And honestly, at least on that front, me neither.
...It just sucks when it turns out that the game is dogshit, but EHHHH, what can you do, unfortunately?
Self-professed Wild Card who thinks cynicism isn't so bad.Oh lord Final Bout.
The game got two out of five from OPM back in the day which made me say "Well, at least it's playable" but no it wasn't. I played it for maybe ten seconds and I want those ten seconds back.
You are not alone.The only two DBZ fighters I played back in PS 1 was the cutscene-based one (Legend I think?) and the fighter one where it's also sprite-based but with pew pew projectiles. Apparently same dev?
So perhaps he's just needing to get into the proper headspace with this one. Some games do require that, I'd suppose.
Self-professed Wild Card who thinks cynicism isn't so bad.I'm kind of sad that they didn't mention one of the weird quirks of that game: it has no save feature. Or rather, the only way you could save an unlocked character was putting them through the "training mode" mode where they evolve in power (and could only be played through that mode after that).
So you'd start the game with the base roster of 10 characters, go through the "story" mode and unlock a couple new characters, as it was the style at the time. You shut down the console, come back the next day... everything you unlocked was gone. Unlocked characters would only stay available for as long as the console was powered up. Yeah.
As a result, the first thing you'd do any time you booted up the game was to input the "unlock everything" code, because why would you not?
It might be because memory cards were not really considered "mandatory" for the first generation of PS 1 games so they went without it, but still, it's a baffling choice.
Before Mortal Kombat (1992) used digitized actors as character sprites, there was another arcade fighting game that used the same technique - Pit-Fighter, which is featured in this installment of The Worst Fighting Game. (specifically the arcade, Sega Genesis and Super Nintendo versions)
The SNES version of the game also managed to dethrone Iron & Blood.
Edited by IvanovTroping97 on May 18th 2024 at 8:37:06 PM
Speaking of the "Pre-Street Fighter II era," I'm looking forward to the day when Matt covers Urban Champion. That game predates so many of the fighting game conventions that it's really in a category of its own. Hell, it predates Street Fighter 1.
Edited by WillKeaton on May 18th 2024 at 11:03:40 AM
I always wondered if Nintendo would resurrect Urban Champion, and Mach Rider too. They seemed to take a stab at returning age-old series with that detective game.
You are not alone.I always figured it would become a more traditional superhero game with bike riding segments to lean into It's inspiration now that we have the tech for it but ultimately I guess Nintendo only has room for one gal in power armor.
But we digress.
You are not alone.Not Wha Happun? related but, you know how Matt really loves Samurai Cop? Well, The Bad Movie Bible just dropped a 40 minute video talking about its production.

While the Suicide Squad brand can rebuild and hopefully they get an actually good game one day, hopefully the failure of this game can at least kill dead the "JL contingency" set-up.
The whole "Suicide Squad is a contingency against Superman" is largely a wholesale invention of the Ayer film and its a terrible direction. The squad's main purpose is to accomplish black-ops missions using expendable supervillains, they aren't supposed to be taking on the big dogs.
Its a very terrible attempt at escalation to inflate their importance and trying to force them into a position they aren't suited for. Hopefully the vastly negative reception to actually seeing the Squad be capebusters and successfully defeating the League makes them never try this direction again.
Edited by slimcoder on May 1st 2024 at 8:26:08 AM
"I am Alpharius. This is a lie."