Overview and Instructions
A lone comet flies over the Mushroom Kingdom once every thousand years. This comet contains the Millenium Star, a sacred object that heralded the commencement of festivities. After the universe was renewed once, Mario still had the chance to watch the comet fly across the sky again. But during mid-flight it shattered. The Celestial Eon, which controlled the balance and flow of the omniverse went missing all across planets and solar systems. As invaders ruptured from the twisting of reality as Peach’s Castle started being ambushed, Mario knew something was wrong. Luckily, the Star Spirits who stopped Bowser once and helped run the Dream Depot noticed this and enlisted heroes and unwilling villains to combine together to stop the legion of foes who have secured pieces of the artifact, believing it would grant them wishes and power. The party commences like never before.
4 players every board work to gather stars and coins in order to play multiple boards in a game usually referred to as Mario Party. Using a Dice Block usually numbered 1-10, they move across spaces in set paths in order to reach first place. While the game of Mario Party itself is competitive, story-wise every player is working towards the same goal to restore balance to each world and board they come across. Each of the four players are able to carry up to 3 items that have special effects. Each item they carry can only be used once so choose wisely. Every 6 boards are its own plotline, which is connected to the larger, main plot.
Every player can nominate a character in-between board intermissions. Make sure the post where a character in nominated is written in the outline nested within the folder for it below.
Mario Party knowledge is required, but only the basic essentials. If you know how a game of Mario Party works (the Gamecube games and 8 are recommended but not required for game knowledge), you’re fine.
Almost all actions that happen during board play is controlled by the GM (currently leafsaber47). Unique content will be explained either at the explanation update before the board officially begins, and item rules will be recapped and/or explained as a sort of footnote to every update once a player gets them or arrives at the shop for the first time during a turn.
- Blue Space - Gives the player 3 coins. Appearance is exactly what it says on the tin.
- Red Space - Takes away 3 coins from the player. Appearance is exactly what it says on the tin.
- Event Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice a event happens that automatically is written about in the update. A green space with a question mark.
- Miracle Space - Initiates Chance Time. The two players and the resulting trade are determined by the GM. A green space with a stylized star on it.
- Star Space - A space that can’t be landed on but will automatically give players a star if they have the right amount of coins to purchase it (usually 20). A unique appearance shared with the Orb Space but with a golden star instead of a red orb. If a person during the turn has bought the star for sale, the update will say where the Star Space moves to next immediately after the star is bought.
- Evil Space - A space that initiates a random negative effect on the user based on who is the villain behind the current events in the story. A generic Bowser Space with black background with a red skull and crossbones symbol.
- Lucky Space - If the player lands on this space, they will be transported to a separate area of the board filled with Blue Spaces and coins that lead the player usually to a free star. If they end up getting the free gift and they have moves left on the dice, they return to the board on the Lucky Space with all remaining moves forfeited. A yellow space with an eighth note in orange.
- Battle Space - If the player lands on this space, a side scene where the Battle Mini-Game process is initiated prompting players to choose three minigames for them to decide on. Run by Bombette from Paper Mario, she will always choose the minigame which was picked the least when a tie occurs. Up for grabs are coins waged by all players. Lower pots than what Bombette expects will happen. Is a green space that features her likeness.
- Duel Space - If the player lands on this space, they will decide on who to duel with, which their target is decided by the GM. A duel minigame commences, and the winner of the minigame will steal coins and/or a star from the loser. The winner’s loot will be determined by the GM. Represented by crossed swords in purple colors and background.
- Orb Space - Can’t be landed on like the Star Space but will give a random orb to a player who passes it, which is revealed when they pass it.
- Capsule Machines - Will give you a random orb item if a player who interacts with them has 2 or less items in their inventory. Appears a caricature of itself.
- Shop - If their player happens to pass by the shop during their move and has at least 5 coins and is not under a transformation effect, they may purchase one item from the shop’s selection in the current turn. Only one appears per board. Appears as a common real-life shop symbol.
- Character Name: - (link to image of character)
- Series:
- Personality (think of it as a backbone to a unique CPU in the Mario Party games. How do they behave during minigames and board play, what do they do with certain and all items, what minigames do they prefer and do well at, and what bonus star do they want the most?):
Edited by leafsaber47 on Jan 8th 2024 at 9:17:44 AM
I rest my case, gee the images are having a lot of errata recently, huh?
Bubbly Clouds Station - Turn 15
Malevolent Moment begins!
Barbariccia in the middle of the board reappears to provide Kracko with a task.
As Kracko grows to massive size, he unleashes a massive thunderstorm of lavender lightning onto the board, meant to dispel the collected glyphs players might had have. Snugs is zapped and lost all his Glyphs, sending him back to square one on the glyph collection.
With Kracko returning to normal size, Barbariccia congratulates him for his work.
Barbariccia: What a massive catastrophe you caused! You've pleased the archfiend greatly. Now if you excuse me, I'll be off for a moment. Don't let the others get back here after this. I'll be waiting for them...
- It's Yukari's turn. She rolls her eyes as she hits the Dice Block and rolls a 9. One step forward and a Thwomp crashes down on her. After she recovers from such a smashing impact, she can't go any further and is stuck on the Blue Space the Thwomp stopped her on. At least she got 3 coins.
- It's Snugs's turn. He hits the Dice Block and rolls a 8. He notices one of his destinations would be an Evil Space. The little monster doesn't want to go there, so he circles around the area and skips past the shop since his inventory is full. The Orb Space he passes by tries to force a Waddle Dee Orbnote in his inventory but he discards it anyways, since he has such a good set of items that could possibly help him catch back up to the qualifications for getting a star again. He lands on the Blue Space that is under property of the Koopa Bank and is greeted by the Koopa Troopa.
- Koopa Troopa: Welcome to this branch of the Koopa Bank. You've managed to stop here directly, so we've got something special for you! You can withdraw the coins from our bank, we've got 20 coins just waiting to be collected.
- Snugs withdraws the 20 coins from the Koopa Bank.
- Koopa Troopa: Thank you very much for visiting!
- It's Morshu's turn. He tosses another bomb at the Dice Block, reducing it to rubble and the number 3. He lands on an Event Space. Two Bronto Burt fly into the try to pick him up and move him back to the Start area, where he lands with a loud thud.
- It's Sylvia's turn. She hits the Dice Block with her head and rolls a 6. After picking up a Bulin Orbnote from an Orb Space, she stopped on a Miracle Space and was taken in a green beam of light to the start area, where Chance Time is happening once again.
- Muskular: Welcome to Chance Time, folks! Coins and stars will be up at stake in this event. Will luck be in your favor? Go on, hit this block right above you!
- A glowing box appears above Sylvia's head. She hits it once and Yukari's mugshot is shown in the left orb of the trio of magical spheres that appeared in a straight row. She hits it again and Morshu's face is in the right orb. The middle orb orb starts flashing through pictures like crazy and Sylvia decides to hit the block above her head once more.
- Yukari and Morshu must swap their coin counts.
- As Morshu rushes into the set to participate, Yukari drops in but immediately becomes aghast at Morshu getting back her massive amount of coins. Morshu now has 158 coins and Yukari has 88.
- Morshu mmmmm's for a long 10 seconds as the Chance Time set packs up and other two players are back where they were before the show.;
The fat slob of a merchant is in a 1-vs-3 mini-game matchup against the other three players! What's in store for this time?
Turn 15 Mini-Game - Hide and Go BOOM!
(video of minigame
)
Morshu wakes up in a canyon at dusk, with four stone cannons looking over the vast valley in the horizons. A Tactical Doll named ART556 welcomes him and tells him he is in Brazil. She then tasks him with the mini-game's instructions as a quartet of Spear Guys comes in with the other three players in their hands and a sack full of unlit torches.
ART556: Now the other three scum have to find a place to hide, tough luck their only hiding place is the four cannons! Hehehe! Now look away for a moment...
Morshu turns back and stares into the jungle behind him like a statue. Several seconds later and the other three players are nowhere to be seen. ART556 pokes him with her assault rifle's butt as a Spear Guy hands him the first torch.
- The four cannons have four letters: A, B, X, and Y printed onto their backside. He lights the fuse leading to the cannon with the X. Yukari is shot into the distance like a missile.
- Another Spear Guy hands him the second torch. Morshu lights the fuse to the cannon that reads B. Sylvia and Snugs have become jets as Morshu celebrates his victory.
ART556: Teehee~ They'll never even find their way back here. I'd better be going back forward now - have these 10 coins on me!
Map and Player Status after Turn 15
◊
in fact, sylvia's inventory isn't really written properly again
"You can't spell 'Wario' without 'war'."10 days without an update, eh? Let's fix that.
Bubbly Clouds Station - Turn 16
It's the Final Five Turns event. Muskular does the usual and lists the rankings of the four players.
Muskular: Now that things are corrected, let's give out the rankings for the final five turns! First is Morshu, second is Snugs, third is Yukari, and last is Sylvia.
Sylvia is thrown out of a portal and lands with a thud on the start area in which Muskular greets her saying:
Muskular: It's your lucky day! Hit this block above you and see what you could get!
The picture on the block shows a Battle Space and a Duel Space.
Muskular: What an interesting one. Battle Spaces and Duel Spaces are being switched around a bit for the last five turns. Things may go differently this time around. Let's continue forward!
- It's Yukari's turn. Hitting the Dice Block with a swarm of danmaku causes it to choke out a 6. Yukari lands on a Red Space and loses 3 of her coins.
- It's Snugs's turn. He hits the Dice Block and manages to land it on a 10. Snugs lands on a Blue Space and gets himself 3 coins.
- It's Morshu's turn. Noticing the Koopa Bank space right before him, he lets out a groan and slaps the Dice Block with an open palm. Rolling a 10, he braces for the Koopa Troopa about to invade his personal inventory.
- Koopa Troopa: Welcome to this branch of the Koopa Bank. I'm sorry to say, but I'm requiring you to deposit 5 coins in the bank.
- Morshu deposits 5 coins. He has 163 coins left. That's not going to hurt that much, right?
- Koopa Troopa: The Koopa Bank now has 5 coins in their reserves. Thank you for visiting.
- Morshu ends up landing on the same Red Space as Yukari, while losing 3 more of his coins in the process.
- It's Sylvia's turn. Hitting the Dice Block nets her a 7. After collecting a Blue Glyph copy, she skips over the Capsule Machine because she can sense something good is in sight. The glass steps of stairs appeared once again, and it led the Zbornak to a palace of white, and Pit of Skyworld was here once again.
- Pit: Uh, hey. Welcome to my side job. If you're expecting somebody like Lady Palutena, you're sorely mistaken. Some different kind of angel's at the end of this hallway. I better get back to work... see you later.
It's Morshu and Yukari vs. non-humanoid partiers! Time for the next 2-vs-2...
Turn 16 Mini-Game - Rowed to Victory
(video of minigame
)
The players find themselves near a scenic lake. Nitori Kawashiro and Kazuki Yasaka in drag each come to tell one of the teams how the mini-game works. The lake has an island in the middle with a flag and a famished kappa under the shade of it. As they are told to grab a cucumber, the teams of two are ordered to start rowing their boats to get to the island in the middle first. Cheep Cheeps, catfish, and baby umibozu pop up once a while in the lake.
The teams set off, start rowing, and begin competing in the mini-game.
- Morshu and Yukari managed to arrive at the island in the middle first and feed the kappa the cucumber.
In glee the kappa bestows Yukari and Morshu 10 coins each, while a umibozu in the background capsizes Sylvia and Snugs's boat by knocking it over like a clueless kid.
Map and Player Status after Turn 16
◊
eesh, i'll fix sylvia's sorry state up more next turn
"You can't spell 'Wario' without 'war'."Well, at least it's going faster.
Bubbly Clouds Station - Turn 17
- It's Yukari's turn. Hitting the Dice Block nets her a 3. She lands on a Blue Space and gains 3 more coins.
- It's Snugs's turn. He hits the Dice Block and manages to roll a 7. An Orb Space tries to give him a Duel Orbnote which he declines to pick up. Snugs ends up landing on a Miracle Space and is sent towards the start area for another round of Chance Time.
- Muskular: Welcome to Chance Time again, folks! Coins and stars will be up at stake in this event. Will luck be in your favor? Go on, hit this block right above you!
- A glowing box appears above Snugs's head. His own visage occupies the left of the three orbs above him and Muskular that were showing up for the game. Snugs hits the block again and Sylvia's head is shown just an empty pictorial sphere away from Snugs's own face. The middle orb starts flashing through pictures as Snugs tries to hit it before anyone is left negatively dazzled.
- The resultant trade: Snugs has to give 2 stars to Sylvia. Snugs only has one star, so that's going away anyways.
- As the Zbornak is ripped straight from the Lucky Space area, she manages to yank a star right from Snugs a moment before Chance Time is called off and the two players return to their previous spaces.
- It's Morshu's turn. He pulls out a cartoon bazooka and blows up the Dice Block. In its wake is a 5. After picking up a Vampire Orbnote , he stops on an Event Space as Ludwig's airship flies in to the board once again.
- Ludwig von Koopa: Yo. I've got a big orchestra traveling around everywhere and I've gotta be ready for their next concert. Why don't ya help me train them? It'll be just worth some of your time!
- Morshu shook his head. Snugs may have told him between turns that the orchestra is very finicky about performance.
- Ludwig von Koopa: Have it your way, then. Come back if you decide otherwise for whatever reason.
- It's Sylvia's turn. She hits the Dice Block and manages to roll a 7. After picking up 21 coins left out in the open, another 3 coins drop from above as she lands on a Blue Space.
Snugs is playing a 1-vs-3 mini-game, an unfavorable spot for such a little boy...
Turn 17 Mini-Game - Nothing to Luge
(video of minigame
)
The players arrive in a snowboarding terrain park. The Skadi from the Battleground of the Gods has descended to a mortal plane to tell the players what to do.
Skadi: It's a simple race to the finish while your two groups are separated as is due to festivity rules. Do not cheat under my watch or you will be fed to Kaldr. Let the sled race commence!
The race begins as the players start sliding down their own track in the mountain of snow.
- Snugs loses out to the trio of Yukari, Morshu, and Sylvia as they reach the bottom of the mountain first.
A ice dragon in a human Weredragon form signals the end of the race with a white and light blue checkered flag just before a blizzard blinds the winners and her for a bit. Suddenly, in all three of their grasp are 10 coins for each of them for winning. Must be a divine gift of some sort, right?
Map and Player Status after Turn 17
◊
It's been a while, hasn't it? Let's get this up to speed... hopefully.
Bubbly Clouds Station - Turn 18
- It's Yukari's turn. Hitting the Dice Block nets her a 3. Passing by an Orb Space that places a Flutter Orbnote in her inventory, she lands on a Blue Space and earns herself 3 more coins.
- It's Snugs's turn. Hitting the Dice Block nets him a 10. As he passes by a Blue Glyph space to obtain the second of the three glyphs needs to bypass the gate on the other side of the board, he pulls out a Klefki Orb to summon the Pokémon to unlock the gate imposing the furry monster after using up 5 of his moves.
- Snugs is going toe to toe with Kracko again. Barbariccia returns to mock the little kid.
- Barbariccia: Oh, you want another star. Kracko's a resilient fellow!
- Another Dice Block floats out of Kracko as he zaps it with lightning. The Dice Block leaves a 9 in its wake.
- Barbariccia: Ohoho, do you think you'll beat that?
- Snugs rolls a 6 on his Dice Block as another lightning bolt from Kracko scares him into submission.
- Barbariccia: He's kicking you while you're down this time, eh? Now back to the beginning of the board you go.
- Snugs is whisked back onto the start area and takes another step to be greeted with the Koopa Bank.
- Koopa Troopa: Welcome to this branch of the Koopa Bank. I'm sorry to say, but I'm requiring you to deposit 5 coins in the bank.
- Snugs deposits 5 of his coins and is set back to a total of 85 coins.
- Koopa Troopa: The Koopa Bank now has 10 coins in their reserves. Thank you for visiting.
- Snugs eventually lands on a Event Space and is greeted by the Primal of the skies Sandalphon.
- Sandalphon: I am Sandalphon. You are not Singularity, but I have a coffee shop to manage. Do you want the cafe's aid?
- Snugs says yes as he begins his short shift at the cafe.
- The first customer is a Mr. I requesting red eye coffee. Snugs barely got the request done for it in time before the time limit struck.
- The second customer is a female Draph requesting cafe au lait. Snugs got this done a bit quicker than his time trying to server the previous customer.
- Snugs meets Sandalphon outside the cafe.
- Sandalphon: Impressive for such a young one. You've managed to please the Primach. I shall bestow upon you your earnings.
- Snugs earns himself 15 coins for doing such a seemingly impossible feat.
- It's Morshu's turn. He uses his Vampire Orb to turn into a CD-I vampire fever dream. A block appears above him as Morshu eventually hits it. It reads 5, which means he will be able to steal 5 coins from all the other players before returning to normal. Swooping towards all three players one by one, he amasses 15 coins in total. After his vampire form dissipates, he hits the Dice Block normally and gets a 9.
- Morshu, after picking up a Blue Glyph copy, has a discussion with the Capsule Machine in his path.
- Capsule Machine: OK, I'll give you an Orb. I wonder what you'll get? Here it comes...
- The Capsule Machine spits out a Flutter Orbnote .
- Morshu goes towards a Blue Space and lands on it, earning 3 more coins to his name.
- It's Sylvia's turn. She hits the Dice Block and rolls a 6. After collecting 3 coins straight on the board, she stops at the end of the Lucky Space road. A humanoid angel with 6 wings appears in front of him.
- Uriel: Ah, a most intriguing subject. Very well. I presume you're here for something? Take this star then.
- Sylvia reluctantly takes the free star from her before Uriel sends the Zbornak back to the main area of the board.
It's Sylvia against the other three players in a grueling 1-vs-3 mini-game battle!
Turn 18 Mini-Game - Beam Team
(video of minigame
)
Sylvia is stuck inside a Stonehenge-like area as a human-like alien walks in to tell her about the mini-game works. Suddenly, the other three players come flying towards the area as the technically alien girl flees from cover.
- Sylvia is abducted by Snugs at virtually the last second. This means the other three players take the W.
While Sylvia is suspended in the air in the tractor beam she was captured with, another UFO crashes into the site as a more stereotypical alien holding a futuristic treasure chest places it on the ground and leaves it open. Each of the three winners abduct 10 coins each.
Map and Player Status after Turn 18
◊
i need to update glyph statuses again
"You can't spell 'Wario' without 'war'."Damn, why do updates have to take such long gaps? Must be real life eating away my soul.
Bubbly Clouds Station - Turn 19
- It's Yukari's turn. She hits the Dice Block and rolls a 8. She stops by the Capsule Machine to ask for an orb.
- Capsule Machine: OK, I'll give you an Orb. I wonder what you'll get? Here it comes...
- The Capsule Machine spits out a Goomba Orbnote .
- Yukari then passes by a gate and opts to use her Klefki Orb to have the Pokémon unlock it for her.
- Yukari arrives to face Kracko once again as the Archfiend of Wind comes back.
- Barbariccia: Oh, you want another star. Kracko's a resilient fellow!
- Another Dice Block floats out of Kracko as he zaps it with lightning. The Dice Block leaves a 1 in its wake.
- Yukari rolls a 5 and summons a bullet train to crash into Kracko who chokes out a star before falling into some sort of coma.
- Barbariccia: You have to be serious! (beat) I've had it up to here now! You're going back to start.
- Yukari is sent back to the start area via a tornado Barbariccia summoned. One more step and she lands on the Koopa Bank space.
- Koopa Troopa: Welcome to this branch of the Koopa Bank. You've managed to stop here directly, so we've got something special for you! You can withdraw the coins from our bank, we've got 10 coins just waiting to be collected.
- Yukari withdraws the 10 coins kept in the Koopa Bank.
- Koopa Troopa: Thank you very much for visiting!
- It's Snugs's turn. Hitting the Dice Block nets him a 8. Snugs lands on a Blue Space and gets 3 coins.
- It's Morshu's turn. Hitting the Dice Block nets him a 8. Morshu lands on a Blue Space and gets 3 coins.
- It's Sylvia's turn. She throws her Piranha Plant Orb right over a gate and onto the Blue Space juxtaposed next to a Evil Space. Hitting her Dice Block nets a 2 as she lands on a different Blue Space and gets 3 coins.
It's a 4-player free for all. What's the penultimate mini-game of this grueling board?
Turn 19 Mini-Game - Found It? Pound It!
(video of minigame
)
The players are placed into a factory with a LED screen showing a pattern made of stars and ? Blocks. An electronic voice says the instructions out loud before the panels on the block jut out as the minigame begins.
- Round 1 begins. Yukari is sent amperes of electricity and is stunned for a moment. Morshu is shocked as well, but loses out to Yukari on finding the pressure plate with the correct pattern on it thied. Yukari scores 1 point, Snugs scores 3 points, and Sylvia scores 5 points.
- Round 2 begins as the LED screen shits to a different pattern. Mushrooms and coins are added into the mix. Yukari is zapped once again and fails to get to a correct match to ground pound on in time. Sylvia scores 1 point, Snugs scores 3 points, and Morshu scores 5 points.
- The final round begins as the LED screen changes for one last time. Green shells are added into the numerous patterns on the walls and floors' glass-covered screens. Snugs are Morshu are both electrocuted by a wrong answer but Snugs is able to recuperate in time to take third. Yukari gets 3 points while Sylvia scores 5 points.
- Yukari ends up with 4 points, Snugs ends up with 7 points, Morshu ends up with 6 points, and Sylvia wins with 11 points.
A upside down ? Block with a coin slot like a piggy bank is hung on a conveyor belt over Sylvia as she stands under it and takes the 10 coins that it drops onto her.
Map and Player Status after Turn 19
◊
Yukari's Goomba Orb is missing, ik
"You can't spell 'Wario' without 'war'."I registering now.
Character Name: Michiru Kagemori -
Series: BNA: Brand New Animal
Personality: Michiru is Energetic/Determined. Meaning she will do anything to get 1st place and the following bonus stars: The Happening, The Coin, or the Minigame star. If any of the happening spaces screw over her progress, She won't go for it.
“Don’t ask what happened during my job.”Bubbly Clouds Station - Turn 20
- It's Yukari's turn. She throws a giant orb of danmaku onto the Dice Block as a 3 breaks out of it. She lands on a Blue Space and gets 3 coins.
- It's Snugs's turn. Hitting the Dice Block nets him a 8. Snugs gets no orbs from the Orb Space due to it being the last turn. The Capsule Machine he passed by was out of service too. Ironically, something orb-related happened as Snugs lands on Sylvia's Bulin Orb space.
- Universal Bulin: Us Bulins are taking all your stuff, buli!
- Snugs is assaulted with more torpedoes and monkey wrenches as he loses the Lakitu and Flutter Orb he carried.
- Prototype Bulin: Thanks for your items, purin!
- The twin Kansens take their time to get toward Sylvia to get the coins they created from Snugs's stolen goods.
- Universal Bulin: We've got you 45 coins for you, buli~. That's a lot!
- Sylvia obtains the 45 coins from the Bulin twins before they dismiss themselves from the board one more time.
- It's Morshu's turn. He hits the Dice Block and rolls a 1. After collecting a Green Glyph copy, he lands on a Blue Space and gets 3 coins.
- It's Sylvia's turn. She hits the Dice Block and nets a 10. She lands on a Miracle Space and is sent to the start area one last time for a last minute Chance Time!
- Muskular: Welcome to Chance Time, folks! Coins and stars will be up at stake in this event. Will luck be in your favor? Go on, hit this block right above you!
- Sylvia finds a block right above her head, hits it and sees Morshu's face plastered onto a magical orb on the far left. She hits it again and Yukari's face is on the far right orb. Sylvia hits the block one more time.
- The resulting trade is Morshu losing 30 of his coins to Yukari.
- The other two players involved in Chance arrive through vacuums and get up as Morshu's coins are stolen. It wasn't that bad of a Chance Time for Morshu but the obese shopkeeper was irked regardless.
The last mini-game of the board is a 1-vs-3. Will Sylvia finally win another mini-game after countless losses?
Turn 20 Mini-Game - Dust 'til Dawn
(video of minigame
)
The players arrive at a one-story villa. A Tactical Doll named G36 arrived from a distant, alternate future to find out where the hell she is. She notices the players arriving and tells them to listen to the mini-game's rules.
G36: Guten tag. I am G36. I honestly have no clue where I ended up but my desire to do my maidly duties is still set in stone. I need to go out for now. I may come back, but I'll need the players to split up. The person in the lone team has to clean up this house's bedroom while everyone else works on the rest of the house.
G36 leaves without another word. The players start cleaning up the house.
- Snugs, Yukari, and Morshu despite their bad chemistry manage to finish up their part of the house first before Sylvia could finish up the bedroom.
G36 comes back, gives 10 coins each to the three winners of the game and leaves with a parting message.
G36: I must be going to find my way around these suburbs. I need to find out why I'm here... until then, auf wiedersehen.
Map and Player Status before Bonus Stars
◊
Edited by leafsaber47 on Jan 7th 2021 at 6:42:03 AM
"You can't spell 'Wario' without 'war'."Bubbly Clouds Station - Bonus Stars, Results, and Epilogue
With the 20th and final turn over, Muskular and the partiers return to the start area to initiate the bonus star ceremony, right after reviewing the players' star and coin counts. Meta Knight and Sandalphon are there as well.
Muskular: All right, let's get this finished off already. Introducing our bonus stars!
A purple star with a shopping cart depicted on it pops out of the cloudy floor and into the air.
Muskular: The Shopping Star goes to the player who spent the most coins at Fina's store near the start of the board! Who's the most purchase-happy player of them all?
The Shopping Star just goes down to float in front of Snugs and spits out a star for him to collect before leaving.
Muskular: Snugs with 20 coins spent!
A yellow star with a coin depicted on it is the next bonus star to come towards the partiers.
Muskular: The Currency Star — must be having an identity crisis, huh — will be given to the player who had the most coins at any one given point of the game. Let's see who wins this star...
The Currency Star teleports rapidly until it eventually stops above Morshu's head, dispensing a star for him.
Muskular: Morshu with 214 coins! That's to be expected of a money hoarder!
The last of the three bonus stars to arrive is a cyan star with the giant Latin letter M on it.
Muskular: Introducing last is the Mini-Game Star, given to the player who managed to grab the most coins in mini-games! The winner of this star will be...
The Mini-Game Star spins around and around until it stops above Yukari's head, which drops a star for her to collect before falling off wayside off the board.
Muskular: Yukari with 121 coins!
Sandalphon: Now is the time to see who will reign victorious. General of the Stars, would you please?
- An ochre platform rises from below Snugs's feet as he takes last place.
- A bronze platform rises under Sylvia as she takes third place.
- A silver platform rises under Yukari as she ends up second.
- A gold platform arises under the weight of Morshu as he ends up first.
Meta Knight: Congratulations, Morshu. You have done well to make it this far.
As Morshu is given the Dragoon parts, the rest of the players and Muskular head towards the center of Bubbly Clouds Station to end Kracko and Barbariccia's unruly behavior.
Meta Knight and Morshu arrive on the Dragoon.
Barbariccia notices the two air riders and begins assaulting them with typhoons. The Dragoon flies through the turbulent gales, hanging onto life.
Meta Knight: I, Star Warrior Meta Knight, will allow no more tricks upon you! Now be gone!
The Dragoon flies straight towards Barbariccia as her left arm is torn off by the Dragoon's brutal impact.
Barbariccia: ...I need time to regenerate... this isn't the last of me! Now, Kracko... get us out of here.
Kracko picks up a incapacitated Barbariccia as the two fiends set off in a storm.
Muskular: What a frightful fight to the finish! At least this station shall be safe for now!
Helicopter sounds rumble from afar.
Sandalphon: Wait a minute, General of the Stars. Something is coming.
The players look towards the left of the station. The helicopter lands and the helicopter door slides open to reveal a pink Bob-omb.
Bob-omb: Whew! Had no idea where this was! Muskular! We need you!
Muskular flies towards the Bob-omb Buddy.
Muskular: What is it, you may ask?
Bob-omb: A raging inferno is set to deploy itself onto a ruined canyon some of us remember as Wario's Battle Canyon. Wario has gone astray and is unable to combat the threats there. May you take off with us there?
Muskular thanked the partiers for their great work in the meantime, dismissing them from their duties before returning to the Bob-omb to accept his offer.
Muskular: Sure! Let's go tackle some battlefields! Meta Knight also wanted to get on board in case he finds any air intrudes via his Halberd.
Bob-omb: So much for over-preparation. But, yeah. Go ahead.
The Star Spirit heads towards familiar territory as the sun sets on another long chapter of the party to end all parties...
All right, that was another long and strenuous twenty-turn joyride! Next board will be one from the canonical first Mario Party, known for its brutality! Nomination time commences!
The 13th of January is when the next board will began! See you later for the next installment of this epic journey.
"You can't spell 'Wario' without 'war'."Character Name: Amiya
◊
Series: Arknights
Personality: She will try to cooperate with other players in all phases, trying to hold them together so they all can work with each other. That being said, she will abandon players who try to backstab her and try to defeat them. As for minigames, she will only try to sabotage players who never like her and even then, she will do it when it looks like she isn't winning against them. As for bonus star, I guess she'll try to get them as hard as possible
Just an eagle. Feel free to PM me. Proposed pages in my sandbox are free to create/edit.`Character Name`: Ryoma Hoshi
◊
`Franchise`: Series
`Personality`: Ryoma is a depressed person who doesn't care about his life. However, he's also very intelligent and attempts to push people away from him so that they aren't bothered by him. He considers everyone else far more valuable and worth saving then his own life.
Edited by ultimate_life_form on Jan 7th 2021 at 4:50:39 AM
Name: Tavish “Demoman” DeGroot
Source: Team Fortress 2
Personality: This Scrumpy-swigging Scot is just as loud as you’d expect. True to his name, Demoman enjoys blowing things up with his arsenal of explosives and mines, and won’t hesitate to make other players’ lives hell. He is right at home here in Wario’s Battle Canyon.
Edited by PurpleEyedGuma on Jan 7th 2021 at 8:15:17 AM
Name: Wally
◊
Source: Pokémon
Personality: A sickly shy boy, he has always have a passion for Pokemon training in his heart. He might seem weak, but he's determined and is actually pretty proficient at battling.
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice."aw damn it, just barely missed this one
oh well, I won the last one, so—good luck, everybody!
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!Are ya ready — wait a minute, that doesn't really fit this board.
Board 5 - Wario's Battle Canyon - Turn 1
Two aircraft fly towards the outskirts of Wario's wartorn Battle Canyon. Now with Muskular and the Bob-omb Buddy are four players ready to find friendship on the battlefield.
A Tactical Doll named RO635 attempts to stop the players and the Star Spirit from advancing further in the canyon. Using her signature megaphone to stab the players' ears, she starts yelling like a drill sergeant in order to get any sort of intel from them.
RO635: Halt! Who goes there? I know you lot are up to no good!
Muskular: Relax, I've been personally called to clean up this mess.
RO635: Were you the person who managed to summon such a vile human being named Yegor?
Wario's archrival Captain Syrup stepped in to explain.
Captain Syrup: Sorry for the intervention, folks! I'm Captain Syrup, long-time rival of Wario, the caynon's former owner. It seems a demon of flames has brought multiple malicious armies into his ropes. This girl here has a big bone to pick with one of them. He's currently hanging out in the center of the board. I wouldn't go there if I were you.
Captain Syrup: Allow me to explain the rest of the board.
Besides the center of the board, the Fly Guy is still around, ready to pick up anyone to it. He may choose another person to target if his vicinity pays out coins. A certain type of Tactical Doll called a HOC hangs out on the bottom right to send players to different islands. The same goes for temporal fishes out of water from Britain using a Howitzer. Near the HOC girls is a trading camp where the player may barter with soldiers hanging out there. A WW2 soldier past his prime is taking a rest near Captain Syrup's shop and a demigod stalks the top left of the board. The rest of the Happening Spaces are pretty much negative and may result in players losing coins or getting sent back to start by force.
Captain Syrup: Whew, that's a lot to explain for such a strenuous time. Last time I came here with Wario, this canyon didn't even have any bridges between islands. Let's hit the Dice Blocks shall we?
Amiya rolls a 4. Ryoma rolls a 6. Demoman rolls a 7. Wally rolls a 2.
Muskular: Demoman's first. Ryoma is second. Amiya is third. And Wally goes last.
Muskular gives each of the 4 players 10 coins each. A Star Space appears somewhere near the sadistic demigoddess on the top left island.
RO635: Alright, you all got me there. Be careful and don't die!
- It's Demoman's turn. He shoots a sticky bomb at the Dice Block. A few seconds later it blows up, revealing a 4 under the Dice Block's rubble.
- Three moves in and Private Ryan yells at him.
- Ryan: The hell you doing? I won't talk to you unless you pay up 15 cents.
- Demoman rolls his eye and lands on a Blue Space, getting himself 3 coins.
- It's Ryoma's turn. Hitting the Dice Block nets him a 8. Skipping past the World War II veteran, he notices his destination is a Miracle Space and braces for impact.
- Muskular: Chance Time is super early today! Coins and stars will be up at stake in this event. Will luck be in your favor? Go on, hit this block right above you!
- Ryoma hits the block above his head. Demoman's mugshot appears to the left of Ryoma, who was still in the middle of the stage. Ryoma hits the block a second time. Ryoma's own cartoony face appears on the opposite side of Demoman's head. The trades start flickering by as Ryoma hits the block one last time.
- Demoman is about to lose 50 coins to Ryoma. Demoman only has 13 coins so he loses them all regardless.
- The Scottish cyclops is sent to Chance Time and becomes pissed when his 13 coins are sent Ryoma's way. Muskular disbands Chance Time after the trade processes.
- It's Amiya's turn. Using the blade from her Guard arsenal, she slices the Dice Block in half as a 1 comes out of its shell. One step forward and Amiya lands on a Blue Space, receiving 3 coins.
- It's Wally's turn. Hitting the Dice Block nets him a 9. He eventually starts crossing the bridge connecting the bottom two islands and stops on a Blue Space on it, getting himself 3 coins.
It's a 4-player Battle Royal! What is the first mini-game of this potentially low-scoring board?
Turn 1 Mini-Game - Bumper Balls
(video of minigame
)
The players are in a large colorful airplane. A Goomba in clown makeup brings them four different balls for them to balance on and tells them they might have already learned the rules before by previous partiers.
The players are sent down to a cylindrical grassy island with rocks and bumps on it as the mini-game begins.
- Ryoma's ball is nudged off the island first after failing to pick himself back up after he rolls off a bumpy hill.
- Demoman and Wally keep going at each other before Amiya's ball rolls up to one of them and knocks both out of the island a few seconds later, as Bloopers drag the last two losers of the mini-game away from the island.
The Goomba in the plane comes back flying across the island as a coin bag drops onto the middle of it. Amiya examines its contents and finds 10 coins in it, which she takes.
Map and Player Status after Turn 1
◊

ouch, topping a page after a awkward 5-day delay
Bubbly Clouds Station - Turn 14
It's the Zbornak against the others in a 1-vs-3 mini-game matchup!
Turn 14 Mini-Game - Fight Cards
(video of minigame
)
The players are in a boxing ring, where a Hammer Bro. referee and Glass Joe are watching the players prepare themselves as they each pick up a sign on the floor of the ring near them.
Glass Joe blabbered the instructions out in panic, which the Hammer Bro. referee attempts to translate. The referee rings the bell as the first round begins.
The referee rings the bell as Glass Joe announces the winners. The referee grants each of the three winners a prize of 10 coins.
Map and Player Status after Turn 14
◊
poor sylvia, got shafted again with the missing glyph icon and also in the game
"You can't spell 'Wario' without 'war'."