Ultralight4
Since: Apr, 2016
#27: May 10th 2022 at 3:52:50 PM
There we go that should get the ball rolling again.
Total posts: 27
Of course, now we're waiting for post #101...
Variable #: Spent to ask the GM for an in-story event or item. Refunded if the GM refuses or at GM whim. Example: "I'd like to spend X favor to have a mouse familiar". GM might also negotiate, as in "You can have the floor suddenly covered in banana peels, if you're willing to spend X favor."
1d10 (random roll from 1 - 10): Spent before a roll. GM adds a 1 to either your stat OR to the dice (whichever is lower) before multiplying them together, to increase your odds of success.
10: Raise a stat from a 0 to a 1.
20: Raise a stat from a 1 to a 2.
30: Raise a stat from a 2 to a 3.
40: Raise a stat from a 3 to a 4.
50: Raise a stat from a 4 to a 5.
60: Raise a stat from a 5 to a 6.
1d4 (Random roll from 1 - 4): Spent outside of combat to reduce a player character's stress by 1d6 (random roll from 1 - 6). Yes, you can spend your favor to heal either your own character or another character.
Favor may be spent in multiple quantities; ie: "GM, I'd like to spend 3d4 favor to heal my character of 3d6 stress."
Edited by Nodrog on Apr 29th 2022 at 9:24:10 AM
Paranoia - The Most Fun You Can Have With Deadly Lasers!