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Creating monsters for a roleplay

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sifsand Madman Since: Jan, 2014 Relationship Status: Browsing the selection
Madman
#1: Oct 3rd 2019 at 5:08:39 AM

So a friend and I made a roleplay with a Dark fantasy setting and managed to get it off the ground. The thought occured to us that we could make a certain set of monsters inspired by Silent Hill. The problem is we are having trouble deciding the designs.

It's no secret each game has its monsters be tailored by the protagonists sins and guilt, and shows up in their symbology. Since I'm the GM its my friends character I want to have them based on. To give you guys something to work with his character is named Hayden and he's a Frankenstein inspired character who is an alchemist who has created or at least had a hand in making various abominations with varying levels of sentience.

Hayden is one of those well-intentioned types but his work is less than ethical. Not much else I can say save for some background details, like how he murdered a fellow alchemist over a moral disagreement. Some other details include him being slightly misanthropic and distancing himself from humanity though he wants to help it. He also is breaking down from seeing tje depravity run rampant in this world.

TitanJump Since: Sep, 2013 Relationship Status: Singularity
#2: Oct 3rd 2019 at 7:25:49 AM

Oh, making monsters are my specialty... and Silent Hill, you said?

One moment.

"Regret" = A multi-armed stitch-work of a arachnid-shaped homunculi, made from human parts, which is self-aware enough to hate itself and yet keep itself alive despite that. It got a lumpy, fleshy, torso with human faces on the sides and the humanoid limbs coming out from the mouths, framed in by teeth, with clear stitches visible in the elbows. The eyes it uses are the eyes of these faces, which acts independently from one another akin of a chameleon, looking in all direction.

Child-sized in its base form.

The hatred manifesting from its self-awareness manifest in its tendency to rip off its own limbs and throw them away at anything as long there's distance as it "regrets" its own creation, and yet, instantly rush after them to stitch them back on again as it "regret" its first choice of throwing them away.

It carries on in an never-ending cycle like that.

The limbs acts like snakes when separate from the main body, trying to get away from it, and seek out any living heat-sources as "aid" for this, but once they reach them, "regrets" that choice and instead, slithers up to strangle them like pythons instead. If the victim can't get them off fast enough, they either choke, or get slammed by the main body once it catch up with the limb.

Once dead, the "Regret" instantly starts "regretting" killing the victim, and in a compulsive-impulsive decision, decides to stitch the victim's body (torn apart) onto itself as a way to "resurrect" and undo the death in the first place.

It works in that the new limbs can indeed move, but seeing it does nothing to save the victim, the "Regret" just "regrets" that and starts tearing off more of its limbs again.

It starts over from there.

Due to this behavior, the "Regret", even as it just starts of as a "spider-like" creature, can, depending on the number of victims it stack up, "evolve" into a "centipede" of unknown length, with more and more limbs to tear off in its remorseful fits and increased potential to add more victims to its existence as a consequence.

It wants "help", but once it gets it, "regrets" that, and the cycle commence anew. However, the desire to be "helped" tend to force it to seek out people by consequence, and poses a giant threat to settlements if it manage to sneak into one unnoticed.

Many innocent children have fallen victims to "Regrets" due to innocently trying to help them without knowing any better.

Killing them is the only solution, but with their excellent aim and tenacity, alongside its mobility and agile pace, is not the easiest task.

—-

This is just one example...

How does it fair so far?

sifsand Madman Since: Jan, 2014 Relationship Status: Browsing the selection
Madman
#3: Oct 3rd 2019 at 8:02:10 AM

Oh wow you exceeded my expectations, it is very Silent Hill in nature and fits perfectly as a symbolic horror. If you have more please do share.

TitanJump Since: Sep, 2013 Relationship Status: Singularity
#4: Oct 3rd 2019 at 8:41:59 AM

Thank you.

Very well then!

—-

"Comforts"

Rat-sized bee-creatures, covered in black fur with red insect-parts partially visible through it, which, when hearing the whimpers and cries of the wounded, pained, or abandoned, comes buzzing down to "comfort" the victim by giving them a "hug" where it hurts, anchoring their feet to stay in place, alongside a painless sedative administered through the syringe-like stinger within their hind-bodies. One "comfort" tend not to pose such a great threat and if daring enough, people can try to use it as an "emergency kit" to numb some of the more severe pain while also getting a makeshift compress on an open wound, stopping the bleeding, until real help can be applied to it.

The problem, however, is that "Comforts" moves in swarms.

If one finds a victim, it will release a pheromone so the rest of the nearby swarm can come along and provide their "comfort" too.

Unfortunately, this results in the victim being overwhelmed and buried in hairy insect-bodies as a consequence.

The swarming can result in the victim overheating and die from a heatstroke, unless the massive amounts of sedative injections from each one of the stingers doesn't kill them gently first. "Comforts" doesn't know when to quit as they use the heart's pulse as a measurement to provide their "comfort" after.

The faster the heart beats, the more sedatives gets injected and the more "Comforts" comes around to provide more "comfort" to soothe it down.

Once the pulse slows down, or straight up stops, then they call it quits and let go off the victim, most times dead at the end.

Babies tend to be instant casualties if found by "Comforts", since they believe most of the time that they are just "stuffed animals", due to their fur and lack of visible insect-traits which are concealed by it. Once the "Comfort" starts acting up the moment the baby starts crying for one reason or another, it's over.

Usually, the "Comforts" tend to be pretty much passive towards people with a calm heartbeat, as if needed to, a person can calmly walk straight through a "Comfort Nest" as long they can keep their cool and with a stroke of luck. The "Comforts" won't notice as long this is the case.

Daring, or crazy, people can even try to capture one to use as an emergency kit for a later opportunity, at the risk of luring the "Comfort Swarm" towards their location, including areas where the "Comforts" usually doesn't tend to inhabit in the first place, spreading the infestation even further in the process.

"Comfort Victims" tend to be biohazard-classed, since the "Comfort" doesn't waste a warm carcass when it finds one, using it as breeding ground for its larvae and more "Comforts" which burst out after a set of time to join the rest of the swarm. Burning the body before it "hatch" is recommended.

"Comforts" does provide "honey", which is classified as "comfort food", sweet and highly addictive, which tend to either draw those who eat too much of it at once to "seek comfort" in the closest "Comfort Nest" just to keep feeding from it. The "Comforts" themselves don't mind that at all.

It just means more and bigger bodies to grow their young from once the victims eventually perishes from within with all the extra weight they acquire from the "honey". It's a fair trade for the "Comforts", so they won't mind if anyone tries to steal and sneak away some of their honey out of their nests to sell to others or use themselves.

They are fine with that exchange.

"Comforts" do not like the cold, causing them to huddle up together in the winter and stay away from the outside surface, leaving the areas they inhabit safe from them during that season. (They use the season to replenish their numbers in peace though, making more honey that whatever victims they managed to gather in the harvest season can have to make more warmth and mass for the larvae until Spring arrives and the swarm can go outside again, continue what they're doing again.)

In overall, they can serve as a small "blessing" in tiny amounts, but once they become too many without zero restraints upon them, they cause way more harm than good to whoever they wish to "comfort".

A cautionary tale of advice.

—-

How about this one?

sifsand Madman Since: Jan, 2014 Relationship Status: Browsing the selection
Madman
#5: Oct 3rd 2019 at 9:13:41 AM

I love it, I'm a sucker for monsters that appear harmless but quickly become deadly and so is my friend.

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