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"Welcome to Empire Outpost 1313, the edge of galactic space and just right outside the Uncharted Regions. Some of you may be wondering if the Uncharted Regions are full of savages and pirates, well you'd be wrong. As far as we can tell it is filled with hundreds of inhabited worlds and numerous stations and colonies, run by robber barons, pirate lords, republic exiles and so on. If you're here as a initiate who signed up for this job thinking it'd be easy, let me answer the question burning in the back of your mind, we are not sending fleets in to impose the Empire's order for the simple reason of we don't have the resources. The loss of Project Stardust and the most recent issue with the first executor class Star Destroyer almost being stolen means our issues are more pressing at the moment back in Empire space. We are still attempting to institute order through diplomats and a few excursions but largely through the hired practice of Bounty Hunters. They are sent in on Imperial Credit to explore the region and deal with large names, as well as taking jobs from anyone currently living within the region to keep themselves afloat. So belay your questions and be patient, we shall deal with this lawless space eventually."
Step step step step step
"Ah hello, welcome to the Uncharted Bounty Office, are you here to apply?"
This is a Bounty Hunter RP set in the Star Wars universe, during the age of the Empire in the uncharted regions where Empire involvement will be minimal, I made this because I really wanted to play a bounty hunter RP recently.
You are free to post in whatever writing form you feel acceptable and the RP is less "One GM runs everything" and more "The players set up scenarios and character interactions". I'll be starting with a small run of player characters before seeing about expanding further.
Force Powers will be allowed in the RP but keep them minimal please as they could easily become OP, and technically anyone with force powers is to be removed by order of the Empire.
You will be allowed 1 Character, 1 Droid, Character Items, Character Ship to start, see how this goes and all.
Let's hope this turns out well.
- Bounty Hunter
-Droid (optional)Purpose of droids Droids serve a variety of needs from astromechs acting as navigators, protocol droids being translators, battle droids being a extra gun, or general multipurpose as needed
-Ship (Optional)Further You are free to keep the ship as simple as you want or design an entire layout, it is meant to be your Bounty Hunter's mobile base and how important the details are, is up to you.
Edited by EchoingSilence on Sep 24th 2019 at 7:22:10 AM
YES ANOTHER STAR WARS RP AT LAST! Is this Canon or Legends?
A little of both, the flavor text at the top covers Canon events but Legends has infinitely more detail to use. So at your own discretion.
Edited by FantasyLiver on Sep 20th 2019 at 12:17:48 PM
Arch is accepted.
Edited by PhilosopherStones on Sep 24th 2019 at 5:19:38 AM
@echo - will you be posting a GMPC?
Well yes, but again this isn't so much a GM run RP as it is totally player run.
Name: Nalla Huntresse / N the Huntress
Age: 20 Standard (Due to her species truncated lifespan, this is equivalent to late 20s/early 30s)
Personality: Deceptive and untrusting. Nalla the Huntress is slightly below average height for her race; growing up, she had to use deception and surprise tactics to make her way in Zygerrian culture and had no one to rely on but herself.She is used to hiding her true feelings; she tends to switch between two 'personas'. In her bounty hunter persona she tends to be curt, rarely talking except for threats. As 'Nalla' she appears to be an innocent, bubbly tourist girl. When dealing with fellow Xygerrians, she is always in Huntress Persona.
Appearance: 1.5 Meters tall, Purple furred triangular ears, dark pink skin, amethyst eyes, clawed finger tips. She is usually dressed as a tourist, wearing purple and bright pink outfits over a dark gray body stocking. The colorful parts of her outfit are always easily removable, leaving her in just the body-stocking, utility boot, and thin, flexible boots.
Skills and Abilities: Hand to hand combat, stealth, close range energy weapons, linguistics, deception and impersonation. In hand to hand combat, she usually secretly fights with drugged claws and weighted gloves. She is highly skilled at deception, hand to hand combat, and stealth. She claims to disdain long range weapons due to them lacking honor, but in reality is just a bad shot at long range. She is a relatively skilled linguist, able to fake multiple accents.
Items: Utility belt, wrist bracers, boots with vibro knife tucked in right boot in special sheath. Utility belt includes: Retractable shock whip, rope, cred pouch, shock collars and restraints, stun pistol, lockpick/lock probes, and a small med-kit including chemical incapacitation drugs. Wrist bracers have a remote for the restraints built into her left wrist bracer, and a communicator built into her right wrist bracer. Finger-less gloves havehidden metal inserts to protect her palms and to let the gloves act as brass knuckles in a fight. In addition to the boots being light weight and flexible enough to be worn when running and climbing, the boots have a spare com link and lock-probe hidden in the boot heels, in addition to the vibro knife in the right boot.
History: A child of a poor family, Nalla's childhood was filled with unpleasant memories and being bulled for her below average height, weird eye color, and slender frame. She ran away from home at the age of 11 (the equivelent of late adolescence for her species), making up a new last name of 'Huntresse', and was hired by a Zygerian bounty hunter who saw Nalla's potential as a lure. He taught Nalla how to use her small size as an advantage, convincing targets to trust her or lower their guard until she turned on them. He would send her in to talk with people to find out where their target was, Nalla pretending to be sympathetic to the slaves cause or wanting to help the target to get the information. He also trained Nalla in a variety of ways to fight at close range but refused to train her in long range combat, reserving that role for himself. He trained her in the four 'Gets': Get in, get target, get out, get paid. She stayed with him for six years, learning the business before leaving when he constantly refused to go after larger bounties. Nalla left her home world then, spending the years since learning how to blend in with other species. She expanded her target-list, no longer just chasing escaped slaves as she did on Zygerria. She now prefers more lucrative contracts, building a cover of a wealthy tourist with some 'exotic' tastes. Few people know that that Nalla and 'N the Huntress' are the same person. Nalla has taken criminal as well as legal jobs; she has more then once been hired to kidnap someone so that her employer could later ransom that person back to the target's family.
Name: Currently registered as 'Star Venturer'
Ship Class: Modifed Star Commuter 50, a smaller version of the Star Commuter 2000.
Ship basis: Hyperspace capable, droid brain to allow the Star Venturer to navigate and fly by itself. Has limited anti-pirating weaponry but the best stealth and Electronic counter measures systems Nalla could acquire. The Star Venturer is meant to look like a rich girl's toy used to gallivant across the galaxy, while at the same time being Nalla's way to extract herself from whatever situation Nalla finds herself in.
Appearance: Dark purple with pink and gold trim.
Notable Features: Stealth/ECM suite, droid brain, hidden weapon armory and brig/holding cell, ship is self-piloting.
Personality: Having a droid brain, Star Venturer can talk and does so. It speaks with an upper class accent, constantly trying to get Nalla to constantly act like a wealthy, high born lady. While well aware of Nalla's often criminal and dangerous occupation, the Star Venturer lives in the constant hope that Nalla will some day retire from bounty hunting and embrace her cover identity of a wealthy, fun-loving socialite. Has picked up several eccentricities, including referring to any of N's prisoners as her 'guests'. The droid brain is hard-wired not to be able to fire weapons on its own.
Edited by Nodrog on Sep 27th 2019 at 11:47:57 AM
A bit wordy but Nalla is accepted.
And the IG droid?
Still not complete yet, will wait until Philly finishes it.
IG-69 is approved.
Edited by EchoingSilence on Sep 24th 2019 at 7:56:43 AM
Do we have a projected start date?
Tuesday next week.
And the GM PC, as much as one can be defined. Again I won't handle every bounty, the players create bounties and events.
Edited by EchoingSilence on Sep 28th 2019 at 8:31:50 AM
Cool. Looking forward to starting this. What's our starting planet? Do you guys want to start a discussion thread and maybe brainstorm some potential first bounties?
I've got a Discord set up.
Can you PM me your Discord?
Any word on starting the main thread?
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How well does it match the trope?