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After playing for a bit, the learning curve is slightly more forgiving than Dark Souls, at least initially. Dodge-rolls have more I-frames, you have guns, and using sniper rifles with good range and scopes is definitely a way to cheese through some encounters. What's really interesting is just how randomized the game is: not only are the levels and loot randomized, but so are the boss fights AND the order of the levels, meaning it's possible you may not even encounter certain bosses or regions the first time through.
Unfortunately the game is somewhat glitchy at the moment. Crashes, enemies or even bosses will sometimes not spawn, and the animations are rather wooden; it's not as terrible as others have described, at least in my experience, but it's definitely worth noting.
Biggest annoyance is how the game handles co-op: The game balances the experience based upon the host only, meaning anybody joining up who is under-leveled is gonna have a bad day. Really hope they alter that design choice, makes it difficult to invite friends into the game or play solo out of fear of out-leveling your friends.
Edited by SgtRicko on Aug 31st 2019 at 1:35:48 AM
If this had a couch co-op option I'd be all over it. As is, it looks great but I may hold off for a while as September looks to be fairly hefty game wise.
Yeah, it really does. This looks pretty interesting and I've heard it's fun, though I'll be waiting until I can get new games (and cutdown on my backlog a little) before I play it.
Got to World 2...hoo boy the 2nd area is hard. We're talking about dense urban combat against tons of gun-wielding enemies, the area has giant chasm in the middle, and tons of building obstacles that results in hard to see too far ahead thus hard to snipe too, and those damn radiation laser/bomb shooting mages miniboss are hell (and occasional the giant dual-wielding miniboss is also hell due to the giant chasm in the middle). And the chasm means that rolling around isn't best idea since you're likely to accidentally fall down. So all cover shooter, all the time. I think it's definitely beatable, although I might need to get more gear upgrade, but possible rerolling...
Definitely fun though, although I'm thinking of rerolling to try get more weapons...getting access to Brabus without having access to Mud Tooth and getting the tree thing instead of Mud Tooth without being able to get Twisted Mask sucks. Ends up killing Brabus and get Explosive Shot, and I wonder if rerolling again until I have the Pocket Watch will be good idea or not (and which I should get, Pocket Watch or Bandit Armor set). Will at least want to try get Magnum Revolver and Assault Rifle, methinks. Hunting Pistol is good, but sometimes it's just overkill...me thinks Magnum Revolver might be a good compromise between that and Repeating Pistol.
Edited by onyhow on Aug 31st 2019 at 8:59:21 AM
Finally clear the area...also somehow beat the Raze in a single try with Shotty + Repeating Pistol.
I'm really enjoying the game so far. Two friends and I played for four hours today before getting stuck on the Claviger.
Myself and Onyhow have been having a surprising amount of fun with this game. Already reached the 3rd world, and the difficulty is beginning to spike noticeably. The Unclean One being a prime example; that guy alone is challenging, but his unusually sturdy mooks just make that fight a huge pain in the ass.
Also felt like correcting a couple of misconceptions from my initial post. First, the loot itself isn't randomized; you'll always get the same item. Rather, it's the random map generation and the world you're that determines when you'll be able to get access to the dungeon, boss, or event that contains the specific loot.
Second, provided you are skilled enough it's possible to survive a multiplayer session with a player that's more than one world ahead of your status. You won't be doing as much damage and you'll be squishier, but it's far from the typical death sentence you'd expect from being under-leveled in Destiny or Borderlands.
The only problem is that currently there's issue with co-op when fighting last boss. Solo it's ok though.
I'm guessing you mean how the boss sometimes gets stuck endlessly spamming the orb barrage in the 2nd phase, making the fight essentially impossible to finish?
^ No, the damage buff didn't work. When you got out of dark world, depending on your buff stack you should get massive damage multiplier, and when the boss is staggered after taking sufficient damage, it should expose the Dreamer in the middle and shooting that should be a weak point hit, but remember that when we did that the damage is still pittance and there's no weak point hit indicator up (the damage counter's still grey instead of blood red).
It work properly solo, so there's that.
Edited by onyhow on Sep 11th 2019 at 1:11:37 AM
Seconding what Onyhow said, the final boss is strangely easier if faced solo versus a group. You need to do far less damage, and the likelihood of it glitching out and screwing you over during the fight is significantly less.
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