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Speedrunning seems to be about finishing a game as fast as possible. If that means using glitches to skip 95% of said game, so be it. People found out you can beat Mario 64 in like 15 minutes with no stars before Twitch was a thing.
Anyway, I read that Battle for Bikini Bottom, the Cult Classic Spongebob game, was popular in the speedrun community. I found one game that was even more popular: Celeste. It is #5 for "most players" on speedrun.com and it only came out last year! What made it so popular with speed runners?
One thing that I've gathered about speedrunning is that there are multiple types of speedrun. Some involve skipping sections or using glitches, while others don't; some involve getting everything in the game, or achieving some specific goal, while others simply involve completing it. (And I wouldn't be surprised if there were others forms besides those.)
Heh, there's a thread on this topic.
Tangently related, in Ready Player One the main character beats an unbeatable racing course by driving backwards really fast.
It bugged me so hard, specifically because I watched so many speedrun videos. Like, hardcore video gamers try everything to find the fastest route to a course. And nobody tried dring bakcwards!?
I think the very first speedrun video I watched and the one that impress me to this day was Half-Life speedrun. It was also the first vid that taught me thr concept of glitches.
Not a fan of the speedruns accomplished via glitching. Feels like the player is defeating the intended purpose of the game's design; claiming that you can beat a game that would on average take 10 hours to beat (even if rushing through) in 15 minutes by exploiting buggy wall textures isn't a true victory, at least in my eyes.
Oh, and even worse is when a gaming website tries to be sensationalist and posts an article saying a brand new game can be beaten in less than an hour.... WITHOUT explaining that it's due to speedrun glitches. Forgot which site was guilty of that, but Prey briefly suffered some internet backdraft shortly after release thanks to a clickbait article which claimed it was beatable in such a short time.
I actually much prefer glitchy speedruns, myself. I like the cleverness of them, and—perhaps because I'm a game-dev myself—I like seeing the unexpected ways that game-systems and bugs can be used, and the things that players think to do.
Just getting through the levels really, really fast, but by normal means, tends to not interest me much. ^^;
Oof, I'm sorry to read it! :/
Some speedgames like Ocarina of Time are more fun to watch when glitches are being abused. OoT's All Dungeons category in particular has runners totally ignore the game's intended path and it's amazing.
Edited by Karxrida on Jun 13th 2019 at 5:37:28 AM
Glitched speedruns are usually way more interesting to watch IMO. There's weird stuff that happens that you wouldn't ever imagine was possible, plus many glitches are very difficult to perform and require legit skill and planning to execute.
Edited by Draghinazzo on Jun 13th 2019 at 8:50:59 AM
I'm a bit of a speedrun fan. I'm not saying I particularly keep up with the specifics of the scene (well, scenes) or anything, or really that I watch them that religiously or often, but every now and then I enjoy seeing games broken apart. I think commenting on speedruns as if they're not true victories is missing the point — I don't, generally, consider them about beating the game in fair terms. The intent isn't to say 'Yeah, you're the best at <Insert Game Here>'.
I suppose exactly what it is about will probably depend on runner and game — but, speaking for myself, I like seeing the engines of a game, the basic mechanics underlaying everything, poked at, glancing at the little intricacies you'd never think about, discovering weird new details about games you've spent however much time with and using them in weird ways. And for those who enjoy the competition there's a lot of skill, frame-perfect jumps, etc. in breaking a game just right to just about squeeze out a new good time.
One vaguely interesting article I stumbled on, 'How Celeste Was Designed With Speedrunning in Mind'. Among other things, the game has a few little secret paths and includes an in-built speedrunner timer. A Hat in Time is another game that, in promotion and gameplay, deliberately tried to design around speedrunning, including more casual ones. It's always fun seeing people take advantage of bits of environment, making jumps that seem so obvious in hindsight, etc.
Personally, I tend to enjoy games that — well, probably unsurprisingly are maybe a little minimalistic in terms of cutscenes, slow-moving scripted cinematic moments. But games that are fun to play and fluid to look at. A lot of the more in-depth platformers can be interesting there, since they've often got a focus on fluid movement right off the bat. Or games that have somewhat interesting gameplay systems to take advantage of — they've gotten Morrowind below 3 minutes now by exploiting various bits of stats and alchemy, and it's really fun, if confusing, to just see put in action.
More nichely, I find the Dishonored games relatively interesting to watch — the levels are big and open, and it's interesting to see people optimise the route there (optionally while trying to avoid being detected, etc.)
Edited by Lavaeolus on Jun 13th 2019 at 4:10:40 PM
tbh, while I may not be a speedrunner I love watching them, especially ones where they abuse glitches along with skill. especially because someof the cooler glitches are amazingly hard to pull off consistently.
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