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Sins of a Solar Empire 2

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SgtRicko Since: Jul, 2009
#1: Sep 16th 2022 at 5:34:47 AM

PC Gamer: Sins of a Solar Empire 2 is reaching for the stars

The Official Website

So not only are we going to get Homeworld 3 next year, but a sequel to Sins of a Solar Empire, AND A spiritual successor to Command & Conquer?! Man, is it a good year to be an RTS fan or what?

Some bad news, though... this is going to be an Epic Games exclusive for awhile. No word regarding a Steam release, either. Kinda dumb really, especially how this game thrived upon the dedication of it's modding community.

A few notable points, as per the article from PC Gamer:

  • This is essentially a rehash of the first game's plot, just modernized. Sadly, Ironclad games still does not intend to introduce a campaign.
  • Gameplay will still be restricted to a 2-dimensional plane; no fully 3-dimensional battles like in Homeworld.
    • No in-depth ground battles either.
  • The starships will be more detailed, with cannons and missiles individually tracking and firing at their respective targets. This also means the directional facing of the larger ships will be a critical aspect during certain battles.
  • Planets will now orbit their stars, and it's possible to take advantage of their orbits to approach planets that were once far away in their solar cycles as time passes. Said time is rather quick, though: the example given mentioned that it might only take about 10-15 minutes for an entire solar revolution. Which raises the question of just how long does an average battle in this universe actually take...
  • Up to 10 human or AI players can battle against each other via LAN or the Internet. You can seamlessly rejoin games that are already in progress or save them for later.

Resileafs I actually wanted to be Resileaf Since: Jan, 2019
I actually wanted to be Resileaf
#2: Sep 16th 2022 at 6:31:01 AM

At first you had my interest.

Some bad news, though... this is going to be an Epic Games exclusive for awhile. No word regarding a Steam release, either. Kinda dumb really, especially how this game thrived upon the dedication of it's modding community.

And then you lost it. Looks like this game has been delayed for a year or so as far as I'm concerned.

theLibrarian Since: Jul, 2009
#3: Sep 16th 2022 at 6:53:18 PM

That's a shame. But I'm glad that this is getting a sequel, even if it's an Endless Space 2 style reimagining. This was one of my favorite games when it first came out and I"m glad to see it get a new coat of paint, even if it's Epic exclusive at first.

SgtRicko Since: Jul, 2009
#4: Oct 28th 2022 at 7:36:31 AM

Sins of a Solar Empire 2 has been released as an Early Access title on Epic Game Store, so Zade took a took at it.

He likes what he sees so far, but admits it's very barebones at the moment. Only one faction (the TEC), lots of placeholder art, no Titan ships, no starbases, and the game mechanics are obviously incomplete. Unless you're a hardcore fan who's absolutely set upon playing it immediately (or looking to grab the game for a bit cheaper, since the full release version will likely cost $10 extra), I'd advise against buying the game right now: it's promising, but still has a long way to go.

theLibrarian Since: Jul, 2009
#5: Nov 3rd 2023 at 10:26:17 AM

New update for the game that adds in a bunch of new mechanics along with the Vasari loyalists and rebels as a playable faction. Among other things you can also now move defenses, scavenge destroyed capital ships, fine-tune your fleet formations, and more.

SgtRicko Since: Jul, 2009
#6: Nov 3rd 2023 at 10:40:37 PM

I'm guessing we'll eventually see SOASE 2 appear on Steam once the game finally reaches 1.0, assuming they're following the same development/release date idea Gal Civ 4 had.

SgtRicko Since: Jul, 2009
#8: Feb 22nd 2024 at 7:13:03 PM

The Art of War: A Symphony of Shield, Armor, and Hull Update is Now Available

EDIT: The link's being difficult - I'll just post it separately.

https://www.sinsofasolarempire2.com/article/525851/the-art-of-war-update---sins-of-a-solar-empire-ii

The game's still chugging along in an Alpha state on the Epic store. Still no word on the inclusion of the Advent faction yet.

Edited by SgtRicko on Feb 23rd 2024 at 1:19:24 AM

DoubleOG (Apprentice)
#9: May 2nd 2024 at 12:49:57 PM

It's confirmed the game will available on Steam.

theLibrarian Since: Jul, 2009
#10: May 2nd 2024 at 7:11:52 PM

Good to know. Still only going to buy it once it's fully out, though.

SgtRicko Since: Jul, 2009
#11: May 3rd 2024 at 1:11:45 PM

Yeah, they haven't even released the Advent faction yet, and the game's still got plenty issues left to iron out. I'm not exactly keen on scrambling to buy it upon Early Access release yet.

Resileafs I actually wanted to be Resileaf Since: Jan, 2019
I actually wanted to be Resileaf
#12: May 3rd 2024 at 1:36:15 PM

I had forgotten about this game since it was released on Epic. Funny that it comes out on Steam a year and a half later but it still seems pretty barebones.

SgtRicko Since: Jul, 2009
#13: Jun 2nd 2024 at 12:20:59 PM

IGN reviewed it, though I suspect it probably would've been better to stick an "Early Access" tag on their efforts since the game's not really complete yet. They gave it a 5 out of 10.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#14: Jun 2nd 2024 at 12:56:42 PM

Why? The game itself doesn't call itself early access. If the people selling it don't consider it such, I fail to see why IGN would.

Sure it lists a bunch of upcoming features, but so does every game as a service that comes out.

SgtRicko Since: Jul, 2009
#15: Aug 2nd 2024 at 3:12:02 AM

Huh... could've sworn it already was on Steam Early Access or something. Either way, it now has the official release date of August 15th on Steam. Doesn't seem like the Advent faction is ready for release yet unfortunately so we probably won't see them until Winter this year.

Edited by SgtRicko on Aug 2nd 2024 at 3:12:13 AM

theLibrarian Since: Jul, 2009
#16: Aug 2nd 2024 at 6:49:39 AM

So yeah, definitely going to wait for them to iron kinks out first.

SgtRicko Since: Jul, 2009
#17: Aug 8th 2024 at 4:54:57 AM

Finally, an in-depth look for the Advent faction!

...Still no clear release date for them, unfortunately.

SgtRicko Since: Jul, 2009
#18: Aug 15th 2024 at 7:45:36 AM

The game's finally out on Steam, and they apparently included the Advent faction!

That's what they get for having such confusing PR releases and unclear info - couldn't even find anything on their official site or elsewhere about the state of the Advent until just yesterday.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#19: Aug 15th 2024 at 7:47:25 AM

They literally released a trailer for the advent as part of the announcement lol. I don't see the confusion.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#20: Aug 16th 2024 at 2:53:22 PM

Playing the game, I have mixed feelings.

I do feel overall, in a vacuum this is strictly a better game than the original.

That said, there's some stuff that rubs me the wrong way. Still no campaign (Yeah i know this is promised in some nebulous future but that's meaningless). So many units just reuse audio from the first game that this gives the game a kind of cheap vibe.

Mechanically the game is better. There's a lot to compliment, but at the same time, this feels like not that much has changed. They replaced damage mitigation which was weird and odd in the first game with Durability, and despite having its own tutorial durability is still poorly explained. What does 1000 durability mean when your gun's dps is 60? The game just tells you more durability is more good. 90% of the ships are returning from the first game. Missile interception is a nice addition, though it feels to me like not all the point defense specialist ships perform as well?

I'm not sure corvettes work as intended. The idea of these small lithe ships flying around and dodging shots from ships who need to turn and lack tracking sounds cool. In practice I find corvettes get shot down pretty easily. But hey they are cheap so whatever.

The big change I'm meh on is the orbits. I get the idea, make the battlefield less static, by having new fronts open and old ones close. In practice I don't think it quite works? It makes some travel just annoying "Oh, this place I wanted to go has gone from 1 jump away to 4 jump away while I built ships to assault it". It also feels like it just makes the Vasari Phase gates even better. Who cares if your planet goes from being the front line to the backline of your empire if you can make sure it's always 1 jump away from the action so your fleet will be there in no time. At least you can turn the orbits off.

On a purely aesthetic level, I'm not keen on the new look of the Vasari ships. How they are all kind of lump and almost dented.

Edited by Ghilz on Aug 16th 2024 at 5:54:49 AM

theLibrarian Since: Jul, 2009
#21: Aug 16th 2024 at 5:03:59 PM

They were kinda like that in the original game too; this whole thing was marketed less as a sequel and more a "new and improved" version of the original game.

Of course, in terms of PR disasters this is a minor but still big one for a lot of people...

Apparently the character portraits use AI.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#22: Aug 16th 2024 at 5:05:40 PM

They straight up say it does on the store page so its not like they are being coy about it.

But also you barely see them in game anyway, so like, wtver.

SgtRicko Since: Jul, 2009
#23: Mar 5th 2025 at 4:25:01 PM

The latest update added in a bunch of new environmental hazards, some updates to the Advent, and improvements to the AI.

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