Video games aren't the only interactive media; at the very least, gamebooks and pen-and-paper RPGs can make use of some of the same tropes as video games.
Ukrainian Red CrossTo an extent, Alternate Reality Game are also interactive, as are any works that have an Audience Participation component. It's not interactive in the exact same way as a video game, however they're still made in a way where the audience can affect the story and need to "play along".
Edited by WarJay77 on Jul 13th 2021 at 3:14:14 PM
Working on: Author Appeal | Sandbox | Troper WallWhile some tropes tend to be rather medium specific, the existence of Conversational Troping, Show Within a Show and Discussed Trope means that there will always be a place for those tropes to bleed into other mediums.
Comics are just words and pictures. You can do anything with words and pictures.
That's the big one, but there's also the case of tropes being originally written more narrowly than necessary. Crippling Overspecialization, for example, was originally conceived as a video game trope, but there's no reason to actually limit it that way. The examples are still segregated between video game and non-video game because there are enough examples to make that worthwhile.
Sometimes you also deal with good ol' Fan Myopia resulting in people declaring a trope to be medium specific even though it isn't.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman

So, some video game tropes have sections for "non-video game examples", and I'm not sure what to do with them, since the definitions of the tropes seem pretty video game exclusive.
More urgently, someone notified me for deleting Catharsis Factor examples somewhere, asking me to put them back since that trope, despite apparently being video game specific, lists "non-video game examples", so I don't know what to do.
Also, sometimes I feel like one is basically the equivalent to the other, like Fission Mailed to Shock-and-Switch Ending.
For every low there is a high.