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Pokemon Legends: Arceus

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Tsuzurao (4 Score & 7 Years Ago)
#1301: Mar 6th 2022 at 6:27:11 PM

I think I remember hearing that there's an NPC in one of the games who notes that the term "hinshi" is hyperbole, but I'm just going off hearsay on that one.

KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#1302: Mar 7th 2022 at 6:54:48 AM

I finally finished playing. I caught Arceus, finished the dex, got to 10 star rank, completed every request, and maxed out my team in the process. I got to the credits at around 95 hours, and finished up at around 115 hours.

The changes to the battle system are interesting and I'd like to see them experimented more in future games, but as is it could be better. Outside the battle system obviously being better if it had everything from the main games (abilities, held items, all the moves, there being more than just 3 types of stat buffs), the priority system could use some work. The turn order UI could be more detailed, like showing what turn order will be after switching Pokemon or having some indicator as to how priority is being affected even if it's not enough to change the turn order. The way agile and strong style affect priority is also kind of strange, as it changes the target's priority rather than the user's, which leads to weird results when fighting multiple opponents. And for how much the game likes to throw multiple opponents at you, it would be nice if the game had any double/triple battle mechanics like hitting multiple opponents. Really, the turn order system would make more sense for a game that had multiple combatants on both sides often, but Gamefreak being reluctant to let the player control more than 1 Pokemon is a consistent thing with them.

The way you change moves on Pokemon is a really good change, one I've literally wanted to work exactly like that for a while. The way stat boosts work is also way better than IVs and EVs, though it would probably need some limit similar to EVs if brought to future games. Being able to max out every stat is fine for single-player, but a bit less interesting for competitive play.

The catching system is a fun improvement over earlier games. However, it feels like the focus on catching Pokemon is fighting against itself somewhat. The only reason they changed the catching mechanics and made it more involved is because they decided to make the game focused around it instead of battling. But because they made the game focused on catching they seem to have decided that things would be over with too fast if the player just needed to catch one of each Pokemon, so they added in the research tasks to get the player to spend more time catching. But that's not a great solution. Catching a bunch of the same Pokemon, defeating dozens of the same Pokemon, trowing bait, running around using specific moves with a specific Pokemon, etc. all to complete a bunch of tasks with arbitrary numbers is tedious and and just a waste of time. These new catching mechanics would be welcome in main games that focus on battling, but it's not deep enough to support a game as the main goal.

The battle balance is all kind of off because of the open nature of the maps. By the time I entered the game's second area my team was highly leveled enough that nothing challenged me ever again, not even the post-credits fights. I'm not sure how you would fix that, since it's kind of inherit to a game with big maps where you can fight high-leveled enemies and gain a huge strength boost early, while the main story is balanced around being beatable to those that played the game relatively quickly.

As far as the action-elements of the game go, I found the controls to be awkward and never go used to them. Having up, down, and minus open up different menus while left, right, and plus are for ride Pokemon is all over the place. The lock on system could get frustrating at times. It doesn't follow fast moving Pokemon very well, a big thing being it won't follow that go behind you so you have to slowing move the camera around to see them. Sometimes it would insist on only locking onto one Pokemon out of a group no matter how far I got from it. And the fact that being locked onto something automatically makes you move in a way focused for stealth and throwing can get annoying in boss fights where it would be nice to look at the boss while moving at full speed at the same time.

The game's plot is thin and the writing is rather shallow, as is usual for Pokemon, but I would still consider it a strong point for the game because the setting is interesting, it's fun how much the game sells that you're in a dangerous environment (especially with how Pokemon shies from that), and cutscenes have probably the best overall presentation from a Gamefreak game. The final events with Volo and Giratina are probably one the best moments for the series.

The game has everything needed to be fun, but it runs into problems I've had with open world games. It starts to run out of steam halfway through because it doesn't have much more new to show you that you couldn't have already done in the first few areas. Overall, I'd say the game is good, but not worth 100 hours of playtime good. It's exciting to see Gamefreak try new things for once, but it still needs work.

ShinyCottonCandy Everyone's friend Malamar from Lumiose City (4 Score & 7 Years Ago) Relationship Status: Who needs love when you have waffles?
Everyone's friend Malamar
#1303: Mar 7th 2022 at 7:03:02 AM

[up]You say "all the requests", but does that include the ones in the update? The rest of your post suggested otherwise.

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Eriorguez Since: Jun, 2009
#1304: Mar 7th 2022 at 7:03:04 AM

The battle system is outright worse, as the game makes battling something to avoid. It is shallow, and punishes proper moves because there is no commitment to a move, as actions take place as you take them.

Trainer battles devolve into trading revenge kills. Ice Shard Weavile can get infinite turns. Oh, and the way damage calculation works, makes the actual attacking stat irrelevant, only base power really matters. STAB is nerfed, being weak to something is nerfed; you can see that with the Alpha Garchomp tanking Ice Judgments.

Good to see you enjoyed it, but, no, it isn't a better system. It is unpleasant by design.

Edited by Eriorguez on Mar 7th 2022 at 4:06:16 PM

RedHunter543 Crimson Paladin Since: Jul, 2016 Relationship Status: Barbecuing
Crimson Paladin
#1305: Mar 7th 2022 at 7:14:09 AM

Ice shard Weavile you say?

How does one break the system to exploit that?

"The Black Rage makes us strong, because we must resist its temptations every day of our lives or be forever damned!"
KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#1307: Mar 7th 2022 at 7:25:09 AM

You say "all the requests", but does that include the ones in the update? The rest of your post suggested otherwise.
Well, not all the path of solitude related requests. A lot of them more tests of grinding than of battling, and I wanted to get done playing already. Like the Magikarp, Wurmple, and Kricketot challenges are basically impossible without completely maxing out their level and stats.

Edited by KuroBaraHime on Mar 7th 2022 at 10:25:39 AM

Eriorguez Since: Jun, 2009
#1308: Mar 7th 2022 at 7:32:15 AM

Like the expert trainers in Let's Go, huh?

KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#1309: Mar 7th 2022 at 9:34:13 AM

Like the worst ones in Let's Go. Mind, the only way a lot of the enemy's huge stats was Toxic-Protect cheese in a lot of cases (I think I started keeping a counter after a point and it was somewhere between 50 and 60 of the fights I won that way), but hey, at least there was an alternative. I don't think that exists here?

Solitude also at least makes it different from mirror matches (which can be hard to make interesting, from what I've observed), even if it does stuff like, "Oh, you're using your Decidueye starter? Well, you're fighting a Typhlosion. Have fun."

FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
ElementX Since: Jan, 2001
#1310: Mar 8th 2022 at 8:57:51 AM

I had a lot more fun with the battles in this game than in the main series. I doubt GF will adopt it as would wildly change the competitive game (and make faster mons OP) but I'm looking forward to them refining and expanding it for future Legends titles.

I finally got to the Volo fight and was this close to beating them on the first go. If I didn't miss two freaking Aqua Tails in a row...

Anyway, I proceeded to lose the next four tries hehe.

diddyknux (4 Score & 7 Years Ago) Relationship Status: Anime is my true love
#1311: Mar 8th 2022 at 11:27:47 AM

You know, all this time, I never knew Palkia was a Water type until I played this? I always thought it was Psychic. That's what I get for assuming type based on use of purple/violet.

ElementX Since: Jan, 2001
#1312: Mar 8th 2022 at 4:33:30 PM

I was gonna say there's probably no pokemon that looks less like a water-type than palkia, but then I remembered that weird legendary bear from gen 8.

Edited by ElementX on Mar 8th 2022 at 7:35:56 AM

KnownUnknown Since: Jan, 2001
#1313: Mar 8th 2022 at 6:33:32 PM

I'm in the middle of the road. I had fun with Arceus' system, but there's also a lot of flaws in it that make it pretty noticeable that it's their first try with the system.

Stuff like Pokemon not gaining EXP until after the end of the fight, the inability to switch out an attacking Pokemon after is defeats an opponent (the both of which together typically means - for instance - that the Pokemon you put in first in a fight will always faint no matter how well it's fighting (since the opponent gets a free counter attack against it) and won't gain any EXP from the experience), how informative the UI is about speed and turn order leaving much to be desired, etc.

I think this system could be really good with a lot more work. At the moment, though, it's more or less fun with the occasional aggravating point. In talking to them about it, a friend of mine also noted that it's odd there's a Strong Style and an Agile Style, but not a Defensive Style, and now I can't help but think of how much of an oversight that was.

Edited by KnownUnknown on Mar 8th 2022 at 6:38:04 AM

KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#1314: Mar 8th 2022 at 6:46:31 PM

I think Agile Style is intended to be considered the more defensive style, with the ability to respond sooner to issues with items or by swapping up strategy (or even using a self-buff to make it truly defensive). At least that's how I ended up using it against Volo's Giratina. It was so hard hitting and fast (Rapidash aside, but Giratina brings Earth Power, so...) compared to most of my team that I basically had to use Agile Style in order to be able to keep healing with items, but still get damage in so that I wasn't simply running in place.

FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
Eriorguez Since: Jun, 2009
#1315: Mar 8th 2022 at 8:10:40 PM

Palkia's water type makes sense if you don't hail from the British Isles. tongue

Remember that every move in this game is actually 3 different moves. Well, Roar of Time, Spacial Rend and Shadow Force are 6 moves each, and Judgment may be 54 moves.

Edited by Eriorguez on Mar 8th 2022 at 5:12:32 PM

IrishZombie Since: Dec, 2009
#1316: Mar 8th 2022 at 8:38:16 PM

I always thought Palkia was Water-type because pearls come from water. Well, really they come from clams, but clams are aquatic. Similarly, Dialga is Steel-type because diamonds are really, really hard.

Basically, I had always assumed they first came up with the names "Diamond" and "Pearl" and then made the two legends match the name.

knowmenot101 Since: Dec, 2014
#1317: Mar 8th 2022 at 9:14:13 PM

Steel (Dialga) = Solid

Water (Palkia) = Liquid

Ghost (Giratina) = Gas

tongue

Edited by knowmenot101 on Mar 8th 2022 at 9:14:24 AM

Deathcon Since: Sep, 2020
#1319: Mar 9th 2022 at 5:43:27 AM

Space is vast yet very little is known like the ocean and space itself is theorized to be malleable under matter, and time can't be changed or explored (at least yet in the real world). Thus water and steel types.

Anura from England Since: Apr, 2011 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1320: Mar 9th 2022 at 8:39:19 AM

[up][up]I'd have just swapped their domains in that case. Though if I were to make something like the Creation Trio, I'd have four of them: Dragon/Flying for space, Dragon/Water for time, Dragon/Ground for matter, and Dragon/Fire for energy. Classical elements, plus matter/energy to match space/time.

Edited by Anura on Mar 9th 2022 at 4:40:00 PM

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RhymeBeat True colors from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
True colors
#1321: Mar 9th 2022 at 8:58:00 AM

My theory is that while metallic clocks are used to measure time, in science you measure volume(space) of irregular objects via Water Displacement

The Crystal Caverns A bird's gotta sing.
HandsomeRob Leader of the Holey Brotherhood from The land of broken records Since: Jan, 2015
Leader of the Holey Brotherhood
#1322: Mar 15th 2022 at 1:08:04 PM

Getting back to a previous topic, if Pokemon are the ones who shrink, and it's not the Pokeballs that break them down, what about those mon who wear accessories given to them by their Trainers (like, I think that's a thing in the games as well isn't it)? Does that mean that Pokemon can make outside objects attached to them shrink as well?

Has humanity tried to mimic Pokemon's shrinking ability in any way to make things more convenient. Like, maybe they used Rotom and it's ability to combine with certain electronic devices (or hell, seemingly every electronic device) to figure out how to apply the ability to objects.

Now that I think about it, Rotom could help with a lot of tech to bring people and Pokemon together. It's a Pokemon that can speak depending on the device it possesses, allowing humans to understand it, and it can understand Pokemon.

Why hasn't someone made a Pokemon translation device using Rotom yet?

One Strip! One Strip!
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#1323: Mar 15th 2022 at 2:57:40 PM

I would assume yes, for clothing/accessories, since they do go into the Pokeballs with the Pokemon.

As to why no one has utilized this stuff for science and convenient yet, dunno. Guess they're all too busy battling and trying to fill out the Dex for the nth time.

Also, if Oak is representative of the scientific elite, I think that also explains why things have gone nowhere. tongue

FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
RacattackForce (4 Score & 7 Years Ago)
#1324: Mar 15th 2022 at 4:03:22 PM

Well, the Pokémon world has figured out how to store physical items as digital data, then immediately recall them, which is probably more useful in the long run than just shrinking them. Like, you can't store items in PCs in recent games, but that's just because your bag is now capable of holding everything these days, which... actually, maybe they did figure out the shrinking items thing and currently use a mixture of both methods. That'd be something.

Edited by RacattackForce on Mar 15th 2022 at 7:15:12 AM

HandsomeRob Leader of the Holey Brotherhood from The land of broken records Since: Jan, 2015
Leader of the Holey Brotherhood
#1325: Mar 15th 2022 at 4:11:40 PM

Oh right. You can teleport stuff using you PC in Pokemon.

In fact, I understand you can even access mons in your PC from the field in Sword and Shield can't you?

So I suppose it'd be the same for certain items.

That makes sense.

One Strip! One Strip!

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