Overview and Instructions
A lone comet flies over the Mushroom Kingdom once every thousand years. This comet contains the Millenium Star, a sacred object that heralded the commencement of festivities. After the universe was renewed once, Mario still had the chance to watch the comet fly across the sky again. But during mid-flight it shattered. The Celestial Eon, which controlled the balance and flow of the omniverse went missing all across planets and solar systems. As invaders ruptured from the twisting of reality as Peach’s Castle started being ambushed, Mario knew something was wrong. Luckily, the Star Spirits who stopped Bowser once and helped run the Dream Depot noticed this and enlisted heroes and unwilling villains to combine together to stop the legion of foes who have secured pieces of the artifact, believing it would grant them wishes and power. The party commences like never before.
4 players every board work to gather stars and coins in order to play multiple boards in a game usually referred to as Mario Party. Using a Dice Block usually numbered 1-10, they move across spaces in set paths in order to reach first place. While the game of Mario Party itself is competitive, story-wise every player is working towards the same goal to restore balance to each world and board they come across. Each of the four players are able to carry up to 3 items that have special effects. Each item they carry can only be used once so choose wisely. Every 6 boards are its own plotline, which is connected to the larger, main plot.
Every player can nominate a character in-between board intermissions. Make sure the post where a character in nominated is written in the outline nested within the folder for it below.
Mario Party knowledge is required, but only the basic essentials. If you know how a game of Mario Party works (the Gamecube games and 8 are recommended but not required for game knowledge), you’re fine.
Almost all actions that happen during board play is controlled by the GM (currently leafsaber47). Unique content will be explained either at the explanation update before the board officially begins, and item rules will be recapped and/or explained as a sort of footnote to every update once a player gets them or arrives at the shop for the first time during a turn.
- Blue Space - Gives the player 3 coins. Appearance is exactly what it says on the tin.
- Red Space - Takes away 3 coins from the player. Appearance is exactly what it says on the tin.
- Event Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice a event happens that automatically is written about in the update. A green space with a question mark.
- Miracle Space - Initiates Chance Time. The two players and the resulting trade are determined by the GM. A green space with a stylized star on it.
- Star Space - A space that can’t be landed on but will automatically give players a star if they have the right amount of coins to purchase it (usually 20). A unique appearance shared with the Orb Space but with a golden star instead of a red orb. If a person during the turn has bought the star for sale, the update will say where the Star Space moves to next immediately after the star is bought.
- Evil Space - A space that initiates a random negative effect on the user based on who is the villain behind the current events in the story. A generic Bowser Space with black background with a red skull and crossbones symbol.
- Lucky Space - If the player lands on this space, they will be transported to a separate area of the board filled with Blue Spaces and coins that lead the player usually to a free star. If they end up getting the free gift and they have moves left on the dice, they return to the board on the Lucky Space with all remaining moves forfeited. A yellow space with an eighth note in orange.
- Battle Space - If the player lands on this space, a side scene where the Battle Mini-Game process is initiated prompting players to choose three minigames for them to decide on. Run by Bombette from Paper Mario, she will always choose the minigame which was picked the least when a tie occurs. Up for grabs are coins waged by all players. Lower pots than what Bombette expects will happen. Is a green space that features her likeness.
- Duel Space - If the player lands on this space, they will decide on who to duel with, which their target is decided by the GM. A duel minigame commences, and the winner of the minigame will steal coins and/or a star from the loser. The winner’s loot will be determined by the GM. Represented by crossed swords in purple colors and background.
- Orb Space - Can’t be landed on like the Star Space but will give a random orb to a player who passes it, which is revealed when they pass it.
- Capsule Machines - Will give you a random orb item if a player who interacts with them has 2 or less items in their inventory. Appears a caricature of itself.
- Shop - If their player happens to pass by the shop during their move and has at least 5 coins and is not under a transformation effect, they may purchase one item from the shop’s selection in the current turn. Only one appears per board. Appears as a common real-life shop symbol.
- Character Name: - (link to image of character)
- Series:
- Personality (think of it as a backbone to a unique CPU in the Mario Party games. How do they behave during minigames and board play, what do they do with certain and all items, what minigames do they prefer and do well at, and what bonus star do they want the most?):
Edited by leafsaber47 on Jan 8th 2024 at 9:17:44 AM
Kamek's Magic Library Ztar Reaction (Mahke Etstop)
All Mahke could shout was, "For the love of Tagah Rumid! Fake stars should be banned from Mario Party!"
She then stomped the ground like a manchild. She should curb her anger, lest the other contestants stare at her.
Kamek's Magic Library Turn 6 Aftermath (Mahke Etstop)
All Mahke could do was applaud Lucas. On the plus side, her prediction from last turn came true. Lucas did make a little comeback. A shame she couldn't sample that Tigrex meat during the minigame. She'd probably get disqualified if she tried it at all. Oh, well.
Edited by josh6243 on Sep 19th 2023 at 8:35:00 AM
If memory serves right, I had a dream where Fruit Talktail was being played in similar fashion to this forum game as four random fictional characters were in the mini-game. I guess this comes true then!
Kamek's Library - Turn 7
- It’s the Boy of Sadness’s turn. He has no other good choice other than pulling out his Chain Chomp Orb. With the Chain Chomp summoned straight from the Orb, he demands it to steal a star from Lucas.
- Chain Chomp: Bark bark bark! <Is a star the thing you want? Feed me the 50 coins first, I'm starving!>
- The Boy of Sadness has no choice but to fork over the coins to the Chain Chomp. Thank God he is able to make the purchase…
- The Chain Chomp prepares to make insane leaps and bounds towards Lucas, who gets crushed under its weight. The awestruck Sophie watches as it puts the Star it took away from Lucas in its mouth and makes its way back to the Boy of Sadness as if the other kid of the party troupe was making it play fetch.
- Chain Chomp: Pant pant pant pant pant… awooooooooo! <Here's a star, stolen just for you. That was exhilarating!>
- The Boy of Sadness puts himself further in the lead with 2 stars and 8 coins. The Chain Chomp leaves just before the Boy of Sadness hits his Dice Block. Rolling a 5, he once again ignores Sistine Fibel who is motionlessly standing by and hops down towards the Blue Space to the south, going back and around the lower left lip of the board once more. He stops to collect yet another Toady Orbnote from an Orb Space before stopping on the Blue Space right after it and gaining himself 3 coins.
- It's Lucas’s turn. He hits the Dice Block and rolls a 2. He ends up landing on the closest Red Space near him and loses 3 of his coins. Oh well. At least he can console together with Mahke Etstop for being the players who don’t have a Star anymore because something or somewhere yanked it away from them.
- It’s Magolor’s turn. He pulls out his Bulin Orb and tosses is straight north to the Blue Space that is closest to his location in the proper movement direction of the board. A Dice Block then coalesces right above his head into a physical form. He fires Magic Spheres at a machine-gun rate of fire at it. It bursts apart violently, leaving a 2.
- He moves just a few inches and stops to converse with Koakuma.
- Koakuma: I’d never think you’d be brave enough to talk straight at a demon’s face! I don’t know how I got this thing, but it’s a Golden Mushroom. If you want it, please hand over 10 coins to me.
- Magolor ponders for a while before giving Koakuma 10 coins in exchange for the Golden Mushroomnote . The red-haired demoness waves goodbye as Magolor floats past Patchouli’s eyes. Magolor ends up landing on an Event Space and gets sucked into a green book to warp him (happens to be the same book he was put in his first turn (Warp Book D)). With the capability to change the direction in which he will be sent in, he heads in the same exact direction towards the upper half of the library as he gets spit out of another visually identical book of the same color (Warp Book B).
- It's Mahke Etstop’s turn. Hitting the Dice Block nets her a 7. With 2 moves used already, she decides to figure out what direction to go in, and decides to go back up and around the spaces — and the Capsule Machine along with one of the three flying treasure chests — that circle the start area they wrap around. With only 3 coins, she is unable to figure out what could be inside this certain specimen. She figures she should talk to the Capsule Machine, as its appearance is strikingly faimiliar. Upon reaching there, she asks it to give her something useful for once.
- Capsule Machine: OK, I’ll give you an Orb. I wonder what you’ll get… Here it comes!
- It belches out a Klepto Orbnote , which Mahke Etstop looks at in confusion before stowing it away. She completes the lap around these spaces all around the start area, but instead of stopping where she started her turn on, walks over to the Battle Space right in front of it. Apparently, she did not learn from the others’ experience as an explosion caught her unawares. Returning is Bombette and her co-host of regular-grade Bob-ombs, on the Bob-omb Cruiser.
- Bombette: Looks like it's time for a Battle Mini-Game! I'm your host, Bombette. The way you arrive at these minigames is similar to non-battle mini-games you've played before. I'm going to blow up this box that one of my folks placed here so I know what amount of coins all players are going to wager.
- She uses Bomb on the wooden box and in the box was a large stone tablet with the number 5 etched onto it.
- Bombette: It's 5 coins per person. I'm requesting everyone on this board to give us your coins for the prize pool. Sorry, but it's how it works.
- After the Bob-omb crew took the coins from all four players (they’re still having a difficult time trying to communicate with the Boy of Sadness), Bombette was about ready to request Misstar to take them to the area where the Battle Mini-game will be held.
- Bombette: Huh? 18 coins only? The partygoers must be short of funds. May the best win anyways. A Bob-omb referee will be coming with you guys to the mini-game location shortly.
Turn 7 Battle Mini-Game - Cheep Chump
(video of minigame
)
The players are overlooking a dock over a lake in a seemingly idyllic, scenic landscape. Suddenly, a gale blows around as Mahke Etstop gets hit in the face with a newspaper issue and reads the front-page headline: “Giant Invasive Fish Species from Another World Invades Ecosystem”. She courteously shows the newspaper to the other three players.
Just a minute later, as if to rub on the fact the newspaper article’s topic was not a mere coincidence, a massively oversized Cheep Cheep leaps up and crashes through the dock, shattering it into pieces and leaving the players to fend for themselves swimming around the lake. The water somehow is sanitary enough to show the Big Cheep Cheeps — well, Cheep Cheeps in varying degrees of Big lurking under the water. A moderately-sized Cheep Cheep nears the surface of the water. With its mouth it attempts to suck in the players with a whirlpool. The players move away from it instinct.
Seems like they’ll have to do it repeatedly until help comes over. Another Cheep Cheep of large size is staring at the players with its big ol’ eyes, ready to suck in the players. The minigame has started.
- A Cheep Cheep, this one of a slightly smaller size, surfaces to peek upon the players swimming about and tries to suck in the players with a whirlpool. Mahke Etstop was thankfully barely outside the whirlpool’s edge, but the rest weren’t so lucky.
- While Lucas manages to get out in time, Magolor and the Boy of Sadness were not able to escape the whirlpool and are sucked straight into the Cheep Cheep’s mouth. It then spits both of them out simultaneously, leaving Lucas and Mahke Etstop as the last two players standing.
- Another Cheep Cheep nears the lake’s surface and attempts to suck Lucas and Mahke Etstop in. This one is much more larger than the previous two Cheep Cheeps the players have faced and so Lucas and Mahke Etstop are not able to escape the whirlpool.
- Lucas once again makes it out of the whirlpool but Mahke Etstop is not able to swim as hard as she could and is swallowed. The giant Cheep Cheep then spits her out.
- With Lucas left standing, the Cheep Cheeps soon stop their pursuit on the players. Lucas raises one of his arms in lukewarm victory.
A fisherman saves Lucas by reeling in him by accident. He looked behind him to see some Bob-ombs (the referee squad for the Battle Mini-Games) and decided it was time for him to go. Shame. Lucas could have thanked him for saving him from being fish food.
The Bob-omb crew and the four players are back in Kamek’s Library, splitting up the coin prize pool of the Battle Mini-Game (Lucas gets 12 coins, Mahke Etstop gets 5 coins, the Boy of Sadness gets 1 coin) and then instruct the players to return to their previous spaces.
Bombette congratulates the players for a great game, before heading off the board once they get back onto their hovercraft.
It’s time for a 1-vs-3 minigame. Lucas is stuck in the solo team slot! Will Lucas ever get the chance to do any minigame teamwork?
Turn 7 Mini-Game - Fruit Talktail
(video of minigame
)
The team of three are standing on various incongruously-labeled platforms with fruits on them. They look up to find a chute, in which a Bob-omb attached to a Bombtail drone dove in. He tells the players about the minigame
Bob-omb: OK, so an Ukiki’s got someone with them. Once it and the stragner arrive expect to keep your reflexes in check as this place’s got platforms that move up and down and all around this pit. Keep in mind which platforms have which symbol on them. Got all that technical doohickery? Good luck, folks!
He leaves the scene while still in the hands of the bomb-tossing Reunion-branded drone.
An Ukiki swings right in, hung onto the rope, with Lucas just below it, holding onto it tightly. He jumps off to land on the fenced off cylindrical pillar just above and north of the team of three.
Lucas can see six buttons with fruit labels, attracting the need to press on them. The minigame immediately commences once he presses the Apple button and causes all the platforms except the ones with apples on them to fall down into the dark abyss below.
- Magolor and the Boy of Sadness are able to reach an apple platform safely, but Mahke Etstop is unable to reach one of the apple platforms to her left in time and is dropped into the pit, kicking her out of the minigame.
- The rest of the platforms resurface. The Boy of Sadness waddles around the playfield as Magolor just moves towards a melon platform and stays there. Lucas presses the Apple button once again.
- The Boy of Sadness, trying to get to the close-by apple platform, tripped on something invisible and falls straight towards the pit while Magolor was able to leap his way to an apple platform in time. The rest of the platforms resurface again.
- Magolor stands still just as Lucas presses the Watermelon switch. Magolor just stood there watching the rest of the platforms go up and down before him. The platforms resurface again as Lucas presses the Grape button instead of the Watermelon one. Magolor makes a great leap towards the closest grape platform he can find as all the platforms except for those ones drop away. He grabs onto the ledge of the platform, hanging onto dear life, and climbs back up onto it just before the platforms completely return to their rest position.
- Lucas presses the Orange button. Magolor hops towards the orange platform just next to him quite easily as the platforms drop away again. The platforms come back up as Lucas presses the Banana button.
- All the non-banana platforms give away as Magolor attempts to leap his way towards the banana platform directly straight towards him, but overshoots his landing and falls into the pit, leaving Lucas the winner, after Magolor’s effort to hold the line for the other two that fell earlier before him.
The Ukiki on the rope swings past Lucas, screeching as it lobs a coin bag at Lucas, as if it wants him to catch it. Lucas successfully does so and takes a peek inside — 10 coins.
Edited by leafsaber47 on Sep 25th 2023 at 9:43:03 AM
"You can't spell 'Wario' without 'war'."Kamek's Library Pre-Battle Game Turn 7 (Mahke Etstop)
Acting childish to a pink cartoony bomb, Mahke whines, "But luck crapped on me several times over! I can't afford c-crap at all!"
Kamek's Library Post-Battle Game Turn 7 (Mahke Etstop)
Still dazed after her loss in Cheep Chump, Mahke mumbles, "After this board is over, I'm ordering sushi."
And she will if she puts her mind to it. Cheep Cheeps are jerks in her eyes now.
Kamek's Library Post Turn 7 (Mahke Etstop)
Mahke screams in agony as she plummets to her momentary doom in the Fruit Talktail minigame. Her luck can't possibly get worse, right? Oh, wait. It hasn't reached rock bottom just yet. Pray for her, guys.
Edited by josh6243 on Sep 25th 2023 at 7:46:22 AM
hot damn this one took a while
Kamek's Library - Turn 8
Malevolent Moment begins!
Back where Lucas first met the twin witches, they are planning something devious to shake up the standings. A cult of Toadies is holding a Ztar, the same kind of object that killed off some of Mahke Etstop’s self-confidence.
Koume: Now, now. Chop chop. Get that star in the library for us before we do something drastic on your superior!
Kotake: Now here are 10 coins for you lot. Kehehe. It’s all part of our devious plan!
The Toadies carries the Ztar and 10 coins to the treasure chest they think contains the Star currently put on the board, feeds the flying treasure chest 10 coins, and the Star is exposed, allowing the Toadies to swap it with the Ztar as it takes it into its figurative stomach and slams itself shut again.
Sophie is off the giant book once again to talk to Lucas about what she managed to see.
Sophie: Did you and the blue-cloaked stranger over there see what just happened? I saw something pretty devious going on over there with that winged treasure chest in front of your way just earlier! I’d suggest you and the other one avoid that chest as much as possible. Misstar will be warned about this later from me, though I’m not sure if the other two folks traveling around here know this situation that well. I’m going back to examine this big book again in the meantime. Please keep yourself safe!
Sophie walks away as Lucas shivers for a bit, knowing what possible outcomes could land him more unfortunate events his way.
- It’s the Boy of Sadness’s turn. He warms up his hands and then hits the Dice Block appearing right above him. He rolls a 4 and slips past Patchouli and Koakuma. Even if he didn’t have a full inventory at the moment, he’d still not even bother getting the courage to talk to Patchouli or God forbid her red-haired devil familiar. He ends up landing on what happens to be one of Magolor’s Orb Spaces.
- A duo of twins of destroyer warship origin with unknown country of citizenship descends onto the young fellow, causing him to be thrown into distress as the blonde-haired twin says something to him.
- Universal Bulin: Us Bulins are taking all your stuff, buli!
- Suddenly, the Boy of Sadness gets battered by multiple torpedoes, screwdrivers, and monkey wrenches as his three Orbs that he had collected all from the same Orb Space he keeps going through for these previous few turns of his.
- Prototype Bulin: Thanks for your items, purin!
- The Kansen sail over to Magolor, having scrapped all of the Orbs from the Boy of Sadness; all three of them have become coins.
- Universal Bulin: We've got you 70 coins for you. That’s a lot, buli~!
- Magolor does a little happy dance of glee as each, and every one of the 70 coins are given to the Lor Starcutter pilot. Magolor has completely seized one of the Bonus Stars that the Boy of Sadness could have ran away with after the twentieth turn ended, and it’s not too hard to figure out which one it could’ve been. The two Bulin disperse from the board, very likely pooped from giving Magolor all those coins to him.
- It's Lucas’s turn. Having a difficult time trying to figure out whether or not he should use the Bulin Orb or the Spiny Orb on his turn right now — he instead decides to take a third option and just go ahead and hit his Dice Block. Rolling a 7, he passes by the Capsule Machine nearby due to his full inventory. The winged treasure chest seems to be luring him with a false sense of hope and security, but Lucas is able to see through it and passes by without sacrificing any of his coins.
- Lucas stops on the Blue Space right around the location where the star-studded navy blue globe lies and collects 3 coins.
- It’s Magolor’s turn. He stretches his Rayman-esque hands out and about as if he’s stretching. A Deadly Needle accidentally is cast and appears above and behind him as it stabs right through the back of the Dice Block that just so happened to appear above Magolor. Out from the impaled Dice Block is a 2. He goes to the closest Blue Space to him and stops there, just one move away from one of the treasure chests with wings. He’s got a hunch this isn’t the rigged treasure chest with a Ztar inside…
- It's Mahke Etstop’s turn. She groans for a moment before beginning her turn by taking out her Klepto Orb and flings it as far as she can. It is headed straight for the Blue Space next to Koakuma who watches it land on the space. Mahke Etstop then launches discs of plasma at the Dice Block that pops up above her. Out from its remains is a 4.
- She heads west instead of making another loop round the start area’s location — as she notably collects a Bob-omb Orbnote from the Orb Space she’s passing through in order to get to the Orb Space she just made on the start of her turn, allowing herself to get 10 coins from it.
It’s time for a 4-player free-for-all bout! What’s going to be played this time around?
Turn 8 Mini-Game - Mecha Marathon
(video of minigame
)
The players are whisked away to a long, straight strip of a running track in a nondescript area near an Eastern-style high school. Nano Shinonome and a few Shy Guys happen to be there, where the robot girl reluctantly explains how the mini-game works. After the instructions are given, Shy Guys escort them to the starting line, where four Mecha Fly Guys are sitting. A gunshot from an M9 handgun from off-camera from them signals the start of the minigame, prompting them to start winding the toys up.
- Ten seconds pass and the players are ordered to let go of the Mecha Fly Guys as they start flying.
- Magolor’s Mecha Fly Guy is the first to drop onto the dusty ground, flying the least farthest out of the four players for 22 meters.
- Lucas’s Mecha Fly Guy stopped flying after 25 meters. Soon, the Boy of Sadness’s Mecha Fly Guy drops face-first onto the ground, just 2 meters away from where Lucas’s Mecha Fly Guy rests.
- Mahke Etstop’s Mecha Fly Guy lands squarely on its feet, flying for a total of 31 meters, making her the winner of the minigame.
After confirming the distance from a Shy Guy in white holding a tape measure, a bunch more Shy Guys come over to Mahke and open a suitcase where 10 coins lay inside. She happily takes them.
"You can't spell 'Wario' without 'war'."
Kamek's Library - Turn 8 Aftermath (Mahke Etstop)
As Mahke pats the Mecha Shyguy on the head for helping her win a mini-game, she appreciates the pitiful gesture of 10 coins from the organic Shyguys. It's better than nothing, at least. Her joyous grin betrays her thoughts of disappointment, as she's won a mini-game, and that's a lot for her poor self-esteem.
Now to plan for the next turn. Stars are ephemeral as hell, so it's best to focus on the Bonus Stars for now. Magolor is a threat, for sure. Which of Mahke's capsules can hinder him the most? Decisions... Decisions.
Edited by josh6243 on Oct 1st 2023 at 6:11:11 AM
i wonder why i haven't gotten around to finishing this one earlier this week
Kamek's Library - Turn 9
- It’s the Boy of Sadness’s turn. He hits the Dice Block and rolls a 10. He hops down the rest of the staircase made of oversized books in hardcover binding and makes a right turn towards the Orb Space nearby, where he collects a Bowlo Orbnote from it. He then heads past Patchouli Knowledge, Koakuma, and Mahke Etstop, in which he pushed away the latter, making Mahke Etstop wonder to herself what’s up with him. He then stops at an Event Space, just a space behind the Orb Space he landed on the previous turn that confiscated his previous set of items away. The jade green book next to him (Warp Book D) opens up and sucks him in. With the ability to head towards either destination this certain book will take him from, he goes east mainly because he’s seen either Magolor or Lucas head up there on the second floor of the board a while ago.
- He then pops out of another big green book, this one part of a trio, and the highest up of the three (Warp Book F). The Boy of Sadness gets back up as his turn transitions over to Lucas’s.
- It’s Lucas’s turn. He takes out the Spiny Orb and throws it onto the Blue Space just before one of the treasure chests, which happens to be the one having a nasty surprise inside. He does remember when that winged treasure chest just got rid of one of his Orb Space, happened to be the same type as well…
- Another Dice Block materializes, as Lucas releases a PK Freeze. It freezes up as Lucas taps on it moderately hard with a Stick. It shatters apart, revealing a much intact 10 was inside.
- There’s an Orb Space right next to Lucas, so he goes over it and is given a Mr. Blizzard Orbnote . He runs into Magolor, who moves away from him before he got bumped into, and skids right as his head goes under the bottom of the flying treasure chest with wings. He stops for a moment to take a breather and think about the situation before taking out 10 of his coins and throwing them all at the flying treasure chest above. It lets its lid open to take in the coins before dropping 5 coins to Lucas in response to Lucas giving it the coins it needed.
- Lucas stops on the Blue Space just right before the Capsule Machine in the upper half of the library.
- It’s Magolor’s turn. Deciding that being up here on the second floor of the library with Lucas and Sophie was starting to grate on him, he takes out his Golden Mushroom. With it used up, three yellow Dice Blocks appear near him in midair. Magolor casts a row of Deadly Needles to break them all apart at once. Out from the remains of the Dice Blocks are a 1, a 10, and a 3, which merge together to the number 14. He flies through the majority of the spaces on the second floor of the library, watching out for Lucas.
- He slid past the Capsule Machine before coming upon the treasure chest with wings and stopping there for a while. A few seconds later, he starts moving again, not bothering opening it lest he loses a star. With an Orb Space nearby, he goes towards it and scoops up a Tweester Orbnote . He’s going to be very lucky if it knows about the Ztar-containing flying treasure chest and sends it packing.
- Magolor finally stops upon reaching an Event Space, which happens to be the book (Warp Book B) south of the giant green book he just popped out of a couple turns ago. The book next to him opens up and psychically pulls him inside its pages.
- With the direction the Halcandra native can send himself in being in Magolor’s control, he selects to go straight south. He is spit back onto the Event Space (Warp Book E) right ahead of Patchouli, who was watching him being thrown out of the big green book.
- It’s Mahke Etstop’s turn. She hits the Dice Block and rolls a 3. Upon scanning the current location she’s in she realizes something that definitely made her want to tear her hair out — she’ll land on the Orb Space that Magolor made, and considering she was watching what was happening near her location the previous turn, she knows what kind of Orb made that space. That Orb Space just removed the Boy of Sadness’s Orbs and she’s obviously not having any of it.
- She intentionally walks past the librarian of the Scarlet Devil Mansion and her familiar. After passing by the Event Spaces (and Magolor), she lands on the Orb Space belonging to Magolor as she predicted.
- The two Bulin return, as Mahke Etstop is visibly shivering in anticipation at what they’ll do.
- Universal Bulin: Us Bulins are taking all your stuff, buli!
- Mahke Etstop visibly cowers as she starts getting bludgeoned by wrenches and repeatedly hit by torpedoes. She loses both her Bob-omb Orb and her Mr. Blizzard Orb. The blonde shipgirl catches her orbs before Mahke could do anything to stop her.
- Prototype Bulin: Thanks for your items, purin!
- The twin destroyers hopped towards Magolor who was laughing at Mahke’s misery; they were ready to exchange coins with him, from the converted items they stole from the purple-haired slacker.
- Universal Bulin: We've got you 20 coins for you, buli~!
- Magolor takes in the 20 coins in content and waves goodbye as they slink out of sight, grateful for the strenuous work they’re doing to help him catch up with the first-place player.
It’s time for a 2-vs-2 minigame. Much to the Boy of Sadness’s chagrin, he’ll have to exercise teamwork with Mahke Etstop, who at least is trying to enact payback onto Magolor, who is paired with Lucas. With Mahke Etstop wanting to teach Magolor another lesson, the Boy of Sadness can at least rely on her performance if he cannot.
Turn 9 Mini-Game - Synch-row-nicity
(video of minigame
)
The players are taken to a scenic island with palm trees. A Bubblainian explains what both teams are supposed to do in the minigame. There are two boats floating in the water. A Merman that fled from Dracula's Castle sounded a horn, which signaled to players to hop into the boats and start rowing.
- It initially seems as if a clean sweep will be done from Magolor and Lucas, but the other team is seemingly trying to catch up.
- Suddenly, there’s a snag with the other team of two, allowing Magolor and Lucas to win the minigame and cross the finish line. The jury’s still out which one of the two losing players caused them to fall back enough to certainly lose.
Magolor and Lucas sail throughout the sea for a bit longer. Magolor notices two dolphins jumping towards them, so they stop rowing to wait for the dolphins to calm down. They start clapping with their flippers for a bit before splashing up 20 coins onto the boat. Magolor keeps 10 of the coins as he hands over the other 10 to Lucas.
"You can't spell 'Wario' without 'war'."
Item Loss Reaction (Mahke Etstop)
Mahke had to resist the opportunity to cuss out the Bulins for stealing her shit earlier. If the rules allowed it, she could totally buy that orb from the shop and strangle those jerks. What a Chunni!
Synch-row-nicity Reaction (Mahke Etstop)
Exhausted as hell from all that rowing, Mahke simply passes out. She doesn't get out much, does she?
She groans, "Why do I keep losing?"
Edited by josh6243 on Oct 5th 2023 at 3:41:00 AM
Turn 10 10 days later, how delightful
Kamek's Library - Turn 10
- It’s the Boy of Sadness’s turn. Hitting the Dice Block nets him a 10. Seeing that no one is around him (Mahke Etstop is closest), he heads straight west, taking the left section of virtually every junction he comes across. He collects a Lakitu Orbnote from the Orb Space that is in his way directly, before stopping on the Blue Space right after it.
- It’s Lucas’s turn. He takes out his Mr. Blizzard Orb and places it on the Red Space just beside him, creating another Orb Space of his own. Another Dice Block appears above him as he does an aerial flip kick at it with bursts of PSI at his feet. Out comes a 9.
- Knowing he’ll run into the Orb Space that is the only one located on the second floor of the board, he skips past the Capsule Machine and also walks past the treasure chest with wings just a couple of moves further along the path, betting that Magolor might have something to solve the figurative barricade the Turn 8 Malevolent Moment had put into the game.
- Lucas passes over the Orb Space and sees a purple Orb pop out of it, scaring poor Lucas.
- Misstar teleports over to Lucas to warn him about the Death Orbnote .
- Misstar: See that Orb? It’s a Death Orb. Be warned, it will convert a Red Space into an Evil Space.
- The Death Orb flies down to the first floor and transforms the only available Red Space on the first floor of the board into a third Evil Space.
- Misstar: Alright, now be careful!
- Misstar warps away as Lucas sighs in a modicum of remorse.
- Lucas then heads towards one of the Event Spaces on the left side of the top half of the board he and Magolor are on. This one is in front of the middle book of the set of green books arranged in three (Warp Book B). It opens up as Lucas eagerly jumps in.
- With the privilege of choosing the endpoint he will return out of the green portal books at, Lucas choose to go southeast, and pops back out of one of the books nested at the bottom-rightmost corner of the board, in the center book of the three (Warp Book G). He props himself back on his feet ready to wait for the next player’s turn.
- It’s Magolor’s turn. He laughs for a bit before revealing the Tweester Orb and opening it to summon a Tweester, which directly flies towards the treasure chest containing the Ztar and tosses it up and away — out of the library.
- With that treasure chest gone, three new winged treasure chests crop up on the board. One is a few spaces behind the Boy of Sadness. Fingers crossed it’s not a mimic!
- Magolor tosses a Magic Bomb at the Dice Block that appears above him and watches it explode, dropping a 4. He heads towards the Duel Space, cutting past Mahke Etstop, and stops there as a purple light shone brightly under him. Misstar swerves straight towards him and say something to him.
- Misstar: Let's begin another Duel mini-game! Magolor, please select your opponent.
- Magolor seems to not being done with (indirectly) picking on the Boy of Sadness so he chooses him as the Duel victim. Is it that reason to duel him or is he just wanting to wrestle away his first place standing?
- Misstar: Wow, you folks are sure picking pretty odd targets. No matter; let’s bring him over.
- Dropping onto the ground next to him is the Boy of Sadness who gets up and silently glares at him, as Magolor clenches his fists as if he’s ready to rumble.
- Misstar: Those are some fierce looks from you two — you’re pretty much all set! You'll be transported to your Duel mini-game destination shortly...
Turn 10 Duel Mini-Game - Light Up My Night
(video of minigame
)
The players are in a morose-looking forest coated in a night sky-palette. The surrounding is pitch black and the only thing visible are the eyes of both Magolor and the Boy of Sadness. They wander around in the dark blindly until both of them separately trip over an unlit magical torch. Each of the two players pick them up as they are lit aflame.
They look below on the ground to find a crude sketch of a candle with the number 5 written in the rectangle that depicts its wax. Figuring out the magical torches may be the key; they scurry around to find candles in the dark as the minigame begins.
- During the minigame, Magolor detects an unlit candle in his general direction after lighting up a prior candle. The Boy of Sadness sneaks in and lights the candle before Magolor can, causing Magolor to have inner negative thoughts about the point steal.
- Eventually, Magolor enacts payback by doing the same to him later on when the Boy of Sadness had lit up two candles before, while Magolor just now lit the fourth candle of the minigame. The Boy of Sadness. To gain the third point, the Boy of Sadness retaliates by making yet another point steal (he had 3 in total).
- When the minigame came down to the wire, Magolor and the Boy of Sadness (which they both don’t know until the minigame is over) are racing to get to the last remaining candle in the arena that is unlit. Magolor gets there first and lights it with his magic torch, winning the minigame.
The lighting in the forest slowly regains a moderately dim strength after Magolor’s minigame win. Abruptly, a flowerpot drops from the sky as Magolor catches it with his gloves. It’s another sapling of one of the trees in this forest.
- Magolor returns to Kamek’s Library with the flowerpot in hand as the Boy of Sadness sheepishly follows behind. The blue-coated traveler confers the flowerpot to Misstar.
- Misstar: Well, then! Another one of these tree species for Klevar to research... you all will eventually meet him, don’t worry. You think with more of those saplings we could have a botanical garden in the Dream Depot or Star Haven? (Beat) Oh, goodness me, a bit off track there. Now let’s see what Magolor will get from his opponent from winning this duel.
- A magic orb is summoned as a cube appears over Magolor. Magolor hits it and it stops on a picture of a single star. Magolor has successfully taken the first place standing over the Boy of Sadness as the Boy of Sadness only has a single star to speak of while Magolor now has two. The Duel Minigame objectives have been completed, so the two players return back to where they were.
- It’s Mahke Etstop’s turn. She has no other choice than to roll the Dice Block. She does so and gets a 6. She walks as swiftly as she can past Magolor as she starts talking to Sistine Fibel just a stone’s throw away from where Magolor is. Magolor can hear the conversation that Mahke and Sisti and having, which makes him even more bitter.
- Sistine: Hm. You seem to be dressed rather like a serviceman. Shall I bring you to nee-san? It’ll be 5 coins if you want to.
- Mahke reluctantly pays the silver-haired mage the 5 coins due.
- Sistine: Here goes nothing…
- Sistine casts a spell that lifts up the row of giant lime-green books laying on the ground below them, lifting them up via levitation — as if they were being affected by telekinesis. Mahke gingerly maneuvers her way over every single one of them. She succeeds in reaching the other side just before the books crash back to the wooden surface they were resting on.
- Mahke Etstop goes past Rumia and the Event Space in front of a defiled magic mirror, passes over the first Blue Space she sees, and a Duel Space before getting to the second Blue Space in her path, which she stops on.
It’s time for another 1-vs-3 minigame. It’s Magolor vs. the world! …or more accurately a team of three.
Turn 10 Mini-Game - Picture Perfect
(video of minigame
)
The players are taken to a scenic view of the night sky just outside an observatory. Suddenly, they can hear a camera flash. It’s Nao Tomori, of Hoshinoumi Academy.
Nao: Hehe. This photo ought to be the most interesting one I’ve taken in my life. I can’t wait to see the expression on Yuu’s face. (Beat, then puts her camera away) A star must’ve brought you all here, I assume? This planetarium’s going to give you a task to do. Listen to what their workers got to say.
A blue Luma comes over and tells them the instructions of the minigame before handing the team of three futuristic-looking infrared laser pistols. A Lumalee hands over what looks to be something modeled after a Super Scope to Magolor.
Nao: You folks are looking super fierce tonight! They’re about ready to start the projectors up. I’ll watch from over there. Let me know if you’re done.
The platinum blonde-haired girl walks away, camera in hand. Two yellow Lumas start up the projectors as the minigame commences.
- The first round begins with the tiny mini-projection switching over to a depiction of the astronomical symbol for Mercury (☿). The team of three manages to get the picture they’re trying to control before Magolor could, earning them their first point.
- The mini-projection changes to that of the astronomical symbol for Saturn (♄) and the players begin figuratively firing at their rapidly changing screen estates again. Magolor is unable to catch up with the team of three’s performance, as Mahke, Lucas, and the Boy of Sadness gain another point.
- The third round commences, as the astronomical symbol for Neptune (♆) shows up on the mini-projection. Unlike the previous two rounds, Magolor manages to get this one down first and earns himself his first point.
- The fourth round shows the astronomical symbol for Mercury displayed in the mini-projection once again. Magolor was very close to getting the projection he’s controlled to match the smaller-sized one, but alas, he has been beaten to the punch by the team of three, as they win the minigame. Magolor had been a Kirb-Stomp Cushion all along!
The banner displays proof of the team of three’s victory. Nao walks up to the team of three, muttering “Dammit” under her breath before speaking up to the winners.
Nao: (sighs) My mother is going to kill me for this. I don’t want to give out this much money to you three but it seems like I have no choice.
Each of the three winners are granted enough yen to be exchanged for 10 coins once they make their way back to Kamek’s Library.
Edited by leafsaber47 on Oct 15th 2023 at 6:14:22 AM
"You can't spell 'Wario' without 'war'."Kamek's Magic Library Turn 10 Aftermath (Mahke Etstop)
Not caring if she won another mini-game, Mahke continues her scheming to take down Magolor in secret. Now that he has another star, it is paramount that he doesn't win all of the Bonus Stars! But how will she ruin Magolor's day next round? God, that guy has undeserved good luck!
once again slightly late, CMC+ is one hell of a drug
Kamek's Library - Turn 11
- It’s the Boy of Sadness’s turn. He opens up the Bowlo Orb in his inventory to use it and is transformed into a spherical entity with his face on it. The Boy of Sadness hops up to the recently spawned Dice Block to hit it. It turns out to be a 2. Even if he’s already dead inside on the daily, he’s feeling crummy to the point it feels like the remnants of his positive emotions had been burned in a pyre in that exact moment. He rolls past Patchouli and Koakuma before stopping upon reaching the first Event Space past The Unmoving Great Library. He transformed back to normal before the green book near him (Warp Book E) opens up and pulls him inside its pages.
- With the direction the books are going to take him being all up to him, the Boy of Sadness choose to head straight up north to the second floor of the board, away from everyone else like always. He reappears out of the book (Warp Book A) next to the top left-most space of the board, obviously an Event Space.
- It’s Lucas’s turn. Another Dice Block appears above his head as he whacks it open with a stick like a piñata. Out from its remains is an 8. He heads west and is running to the south of the circle in the middle of library that is the start area of the board. With the second junction of his turn right before him, he decides to turn right and head back up the upper half of the circle that makes up the spaces that envelop the already mentioned in this same paragraph.
- He thankfully has not rolled a 7, which would have made him stop on the Evil Space, but he ends up landing on the Event Space right after it instead.
- He notices another filthy mirror like the one Magolor took care of earlier and hears its telepathic call for help.
- Mirror: I’m very dirty! Please help wipe the grime off me. This magic dust will regrow itself in 10 seconds — so be quick!
- Lucas successfully cleans the magic mirror in every spot possible with just one second to spare. In gratification it bestows 20 coins onto the PSI hero, who collects them in hesitation.
- It’s Magolor’s turn. He summons a wormhole in the shape of a five-pointed shuriken as a laser is fired from it. Magolor specifically wanted it to hit the Dice Block in the air before him.
- The Dice Block gets vaporized. The wormhole and laser faded away as it was revealed a 5 was in the Dice Block, surviving the laser for whatever reason. Magolor turns right and hops down a flight of stacked books towards the flying treasure chest above him put past the Evil Space. He tosses 10 coins inside it and braces for impact.
- Unfortunately, the winged treasure chest turns out to be a mimic as it reveals its set of scary, sharp teeth. Magolor is losing composure as he gets inhaled in by the once-disguised mimic ala Kirby, and it forcibly spits him out after gnawing on the Halcandran for a few seconds. Magolor crash-lands onto the start area, and gets up, really upset he got backstabbed, betrayed, and bamboozled by the treasure chests. He gets up, uses the rest of his moves, wisely avoids landing on the Evil Space past the junction Magolor is going over and heads straight towards a Blue Space and stops there, earning himself 3 coins.
- It's Mahke Etstop’s turn. She hits the Dice Block and rolls an 8. She heads the same direction Magolor was going during his turn but is not able to reach the junction near the start area like he did and stops on the Blue Space just before it. Another Hidden Block pops above her as Mahke Etstop makes a very loud and audible groan. If it happened to be another Ztar, she’s going to swear to avoid these blocks for the rest of her goddamn life.
- Luckily, her pleas have been heard. This Hidden Block contained a bona fide, real, yellow Star. Mahke wistfully takes it in as she sheds a single tear of vindication. The Blue Space then gives her 3 coins, which she now isn’t too bothered with getting.
It’s yet another 1-vs-3 minigame! How badly will the Boy of Sadness perform against the other three players? Will he ever be thrown a bone?
Turn 11 Mini-Game - Coin Shower Flower
(video of minigame
)
The team of three are stuck on giant leaves on a massive tree of some sorts. A faerie of indeterminate gender tells them the instructions of the minigame before a gust of wind can blow them all the way down towards a moat-like body of water. Atop the giant flower in the middle of the water reservoir is the Boy of Sadness, who eyes the team of three landing in the water around him rowing their leaves around. He notices coins falling from the sky and starts scurrying around to collect as much as he can – the minigame has started.
- About halfway throughout the minigame, Magolor and Mahke Etstop collide into each other with their leaf boats and wisely back away. Magolor just so happened to be in front of a coin that landed in the waters and collects it as soon as Magolor starts backing up.
- The minigame ends as coins stop showering onto the players. The Boy of Sadness had collected 15 coins in total, while the team of three collected 9 in total.
The team of three are off their leaves as they encounter another faerie, different from the one they first met before being sent down towards the pseudo-lake below. The faerie multiples their collected coins threefold, increasing their total haul to 27 coins. Magolor suggest they divide their coins equally amongst themselves (each player keeps 9 coins), to which Mahke Etstop and Lucas reluctantly accepts as a compromise.
"You can't spell 'Wario' without 'war'."
Kamek's Magic Library Turn 11 Aftermath (Mahke Etstop)
Although she hates sharing the bounty with a most despised enemy for hers, Mahke is too busy sobbing in joy over her 9 coins and star from the hidden block to think about scheming against Magolor this turn. Her brief happiness must be savored as much as possible. Pretty sad, isn't it?
Edited by josh6243 on Oct 25th 2023 at 6:58:47 AM
Sorry for the 11-day delay. Life ain't fair — and so is Mario Party, of course.
Kamek's Library - Turn 12
- It's the Boy of Sadness’s turn. Hitting the Dice Block nets him a 6. He walks over to the flying treasure chest looming above his head, just two moves away from where he started his turn and tosses up 10 of his coins to the winged treasure chest. It opens its lid to take in the Boy of Sadness’s ten coins and gives 5 coins to the Boy of Sadness as a result. Another stingy chest.
- He moves to the Blue Space past one of Lucas’s Orb Spaces and stops there, gaining 3 coins.
- It’s Lucas’s turn. He fires a ball of PK Thunder at the Dice Block that materializes above him. It breaks apart to reveal that a 7 was inside it. He moves towards the flying treasure chest above and feeds it 10 coins. It shakes for a bit before spitting out a Star. Lucas gladly takes it as every player, at last, now has at least one Star in their possession.
- With the treasure chest that contained a Star finally off the board, three new treasure chest locations pop up on the board. Two treasure chests are located on the second floor of the library and the Boy of Sadness is poised enough to grab at least one of them during his next couple of turns.
- Lucas moves towards the Capsule Machine just a move from him and stops there, deciding to once again to come to it; requesting its help by possibly giving him a good enough Orb to help turn the tides in his favor.
- Capsule Machine: OK, I’ll give you an Orb. I wonder what you’ll get… Here it comes!
- It spews out a Waddle Dee Orbnote , which Lucas looks at in embroilment before putting it away.
- Capsule Machine: Your inventory is full! Use or trash an item if you want to talk to Capsule Machines like me again.
- Lucas fully loops around the circle of spaces wrapped around the start area of the board and is faced with a junction that either leads west towards Patchouli, Koakuma, and Magolor or starts to put him walking in another loop around the ellipse of spaces again. Noticing his Dice Block roll would land him on a probably debilitating Orb Space belonging to Mahke Etstop if he went straight, he wisely decides not to risk landing in that location and heads back up northeast, landing on the Blue Space that was the same location that Lucas grabbed a Star from a winged treasure chest at the near start of his turn.
- It's Magolor’s turn. He conjures up an illusory replica of an Ultra Sword blade and swings it at the Dice Block that shows up at the last second only to suffer a quite quick fate of being sliced in half by Magolor. Out from its remains is an inexplicably intact 3. After immediately running into an Orb Space and getting a Piranha Plant Orbnote , he hops towards Patchouli, not interested in seeing Koakuma for anything she might have. Magolor is there in front of Patchouli’s desk, holding onto the hope she knows he’s there.
- Patchouli: (looks at Magolor) You’re still here. Fine. Onus is 10 coins.
- Magolor gives 10 coins to Patchouli as payment. Two magical orbs of two distinct colors: red and blue, appear on the normally sized table Patchy is using.
- Patchouli: Left is water. Right is fire. Touch one and watch it go.
- Magolor pokes the Water Orb with his right thumb and watches in awe as it melts away like an ice cube. Inside it was an Urchin Orbnote , much more like a Gotcha Machine capsule than the Water Orb it was contained in and Magolor had no choice but to carry it with him.
- Patchouli: Now please leave me alone until you are empty-handed. I don’t like to be bothered by freeloaders leeching off alleged generosity. Off with you now, OK?
- Magolor climbs up to stop on the Event Space right after Patchouli’s desk. A green book in front of Magolor draws him in — Patchouli is too much into her books to notice the green warp book (Warp Book E) next to her figuratively kidnapping Magolor.
- Magolor had the privilege to choose the direction the Warp Books are sending him and chooses to go up north to the second floor. Magolor is not concerned with the fact he’s going to encroach on the Boy of Sadness’s personal space, he’s just going there to get another Star. He pops up on the top-leftmost Event Space (in front of Warp Book A), just a couple moves away from one of the pinioned chests of variable loot.
- It's Mahke Etstop’s turn. Hitting the Dice Block nets her a 5. She moves straight towards the junction just a few steps ahead, without using any of her 5 moves yet. She looks ahead towards the west where Patchouli is. Yes, she’d get a chance to pay up 10 coins to Patchouli to potentially get something cool for her to use. But Mahke had a hunch Magolor had used her services earlier — and the destination she’ll land on upon going straight west on the junction is an Event Space which is something she’s gotten tired of landing on already for a few times. She heads northeast around the loop of spaces wrapped around the start area of the board, somewhat to just say “hi” to Lucas and know how he might be doing…
- Mahke is closing in on Lucas and wisely maneuvers her away around the PSI prodigy as she sets her eyes on the Capsule Machine that Lucas used during his turn. She walks up to it and politely asks it for an Orb.
- Capsule Machine: OK, I’ll give you an Orb. I wonder what you’ll get… Here it comes!
- Out from its mouth is a Thwomp Orbnote , which Mahke Etstop mulls over before stowing it away in her inventory. She uses the last two moves from her Dice Block and lands on a Blue Space.
It’s the third 1-vs-3 minigame in a row! Is Magolor going to win this minigame or will the team of three overthrow his talents?
Turn 12 Mini-Game - Heat Stroke
(video of minigame
)
Magolor discovers that he is attached to a bundle of balloons overlooking a rocky cliff. Magolor is scanning the surrounding and notices the current location: a system of lava and plasma-composition planets in the depths of outer space. A galaxy like the ones the Comet Observatory had studied perhaps?
Magolor notices rumbling in his general location. Leaping out from the lava is a Draggadon, who hurls up a giant obsidian tablet, somehow containing the instructions for the minigame written in the language of the New World (also known as the Forgotten Land), which luckily enough Magolor is able to read. He looks behind himself to see a giant blue sledgehammer of some kind and swiftly picks it up.
Suddenly, the cliff breaks away as the Draggadon leaves, leaving Magolor and his balloons to float away, towards an odd tower of metal construct, modeled in octagonal form, where the team of three just so happen to be standing on. The team of three leap up into the air for a split second in shock as the minigame begins with Magolor attempting to knock the other players off their feet.
- The first layer of the tower is knocked away immediately by Magolor and his mallet. Magolor intentionally went straight for it to serve as a warning to the player he’s not pulling any punches. Everyone was able to jump at the right time to avoid getting sent off into the distance.
- Magolor start to psych out the team of three as he seemingly starts to swing his hammer but stops midway — to the chagrin of the team of three, they fall for the trick as all three of them jump uselessly in the air (disregarding the absence of it in this setting), giving Magolor the opportunity to genuinely whack away the second layer of the tower under their noses. This gets Lucas and Mahke Etstop swiftly eliminated from the minigame.
- Immediately Magolor whacks away the third layer of the platform pancake tower with his hammer as the Boy of Sadness does the near minimum possible to avoid getting sent off into the distance. Magolor then bludgeons away the fourth layer of the tower, and the Boy of Sadness, unluckily enough, is sent flying out of the minigame arena as Magolor take home a quite easy minigame win.
Solar winds of a literal sense exert onto the balloons Magolor is tied to and blows the blue egg-shaped double turncoat away to a small moon-like planetoid made of an igneous rock. There is a deep hole inside of it as Magolor looks inside. An Octoomba immediately pops out of the hole and spits out 10 coins buried in a geode at Magolor, who is hit by the geode and somehow manages to lap up all 10 of the coins.
Edited by leafsaber47 on Nov 3rd 2023 at 12:07:02 PM
"You can't spell 'Wario' without 'war'."Kamek's Magic Library Turn 12 Thwomp Chat (Mahke Etstop)
Glancing at the Thwomp Orb for advice, Mahke asks, "Oh, magic Thwomp Orb. How can I make a comeback against Magolor?"
The Thwomp within the capsule just laughs at Mahke, "You're on your own, kiddo. I'm just a one-use item. How the heck can I beat him, other than hindering him a bit?"
"Oh, right. Dear Tagah Rumid, why do I have such rotten luck?"
Kamek's Magic Library Heat Stroke Aftermath (Mahke Etstop)
After Magolor had launched her into space, Mahke just drifts around the planet with her fellow losers Lucas and the Nameless Boy. As tears stream down her face, she seethes at how lucky Magolor seems to be at times.
Mahke whines, "This sucks..."
Kamek's Library - Turn 13
- It's the Boy of Sadness’s turn. He hits the Dice Block and rolls a 5. He walks past the Capsule Machine, already knowing they are sentient automatons from prior observations of the other three player’s previous turns, then passes by two more spaces before coming across the winged treasure chest above. He feeds it the requisite ten coins, not knowing what could possibly be inside.
- Inside are teeth. It actually happens to be a mimic all along. As the small kid stares at it in a hidden expression of fear, the mimic snatches him up, chews on him for a bit, then forcibly spits him out to the start area. He gets himself back on his feet, head west straight towards the western half of the board, away from where Lucas and Mahke Etstop are currently at, and stops on a Blue Space, right behind an Orb Space and in front of one of the remaining airborne treasure chests on the board.
- It's Lucas’s turn. He takes out the Waddle Dee Orb in his inventory and pops it open. Out from the plasticky container is the Waddle Dee inside, which chucks a Magic Staffnote at Lucas before scurrying away. It’s anyone’s guess to how it got that in there.
- Lucas shoots another PK Fire at the Dice Block that appears above his head as a 2 comes out of it. His inventory is full, so he passes by the Capsule Machine just sitting a move away from where he started his turn. He ends up stopping on the same Blue Space that Mahke Etstop is on, who looks at him with a coy and wry smile.
- It’s Magolor’s turn. He uses his Flower Orb. Feeling like it must’ve did something, he looks behind himself to find a magical flower similar in color to the Dreamstalk’s perennial and pink flowers. All Magolor could come up with as a response was to do a small shrug. A 3x3 grid of Deadly Needles are summoned from one of the many supersized walls of the library from Magolor’s powers. He uses them to skewer another Dice Block that appeared above Magolor just a second earlier. A 9 pops out of the totally disfugred Dice Block. Why do the dice numbers keep surviving these superfluous assaults to release them from their shells? We may never know.
- Magolor moves straight towards the pinioned treasure chest just a few figurative steps ahead. He hurls ten coins straight up into the air like a basketball. He’s trying to aim for the treasure chest, which had opened up its lid in a reaction speed that feels supernatural — in order to catch the coins Magolor had thrown at it. It consumed the coins and shut its lid. It starts to shake before collapsing back open and spitting out a star.
- Magolor is satisfied enough with the present it gave him and ends up getting his third star of the game. With another star collected; three new treasure chests, all flying in the air, descend onto various designated spots on the board. The Boy of Sadness just keeps on positioning himself on spaces that are right in front of the newly spawning chests, doesn’t he?
- Engrossingly in the lead, Magolor is too confident about it to even think about talking to the nearby Capsule Machine on the second floor of the board as he doggedly heads straight towards the airborne treasure chest just a few moves past it. He tosses 10 more coins to the treasure chest as it opens up and catches them all. It drops out 5 coins in response which Magolor hesitantly scoops up. The Halcandra’s figured out his talent streak couldn’t last forever; hope that wasn’t actually change it was giving him! He stops at the Battle Space right after the Blue Space where that treasure chest he just got ripped off from a few seconds earlier was. Right after the flower behind him withers away and gives him 27 coins in return as a parting gift, an explosion knocks him out somewhat cold as a familiar vessel arrives onto the scene. It’s the Bob-omb Cruiser, with the captain of the ship, Bombette, leading the way.
- Bombette: Looks like it's time for a Battle Mini-Game! I'm your host, Bombette. I'm going to blow up this box that one of my folks placed here so I know how many coins all players are going to each wager.
- She uses Bomb on the wooden box and in the box was a large stone tablet with the number 20 etched onto it.
- Bombette: It's 20 coins per person. I'm requesting everyone on this board to give us your coins for the prize pool. Sorry, but it's how it works.
- After the Bob-omb crew took the coins from all four players (they’re still having a difficult time trying to communicate with the Boy of Sadness), Bombette was about ready to request Misstar to take them to the area where the Battle Mini-game will be held.
- Bombette: All right, that's 80 coins in total. Good luck out there! A Bob-omb referee will be coming with you guys to the mini-game location shortly.
Turn 13 Battle Mini-Game - Hyper Sniper
(video of minigame
)
The partiers and the Bob-omb Referee seem to be in a rainforest-like lush landscape. It is to the players’ surprise they’ve arrived in Teyvat, in the region under the jurisdiction of the Lesser Lord Kusanali, Sumeru.
Bob-omb Referee: Whew, there’s a lot of people here. I wonder what’s up? I didn’t even expect to be allowed entrance here! Somebody told me, “We’ve seen a girl named Klee going around here a lot so it’s fine,” Yeah, sure. Dunno who the heck that is. Our minigame location should be around here somewhere. It’s a new attraction of some sorts.
The players walk around a corner past a festival vendor selling some bean soup and come around to see the place where the minigame will eventually be played. The Bob-omb Referee didn’t come with them, which for now had seemed to puzzle the players.
Someone has been shooting some targets that have been rolling out from a piano roll-like contraption — as if a player piano and industrial machinery crossbred — that makes up the minigame playing field. Wielding a grossly oversized musket with an oddly colored bayonet is Miss Bronya Rand from the outer space colony city of Belobog. She had just shot a green 30-point target, but then ends up shooting a black and scarlet-orange target with a strange symbol on it, and grunts in frustration. Mahke Etstop noticed what it looked like: the same markings that are on the Hilichurls that lurk in the outskirts of the regions of this very world that the players have traveled too.
Watching her play are three girls, each of them having a similar height and sharing the same hair color as Bronya that is playing the minigame. Two of them even have the same first name as her.
Bronya Rand: Preposterous. The inner machinations of this venue of entertainment once again are ruining my skill’s expectation. It must be pulling a fast one on me.
The bubblegum-blowing hoodlum sitting there watching the Silvermane Guard Commander flub the minigame retorts.
???: It’s your fault for intentionally leaving us outside since you’d think I’d start griefing the minigame! Or worse, cheat!
The Bronya with drill twintails in a Fontainian-like outfit turns back towards the scamp in the jacket.
Bronya Zaychik (GGZ): Silence, Silver Wolf.
Silver Wolf: You’re a thousand years too early to challenge the Aether Hacking elite of the Stellaron Hunters. (waits for the Bronya Zaychiks to respond, but both are silent) Oi! Are you even looking at me or are you two just staring at what’s behind me?
Bronya Zaychik (HI3): Affirmative.
Silver Wolf: As for you, (pointing at GGZ Bronya) you said you really wanted to go to Fontaine, but I said no because they’d ban me to that Meropides place!
The Bronya that just blinks at Silver Wolf was the one wearing proper Sumerian clothing for the occasion, as if she’s trying to avoid getting compared to the Unknown God of Teyvat, to which the Herrschers are akin to (she’s currently the Herrscher of Truth).
Bronya Rand, who finally manages to notice the four players just standing there wondering what’s going on, turns around, walks towards them, and greets them.
Bronya Rand: I must apologize. I do hope those other Bronyas behind me didn’t divert your attention there.
Silver Wolf silently flips the bird at Miss Rand.
Bronya Rand: I am Bronya Rand, from Jarilo-VI, a planet far out into a whole other galaxy. There is an intuition here that one of you must at least have great experience in space travel across the cosmos. But I must be getting a bit ahead of myself.
Magolor coughs like somebody stepped on a squeak toy. Was it something the oldest Bronya of the bunch said?
Bronya Rand: You must have been entranced by what I was doing there? Based on what I was doing, you should discover yourself. I don’t think the contraption I was dealing with liked me using a firearm. Maybe a bow? Good luck finding one of that here yourself.
Bronya Rand looks past her back to see the other three similarly colored girls standing up after being on the bench for a while. Silver Wolf is growing impatient.
Bronya Rand: I shall be going now. Farewell.
The Supreme Guardian of Belobog walks away as the two Bronyas and Silver Wolf are forced to follow behind lest she loses sight of them again. To the surprise of the partiers, the Bob-omb Referee has returned after not being in their presence for a few minutes, carrying four facsimiles of the same kind of bow, the King’s Squire (despite not having any hands).
Bob-omb Referee: I'm pooped — I had to really think outside the box to get these! And up the trees too! I’ve a kindling that you all seem to be ready. Head towards the minigame location and stand in front of it in a line formation. I hope you like archery!
The Bob-omb Referee finds out about the minigame needing some Mora for a play and inserts some in. It whirs to life as an abstractly organized arrangement of targets of different sizes and colors roll in from the top. The minigame has begun.
- Early into the minigame, Lucas is aiming at a 30-point target but one shot from Mahke Etstop hits the target before Lucas could fire. In Mahke Etstop’s defense, she was not very aware that she would do so to Lucas and would probably say it was an accident.
- Lucas almost immediately hits the Hilichurl symbol target and ends up losing the past 40 points he gained in the minigame.
- Magolor later gets the same thing that Lucas had happen to him a several seconds later, except this time the stakes were higher as both him and Mahke were trying to get a 100-point target. This time Mahke’s actions on Magolor were entirely intentional.
- Some time later, after everyone except for the Boy of Sadness hits a point-resetting target, the game draws to a close after just half a minute of bow-slinging frenzy.
- Lucas is last, with 370 points.
- Magolor is third, with 400 points.
- Mahke Etstop is second, with 410 points.
- In first place is the Boy of Sadness with 710 points, only because he never hit any Hilichurl-paint targets.
The Bob-omb referee splits up the prize pool (The Boy of Sadness gets 56 coins, Mahke Etstop gets 20 coins, Magolor gets 4 coins).
- With a quite eventful battle minigame done, the players and the Bob-omb referee return to the board, where the players are returned fairly to their spaces.
- Bombette congratulates the players for a great game, before heading off the board with the hovercraft.
- It’s Mahke Etstop’s turn. She hits the Dice Block and rolls a 2. She walks past the Battle Space; glad she’s not going to get one of those Battle Minigames again and stops on the Blue Space right after it.
It’s time for a 4-player free-for-all! Let’s see what minigame we might get this time around.
Turn 13 Mini-Game - Three Throw
(video of minigame
)
The players find themselves going down an alleyway in real-life Earth in the United States and coming around some kids and some Buzzy Beetles throwing basketballs with what appears to be a scrolling wall of backboards extracted from various basketball hoop equipment sets you’d find at something like a sporting goods store.
One of the kids tells them about the minigame while a Shy Guy in the background rolls a cart full of basketballs behind the players before tossing a basketball into each of the players’ hands. He then scurries away behind where a blue, rundown car wreck lays. Suddenly, the wall full of basketball backboards whirs into a mobile state. The minigame has begun.
- Thirty seconds of ball-flinging frenzy pass and the wall slows down to a stop. The minigame comes to an end as a tomboy with a clipboard writes down the results of the minigame.
- Both tied for last are Mahke Etstop and Lucas, with 11 points each.
- In second is Magolor, with 16 points.
- Taking home another minigame win is the Boy of Sadness, who surprises the whole crowd with a 19-point performance.
One of the Buzzy Beetles tosses 10 coins at the Boy of Sadness who adventitously maanges to catch them all. We can only guess that his exceptional efforts towards the Minigame Star is one of the only solaces he’s having in the whole game, especially after Magolor snatched his first place standing away from him after a Duel Mini-Game. You lose some, you win some, supposedly.
Edited by leafsaber47 on Nov 11th 2023 at 9:43:20 AM
"You can't spell 'Wario' without 'war'."Kamek's Magic Library - Lucas Turn 13 (Mahke Etstop)
Upon spotting Lucas, Mahke grins at the son of misfortune and rambles on for a bit. "How are you doing? Don't answer, it's been rough for the both of us. Why is Magolor so damn lucky?"
Kamek's Magic Library - Hyper Sniper Mini-Game Aftermath (Mahke Etstop)
Counting the money she got back from winning the mini-game, Mahke notes, "I hope I can buy a star from those tricksy treasure chests. Those Zstars are a huge pain in my behind."
Kamek's Magic Library - Three Throw Aftermath
Like a good loser, Mahke loudly applauds for the Boy of Sadness. At least, it's not her most loathed opponent Magolor winning this mini-game.
okay, this took longer than i expected
Kamek's Library - Turn 14
- It's the Boy of Sadness’s turn. Hitting the Dice Block nets him a 5. He walks towards the Orb Space right in front of the Blue Space he started on and collects a Podoboo Orbnote from it. He once again passes by Koakuma and her superior, not caring any less about them. He ends up landing on the same Orb Space that caused Magolor to shoot up drastically in coin count. He is distraught to see the Bulin twins once again (dis)grace his presence.
- Universal Bulin: Us Bulins are taking all your stuff, buli!
- Second verse same as the first: more assault by machinery tools. The Boy of Sadness drops his Lakitu Orb, and the Podoboo Orb he just got earlier as the Prototype Bulin steals away the orbs he had.
- Prototype Bulin: Thanks for your items, purin!
- Magolor, having another laugh, is interrupted by the two Bulin that hopped to the second floor of the library, who are, fortunately enough, there to give him the coins that came from the orbs they’ve converted them into.
- Universal Bulin: We've got you 25 coins for you, buli~!
- Magolor takes the coins anyway. It’s not the massive load of 70 coins like last time the Boy of Sadness landed on that Bulin Orb space but at least he’s dead-set on keeping that coin lead regardless.
- It’s Lucas’s turn. He telekinetically throws the Bulin Orb from his inventory onto the Blue Space that is in front of the Event Space that is the bottom-right-most space of the board. He attempts another PSI technique borrowed from Kumatora, PK Ground. A minor tremor erupts just right after a Dice Block foolishly decides to manifest right above the heads of Lucas and Mahke Etstop. A giant-sized book falls from above as Mahke Etstop and Lucas dodge the rapidly descending book. The book collides with the Dice Block shattering it into pieces. Nothing is left of the Dice Block except for a 4.
- Lucas politely and carefully makes his way around Mahke Etstop in order to move straight west on the upcoming junction past Mahke’s currently occupied space. He stops upon moving past the Orb Space just past the Blue Space that the Boy of Sadness was standing on during the start of his turn, picking up a Cashzap Orbnote before moving one space more and stopping on the Blue Space that is right between Koakuma and said Orb Space that Lucas got the Cashzap Orb from.
- It's Magolor’s turn. He lobs another Magic Bomb at the recently appearing Dice Block above him. Both bomb and block collide and burst apart. The only thing that remains from the Dice Block is a 4. He flits around the globe painted with a starry sky, hopping off it to stick the landing on the Orb Space just before the space he’ll stop at, a Red Space. In a metaphorical exchange; for a 3 coin loss, he gets a Metal Mushroom Orbnote .
- It's Mahke Etstop’s turn. Another Dice Block materializes in midair as Ms. Etstop fires a ball of lightning at it in similar shape and motion to Lucas’s PK Thunder. The Dice Block is pulverized, and straight out of the block is an 8. She immediately takes the direction straight west on the junction that was just in front of her, the same direction Lucas went in during his turn.
- She courteously walks around Lucas right after getting a Sluggish Shroom Orbnote from the Orb Space behind him. She walks straight towards Patchouli, more interested in pressing her luck with her compared to her familiar. Patchouli watches her plant 10 coins onto her desk. She clears her throat before resuming speaking.
- Patchouli: Left is wood. Right is fire. Touch one and watch it go.
- The elemental orbs appear right where the coins were laid. Mahke Etstop taps the Fire Orb and gets a Bob-omb Orbnote in return. The Bob-omb Orb is more of a gachapon capsule than the Fire Orb it was contained in.
- Patchouli: Now please leave me alone until you are empty-handed. I don’t like to be bothered by freeloaders leeching off alleged generosity. Off with you now, OK?
- Mahke is a bit taken aback by her slight rudeness and then continues onwards with her turn. She silently slinks her way past the Boy of Sadness, who has less of a reason to keep on fighting the good fight compared to Lucas. She walks past the Lucky Space right after him and lands on a Duel Space, watching her feet below get lit up by a bright, violet light. Misstar teleports her way straight to Mahke Etstop to ask her which of the three other players will serve as her duel opponent. She portentously chooses Magolor. Misstar drops Magolor down from up high on the second floor of the board as the two pose in a way that feels like they want to tussle.
- Misstar: Well, you two are up and at it this time around! Let’s get you two to the Duel mini-game destination.
Turn 14 Duel Mini-Game - Goomba's Chip Flip
(video of minigame
)
The two players land in a casino of unknown origin. Mahke Etstop is distracted by a game of poker between a female dark elf and a Grimmsnarl, where the Pokémon outsmarted the former with a royal flush play. The dark elf is audibly vexed and grunts in anger.
The two move towards a giant platform with a green felt carpet; where the minigame they’ll end up playing is located. Just before arriving there, they bump into a ruffian woman with dark skin, who drops the supersized chip she was holding. Notably, one of her bangs is in a different color compared to the rest of her hair.
???: Oh shit, you almost killed off my right foot there. A casino like this does bring back very wild memories. Now, y’all call me Toad. (Beat) What? I hate mushrooms, OK?
She tells the duo about the chip that is on the floor, which has a 10 marked on it.
Toad (Noel the Mortal Fate): See what you made me drop? Guess what! If you get 5 of these in total, you can win the game right in front of your eyes!
She shoves Mahke Etstop and Magolor up towards the minigame platform. The duelists can see a Goomba with a burgundy bowtie on (but not a top hat in sight).
Toad (Noel the Mortal Fate): Good luck, suckers. You need it!
The Goomba asks them to stand back as 20 colossal (in relation to regularly sized ones) chips land right into a playfield arranged in a 5x4 grid. Each of the twenty chips landed perfectly. He then flips a golden coin (not the same ones seen in the Mushroom World) and watches it land on tails, allowing Mahke Etstop to go first. The minigame has begun!
- Mahke Etstop stomps on the chip right to the side horizontally from the upper-left most chip of the lot. She sees that it reads -5, causing her to yell out “What?!” as it lands into a place where further chips she launches land on in a stack. At least there’s a minimum cap of 0 points so her points will never go negative.
- Magolor smacks the chip south of that same top-left chip and watches it fly towards the opposite side of where the eventual chip tower Mahke Etstop has is. The chip had a 3 on it, as Magolor now has 3 points.
- Mahke Etstop’s meticulous analytics on the chip layout gives her the decision to root and then stamp out the chip left in the top-left of the chip grid. She watches it fly — and is surprised to see it has a 20 on it, as her current score shoots straight up to 20.
- Magolor takes his second turn and swats the chip that is second from the left and second from the top with one of his gloves, on flames from using his magic. The chip had a 5 on its backside, landing on top of the 3-point chip Magolor made fly during his previous turn. Magolor now has 8 points, 12 behind Mahke Etstop.
- Mahke Etstop launches the chip to the left of the bottom-right-most chip. It turns out to be yet another 20-point chip, which lands onto the tower made out of the two prior chips she stomped hard on. 10 points left!
- Magolor hits the chip that was to the left of the chip Mahke Etstop just flung towards her chip tower. It’s another 5-pointer. Magolor now has 13 points.
- Mahke Etstop begins her fourth turn. She hits the chip that is to the north of the bottom right-most chip, just similar to the chip she targeted during her previous turn. The chip had a 10 on its underside. As it impeccably lands on top of the prior three chips Mahke Etstop cast, the Goomba declares her the winner from reaching 50 points.
A smattering of confetti rains on her as she holds up her arms in celebration, as her opponent sulks in his loss. Hopefully this means her luck can change for the better!
- Magolor and Mahke Etstop return to Kamek’s Library’s start area, where Misstar is patiently waiting for them. The requisite magic orb appears as a gem-like tesseract appears above Mahke Etstop. She hits it and the magic orb stops rapidly flashing between various imagery. It stopped on a picture of two stars.
- Magolor is distraught from watching all but one of his stars becoming property of Mahke Etstop. Mahke Etstop takes a moment to celebrate before both players return to their prior positions on the board.
It’s time for a 2-vs-2 minigame, with Magolor and the Boy of Sadness against Lucas and Mahke Etstop. Will Magolor enact even a smidge amount of payback on Mahke Etstop who was on his figurative tail for most of the game?
Turn 14 Mini-Game - Sprinkler Scalers
(video of minigame
)
The players are put before a crisis in another nondescript city. A fire truck sits before a building of six stories. The top of the building is on fire and the firefighter crew is short-staffed. A squirrel Zalak from Terra, Shaw, walks up to the two teams and immediately requests them to listen to what she’ll say.
Shaw: Whatachancepeoplelikeyoushowupatthisverymoment! IamShaw,comingfromtheLungmenFireDepartment. I’vebeenhiredasanassistantfirefighterhere, andunfortunatelythisfiredepartmentgoingthroughhardtimes. Lackofsupply, asyoucansee. Iguessitwouldn’thurtifsomeoneelsecantakeonthisdutyfornow,no?
The fast-talking rodent points way up into the sky with her left pointer finger, where the fire is raging.
Shaw: Thisbuilding’scaughtaflameduringaperiodofelevatorservicefailure. Therearefolksonthetopfloorwhocannotescape;thestairsareupinflamesandneedrescue.
The players see some various backpack-like apparatuses sitting below the fire truck at the back. They seem to be daisy chained together with a pipe-like connection ala conjoined twins.
Shaw: Gettheequipmentthat’sbeenplacedatthebackofourfirefightingvehicle. Wehaven’tmuchtimetospare. Hurryoninandgettothetopbeforeit’stoolate!
With the gizmos on, each of the two teams head inside the gradually deteriorating building. There are two elevator shafts in the same lateral direction meant for cylindrical elevators. The two teams quickly test the flexibility of their packs, head on in and start climbing up to the penultimate floor of the building. The minigame has commenced!
- With a longer than actual length cat-and-mouse situation attesting to how many times the two teams constantly changed lead, the team of Magolor and the Boy of Sadness reaches the top of the elevator shaft first with a modest record of 0’31”61.
- Atop the floor gradually about to become alight with flames are several humans, three wood elves, and a small horde of Biddybugs, some with wings. Magolor had set up a sturdy rope path towards the ground floor, motioning with his left hand to have them come over as the Boy of Sadness reluctantly helps escort the fire survivors down to the ground floor in order to escape the burning building.
The winning team comes out with the survivors on the streets. By the time they’ve reached the squirrel girl, Lucas and Mahke Etstop had found out they’ve been a minute too late as there is no one there on that floor where the fire is slowly getting towards it. They’re at the moment trying to get back down to ground level and out of the elevator shaft as soon as possible before they end up well-done. Shaw claps for Magolor and the Boy of Sadness, who is yet struggling to make a smile, in celebration and relief.
Shaw: Thankyouverymuch. Morelivessavedmeansmorepenniesearned! Onmefrommywallet-hereyoutwogo.
Shaw gives each of the two players 10 coins each.
"You can't spell 'Wario' without 'war'."
Kamek's Magic Library - Goomba's Chip Flip Aftermath (Mahke Etstop)
After taking that asshole egg's Stars, Mahke just laughs at Magolor's plight, unaware of the humble pie she will be served in the upcoming minigame. Karma giveth, and karma taketh away.
Kamek's Magic Library - Sprinkler Scalers Aftermath (Mahke Etstop)
Poor Mahke is traumatized by failing to save the civilians in the building. We all can't be perfect, you know.
little late there me, this was 'sposed to be weekly
Kamek's Library - Turn 15
Malevolent Moment begins!
Koume and Kotake exit their temporary hiding place and enter the main area of the library. They eye the desk Patchouli is at and launch some fireballs at it. The desk explodes apart, but Patchouli was anticipating the assault and enveloped herself and her familiar in a water-like veil from a water spell of some kind. Patchouli then eyes Lucas who is the closest to them.
Patchouli: Let the Star Spirit know there is something that I must deal with. Until I return, I will not be available to service anyone.
Lucas nervously nods as she flies off to fend off the Gerudo witches.
- It’s the Boy of Sadness’s turn. Hitting the Dice Block nets him a 6. After passing over the Lucky Space, he brushes his side past Mahke Etstop, makes a sharp right turn back down the stacked books forming a staircase down towards where Lucas is nearby — but stops midway to fling 10 coins up at the flying treasure chest above him. It collects them all into its inside and shuts itself. It then agitates until its lid forcefully propels itself open and spits out a Star. The Boy of Sadness isn’t that bothered about it and picks it up anyways.
- With another Star collected by one of the four players, three new treasure chests drop into the library from up in the skies. This time there seems to be chests mostly up on the second floor, and Magolor just so happens to be the only one of the partiers there…
- He finishes hopping across the stair-like climb down the stacked supersized books and performs a left turn back towards where the Orb Space is put before himself. He collects a Sluggish Shroom Orbnote from it before stopping at the current Blue Space that Lucas is already also on. Lucas has started to be a bit unnerved by him, especially because he’s so close to the Tazmily Village hero.
- It's Lucas’s turn. He immediately hits his Dice Block and rolls a 5. Then, Lucas pulls out the Magic Staff that’s been in his inventory for a good while and just as the Boy of Sadness isn’t looking at Lucas, the youngest child of Hinawa and Flint had vanished behind the Boy of Sadness’s eyes… and Lucas’s Dice Block result is now a 10 instead of a 5. Lucas walks his way past the destroyed desk that Patchouli was using before Koume and Kotake decided to ambush her and hops up towards where Mahke Etstop is standing and passes by her without Mahke ever even noticing he was there. He hops back down the same path the Boy of Sadness he was with earlier and stops on a Blue Space and rematerializes. Now Lucas and the Boy of Sadness are just an Orb Space and a few inches apart.
- It’s Magolor’s turn. He pulls out the Piranha Plant Orb from his inventory and lobs it overhead, right over the Orb Space laying behind him and onto the Blue Space positioned right before it. He then hits the Dice Block and rolls a 5. Going for a roundtrip to reach the treasure chest in flight, he manages to reach it and lets it catch 10 of his coins. All the coins go inside it and the Halcandran patiently waits for it to finish whatever the hell it’s doing. Out from the treasure chest is another star, which Magolor avariciously grabs.
- Another star, another set of treasure chests. The closest to one of these pennoned containers is Mahke Etstop, though Lucas is right in front of that same chest too.
- Magolor ends up stopping on the Miracle Space right after the Blue Space where that treasure chest his newest star came from was on. A green tractor beam picks up Magolor and transports him the way back to the start area. Misstar is there, ready to start up another episode of Chance Time.
- Misstar: It seems to that time for another round of Chance Time! You fellows already know how the whole show goes, so let’s see how the trade’s going to go now!
- A hypercube made of a corundum-like material phases sraight into the library as Magolor is instructed to hit it for a total of three times.
- It is hit the first time. Lucas is participating in the Chance Time event. He gets dragged to the Chance Time show against any refusal he could have done.
- Magolor hits it again. Mahke Etstop is the second of the two participants of the Chance Time trade. Mahke Etstop becomes even more infuriated once she sees Magolor standing there… rather menacingly in fact (from her side of the coin at least).
- The hypercube is hit for a third and final time. Lucas will have to give up his (currently) only star to Mahke Etstop. Mahke Etstop receives the star from Lucas, furthering her lead. Definitely some mixed feelings here. Everyone except the Boy of Sadness has been dismissed from Chance Time and are back to where they were located on the board.
- It’s Mahke Etstop’s turn. Out of spite for being put through that mess from Magolor, she immediately pops her Sluggish Shroom Orb. She really wants that Lucky Space. She had an inkling the nearby treasure chest behind Lucas would ruin the plans she had for using that Sluggish Shroom Orb.
- The light blue Dice Block reads 8 and gets immediately zapped by lightning from Mahke Etstop like she’s a Sith Lord once the number on the Dice Block rolls to 9.
- With her 9 moves, she hops and runs her way across the lower left lip of the board, passing by that aforementioned winged treasure chest. She politely passes by Lucas as she collects a Duel Orb from the Orb Space next to him. After grazing past the Boy of Sadness and climbing back up to behind where she started her turn, she stops on the Lucky Space.
- A raven-haired witch with glasses and pointy ears pops out from behind a massive stack of books.
- ???: You have never expected someone like me to meet you at this precise minute? I am Thyme. Spice has found a safer area of this library safe from the gray-skinned crones we’ve also been doing research on.
- A pastel pink portal appears behind Thyme.
- Thyme: Come on, miss. Follow me.
- Mahke Etstop and Thyme hop inside and arrive in the Lucky Space Area of the board. A green-haired mage with a Tsundere streak impatiently taps her foot for Thyme and Mahke Etstop to arrive. It is one of the Witches of Kathtom, Shizuka Masou. She is currently drowning her sorrows in Magic Regeneration Potions. Mahke Etstop’s attention is diverted by the sixpack of Gender Change Potions behind Shizuka but loses concentration once Shizuka starts speaking to her and Thyme.
- Shizuka: About fucking time! We still need to perform our magic research before they decide to assault us next!
- Thyme: Uhmmm, not sure if I follow. I’ve got this lady here with me, we want to head east towards where Spice is.
- The vengeful magician nods.
- Shizuka: Hmph. Let the violet-haired butler come to her themselves over there. I’ll keep a watch for anyone stupid enough to find this place.
- Mahke Etstop positions herself right before the first of several Blue Space in the Lucky Space area. Obviously, coins are openly laid upon each one.
It’s a 2-vs-2 minigame with the youngsters versus… well, Mahke Etstop won’t be happy with being paired up with Magolor…
Turn 15 Mini-Game - Hanger Management
(video of minigame
)
The players find themselves in a closet where two hangers are put before them. A Mini Goomba walks towards them, who is currently as tall as Mahke Etstop right now.
Mini Goomba: Heheh. I was in there with you bozos and force-fed you Mini Mushrooms before you four regained composure. You can see those hangers in front of you all then? You’ll be racing with them. Don’t get hit by objects on your way to the finish!
The players hop onto the bottom of the hangers as they grab on for dear life. Falling from this height might be enough to kill them.
Mini Goomba: Good luck, you germs! You definitely all need it!
- Interestingly enough Mahke Etstop is intentionally trying to sabotage the minigame by trying to repeatedly bonk herself into random objects as much as possible despite Magolor’s actions showing his concernment of Mahke Etstop’s purposeful actions.
- This plan initially seemed to not work, but when the two teams were three-quarters of the way finished with the clothesline course, Lucas and the Boy of Sadness overtake the other “competing” team.
- The team of Lucas and the boy with a heart of sadness reach the finish, at a modest record of 0’23”97.
Unbeknownst to the two of them, the effects of the Mini Mushrooms wore off on the boys. Their combined weight caused the rickety wooden table to cave under the kids’ combined pressure. 20 coins happened to be snuck inside the table for whatever reason. Lucas courteously distributes the coins so that each of them have 10 more coins each to their standings.
Edited by leafsaber47 on Nov 24th 2023 at 12:28:42 PM
"You can't spell 'Wario' without 'war'."Kamek's Magic Library - Chance Time Aftermath (Mahke Etstop)
Although in the lead, Mahke feels incredibly guilty of snatching away Lucas's chance at victory.
She asks, "Is this really worth it."
Kamek's Magic Library - Lucky Space (Mahke Etstop)
Mahke begins pondering what to do with the gender change potion. The obvious option is to give it to her boyfriend, Iori Yasakani. She's curious what he'd look like as a beautiful lady, causing her to blush furiously.
Kamek's Magic Library - Hanger Management Aftermath (Mahke Etstop)
Satisfied with sabotaging Magolor completely, Mahke just cheers on Lucas and the Boy of Sadness's victory. As long as the asshole egg doesn't win this, Mahke is pleased as punch.
This turn's a bit rough to make... 8 is the new 7 I guess?
Kamek's Library - Turn 16
The final five turns of the board are upon the players. Misstar is talking to Klaudia about letting her read off the placements of the players.
Klaudia: Oh no… the one with the same hair color as me is in fourth. Please, stellar mistress, help his cause!
Misstar: How unfortunate. It is settled then! Let’s bring Lucas over here to console him. Maybe what will be changed for these final few turns can help him get back up to speed.
Lucas has been telekinetically flung from his close-by position to the start area where Misstar and a merchant’s daughter stand awaiting his attention.
Misstar: I see you’re stuck in fourth? Klaudia and I are here to help you gain some morale back!
A pearly and pretty cube of crystalline likeness manifests into existence, placed right above Lucas’s head. Lucas whacks its bottom face hard with one of his trusty sticks.
Out pops out a magical projection… unfortunately what was depicted on that image shocked Misstar and Klaudia, the latter staggering back a step with her pupils constricted.
Misstar: That’s not good at all! All Red Spaces are now Evil Spaces!
Klaudia solemnly turns towards Lucas and lowers her head down a bit to maintain eye contact.
Klaudia: S-sorry it had to end up like this for you… let’s get you back to where you were at earlier and try our best to not think too much about it…
- It’s the Boy of Sadness’s turn. Hitting the Dice Block nets him a 10. He slips past Koakuma and Patchouli, the latter of which has returned to reading books and hops up and around the lower left lip of the library once again. After moving towards the treasure chest right in front of Lucas, the Boy of Sadness stops moving and looks up at the treasure chest. He decides to toss in 10 coins.
- Unfortunately, it turns out to be a mimic in disguise, which swallows up the poor sap, snacks on him for a bit, then forcibly spits him out — all the way back to the start area. He uses up the last two moves from the Dice Block he hit earlier and lands on a Blue Space. He is now technically behind Lucas… though in hindsight he should have probably used his Sluggish Shroom Orb to easily land on the Lucky Space instead just like Mahke Etstop did the previous turn.
- It's Lucas’s turn. He gulps before sending another PK Thunder at the Dice Block that pops up above him. The ball of electricity collides with the block, shattering it apart… and leaving a 1 in its wake. Lucas just sighs in dissidence before walking towards the Orb Space right in front of him to collect a Mushroom Orbnote before going to the Blue Space right next to it and stopping there.
- It's Magolor’s turn. He uses his Metal Mushroom Orb since one of the Orb Spaces Lucas made is right in his reach. The orb’s effects encase him in a metallic coating. A Dice Block appears as Magolor socks it with a metallic fist that is one of his transmogrified gloves.
- It shatters apart as a 1 is all that’s left of the Dice Block. Magolor facepalms before moving towards the Event Space right next to him and stops there, with the Metal Mushroom Orb's effect already vanished.
- Sophie: I am Sophie. I’m pretty sure you’ve heard about me earlier, right? I and my associate Klaudia traveled here to save miss Ryza from those wicked witches you might have seen earlier! I’m still looking at this big ol’ book for a good while, and I still haven’t found the secrets behind its glory! (sees Magolor’s current expression) Oh my, is something bothering you? Don’t worry, I won’t waste much of your time. Just help get one of this tremendous tome’s pages turned over for a bit!
- Magolor goes ahead and tries to turn one of the pages of the massive book — it did take a good while to exert enough strength to get the page turned, but he did. Suddenly, a odd mystical gale of magic is cast right in front of Sophie and the Halcandran double-crosser and out from it is Mahke Etstop, who lands face-first in the ground and gets up to see Magolor… which she instantly regrets even getting roped into this mess for. We don’t know which one of the two is more distraught from meeting the other from this event: Magolor or Mahke Etstop.
- Sophie: Hmm… can’t say I saw that coming to be frank. It could’ve been something sweet but I guess it doesn’t feel like that in any way. I guess I’ll be heading back towards the book to examine how it just did that.
- The screen wipes to reveal Sophie has gotten back onto the big, bulky book in the background as Magolor and Mahke Etstop are unfortunately stuck on the Event Space the former stopped on.
- It’s Mahke Etstop’s turn. She had just about enough with Magolor’s shenanigans — she takes out her Thwomp Orb, thinking to herself, “Finally! He’s going to be of actual use now!” before throwing it towards the Blue Space right before the Capsule Machine that is lied before both of the players.
- The Thwomp happened to be smuggling some coins with him as 10 coins scatter away and leap straight into the pockets of Miss Etstop. Explain that.
- Mahke Etstop then hits her Dice Block and rolls a 5. At least she’s rolling higher than Magolor this turn. She walks towards the Capsule Machine, immediately decides its not worth the risk due to the Orb Space close by and ends up landing on one of Lucas’s Orb Spaces.
- Mahke Etstop gulps as a Spiny’s shell appears above her in the air. It crashes down onto her head as she loses 10 coins. Those 10 coins go straight towards Lucas’s pockets who is unaware that he’s stealing away money from his greatest comforter even though he’s currently happy in that present moment.
It’s time for a 4-player minigame. What will be played this time around?
Turn 16 Mini-Game - Fungi Frenzy
video of minigame
The players find themselves in early 2000s Tokyo in a park. Some of the players can see a Toad playing a Game Boy Advance. Suddenly, a long-haired Bishōnen with dusty blonde hair rushes towards them to get their attention, all because he happened to see them there. This happens to be Reo Nikaido, classmate of who would become one of the most prolific calligraphers of the near future.
Reo: (panting) Thank heavens you’re here! I’m Nikaido-san. I don’t have much time to explain myself! There’s seriously something I need you four to help us with!
Reo drags the players off towards a large patch of shrubbery and other greens placed next to a nearby building. Standing there, with a facial expression of distress is a boy who has the same hair color as his classmate, except more saturated and muddier. All his clothing were a couple sizes too large for his new… no, old body — he’s in the altogether. Thankfully he is behind a bush so the most the players can see is a Shirtless Scene.
The self-conscious thug turned meek and girly to the point of giving Reo’s own feminine appearance a run for his yen turns towards Reo and yells aggressively at Nikaido-kun.
???: What the hell are you doing bringing these freaks to me while I’ve been stuck with this stupid body again — the same damn body that I purposely got rid of a year or two ago?! Explain yourself!
Reo: I must apologize for that; he’s quite a rude one. This is Tsutsui-san—
Mahke Etstop, in semi-fluent Japanese, guesses his first name is Akane as Reo stares at her in surprise. The petite and slim boy with the mop-top’s face turned beet red in both anger and embarrassment, now actually covering his feminine chest (that has his exposed nipples) with his arms.
Reo: Well, I’ll be. How could you have known that? (clears throat) Please, Tsutsui-san, explain what happened.
To the best of his ability, Akane Tsutsui explains how he got the old body back which he didn’t want…
Flashback
Two hours ago, Akane was with some other delinquents who were just before smashing a bicycle of unknown ownership to pieces, the owner of which witnessed the bike being damaged right before their sight and running away in fear. Suddenly, a quartet of Sledge Bros. who were so large (for whatever reason) that they dwarfed him approached Akane as everyone who was there with the punk-tussling high-schooler. One of the Sledge Bros. pulls out a Poison Mushroom ready to force-feed it to him. Akane is standing there before the Sledge Bros. sweating bullets, trying to get his eyes off the mushroom’s eyes with its furrowed, angry eyebrows. Two of the Sledge Bros. pin him to stop him from escaping as the Sledge Bro holding the Poison Mushroom prepares to shove it down Akane Tsutsui’s mouth.
End of Flashback
Akane: Fine, you all know how I got into this mess. Understood?
The players nod in an attempt to respect him despite his current appearance.
Reo: My acute sight sees a tunnel over there that just showed up a month ago. There might be something or someplace at the end of the tunnel. We have to find a way to turn him back without him having to go through the muscle-building workout he had to do because he really hated his prior body… which as you can see, he has been given back to poor Tsutsui-san, much to his chagrin.
Akane: That’s all I’ll tell you, OK? Now get to getting a cure for this stupid doll-like body of mine already; people better not see me like this and call me a bitch, you hear!?
The players, without any further word, scurries away to find the tunnel Reo was talking about in order to find a Super Mushroom to turn Akane back to his former muscled glory. It took a while to find it, but they do after a few minutes and head in.
On the other side is a Yōkai-filled locality. There’s a good hunch this is definitely not like the Tokyo the players were in before. They continue walking, with the two kid partiers looking all around observing the scenery. A fenced circular field of mysterious Question Panels are laid out in a neat 3-by-3 grid before them. A small wormhole appears as a piece of paper drops in. How convenient, Misstar must have sent them the paper — because the minigame instructions are right there! All four of them gather around to read it for a minute before hopping into the fence and beginning the minigame, right then and there.
- Regular Mushroom World mushrooms pop out of their Question Panel containers for a split second before hiding back inside them. Trying to memorize where they were, the players get to hip dropping on the Question Panels.
- Halfway through the first round, the Boy of Sadness is heading towards the bottom right panel of the playfield, while Magolor is watching him like a hawk closeby. Just moments before the Boy of Sadness could fully jump, Magolor ends up performing a ground pound and snatches away a haul of 3 mushrooms before the Boy of Sadness could ground pound onto the panel.
- The second round soon commences, as the players watch the mushrooms pop in and out of their hiding places again. Magolor ends up beating somebody to a panel ground-pound just like in the first round — this time his victim is Mahke Etstop, much to her dismay.
- The third and final round commences. The mushrooms do their thing again before the players start ground-poundin’ some more. For the third time in a row, Magolor physically attacks another player with a ground pound, mainly in order to impede their progress in the minigame. He goes straight for the Boy of Sadness once again, and this time manages to comedically squish him flat, rendering him unable to move for a few seconds.
- Mahke Etstop attempts to stop Magolor from getting more points and ground pounds on the bottom center panel first before Magolor can and steals 3 points away from him.
- Soon the third field’s Question Panels become used up and the minigame is over.
- In last place is Mahke Etstop, with only 9 mushrooms.
- Tied for second is Magolor and Lucas, with 16 mushrooms collected each.
- In a surprising twist, the Boy of Sadness has ended up in first with 18 mushrooms collected.
With the 18 mushrooms in tow, the Boy of Sadness solemnly moseys his way north towards a fairy circle of some sorts and places all 18 of the mushrooms there. Slowly and surely, the eighteen mushrooms in the middle of the fairy circle have transmogrified into a bona-fide Super Mushroom, exactly the kind of edible item to help Akane Tsutsui get out of his dysphoric state by giving him his preferred body back.
A few minutes later the Boy of Sadness has returned to the park where Reo and Akane were. Reo is now sitting on the same bench where the Toad with the GBA was before, reading a book. The Boy of Sadness silently gives him the Super Mushroom.
Reo: Arigato, kind sir. Those eyes on this mushroom are pretty uncanny… but I must help Tsutsui-san eat this for his own sake. Have some of my spare change as thanks.
The Boy of Sadness, still quiet as ever, clutches away the banknote (worth 10 coins as per usual, haha) from Reo Nikaido and runs away, leaving Nikaido-kun to wonder why the child’s been mute for this whole time.
Edited by leafsaber47 on Dec 2nd 2023 at 4:47:32 AM
"You can't spell 'Wario' without 'war'."Kamek's Magic Library - Magolor Turn Aftermath (Mahke Etstop)
As she's yanked away from her destiny by pure magic, all Mahke can say to that loathsome disgusting egg thing is " I hate your guts... I want to grab a hammer and crush your body as hard as possible. But sadly, that's against the rules of Mario Party."
Jeez, tone it down with the threats of violence, girl!
Kamek's Magic Library - Mahke Etstop Turn Aftermath (Mahke Etstop)
After looking at the status screen, Mahke seems rather happy that her money is going to a more deserving person. Lucas needs it more than her.
She glances at the Thwomp and demands, "If that stupid smug egg with the floating hands comes, I want you to make him pay!"
The Thwomp corrects her, "Seriously... I just do my job to hinder whoever comes by first. Tough crap if it's your friends."
"Shut it."
Kamek's Magic Library - Fungi Frenzy (Mahke Etstop)
Mahke loudly applauds the Nameless Boy of Sadness and attempts to offer some of her cash to him, but sadly the rules of Mario Party means that she must keep the dough. Chance Time must come first before she can donate whatever the game dictates to the willing recipient.
Kamek's Library - Turn 17
- It’s the Boy of Sadness’s turn. He hits his Dice Block and rolls a 2. He moves straight towards the junction right before him and choose to go northeast, stopping at an Event Space. This specific one is positioned right in front of a mirror encrusted with a weird musty coat of unknown and probably unsanitary material. The mirror near him class out to him telepathically. Seems like it needs cleaning.
- Mirror: I’m very dirty! Please help wipe the grime off me. This magic dust will regrow itself in 10 seconds — so be quick!
- The Boy of Sadness is trying his damnedest to clean every single section of the magical mirror as much as he can, but ten seconds pass and the mirror immediately collects more dust again, resetting all progress to square one. The Boy of Sadness had the assumption it would be useless to try again and walked back to the Event Space he lands on and stands there, waiting for the next player to make their move.
- It's Lucas’s turn. He chooses to use his Mushroom Orb, allowing him to roll two Dice Blocks for his turn. His Dice Block rolls are a 6 and a 3, which results in a move sum of 9. The shop is close by, and Lucas hopes what Patchouli might have can help him escape fourth place. He arrives there and hands over 10 coins to Patchy. Two orbs of different elements appear right in front of Lucas’s eyes, levitating right over Patchouli Knowledge’s desk.
- Patchouli: Left is metal. Right is fire. Touch one and watch it go.
- Aw, come on, the same two as previously? Lucas isn’t keen on the Metal Orb so he chooses the Fire Orb again to see what it may bestow upon him. It fizzles out like a dying candle, and what’s left of it is a Bob-omb Orbnote , which Lucas takes. He looks at it in concernment before having to put it away because Patchouli forcibly dismissed Lucas from the shop premises.
- Patchouli: Alright, go away now. I’m done with you. Just let me read my books in peace.
- Lucas forlornly sighs before continuing on with his turn. He is not taking the shortcut of the board because he ignores Sistine Fibel on his way past her, so he is climbing back down a metaphorical staircase of stacked books of unusual size. But Lucas won’t be getting off the last step of the staircase because he had only 9 moves in total, not 10 or more. So, he stops at that last step of said staircase, on a Blue Space, where Lucas gets 3 coins from.
- It's Magolor’s turn. If only he didn’t use his Metal Mushroom Orb sooner, he’d have a way around that roadblock Mahke Etstop just placed with her Thwomp Orb. If he doesn’t roll a 3 or lower, he’ll waste a lot of Dice Block value. The Starcutter pilot takes a deep breath then hits the Dice Block. It’s a 3.
- Magolor, dejected, moves towards the Blue Space where the Thwomp Orb roadblock is and gets crushed in a comical manner by the Thwomp from above. The rocky (as in made of actual rock) brute lifts up and away from the board as Magolor silently reinflates himself (in a metaphorical sense). At least he didn’t roll a 4 or higher.
- The Blue Space gives 3 coins out to Magolor, which Magolor just takes without a second thought.
- It’s Mahke Etstop’s turn. Having just finished her laughing fit at Magolor as punishment from dragging her away from the Lucky Space area, unaware of Magolor’s own Dice Block roll being low enough that the Thwomp didn’t impede him as much as Mahke Etstop thought it would. Another Dice Block gets zapped by her, leaving behind a 4 in its wake. She walks straight towards the winged treasure chest right in front of her and flings 10 coins straight up in the air, which the chest catches under its lid.
- The treasure chest shakes incessantly until it collapses open, revealing it had a star laid away in its insides. Unaware of what the Dice Block roll had her land upon, Miss Etstop happily takes the star with her, thinking it’ll make up for the previous turn snatching her away from prior destiny.
- Another star, another three treasure chests with wings to look at and see what they might have. Notably, a treasure chest makes its spot right above Lucas’s head. Bummer. The PSI miracle worker can’t get anything from it.
- Mahke Etstop continues onwards. The last move from her Dice Block is used up and the violet-haired geek is distraught once she realizes what is under her feet — one of Magolor’s Orb Spaces. A Piranha Plant sprouts straight out of the space and swallows her inside . It chews on her for a moment before she is expectorated out of it in an extreme manner, along with 15 coins it leeched away from its victim. Those 15 coins fly straight towards Magolor. Damn you Laser-Guided Karma!
It's time for a 1-vs-3 minigame. Mahke Etstop is the solo team. For her, that’s a rather conflicting spot to be in. For one, she wants to retaliate against Magolor for what he’s done to her during her turn. However, there the problem of potentially putting the Boy of Sadness and especially Lucas in harm’s way…
Turn 17 Mini-Game - Snow Brawl
(video of minigame
)
Mahke Etstop finds herself in a cold, taiga-like area on a plateau coated in magical snow. She watches as an ogre is frozen by a snowball thrown by a Shy Guy dressed in white. The Shy Guy walks up to her after wiping away the residual snow from the snowball with his hands.
Shy Guy: Huh? You’re looking a bit chilly, missy. We’ll warm you up with… er, what was it called again? …“Playing in the snow”? Three other lunkheads have been spotted around here and I’m unsure if you’ve heard of their whereabouts. Gather up some snow on the ground and toss it right in their faces. That’ll teach ‘em!
Suddenly, something crashes straight into the side of the plateau, scaring away the Shy Guy. It was a toboggan, and the other three players were on it. They are flung straight onto the opposite side of the plateau, across from where Mahke Etstop is. A line right in the middle of the plateau separates the team of three from the solo player… marked in an unsettlingly suggestive yellow color. Magolor is going at it making a snowball to toss straight at Mahke Etstop just to torment her some more… but immediately gets his focus ruined temporarily when four Little Bit Beastly wolf children in Inuit clothing — all with faces concealed under the hoods of their anoraks leap into the scene, landing on the side where Mahke Etstop is. The minigame has begun.
- The Boy of Sadness is picked off first, from one of the parka-clad kemonomimi.
- Lucas freezes at least one of them before getting frozen himself. This time Mahke Etstop had nothing to do with that.
- Magolor is frozen from another snowball from the opposing faction in this minigame scuffle, leaving the team of three the losers and Mahke Etstop the winner. This time, Mahke Etstop was responsible for freezing him, despite some close calls as some of Magolor’s snowballs were grazing past Mahke Etstop and her purple hair like they’re Gensokyoan spell card bullets.
The last of the parka-clad wolf kids that survived the snowball fight gives Mahke Etstop enough gold or some other currency to total up to a payout of 10 Mushroom World coins.
(several errors present in prior turn images have finally been fixed (or rendered moot in one case i think))
Edited by leafsaber47 on Dec 10th 2023 at 3:46:57 PM
"You can't spell 'Wario' without 'war'."Kamek's Magic Library - Magolor Turn Aftermath (Mahke Etstop)
Mahke is too busy savoring Magolor's suffering to say any mean barbs at him at the end of his turn. That loud laughter is a bit cacophonous, isn't it?
Kamek's Magic Library - Mahke Etstop Aftermath (Mahke Etstop)
As her money was sent to that insipid egg clown thing, Mahke loudly proclaims, " I hate Piranha Plants!"
Kamek's Magic Library - Snow Brawl Aftermath (Mahke Etstop)
After pocketing the money from winning the minigame, Mahke attempts to break Lucas and the Nameless Boy free from the ice. Magolor can just be a Popsicle until the next turn. Oh, well.
Kamek's Library - Turn 18
- It’s the Boy of Sadness’s turn. He hits his Dice Block and rolls a 2. He moves towards the flying treasure chest just a move ahead of him and gives it 10 of his coins.
- Said chest turned out to be a disguised mimic, which sucks him up with a Vacuum Mouth and spits him like a projectile. Landing headfirst on the start area, he slowly gets up in distrait. He does a short pause and continues on with his turn using up his Dice Block moves. He lands on a Blue Space and collects 3 coins.
- It’s Lucas’s turn. He sighs in a regretful tone before pulling out his Toady Orb, summoning what could be assumed to be the Toady sleeping within it.
- Toady: What inventory do you want to nick this time, pal?
- Lucas wants to see what the Boy of Sadness might be holding and asks it to swap Lucas’s own inventory with his. Now Lucas has a Sluggish Shroom Orb as the Boy of Sadness gets his Bob-omb Orb instead. Lucas then pulls out a stick and strikes the Dice Block above him hard, which so just happened to drop into the scene. It shatters apart like a pinata, revealing a 1 had been inside it. He drops down towards the Blue Space below his feet looking a bit glum due to the resignation he has from getting such a low roll on a Dice Block when he could’ve needed good rolls the most. At least the Sluggish Shroom Orb can serve as a great pick-me-up next turn…
- It's Magolor’s turn. A Dice Block appears above Magolor as he breaks it open with a shotgun-like blast of Magic Spheres. Out comes a 4. He stops at the Capsule Machine right near him; haven’t used up any of his moves. Magolor coerces the automaton to give him something good.
- Capsule Machine: OK, I’ll give you an Orb. I wonder what you’ll get? Here it comes…
- It vomited out a Toady Orbnote ; interesting…
- Magolor uses up his 4 moves bestowed upon him from the Dice Block he shattered just earlier. He lands on a Battle Space and gets knocked into a daze by an explosion. The Bob-omb Cruiser and Bombette has returned for yet another Battle Mini-Game.
- Bombette: Looks like it's time for a Battle Mini-Game! I'm your host, Bombette. I'm going to blow up this box that one of my folks placed here so I know how many coins all players are going to each wager.
- She uses Bomb on the wooden box and in the box was a large stone tablet with the number 10 etched onto it.
- After the Bob-omb crew took the coins from all four players (they’re still having a difficult time trying to communicate with the Boy of Sadness), Bombette was about ready to request Misstar to take them to the area where the Battle Mini-game will be held.
- Bombette: All right, that's 40 coins in total. Good luck out there! A Bob-omb referee will be coming with you guys to the mini-game location shortly.
Turn 18 Battle Mini-Game - Locked Out
(video of minigame
)
The players are thrown into an abandoned and probably haunted mansion in what seems to be the United Kingdom or a Fantasy Counterpart Culture equivalent of it. A Feline Ancient from Terra in a cloak seems to be watching them. They take off the theatre mask and it is revealed to be Phantom, formerly of the Crimson Troupe.
Phantom: What brings you here? I am Lucian — though most just address me as Phantom.
He picks up a key on the carpeted floor beneath the four players’ feet (well, Magolor doesn’t have any feet but that’s beside the point) and shows it to them. It has a gargoyle marked on its bow.
Phantom: These magical trinkets… surely, they must be the props to freedom. This building we are all trapped within… come to think of it, there’s plenty evidence the architecture here is showing utmost malevolence. From the looks of it, out of you four, this place will make sure it will seal you within its walls as much as possible.
Specialist Operator Phantom directs their attention to a lone door just right around the corner.
Phantom: This door has been already picked. Now, let us part ways and we shall head forth to victory!
The four players head inside the door and find themselves in a parlor-like room. Three doors with a bat symbol marked on them like hotel room door numbers appear at the other end of the room. Three types of keys: one with either skull, gargoyle, or bat bows are laid on the ground, scattered haphazardly all around the place. It’s quite easy to guess which of these types of keys are slightly less abundant than the others…
The minigame begins as the players start rummaging through the room for the right kind of key for each of the three locked doors seen at the other end of the room as soon as possible.
- Lucas has notably picked up the right kind of key to possibly get access to the next room, but the selfish Magolor punches Lucas in the back causing him to drop said key on the ground, which the Halcandran sneak swiftly snatches up.
- Lucas was able to find a key before ten seconds could pass by, as everyone except the Boy of Sadness headed towards the next room. There are now two doors with skull symbols on them at the other end of the room. It is easy to guess what bow that a key must have to be able to unlock the doors before it’s too late.
- Magolor and Lucas manage to find a key in time and head through one of the two doors, but Mahke Etstop, clueless as she was, had already picked up one of the keys with a gargoyle bow before realizing she’s got the wrong kind of key — and that she’s already too late to continue on with Lucas and Magolor.
- The two Nintendo-originating players happen to be the last two players standing and they are in an empty billiard room with no pool table. The lone door that stood on the other end of this room has a gargoyle symbol on it.
- While it is easy to find the kind of key to unlock and head out of the door, Magolor takes the figurative key to victory first before Lucas can catch up to him. Magolor unlocks the door and heads in, coming across the hallway that finally lets him escape the cursed mansion.
Magolor turns back to see where he and the other players were, scratches the back of his head, turns back around, and heads off.
- Magolor and the rest of players have been rescued and returned to Kamek’s Library as the Bob-omb crew’s referee representative splits up the prize pool and the rest of the Bob-omb crew gives the requisite number of coins to each player (Magolor gets 28 coins, Lucas gets 10 coins, Mahke Etstop gets 2 coins).
- Bombette congratulates the players for a great game, before heading off the board with the hovercraft.
- It’s Mahke Etstop’s turn. She groans for a moment for what happened during the Battle Mini-Game earlier before hitting the Dice Block. She rolls an 8 before she walks over the Orb Space right in front of her and gets a Vampire Orbnote from it. She makes a roundtrip across the rest of the spaces that are between the Orb Space and the space where a flying treasure chest is located. She arrives to where the treasure chest is floating above her. Mahke Etstop casts 10 coins up into the air, to which the chest collects before suddenly entering a catatonic state. It then goes through some throes before chucking up a star and disappearing. Mahke Etstop reluctantly takes it.
- There is a new triad of treasure chests taking a land onto some more Blue Spaces on the board. Does it seem odd that Lucas constantly has treasure chests pop up just around him or something?
- Mahke Etstop walks towards a Blue Space and stops there. She’s probably trying her hardest to not pay any attention to the Evil Space right in front of her.
It’s time for yet another 1-vs-3 minigame! Magolor dukes it out against Lucas, Mahke Etstop, and the Boy of Sadness — will he prevail or will Mahke Etstop coerce them to overthrow Magolor in the minigame?
Turn 18 Mini-Game - Fast Food Frenzy
(video of minigame
)
Magolor finds himself plopped in the middle of a fast-food shift with a visor on for whatever reason. Shy Guy employees are tirelessly working on a lot of orders as a yellow Shy Guy in what seems to be a manager’s outfit walks up to Magolor and talks to him.
Manager Shy Guy: Umm… would you care to help with something before we close off our dayshift. Just an hour ago we’ve seen these seven witches come in the restaurant and now we’re dealing with some pest problem. We’d definitely want that solved by tonight instead of having to deal with it again tomorrow morning.
Magolor is escorted to a conveyor belt. In the same room as that conveyor belt is a countertop covered in undelivered food.
Manager Shy Guy: It appears this might be where the ruckus is coming from… I think. Just plop as many foodstuffs as you can in there. We’ve got a sorting mechanism installed recently and I want you to try it out. It’ll catch any foreign objects. At least, I think that’s what the manual for the doohickey said… We’re almost ready to take care of the last orders of the day… so… uh… I will let you know we need to leave. I guess? Good luck… maybe. Not so sure myself.
The manager Shy Guy leaves as Magolor eyes an entrée of pancakes. He picks it up, places it on the conveyor belt and watches it go.
Out of Magolor’s sight are the three players, who were actually shrunken down to tiny sizes by the coven of human witches that the Shy Guy manager told Magolor about, feeling that something fishy might’ve happened before they were done with their meals and left. The three players wisely avoid making any sort of contact with the pancakes like a car turning its way around a sharp U-bend. It seems like Magolor might incessantly throw as many comestibles as he can on the conveyor belts to keep the belts in motion so the minigame has de facto begun.
- The Boy of Sadness is the first eliminated out of the minigame after jumping on a random hot dog and becoming immobilized.
- Lucas and Mahke Etstop are trying to maneuver their way around a burger. Lucas runs headfirst into some fries and is bounced back, but he’s not out yet… until he steps on some ice cream and is frozen to the point that he is eliminated from the minigame. Left fending for herself is Mahke Etstop.
- A shake ruins her plans, leaving Magolor the winner — with several seconds to spare till closing time.
The sun has already set, and the manager Shy Guy is ready to head back home. Magolor comes up to the Shy Guy; telling him about fulfilled the task the Shy Guy gave him — who is satisfied by the news and gives him 10 coins in response.
"You can't spell 'Wario' without 'war'."

...yep, that's a gamble.
Kamek's Library - Turn 6
Turn 6 Duel Mini-Game - Psychic Safari
(video of minigame
)
To Lucas’s surprise, he and the Boy of Sadness are in a very familiar place from his point of view, Eagleland’s Fourside. The two players find themselves on a rooftop of the Eagleland town of Fourside. Sitting on the rooftop for no discernable reason are two giant stone statues of a Starman and a Pigmask, which unnerves Lucas for a good moment. The infamous Diclonus named Lucy is currently here in her Nyu form. Watching over the dangerous beast is Athena Asamiya, a legendary figure in a giant fighting tournament.
Athena: Hi there, you two! I'm Athena... and this girl...
She looks down at the small, transmogrified girl and looks back at the two duelers as if she couldn't push herself to make a negative emotion.
Athena: ...don't worry about her.
Nyuu makes multiple squeaks that sound like she has the mouth of a pocket beast. Athena tries to translate.
Athena: Guess it is time for you two to test your extrasensory skills! Try focusing your mind to do supernatural things on one of these statues. The last standing statue wins! Alright, now you've gotten the gist, it's up to you now!
Lucas regains composure and prepares to unleash his PSI powers onto the Pigmask statue as if he is assaulting the Pigmask that the statue represented. This causes the Boy of Sadness to realize what is happening and starts straining his brain power, attempting to overcome Lucas’s PK prowess.
Athena: And Lucas wins the esper duel! That final blow that statue did leave me astonished if I do say so myself. I sense Misstar will be coming to pick up two back up shortly.
It’s time for yet another 1-vs-3 minigame, with Lucas once again the solo team! How will Lucas bring home the bacon this time?
Turn 6 Mini-Game - Rotisserie Rampage
(video of minigame
)
The party’s made its way to the world of Monster Hunter! At first glance, it only seem to be Lucas present. Some Hunters have slew a Tigrex and its remains are going to be feasted on. A Hunter with Healer U armor tells Lucas about the giant slab of Tigrex meat. It’s being spun on a very large rod of steel, all on top of a massive bonfire.
She tells Lucas where to spin the spit and how to spin it. What Lucas and the Monster Hunters don’t know is that the other three players are standing on that huge slab of wyvern meat, who start panicking, jumping, and running to save themselves from a hearty dose of fire as the horizontal rotisserie begins rotating, which is actually not being rotated with Lucas’s hands, but by his PSI.
A Felyne walks up to Lucas and hands him some Zenny. Don’t worry, it’s 10 Mushroom World coins in total. No telling how many instances of Artistic License – Economics this Forum Game is going to have in the future!
Turn 6 Map & Player Status
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Edited by leafsaber47 on Oct 15th 2023 at 6:09:24 AM
"You can't spell 'Wario' without 'war'."