what the fuck
I'm really not sure what to think about this...
but they said the Devil's Brigade going to be in it on Steam so I guess I'm in
The throwing knife in the trailer is pretty triggering though
Edited by VutherA on Jul 13th 2021 at 3:56:18 PM
When Team Italy in KOF XV.
Company of Heroes is probably the only RTS I've ever really enjoyed playing (Beyond all those moments in Age of Empires/Command and Conquer when I barely knew what a PC was and it was just cool little army guys moved when I told them to) and apparently the genre has been quite starved lately so I can't wait to dig into this.
You are not alone.I have just noticed that we have not noted in this thread that you can play a preview of the game, like, right fucking now from the website.
Scroll down, sign up or log in a Relic account, link it to Steam, redeem the preview, and now you can install to play random skirmish matches or some of the campaign until 7 pm PDT / 10pm EST August 2nd / 3 am BST August 3rd.
Also @RainingMetal earlier, a quick recap of the theatres explored in the previous games:
- CoH1: Normandy campaign (D-Day to Falaise Gap)
- Opposing Fronts:
- Battle for Caen (UK)
- Operation Market Garden (Panzer Elite)
- Tales of Valor: Normandy again (Wehrmacht and US)
- Opposing Fronts:
- CoH2: The "greatest hits" of the Eastern Front — Moscow, Stalingrad, Leningrad (Operation Iskra in 1943 and the relief in 1944), Belarus and Eastern Poland (Operation Bagration), Western Poland (Vistula-Oder Offensive), Seelow Heights and Berlin
- The Western Front Armies: Siegfried Line/Hürtgen Forest (US and OKW, multiplayer only)
- Ardennes Assault: Exactly What It Says on the Tin (US)
If you want a similar RTS title that covers the Mediterranean Theatre, check out the old series Codename: Panzers.
Edited by eagleoftheninth on Jul 14th 2021 at 8:28:29 AM
One day, we will read his name in the news and cheer.I've said it long ago, but there needs to be an Afrika Korps faction that's a combination of Italian and German units.
For game balance purposes, the AK could have vehicles and equipment spanning from 1941 to end of the Tunisian campaign in 1943.
Commanders will be Italian or German, and choosing either will make more units of their nationality available while limiting that of the other's. So a AK player who has a AK Panzer Commander will have Tigers unlockable but miss out on elite Italian infantry and scout cars that would be faster and cheaper than the expensive and slow Panzergrenadiers.
Here's hoping that the French
, Brazilians
, or Poles
can appear as sub-factions of either the British or the US.
Edited by FluffyMcChicken on Jul 14th 2021 at 4:03:05 AM
For game balance purposes, the AK could have vehicles and equipment spanning from 1941 to end of the Tunisian campaign in 1943.
That's Codename: Panzers, Phase Two. You're literally describing Codename: Panzers, Phase Two.
One day, we will read his name in the news and cheer.Pacific theater could work as an alternate-history Operation Downfall expansion, since given how armor oriented COH is, the Japanese kept most of their best tank designs in their Home Islands
.
Otherwise. It would be quite an balancing exercise for Japanese players to have gameplay capabilities allowing them to attack and overcome US forces driving Sherman and Pershing tanks. The single most powerful Japanese tank design, the Type 4
was at best the peer of a Sherman.
Eh, can't be as bad as Italian armor. It's almost the same story as the Japanese in many ways: a lack of quality metals leading to a shortage in heavy armor, the terrain forcing Italian armor doctrine to focus on mobility and being able to go up steel inclines and/or rough terrain, lots of infantry transports and small self-propelled guns, good aircraft, and the infantry lack the more modern gear of the Germans, Soviets and Americans.
EDIT: Well... maybe there's one big difference: Italy had excellent mountain infantry at the cost of that insane zeal Imperial Japan instilled in their forces.
Edited by SgtRicko on Jul 16th 2021 at 1:34:26 AM
Hey, Italian assault guns were decent by early-war standards. And La Decima carried out some of the most audacious commando operations of the war, including that time they used a scuttled ship as a secret base to attack Allied ships anchored in Gibraltar
over a nine-month period.
The new controls for the camera downright suck. It's far too stubborn to move, and basically forces me to push at the screen edges for up to a second in order to simply shift the camera even a little bit. And when it does, it feels really stiff and either moves a tad bit too much or too little. Please don't tell me this is some sort of suggestion from the "pro" Co H community on what plays better, because man it's frustrating.
Doesn't even seem it's possible to remap the controls either, or change the screen resolution: a bit odd, since the game keeps prompting me to switch the resolution to 1020x1080p.
Oh, and while I'm plugging relatively obscure strategy titles that feature the Mediterranean Theatre: the Unity of Command games are pretty much the epitome of "easy to learn, hard to master" when it comes to turn-based tactics. The first game is deceptively simple (you just click stylish little 2D icons to move them around a hex map) but offers some of the best presentation on the "big picture" of the Eastern Front, and particularly how the Soviet "deep operation" doctrine worked. The second game focuses on the Western Front (albeit with some choice Eastern European missions), starting in Tunis and continuing with the Italian campaign up to the Gothic Line, at which point you can choose to either switch to Western Europe or make a daring alt-history assault into Central Europe through the "Ljubljana Gap" in Slovenia that fascinated Churchill so.
One day, we will read his name in the news and cheer.Gameplay overview for CoH3
, discussing new (also old but then I guess that's not as important to any of you vets) features:
- Verticality is going to be an entirely intentional mechanic to terrain (no matter getting
from randomly finding your AT gun shots are going into a small hill, now it's to be expected), and the high ground benefits the attackers by improving accuracy and negating enemy cover.
- Breaching, as already seen in the alpha, to give everyone a straightforward way to stop HMG garrisons.
- Tactical pausing in single-player combat, as already seen in the alpha, à la Total War
- Side armour for vehicles.
- Building destruction improved so buildings are at their full effect, crumbled into cover, or utterly rendered into worthless dust.
- Much more recon options for all factions (oh good, nervously micromanaging light scout vehicles that died in two AT-hits when your faction didn't have any other non-commander options for recon was rough).
- Doctrines/companies are now called Battlegroups, and have been stated to be similar to multiplayer as was shown in the alpha - they provide choices like CoH1's command trees though with even more granularity since rather than two lines going downward that you may spend command points on whenever you can, the two lines now have exclusive side-by-side choices.
The blurbs for Yanks and Jerries sound most similar to their CoH 1 incarnations, while the Tommies are a tad more Jack of All Stats than they were in previous defensive incarnations.
Edited by VutherA on Jul 25th 2021 at 1:13:25 PM
Official US faction overview
. They'll be flexible spammers with their unique innate air support options but weaker support teams and armor as you probably remember. Casualty clearing stations are also returning to save on reinforcements.
Edited by VutherA on Sep 5th 2021 at 11:27:05 AM
The Wehrmacht faction's overview
. Sounds mostly similar in units to how they've been through the series - the real new thing to them this time around is choosing a Field Marshall which, in addition to giving access to different options and upgrades for each one like the UKF's specializations, also causes your units to have different abilities gained from attaining veterancy 1.
How Company of Heroes 3 is Running the Asylum...but seriously yeah they've worked very closely with some fans throughout its development.

Man, I did NOT see this coming.
The big addition seems to be a Total War-style world map; probably an evolution of what they designed in the Ardennes Assault expansion.
Edited by SgtRicko on Jul 14th 2021 at 5:20:50 AM