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NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#1: Mar 23rd 2022 at 11:58:15 AM

Animal Crossing: New Horizons is currently on Works That Require Cleanup of Complaining because it has three overly-long and nitpicky subpages for negative audience reactions. War Jay 77 also told me that there's been an issue with Ensemble Dark Horse shoehorns.

My first goal is to cut down ScrappyMechanic.Animal Crossing New Horizons, which goes into Walkthrough Mode a lot and repeats itself several times.

Edited by NitroIndigo on Mar 23rd 2022 at 6:58:33 PM

WarJay77 Bonnie's Artistic Cousin from The Void (Troper Knight) Relationship Status: Armed with the Power of Love
Bonnie's Artistic Cousin
#2: Mar 23rd 2022 at 12:02:23 PM

Yeah, let's take a look at that page.

Current Project: Incorruptible Pure Pureness
NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#3: Mar 23rd 2022 at 12:13:57 PM

I did a look-through of one of its lists in the complaining thread, so here it is again:

    Villagers' furniture 
  • While the expanded gifting system is well-liked, some of its "features" are not:
    • When a villager moves in, they do not begin with enough friendship points for you to give them a daily gift. Unless the new villager is chosen to offer a villager sidequest (which can grant extra friendship points), the ability to give them a daily gift must be unlocked by talking to the villager at least once every day for a few days (usually two or three). This delay often confuses new players and annoys long-time players. We're off to a great start with some Walkthrough Mode.
    • Despite the huge focus on giving your villagers daily gifts, there are many situations where you will not be able to give them gifts (the option to give the gift will not appear at all). While many are understandable in the vein of being polite (busy fishing, admiring items in Nook's Cranny, taking part in the Fishing Tourney or Bug-off), you cannot give your villager their daily gift if they are sitting downnote . Furthermore, there is no way to directly coax your villager out of any of these states where they cannot accept gifts, so you will just have to either hit them with a net and lose friendship points in the process (which you cannot do if they're inside or listening to K.K. Slider), or wait until they do something else.
    • If you want to give a crafting villager their daily gift, or give them a present from another villager as part of a request, you must first go through the crafting dialogue — which potentially entails said villager forcing you to take a duplicate recipe. Even if your pockets are full, you won't be able to trigger a normal conversation with the villager until they have given you the duplicate or until they stop crafting, which can take 3 to 4 hours. There's a lot of redundancy on the page. The part about being forced to take duplicate recipes is mentioned elsewhere, for example.
    • Veterans of the franchise have complained about how the "preferred styles/colours" mechanic has been watered down. While this still applies for clothing gifts (2 friendship points for matching styles or colours, 1 point otherwise), any sort of furniture grants you three friendship points. This also means that keeping your villager in original condition by gifting wrapped fruits, vegetables or large fossils, the three items that never enter a villager's inventory and thus will not affect their homes, necessarily comes at the expense of quickly increasing their friendship levels, since all such gifts only have a base friendship increase of 1 point.
    • Villagers are completely unable to use wallpaper, flooring, rugs and wall-mounted items. This is even if the villager has rugs and wall-mounted items in their house. This heavily restricts how much you can re-decorate your villagers' houses, and is a particular problem for sprucing up the the "starter villagers" basic houses. The only way to place a rug on a villager's home or change their wallpaper or flooring is to make enough progress in the Happy Home Paradise DLC Expansion.
    • Certain season-themed items will only be placed by villagers if the season is correct. Unless said season-themed item was placed on the floor, it will be removed once the relevant season ends. Understandable, but certain villagers' houses contain plenty of season-themed furniture (e.g. Roald). This makes it a hassle to gift furniture that fits the theme.
    • As for the items they can use, therein lies one of the biggest problem of the gifting system — furniture replacement in villager houses. If you gift your villagers critters or furniture, the game will make the best effort to display it in their house. However, aside from requirements for matching dimensions and a hidden categorization system that broadly dictates what items can go where, the placement and replacement of furniture in their homes is completely random, often resulting in absurd situations. You could gift a villager a new bed of the correct size, but instead of replacing their old one, they display two beds. The end result could be an utter mess, despite the player's best efforts.
    • Gifting a villager clothing can not only result in the villager wearing the item, but also displaying it on a mannequin in their home. The problem is that certain furniture in the villagers' houses can be randomly replaced just to make space for the clothing, regardless of whether the villager has "storage" furniture (e.g. ironwood dresser) — and the villager's default furniture is not exempt. Thus, even more absurd situations could arise, such as a villager removing their original grandfather clock just to place a mannequin with a piece of clothing on it. Since 1.7.0, this is even worse, as accessories and shoes can now be placed on surfaces. Thus, gifting one will trigger a shuffle of all surface-placeable items, which can really mess up a villager's house. To make things worse, if a villager has clothing displayed on a mannequin inside their homes, they will never wear said clothing. This is rather confusing given that the point of gifting your villagers clothing is for them to wear it. The only way to make them stop displaying said clothing item is to give them another item of matching dimensions and praying to the Random Number God that said item replaces the mannequin and not something else entirely, or unlocking the ability to re-decorate homes and have Isabelle restore their original homes. This only got worse with a patch, which allows them to place clothes on the wall.
    • Some kitchen furniture (gas range, open-frame kitchen, system kitchen) have gas hobs or induction plates, which are a surface on which miscellaneous furniture can be placed. A major oversight in the hidden categorisation system is that there is no distinction between these and other kitchen surfaces. Thus, if you gift a villager a surface-placeable item tagged "kitchen" or "food", such as a toaster, they could decide to place that item on top of the gas hob — despite that not being a logical choice to place said item. Conversely, they could place a frying pan with food on a surface that is not where it ought to go, such as on top of a refrigerator. This just feels like nitpicking, and redundant with the complaints about furniture placement two bullets ago.
    • Like in New Leaf, any villager request where a villager receives an item constitutes a gift that will be worn and/or displayed in their house — a point that may not be obvious until the player sees furniture being replaced to make way for that fish they caught at that villager's request. This is particularly annoying for the "delivery" sidequest, as the only way to obtain maximum friendship points is to deliver the gift to the target villager while it is still wrapped. Once the gift is revealed in the target villager's hands, the only way out is a soft reset provided the game didn't auto-save at the worst time possible, otherwise not giving the gift to the target villager results in friendship points with the other villager being lostnote . Another problem with this page is that a lot of the complaints apply to the whole series, and could easily be trimmed and moved to the series' YMMV page. Villagers displaying items you give them in their houses has been a thing since at least Wild World.
    • After helping Reese & Cyrus for the sixth time in the Wedding season event, which involves throwing a party and inviting a couple of villagers over to the photo studio, they will give you their photo plate. However, the game forgets to tell you beforehand that every single villager that attends the party will also receive one as well, which enters their inventory and has a chance of being displayed at their home. While it is a great form of attention to detail, it can look really out of place in some of the villager homes, ruining the aesthetic and potentially replacing another surface-placeable item that cannot easily be restored.
    • Each villager has a 32-item storage limit. If a villager's inventory is full and you give them more furniture, tools, clothes or critters, they will start throwing away their old things in order to make way for the new ones, which also includes their default furniture. You will know that said villager's inventory is full when you notice that their wall mounted items are starting to disappear, and unlike the rest of the furniture, villagers will never put wall mounted items on display ever again. It doesn't help much that the game doesn't warn you about this limit and some villagers (e.g. Judy the bear cub) start very close to it. This can result in players unknowingly ruining their villagers' homes by using the common strategy of gifting qualifying wall-mounted furniture (which is never displayed) to obtain a villagers photo. The only things that do not enter a villager's inventory when directly given to them are fruit, vegetables, and large fossils.
    • Finally, a villager's clothing inventory, custom design clothing and certain changes to their housesnote  will follow the villager to their next island unless they were one of the five starter villagersnote . While a villager is "in boxes", there is no way to know the full extent of their clothing inventory or whether their room layout has been altered, so a recipient player may get a rude shock when said villager is done unpacking. This is considered such an annoyance that among the villager trading community, the concept of an "ungifted villager" has emerged — a villager who has not been gifted with furniture, critters, tools or clothes (and thus only wears their default clothes and has an unaltered canonical room layout). Correspondingly, villagers who have been significantly "gifted" often have limited trading value. The 2.0.0 update introduced the ability to re-design Villager homes (provided you have made enough progress in the Happy Home Paradise DLC expansion) or have Isabelle restore their original home appearences, partially fixing this problem. Again, the villagers keeping their inventory when they move is mentioned earlier on the page, and the ability to redecorate their houses with Happy Home Paradise was mentioned earlier in this same list.
I just realised that not only is this overly-long, it's badly-indented as well; it goes from being about giving villagers gifts to the way they decorate their houses. It feels like a Single-Issue Wonk that could probably be condensed into one paragraph.

DDRMASTERM do you wanna have a bad time? from Someplace, Utah, USA Since: Apr, 2013 Relationship Status: You cannot grasp the true form
do you wanna have a bad time?
#4: Mar 24th 2022 at 9:17:28 PM

As the creator of the Ensemble Darkhorse Page, I'm game to cut that down as needed. But as for the Gifting stuff, here's an abbreviated version:

  • The gifting system has been praised for improvements, but also received criticism for various reasons:
    • You can't immediately give gifts to new villagers, requiring talking several days first.
    • Many situations prevent giving gifts at all, such as fishing or just sitting.
    • They won't ever use wallpapers, flooring, etc. The only way to customize their houses like that is to play through the Happy Home Paradise DLC.
    • Gifting most items can result in them replacing furniture or taking space in their house. This is considered so annoying that many villager traders will refuse any villager who's "Gifted", with "Ungifted" villagers fetching higher prices.

Edited by DDRMASTERM on Mar 24th 2022 at 10:24:50 AM

NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#5: Mar 25th 2022 at 12:40:16 AM

[up]Thanks. What problems has Ensemble Dark Horse been having, exactly?

WarJay77 Bonnie's Artistic Cousin from The Void (Troper Knight) Relationship Status: Armed with the Power of Love
Bonnie's Artistic Cousin
#6: Mar 25th 2022 at 1:11:14 AM

People would add specific villager types, such as entire personality types or species. Entire groups can't qualify, and the villagers are all just copies of the same few templates, plus no villager can really be said to be more major or minor than another.

Someone like Resetti, for example, is an actual character who plays a role and is an individual. "Dog villagers" aren't.

Current Project: Incorruptible Pure Pureness
NoUsername i'm at the combination she and it Since: May, 2012
i'm at the combination she and it
#7: Mar 25th 2022 at 2:37:33 AM

i would argue that, considering the villagers as a whole are minor characters, an individual villager becoming significantly more popular than the rest is noteworthy on an ensemble darkhorse level. like for example marshal or raymond are significantly more popular despite being minor optional characters compared to, say, wisp, who is a major character that everyone sees often. I would definitely agree a whole category like "cat villagers" wouldn't count but on a one-by-one basis certain indvidual villagers can count

DDRMASTERM do you wanna have a bad time? from Someplace, Utah, USA Since: Apr, 2013 Relationship Status: You cannot grasp the true form
do you wanna have a bad time?
#8: Mar 25th 2022 at 6:07:31 AM

I have a basis for doing the Cat villager folder, they are disproportionately popular, but as it’s not the only factor at play I would be fine to dismantle that folder. I would stand by personalities though: They are a much bigger factor in why people like them. For reference, the top two tiers of the latest popularity tier list have 10 “normals” and 9 “lazies”, out of 40. That’s almost half with those two alone. People find certain personality types more endearing like said “normal” and “lazy” for being friendly and often having adorable designs. Others not so much, including “crankies”, considering potential lingering trauma from their sheer rudeness in older titles and being older in their designs with only 2 in tier 2, or “sisterlies”, which are generally more out-there design wise with only one in tier 2. It would also be a much messier page without some folders categorizing and explaining the disproportionate popularity of certain personality types. Nonetheless, I’ll accept if I’m overruled here.

Edit: I also trimmed another Scrappy Mechanic entry about finding specific villagers down to the following:

  • Unlike New Leaf which had a megaphone system, this game has no way to easily locate your villagers. If they are not at home, you will either have to search your entire island (including the shops, museum, and homes of other villagers) or reset in hopes of them appearing in their home upon reload.

Edited by DDRMASTERM on Mar 25th 2022 at 1:05:59 PM

WarJay77 Bonnie's Artistic Cousin from The Void (Troper Knight) Relationship Status: Armed with the Power of Love
Bonnie's Artistic Cousin
#9: Mar 25th 2022 at 10:21:20 AM

[up][up] Sure, I could agree with that.

[up] The issue is, still groups can't be darkhorses, and saying that some personality types are more popular than others... Well, that's a true statement, but that doesn't mean "Lazy Villager" is automatically an Ensemble Dark Horse.

Edited by WarJay77 on Mar 25th 2022 at 1:22:43 PM

Current Project: Incorruptible Pure Pureness
DDRMASTERM do you wanna have a bad time? from Someplace, Utah, USA Since: Apr, 2013 Relationship Status: You cannot grasp the true form
do you wanna have a bad time?
#10: Mar 25th 2022 at 5:43:56 PM

[up] I personally use it as much for categorization as anything. It's not intended to imply that every Lazy is an Ensemble Dark Horse, it was just to explain their disproportionate popularity and to sidestep any need to constantly re-explain that "They're popular because of their personality type". I'll put forth the following restructurings of the page, first with keeping the popular personality folders and no more cat folder:

Male villagers

     Lazy 
  • Beau, a deer villager based on Antellope, is yet another laid back appearance villager that's become beloved by fans.
  • Bob, a purple cat with spots, has been a fan favorite since the first game for encapsulating the lazy personality so well with his chill, laid back expression and flower shirt. There's a reason he's the focus of countless memes.
  • Erik, a deer villager based on a Moose, has gained his fair share of fans as well.
  • Filbert, a sky-blue squirrel, was a classic lazy that's also liked for his space-themed house interiors and cameos on the New Horizons game-art.
  • Lucky, a unique Bandage Mummy dog, who makes a great villager for Halloween and naturally popular to pair him with the aforementioned Egyptian Themed Ankha.
  • Punchy, a black and white cat, lags behind Bob, but similarly loved for his laid back appearance.
  • Sasha, a light-green rabbit, became popular for his feminine appearance and cute face.
  • Sherb, a lazy-blue goat, became an instant fan-favorite as a result of his coloring and cute design. It's consistently landed him behind Raymond and Marshal as a result.
  • Stitches, a variety-colored cub, is another notable Breakout Character, beloved for his patchwork Teddy Bear design. Was featured as an Amiibo Festival promo card and can be seen frequently in series promo material.
  • Zucker, one of the 4 octopus villagers, is highly adored for his clever Takoyaki-inspired design, consistently ranking right behind Sherb.
     Others 
  • Apollo, a Cranky Bald Eagle, is of course very popular especially among American players for being USA-inspired. This resulted in him becoming a bit of a Breakout Character, appearing in the anime movie and featured prominently in New Horizons' game art.
  • Cephalobot, a smug robot Octopus, being both a new Octopus villager and a robot was naturally a recipe for earning fans.
  • Dobie, a cranky greenish grey wolf , is not as popular as Fang, but liked for his wise old grandpa like appearance. Unfortunately, he's also one of the most expensive amiibo cards since he's in the yet to be reprinted Welcome amiibo series of card packs.
  • Dom, a jock white sheep, is a New Horizons newcomer who became the most popular Jock for both looking like a genuine Sheep and nearly-crying eyes.
  • Fang, a cranky grey wolf, gets a lot of fans for his cool appearance and being a wolf, which is a species lending itself well to the personality.
  • Genji, a jock black and white rabbit, has many fans for his Japanese-influenced design that gives him a means business appearance.
  • Julian, a smug blue horse with a horn, is naturally popular for being a Unicorn and his Bishounen appearance.
  • Kabuki, a white cat wearing red-makeup, is one of the most popular Crankies for his unique Japanese-inspired design based off of...well, Guess.
  • Kid Cat, a jock white cat in a red jump-suit and helmet, is widely adored for his Super Sentai inspired design, being particularly popular back in Japan.
  • Marshal, a smug white squirrel, has been highly adored since his debut in New Leaf for the juxtaposition of his short stature and arrogance, as well as an appearance worthy of a Bishounen anime protagonist. He has long been near-unanimously considered the most popular villager in the entire series, enough to be the focus of a Japanese Pocket Camp ad and appear in the crowd of a Japanese New Horizons Trailer.
  • Octavian, a cranky red octopus, which alone makes him popular as one of only 4 octopuses, and the only octopus to have appeared in every game of the series to date.
  • Pietro, a smug clown sheep, is a Base-Breaking Character due to the unpopularity of modern day clowns, but still stands out for his distinctive clown-inspired design.
  • Raymond, a grey cat with heterochromia, was a New Horizons newcomer whose popularity exploded from a combination of his handsome appearance, unique heterochromia, filling the previously unfilled smug personality void among cats, and various memes and comics of New Horizons. Combined with his initial lack of an amiibo card until the new series alongside the Ver. 2.0 Update, and he can go for particularly crazy amounts in online trading scenes . His extreme prevalence in the fandom has earned enough of a backlash to make him a Base-Breaking Character, but he was the only villager to rival Marshal, trading the top 2 spots with him outside of occasional oddities before Shino became the new top villager.
  • Roald, a classic Jock penguin, has been loved for his genuine penguin appearance and full eyes that show a lot of personality.
  • Scoot, a green jock duck, is popular due to his appearance in the Vinesauce videos.
  • Static, a cranky purple squirrel, is well-liked by fans due to his unique facial expressions and electricity design theme.

Female villagers

     Normal 
  • Chevre, a white goat with pink freckles and big sparkly eyes, and the only goat to have appeared in every game of the series to date.
  • Coco, a gyroid-like rabbit, who contrasts her otherwise expressionless appearance with the sweet demeanor of a normal villager.
  • Fauna, a brown deer, who looks like an actual deer, which has Endeered her to the hearts of many.
  • Goldie, a Golden-retriever dog, is another Breakout Character as an Amiibo Festival promo and frequently features in series promo material.
  • Ione, a light-blue squirrel, was an instant favorite among the New Horizon's 2.0 newcomers for her elegant appearance and her unique space/glow-in-the-dark aesthetic.
  • Kiki, a black cat, is a normal cat who isn't quite as popular as Lolly, but liked as a clear reference to Kiki's Delivery Service and black fur that makes her a prime villager for halloween.
  • Lily, a lime-green frog, the most popular frog by a large margin for her adorable eyes, cheeks, and smile.
  • Lolly, a grey cat with comma eyes, is popular for both looking like a real cat and having the ever popular normal personality.
  • Maple, a brown cub, for her short stature and pleasant smile to contrast her resemblance to an actual bear.
  • Marina, a pink Octopus originating as an islander, is of course very popular for her cute appearance, being one of the only four octopuses in the series (and the only female one so far), and her pastel pink interior.
  • Merengue, a pink Rhino, gained many fans for her strawberry cake appearance complete with frosting and a strawberry horn and tail.
  • Molly, a brown duck, one of the few ducks to gain a wide number of fans for an exceptionally adorable appearance.
  • Poppy, a brownish-red squirrel, whose short stature lends itself to the sweet nature of the personality. As a result of arguably being the second most popular squirrel in the series, she also gets frequently paired up with Marshal.
  • Skye, a Sky-blue wolf, whose pleasant color and punny name have made her a favorite among wolves.
  • Tia, a white elephant, whose clever teapot design made her many fans.
     Peppy 
  • Apple, a red hamster, who is named after the fruit and is the most popular hamster.
  • Audie, an orange wolf, garnered a rather large fanbase practically overnight after debuting in New Horizons due to a theory that her name may be a tuckerization on Audrey Buchanan, an 88-year-old grandmother who became an Internet sensation after clocking in more than 3,500 hours in New Leaf.
  • Bluebear, a cub with an amusingly self-explanatory name.
  • Cookie, a pink dog, for her cutesy appearance and being a dog.
  • Ketchup, a tomato themed duck, is popular for that resemblance and adorable appearance. Though, good luck if you wish to get a copy of her card from the Welcome Amiibo series.
  • Merry, a light tan peppy cat, who has gained some more fans in New Horizons for her often visible fangs and double-chin making her popular to interpret as overweight. Though, she is a bit infamous for getting her rank inflated by a streamer encouraging votes for her in the popularity poll for New Horizons.
  • Flora, a pink ostrich, whose white heart face makes her the most popular Ostrich.
  • Rosie, a blue cat, was one of the first to become a Breakout Character among the villagers, having appeared prominently in pretty much everything Animal Crossing-related, including the movie and an Amiibo Festival promo card. She was even the only villager to be a sticker in Super Smash Bros. Brawl.
  • Shino, a white deer, who is the first female deer with antlers and an appealing Japanese design. So much so that she's dominated the #1 spot on the popularity poll since her debut.
  • Sprinkle, a mint-green Penguin, for her clever double meaning name (sprinkle as in snow or the sweet cookie/ice cream topping) and endearing appearance.
  • Tangy, a Literal Orange cat, is highly adored for her fruit design theme.
     Others 
  • Ankha, a yellow cat wearing a Pharaoh Headdress and an islander in the original game, is one of the most popular Snooty villagers due to her distinct design inspired by a society legendary for worshipping cats. As a result, she's also a prime target for lewd fanart behind only Series Mascot Isabelle, not helped by her New Leaf mummy shirt giving an excuse to draw her as a Seductive Mummy. She would later have her own explosion of popularity in New Horizons thanks to the (very NSFW, though with SFW spinoffs) Ankha Zone meme, riding the wave all the way to the top of the popularity poll.
  • Cherry, a sisterly red and black dog, is the most popular sisterly by far for her punk appearance. It also helps that she was featured prominently in Vinesauce's New Leaf lets play.
  • Diana, a snooty white deer, who has a rather elegant appearance.
  • Judy, a snooty pink and light-blue cub, a New Horizons debut character with retro Bishoujo-style eyes that made her an instant fan-favorite and the most popular snooty.
  • Pashmina, a sisterly brown goat, whose look does a great job encapsulating the personality.
  • Petri, a snooty white mouse with blue/red ears, gained a previously unheard of popularity for a mouse villager with her scientist appearance. Being a literal Lab Rat probably also helps.
  • Shari, a sisterly monkey, had her popularity skyrocket due how Chuggaaconroy's lets play depicts her as a Chaotic Evil mastermind who still has a soft spot for the player.
  • Whitney, a snooty white wolf, who played a big role in the movie and is also regarded as elegant by the fans.

And a version with only separation by gender:

     Male Villagers 
  • Apollo, a Cranky Bald Eagle, is of course very popular especially among American players for being USA-inspired. This resulted in him becoming a bit of a Breakout Character, appearing in the anime movie and featured prominently in New Horizons' game art.
  • Beau, a lazy deer villager based on Antellope, is yet another laid back appearance villager that's become beloved by fans.
  • Bob, a lazy purple cat with spots, has been a fan favorite since the first game for encapsulating the lazy personality so well with his chill, laid back expression and flower shirt. There's a reason he's the focus of countless memes.
  • Cephalobot, a smug robot Octopus, being both a new Octopus villager and a robot was naturally a recipe for earning fans.
  • Dobie, a cranky greenish grey wolf , is not as popular as Fang, but liked for his wise old grandpa like appearance. Unfortunately, he's also one of the most expensive amiibo cards since he's in the yet to be reprinted Welcome amiibo series of card packs.
  • Dom, a jock white sheep, is a New Horizons newcomer who became the most popular Jock for both looking like a genuine Sheep and nearly-crying eyes.
  • Erik, a lazy deer villager based on a Moose, has gained his fair share of fans as well.
  • Fang, a cranky grey wolf, gets a lot of fans for his cool appearance and being a wolf, which is a species lending itself well to the personality.
  • Filbert, a lazy sky-blue squirrel, was a classic lazy that's also liked for his space-themed house interiors and cameos on the New Horizons game-art.
  • Genji, a jock black and white rabbit, has many fans for his Japanese-influenced design that gives him a means business appearance.
  • Julian, a smug blue horse with a horn, is naturally popular for being a Unicorn and his Bishounen appearance.
  • Kabuki, a white cat wearing red-makeup, is one of the most popular Crankies for his unique Japanese-inspired design based off of...well, Guess.
  • Kid Cat, a jock white cat in a red jump-suit and helmet, is widely adored for his Super Sentai inspired design, being particularly popular back in Japan.
  • Lucky, a unique Bandage Mummy dog, who is a popular lazy that makes a great villager for Halloween and naturally popular to pair him with the aforementioned Egyptian Themed Ankha.
  • Marshal, a smug white squirrel, has been highly adored since his debut in New Leaf for the juxtaposition of his short stature and arrogance, as well as an appearance worthy of a Bishounen anime protagonist. He has long been near-unanimously considered the most popular villager in the entire series, enough to be the focus of a Japanese Pocket Camp ad and appear in the crowd of a Japanese New Horizons Trailer.
  • Octavian, a cranky red octopus, which alone makes him popular as one of only 4 octopuses, and the only octopus to have appeared in every game of the series to date.
  • Pietro, a smug clown sheep, is a Base-Breaking Character due to the unpopularity of modern day clowns, but still stands out for his distinctive clown-inspired design.
  • Punchy, a lazy black and white cat, lags behind Bob, but similarly loved for his laid back appearance.
  • Raymond, a grey cat with heterochromia, was a New Horizons newcomer whose popularity exploded from a combination of his handsome appearance, unique heterochromia, filling the previously unfilled smug personality void among cats, and various memes and comics of New Horizons. Combined with his initial lack of an amiibo card until the new series alongside the Ver. 2.0 Update, and he can go for particularly crazy amounts in online trading scenes . His extreme prevalence in the fandom has earned enough of a backlash to make him a Base-Breaking Character, but he was the only villager to rival Marshal, trading the top 2 spots with him outside of occasional oddities before Shino became the new top villager.
  • Roald, a classic Jock penguin, has been loved for his genuine penguin appearance and full eyes that show a lot of personality.
  • Sasha, a lazy light-green rabbit, became popular for his feminine appearance and cute face.
  • Scoot, a green jock duck, is popular due to his appearance in the Vinesauce videos.
  • Sherb, a lazy-blue goat, became an instant fan-favorite lazy as a result of his coloring and cute design. It's consistently landed him behind Raymond and Marshal as a result.
  • Static, a cranky purple squirrel, is well-liked by fans due to his unique facial expressions and electricity design theme.
  • Stitches, a lazy variety-colored cub, is another notable Breakout Character, beloved for his patchwork Teddy Bear design. Was featured as an Amiibo Festival promo card and can be seen frequently in series promo material.
  • Zucker, one of the 4 octopus villagers, is a lazy that’s highly adored for his clever Takoyaki-inspired design, consistently ranking right behind Sherb.
     Female villagers 
  • Ankha, a yellow cat wearing a Pharaoh Headdress and an islander in the original game, is one of the most popular Snooty villagers due to her distinct design inspired by a society legendary for worshipping cats. As a result, she's also a prime target for lewd fanart behind only Series Mascot Isabelle, not helped by her New Leaf mummy shirt giving an excuse to draw her as a Seductive Mummy. She would later have her own explosion of popularity in New Horizons thanks to the (very NSFW, though with SFW spinoffs) Ankha Zone meme, riding the wave all the way to the top of the popularity poll.
  • Apple, a peppy red hamster, who is named after the fruit and is the most popular hamster.
  • Audie, a peppy orange wolf, garnered a rather large fanbase practically overnight after debuting in New Horizons due to a theory that her name may be a tuckerization on Audrey Buchanan, an 88-year-old grandmother who became an Internet sensation after clocking in more than 3,500 hours in New Leaf.
  • Bluebear, a peppy cub with an amusingly self-explanatory name.
  • Cherry, a sisterly red and black dog, is the most popular sisterly by far for her punk appearance. It also helps that she was featured prominently in Vinesauce's New Leaf lets play.
  • Chevre, a normal white goat with pink freckles and big sparkly eyes, and the only goat to have appeared in every game of the series to date.
  • Coco, a gyroid-like rabbit, who contrasts her otherwise expressionless appearance with the sweet demeanor of a normal villager.
  • Cookie, a peppy pink dog, for her cutesy appearance and being a dog.
  • Diana, a snooty white deer, who has a rather elegant appearance.
  • Fauna, a normal brown deer, who looks like an actual deer, which has Endeered her to the hearts of many.
  • Flora, a peppy pink ostrich, whose white heart face makes her the most popular Ostrich.
  • Goldie, a normal Golden-retriever dog, is another Breakout Character as an Amiibo Festival promo and frequently features in series promo material.
  • Ione, a normal light-blue squirrel, was an instant favorite among the New Horizon's 2.0 newcomers for her elegant appearance and her unique space/glow-in-the-dark aesthetic.
  • Judy, a snooty pink and light-blue cub, a New Horizons debut character with retro Bishoujo-style eyes that made her an instant fan-favorite and the most popular snooty.
  • Ketchup, a peppy tomato-themed duck, is popular for that resemblance and adorable appearance. Though, good luck if you wish to get a copy of her card from the Welcome Amiibo series.
  • Kiki, a black cat, is a normal cat who isn't quite as popular as Lolly, but liked as a clear reference to Kiki's Delivery Service and black fur that makes her a prime villager for halloween.
  • Lily, a normal lime-green frog, the most popular frog by a large margin for her adorable eyes, cheeks, and smile.
  • Lolly, a grey cat with comma eyes, is popular for both looking like a real cat and having the ever popular normal personality.
  • Maple, a brown cub, for her short stature, pleasant smile, and normal personality to contrast her resemblance to an actual bear.
  • Marina, a normal pink Octopus originating as an islander, is of course very popular for her cute appearance, being one of the only four octopuses in the series (and the only female one so far), and her pastel pink interior.
  • Merengue, a normal pink Rhino, gained many fans for her strawberry cake appearance complete with frosting and a strawberry horn and tail.
  • Merry, a light tan peppy cat, who has gained some more fans in New Horizons for her often visible fangs and double-chin making her popular to interpret as overweight. Though, she is a bit infamous for getting her rank inflated by a streamer encouraging votes for her in the popularity poll for New Horizons.
  • Molly, a normal brown duck, one of the few ducks to gain a wide number of fans for an exceptionally adorable appearance.
  • Pashmina, a sisterly brown goat, whose look does a great job encapsulating the personality.
  • Petri, a snooty white mouse with blue/red ears, gained a previously unheard of popularity for a mouse villager with her scientist appearance. Being a literal Lab Rat probably also helps.
  • Poppy, a brownish-red squirrel, whose short stature lends itself to the sweet nature of the normal personality. As a result of arguably being the second most popular squirrel in the series, she also gets frequently paired up with Marshal.
  • Rosie, a peppy blue cat, was one of the first to become a Breakout Character among the villagers, having appeared prominently in pretty much everything Animal Crossing-related, including the movie and an Amiibo Festival promo card. She was even the only villager to be a sticker in Super Smash Bros. Brawl.
  • Shari, a sisterly monkey, had her popularity skyrocket due how Chuggaaconroy's lets play depicts her as a Chaotic Evil mastermind who still has a soft spot for the player.
  • Shino, a peppy white deer, who is the first female deer with antlers and an appealing Japanese design. So much so that she's dominated the #1 spot on the popularity poll since her debut.
  • Skye, a normal Sky-blue wolf, whose pleasant color and punny name have made her a favorite among wolves.
  • Sprinkle, a peppy mint-green Penguin, for her clever double meaning name (sprinkle as in snow or the sweet cookie/ice cream topping) and endearing appearance.
  • Tangy, a Literal Orange peppy cat, is highly adored for her fruit design theme.
  • Tia, a normal white elephant, whose clever teapot design made her many fans.
  • Whitney, a snooty white wolf, who played a big role in the movie and is also regarded as elegant by the fans.


Edit: I also took another shot at the Scrappy Mechanic page, this time the DIY stuff:
  • Elements of the DIY system can be frustrating:
    • All conventional methods of obtaining DIY recipesnote  have a chance to give you recipes for items you've already learned how to craft, which becomes more likely as you fill up your recipe collection. The only uses are to sell them for 200 bells a piece or trade/give them to others. Also didn’t help that before update 2.0 they couldn’t be stored, forcing them to clutter the island to be kept for trades.
    • In a non-sensical design choice, the game does not give you an option to refuse to take the duplicate recipe from villagers, despite presenting that option to you if they offer to give you a recipe you haven't obtained yet.
    • Seasonal recipes may only be obtained by balloons while their materials are available, giving small windows as short as 2 weeks to obtain them.
    • Even if the DIY workbench you are using is in your house, the DIY system will not pull raw materials from your house's storage if you do not have sufficient raw materials in your pockets; you must manually transfer the materials to your pockets.
    • Items must be crafted one at a time, with no option to craft a chosen quantity.
    • Customizable DIY items cannot be customized immediately after crafting them, requiring exiting the DIY system and re-interacting with the workbench to do so.

Edited by DDRMASTERM on Mar 25th 2022 at 9:39:43 AM

NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#11: Mar 26th 2022 at 1:14:08 AM

Should the part about second-hand amiibo prices go? It's something outside of the game.

DDRMASTERM do you wanna have a bad time? from Someplace, Utah, USA Since: Apr, 2013 Relationship Status: You cannot grasp the true form
do you wanna have a bad time?
#12: Mar 26th 2022 at 6:37:23 AM

[up] In the main description sure, since they’re becoming more about rarity now than popularity. I’d still keep the brief mentions for the popular ones from the Welcome Amiibo series, because it legitimate non-japanese copies (especially US copies) remain exorbitantly expensive.

Edited by DDRMASTERM on Mar 26th 2022 at 9:51:13 AM

NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#13: Mar 26th 2022 at 7:03:26 AM

I shortened it to:

Amiibo cards are the only guaranteed way to move in a specific villager, but they come in blind bags, and the first four series have become scarce over the years.

The part about moving in the specific villagers you want really needs to be truncated, because it's huge.

DDRMASTERM do you wanna have a bad time? from Someplace, Utah, USA Since: Apr, 2013 Relationship Status: You cannot grasp the true form
do you wanna have a bad time?
#14: Mar 26th 2022 at 8:51:30 AM

[up] I thought we were talking the Ensemble Dark Horse page. Shorten as needed as far as Scrappy Mechanic is concerned, so that’s fine. [down] fair

Edited by DDRMASTERM on Mar 26th 2022 at 12:07:08 PM

NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#15: Mar 26th 2022 at 8:55:33 AM

I don't really know what to contribute to the Ensemble Dark Horse discussion.

DDRMASTERM do you wanna have a bad time? from Someplace, Utah, USA Since: Apr, 2013 Relationship Status: You cannot grasp the true form
do you wanna have a bad time?
#16: Mar 26th 2022 at 3:14:47 PM

I've trimmed the "open-plots" one down to this:

  • Open plots are needed to spawn random villagers on mystery islands and/or invite villagers moving out from other islands. However, the game only gives one guaranteed (or only if you play online) before it will auto-fill them, saddling you with a potentially unwanted resident who cannot be easily removed. It doesn't help that the system is never explained to players or that ones received from other players through this system will have whatever was in their previous home (unless one of their first 5), which could mean receiving a dreaded "gifted" villager.

Edit: The one immediately following that was trimmed to this:

  • If the time limit placed by the "move-in queue" system isn't enough of an issue, villager hunting on mystery islands can add even more frustration:
    • You need to expend a Nook Miles Ticket to fly to a mystery island. If you're looking for a specific villager, you'll need a lot of them. The only way to get them is to redeem your Nook Miles at the Nook Stop, and there is no option to redeem multiple Nook Mile Tickets at once. Redeeming a single Nook Miles Ticket takes about 15 seconds worth of text boxes and animations, which will quickly add up if you're stocking up on tickets.
    • The mystery island algorithm selects a random species out of the 35 note , and then it selects a random villager of that species note . This means you normally have a 1 in 140 chance of finding Octavian (4 octopuses), but a 1 in 805 chance of finding Raymond (23 cats).
    • Unlike with the campsite, the game doesn't keep track of the villagers you have encountered on previous mystery islands, nor the villagers who have previously lived on your island.
    • Any villager in the "move-in queue" will never appear on mystery islands or in the campsite. The only way villagers can be manually moved out of the "move-in queue" is by using their amiibo card or by letting resident villagers move out and leaving the plot empty overnight for them to move in — something that can only be done every fortnight without "Time Travel".

Edited by DDRMASTERM on Mar 26th 2022 at 4:45:31 AM

DDRMASTERM do you wanna have a bad time? from Someplace, Utah, USA Since: Apr, 2013 Relationship Status: You cannot grasp the true form
do you wanna have a bad time?
#17: Mar 27th 2022 at 8:31:52 AM

I've gone ahead and dismantled the Cat folder on the Animal Crossing page for the time being.

Edit: Also reduced the campsite part to this:

  • The campsite, which provides two out of the four means of choosing a villager to come to your island, has more than a few problems:
    • Once the campsite is built, a Smug villager will visit the next day. Accepting their move-in is mandatory to progress, so while you could get a sought after villager like Marshal, Julian, and Raymond, there's a high chance of being forced to accept an unpopular villager.
    • After a villager has visited the campsite, you are guaranteed to not get another campsite villager during the following two days. From there, it increases 5% each day until the sixth day, topping out at 20%. Bad luck could mean zero campsite villagers for weeks.
    • Only some responses give the chance to invite the camper, which include rejecting your offer, asking to play a 1-in-2 or 1-in-4 game of pure chance to move-in, or a mere 10% chance per invite that they will immediately accept your offer. Unlucky players could end up mashing the A-button for 20 minutes with no success.
    • Some of the random camper dialogue for "rejection" or "lost card game" is exceptionally deceptive, with lines suggesting that the camper will come back shortly after, or that something needs to be done to call them back. In reality, it's quite the opposite.note .
    • If your island is full and you successfully invite a random camper from the campsite, they will randomly name a villager that they will replace. Rejecting the offer normally will lock their move-out choice. The only way to re-roll involves closing and reopening the game without saving at the right moment mid-conversation, then restarting the arduous invitation process.
    • Moving in an amiibo camper is more complicated than it should be. Unlike the one day in New Leaf, getting an amiibo camper to move in is now a minimum three-day affair. Each invite, an amiibo camper will request a random DIY item, which must be crafted and given to them within the day. If you can't obtain the materials, you're forced to invite an additional day. It also resets the camper algorithm.
    • At launch, having a villager in your "move-in queue" also disabled the ability to invite that villager to the campsite via amiibo until you moved them in through it. Unless you adopt that villager directly, the only way to obtain them was go through said queue, which could take up to 1.5 months to get a "gifted" version of the villager. This was fortunately fixed via a patch.

Edited by DDRMASTERM on Mar 27th 2022 at 10:10:58 AM

bowserbros No longer active. from Elsewhere Since: May, 2014
No longer active.
#18: Mar 27th 2022 at 2:51:46 PM

Gonna try my hand at the Bunny Day point on the Scrappy Mechanic page, which felt a bit bloated and overlapped somewhat with They Changed It, Now It Sucks!:


  • The Bunny Day event saw a lot of negative attention for its mechanics, which were criticized as unnecessarily intrusive. Namely, the candy eggs that appear throughout the island take the place of other resources (e.g. fish, stones, and wood) and even show up on Mystery Islands, where their spawn rates are even higher. As a result, they can quickly clog one's inventory and make it harder to complete tasks centered around the materials they replace (including several tutorial sidequests). The event attracted so many complaints that Nintendo outright nerfed the spawn rate of eggs (except for on Bunny Day proper) and shortened the length of the event from 12 days to just 8 in later patches.

Thoughts?

Edited by bowserbros on Mar 27th 2022 at 2:53:47 AM

Be kind.
DDRMASTERM do you wanna have a bad time? from Someplace, Utah, USA Since: Apr, 2013 Relationship Status: You cannot grasp the true form
do you wanna have a bad time?
bowserbros No longer active. from Elsewhere Since: May, 2014
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#20: Mar 27th 2022 at 3:24:30 PM

[up]Alright; swapped it in and cited this thread.

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bowserbros No longer active. from Elsewhere Since: May, 2014
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#21: Mar 28th 2022 at 11:59:42 AM

Trying my hand at tackling the automatic flower breeding points:


  • The game's handling of flower breeding proved to be a very sharp double-edged sword. While the greater hardiness of flowers compared to previous titles gives players more agency in handling them, it also makes it easy for them to quickly overrun one's island thanks to rainfall and snowfall automatically watering all flowers at once, which results in more spawning the next day (even next to solitary flowers). Combined with how difficult it is to keep them confined (requiring the use of physical objects, patterns, or non-dirt paths), the lack of a hard limit on flower growth, and the fact that villagers will occasionally water flowers themselves, this results in managing flowers becoming unnecessarily difficult.

Originally this was four interconnected points (the first of which was quite lengthy), when it can all be condensed to just one. Thoughts?

Edited by bowserbros on Mar 28th 2022 at 12:03:46 PM

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NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#22: Mar 28th 2022 at 1:13:27 PM

[up]Looks good to me, but I thought villagers couldn't water flowers in New Horizons? My only source for that is Tama's video about villagers, but she could've been wrong.

bowserbros No longer active. from Elsewhere Since: May, 2014
No longer active.
#23: Mar 28th 2022 at 2:27:18 PM

[up]Alright; the rewrite's been swapped in. Regarding villagers, from my own experiences, they do indeed water flowers on their own every now and then, even in the most recent revision.

Be kind.
DDRMASTERM do you wanna have a bad time? from Someplace, Utah, USA Since: Apr, 2013 Relationship Status: You cannot grasp the true form
do you wanna have a bad time?
#24: Mar 29th 2022 at 4:23:45 PM

[up] Further confirm, your villagers watering plants does happen.

I'm also shortening the following Scrappy Mechanic section.

  • While you now have absolute control over whether your resident villagers stay or leave, getting rid of an unwanted villager is a massive pain in the rear:
    • Without an amiibo, there is literally no way to manually evict a specific villager. All the other methods (campsite, moving-out thought bubble, or not playing the game for too long) are random.
    • If you want to replace a villager with one of your choice, it gets even harder — you need that specific villager to be selected for a move-out request, which only happens every 2 weeks of the previous approved move-out. Certain criteria will also prevent a villager from moving outnote  and no villagers will ask to leave on event days — including K.K. Slider concerts and villager birthdays. Also, only one villager will attempt to ask to leave on any given day, represented by them having a thought bubble over their head. Unless you know how to identify and manipulate this particular bubble note , it will then take another 5 days after rejecting it for another to appear.
    • The algorithm for move-out selections can be especially annoying if you are gunning for all your villagers' photos. All that matters is friendship levels — lower levels make it significantly more likely that villager will be selected, with only a few exclusions (most notably, the last villager to move in and the last villager whose move out request you denied). It's possible a villager could request moving multiple times as you seek their photo.
    • The game makes it difficult to completely ignore an unwanted villager. Villagers cannot be fenced in, so you are guaranteed to see them even if you'd rather not. You must also talk to them at least once before they'll ever consider leaving. It gets even worse if said unwanted villager is the most recent move-in, as the last villager who arrived at the island will never ask to leave, so you'll either have to get rid of another first or hope that you get lucky or constantly re-roll the campsite pick.

NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#25: Apr 12th 2022 at 9:35:50 AM

I just trimmed a few more Scrappy Mechanic examples.


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