the ins and outs of the world of plumbing, and so there's no pipe he can't fix, no clog he can't unclog, no leak he can't stop. He's the best of the best!
    • Platforming Skills: A fairly skilled free runner while living in Brooklyn, his parkour skill have leveled up through his training in the Mushroom Kingdom to superhuman levels. Mario can jump several times his own (short) body height, land on tiny or moving targets with precision and ease, and parkour up and around obstacles like the nimblest monkey.
  • Equipment:
    • Question Block: A mysterious magical block native to the Mushroom World that ended up traveling to Foteinigi with Mario and Luigi. If left alone, it'll float in midair under its own mysterious power, but if moved it'll stop floating, at least until it settles again. If hit, it'll unleash a power-up that will grant someone a temporary power boost. Once the block unleashes a power up, it'll need a short time to recharge until it can unleash a another. Most Power-Ups will stay in effect until the user takes a hit, at which point the Power-Up will wear off. A few examples of common power-ups include:
      • Super Mushroom: Eating this Mushroom will cause the wielder to grow twice their body height, and gain super strength to boot.
      • Fire Flower: Grasping this flower will allow the wielder to throw fireballs from their hands.
      • Racoon Leaf: Taking hold of this leaf will cause the wielder to don a full body racoon suit, which gives the wearer the power to fly.
      • Cat Bell: Taking hold of this bell will cause the wielder to Don a full body cat suit, which gives the wearer all the agility and nimbleness of a cat, along with devastatingly sharp claws (and an adorable appearance too!)
      • And so many more! (Any power-up from the Mario series can show up here!)
  • World of Origin: Mario and Luigi hail from the streets of Brooklyn on Earth-a world as seemingly mundane as it gets, though now that the mysterious warp pipe between Earth and the Mushroom Kingdom has been uncovered, that's subject to change. The Bros. Have recently moved into the magical and whimsical Mushroom Kingdom, though, and now travel freely between the two worlds for work.
  • World Alignment/Tone: Both Earth and the Mushroom World can be peaceful places, filled with friendly faces, though they're not without conflict. Earth is a pretty mundane place, home to your average human, and the worst most will face their are unscrupulous jerks and thugs. Meanwhile the Mushroom World is a world of magic and whimsy, home to all kinds of fantastic peoples from the adorable peace loving Toads, to the kart loving Kongs, to the proud Penguins. Not all of the people's who call this strange world home are peaceful though- the Koopa Army, led by King Bowser, are a violently dangerous group of warmongers wielding powerful magics. But the evil they present can be beaten back by dedicated heroes, and peace can prevail. It just takes some good hard work is all.
  • Backstory: Mario and his younger twin Luigi were two ordinary plumbers from the streets of Brooklyn, trying (and failing) to make it big in the plumbing scene after breaking away from their spikey former boss. In an attempt to stop a freak flooding accident affecting Brooklyn, the Bros ended in a mysterious underground chamber deep in the sewers, where they discovered a mysterious green pipe-and were consequently sucked down it into an entirely different world.
    • Mario ended up in the Mushroom Kingdom, a peaceful Mushroom covered land home to race of Mushroom headed beings called Toads. Learning from one of the Toad residents, confusingly just named Toad, that Luigi had most likely ended up the Darklands -and was thus likely to be captured by the warlord Bowser, Mario went to the Toad's leader, the very human Princess Peach to ask for her aid in rescuing Luigi. Peach trained him in the art of Platforming and using Power-Ups, and though he could not beat the training course, she was impressed enough with his improvement and dedication to bring him along on her mission to recruit the Kong army to fight Bowser and his forces. Mario, Peach and Toad set off to do just that.
    • Through many trials and tribulation, Mario eventually rescued Luigi, and the two finally fought and defeated Bowser and his forces on the streets of Brooklyn using the most powerful Power-Up of them all, the invincibility granting Super Star. Now the Bros. are regarded as heroes on both Earth and the Mushroom World, and their plumbing business is taking off as a result. The Bros. are definitely keeping busy these days, fixing pipes in two worlds and helping keep the peace.

  • Name: Luigi Mario
  • Franchise: The Super Mario Bros. Movie
  • Age: Early 20s
  • Race: Human
  • Appearance: "H-help!"
  • Alignment: Frightened Heroic
  • Class: Working Class Hero
  • Personality: The other half of the now World(s) famous heroes The Super Mario Bros, Luigi isn't nearly as brave as his brother Mario, but his big heart ensures that he'll do his best to help those in trouble (even if needs to psych himself up a little beforehand). He's timid and a little bumbling by nature, but his sweet disposition and his admiration for his courageous older brother are helping him (slowly but surely) gain the bravery needed to be considered a true hero. But regardless of the kind of danger he may find himself in, Luigi will always do his best to uplift and support others. You can count on Luigi (P-probably)!
  • Skills:
    • Plumbing Skills: Luigi is a skilled plumber by trade, just like his big bro. No matter how humble he might be about it, there's no pipe he can't fix, no clog he can't unclog, no leak he can't stop. He's a plumbing pro!
    • Platforming Skills: Luigi may not have started out in the free running scene like Mario did, but thanks to the Mushroom Kingdom's training course, he can now run and jump with the best of the best. Luigi can jump several times his own body height (higher than Mario even!), land on tiny or moving targets with precision and ease, and parkour up and around obstacles like the nimblest monkey.
  • Equipment:
    • Plumbing Toolbox: Luigi is usually the one to hold the Bros. Plumbing tools. Their toolbox contains wrenches, hammers, spanners and any other kind of tool needed to finish any plumbing job.
  • World of Origin: Same as Mario's.
  • World Alignment/Tone: Same as Mario's.
  • Backstory:Luigi and his older twin Mario were two ordinary plumbers from the streets of Brooklyn, trying (and failing) to make it big in the plumbing scene after breaking away from their spikey former boss. In an attempt to stop a freak flooding accident affecting Brooklyn, the Bros ended in a mysterious underground chamber deep in the sewers, where they discovered a mysterious green pipe-and were consequently sucked down it into an entirely different world.
    • Luigi ended up in the terrifying Darklands, a dead land covered in lava and darkness. Luigi, after encountering the hostile inhabitants, found himself a captive of the Wicked King Bowser Koopa. Bowser locked Luigi up, interrogated him about his brother, and eventually decided to sacrifice him and several other captives as a show of power to break Mario's spirit and show his crush Princess Peach his might.
    • Through trial and tribulation, Mario eventually rescued Luigi before he could be sacrificed, and the two finally fought and defeated Bowser and his forces on the streets of Brooklyn using the most powerful Power-Up of them all, the invincibility granting Super Star. Now the Bros. are regarded as heroes on both Earth and the Mushroom World, and their plumbing business is taking off as a result. The Bros. are definitely keeping busy these days, fixing pipes in two worlds and helping keep the peace.

Edited by Dezmo on Apr 23rd 2023 at 12:42:21 PM

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#49: Apr 23rd 2023 at 12:25:47 PM

Mar and Weej are Accepted, and we'll hash out how to work them into the game with my next post.

By the way, might be an idea to stick spoiler tags over the backstory for the time being.

Jules-Firenze Druid Dude from somewhere in between Since: Apr, 2023 Relationship Status: watch?v=dQw4w9WgXcQ
Druid Dude
#50: Apr 25th 2023 at 7:01:41 AM

Is it okay if I join?

  • Name: Cu Chulainn (AKA: Lancer)
  • Franchise: Type-Moon
  • Age: Physically looks to be 20s. He is technically immortal as a Heroic Spirit.
  • Race: Human Servant
  • Appearance: https://static.tvtropes.org/pmwiki/pub/images/image_20883.jpeg
  • Alignment: Lawful Neutral
  • Class: Lancer
  • Personality: (From Type-Moon Fandom):
    Lancer is a fierce, but balanced warrior who enjoys combating a worthy opponent, but at his core he believes in justice and is easy to get along with. He is an agreeable youth acting out the role of one gentle in disposition yet strong in body. He has a playful attitude and takes a very carefree approach to life, but is quick to work himself into a frenzy during a heated battle. He was known as a brave, compassionate, and likeable young man in the legends. He mercilessly killed his enemies on the battlefield, but he respected faith and had the nobility to never once break a promise he had made.
    He enjoys fishing, hunting, and hitting on cute girls. He is a proud warrior, someone who can't abandon a fight just because he's losing. He's ready to fight until the end, for the sake of his fighting will and also for his Master. He easily loses his cool, especially to insults calling him a dog. He's not interested in killing innocent people, though he still strictly follows the rules of the war.
    * Skills: Lancer was born stronger than most people, being a demigod, and being taught by Scathach herself made him even stronger. Along with his masterful use of his spear Gae Bolg, he also knows several spells through casting runes.
    * Powers and Abilities:
    * Being a Heroic Spirit enhances his physical abilities, being able to fight every Servant of the Fifth Holy Grail War on near-equal grounds. He is at least 40 times stronger and 50 times faster than a regular human. As part of being in the Lancer Class, he has some Magic Resistance, able to resist most low-level spells, with high level spells able to affect him. Battle Continuation allows Lancer to continue fighting even after receiving severe wounds, with only decisive, fatal blows such as completely destroying his heart or head able to kill him. Even with such blows, he may survive for a few more minutes before dying completely. Protection from Arrows allows Lancer to sense ranged attacks and block them, even if they were fired from his blind spots. Runic casting allows him spells over several powers, such as Fire, Compelled Duel, Tracking, Durability increasing, Eyesight increasing, Powerful Barriers, Memory Erasure, Magic Resistance increasing, Clairvoyance, and Misfortune. His casting, like the incantation for, uses up his energy.
  • Equipment: Gae Bolg is a two meter-long red spear. Only Cu Chulainn has the strength to wield the spear, and when it hits a target, countless thornheads skewer them. This spear has two special uses:

    Gae Bolg: Barbed Spear that Pierces with Death: Incanting the name of the spear causes a curse on the level of gods to overtake the target. The curse makes it so that the effect of piercing the heart of the opponent comes before the cause of piercing, making it a sure hit on the heart, as well as filling the entire body with thorns. The attack can be resisted by those with incredible luck or protection, or outright nullified against those that lack a heart. Lancer can use this attack up to 7 times before needing more mana.
    Gae Bolg: Soaring Spear that Strikes with Death: The strongest attack that uses all of his mana. Lancer throws Gae Bolg at the target, duplicating it up to 30 spearheads to carpet-bomb the enemy. It is not guaranteed to hit like Barbed Spear, but its power and range are greatly increased, and normal dodging is not enough, requiring a great amount of power to shield from.


  • World of Origin: Lancer comes from a version of Earth where magus families fight for a wish-granting grail in wars that use historical and mythological figures.
  • World Alignment/Tone: His world was pretty bleak, though not without its share of comedy.
  • Backstory: Cu Chulainn was summoned from the Throne of Heroes to do battle once more. However, it was to an unknown world. Learning the basics of Foteinigi, he wondered why he was not running out of mana, and why he was summoned there.
  • Additional Notes: I think he is a bit OP, but I am open for discussion, as nerfing Servants is an in-lore thing.

Edited by Jules-Firenze on Apr 25th 2023 at 7:02:13 AM

You piss off the Venom T-Rex. Roll initiative.

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