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Its disappointing that the white male protag is pretty set standard with no customization. As said before Star Wars has no shortage of aliens of any kind.
Also kind of weird of Respawn as Apex Legends has a pretty diverse cast.
That may have been an exec decision. Star Wars is... tightly controlled by THE MOUSE. More so than Lucas.
And given their attitude to games, it may be very bland.
Heck, I remember reading about the rigmarole around getting approval for content with TFU - about how every story had to get approval from Lucas for names and he came up with some WEIRD stuff. Like Darth Snuffy as a suggested name... The mouse probably has more stringent approval paths and even more "means tested" attitudes - so white dudebro is the default.
But i agree - considering how in Jedi Academy you could choose sex, species as well.
I don't think this was a point of confusion here, but the devs have said the game doesn't really have any stealth elements:
I didn't really see many people jumping to call it a stealth game, but hey. Avellone also gave a little interview about writing for the game. Apparently he really likes The Clone Wars and Rebels now.
And given their attitude to games, it may be very bland.
Given that the last game's story (which we know Disney had direct input in) had a black protagonist, and that Disney has otherwise been very diverse in their casting for protagonists for Star Wars media across their various media, it's unlikely that it was specifically Disney's idea.
Edited by KnownUnknown on Apr 15th 2019 at 4:31:45 AM
Just how many games is Avellone writing for. Calm down, Chris.
When do we call Chris Avellone the video-game-equivalent of Stephen King?
Huh. Didn't realize that guy was behind some of my favorite games' writing; Prey, New Vegas, Tyranny.
As well-liked as decision-heavy western games are their chaotic possibilities are often too much for traditional writers to get a grip on. Given he worked on Fallout 2 and Planescape: Torment this guy's basically the one to invent the current mold.
Avellone's writing is usually best when he's not trying to make a commentary on a setting he didn't create.
Torment is a rare exception since the original Planescape setting more or less already revolved around deconstructing D&D as a whole.
Sigil is a weird place even by the standards of the D&D multiverse.
Edited by M84 on Apr 15th 2019 at 9:42:37 PM
Nonetheless it seems pretty obvious the man loves deconstruction.
He definitely does. He also seems to have gotten less... preach-y? for lack of a better word, when he does deconstruct things.
I wonder if this story will place a greater emphasis on the feeling of isolation and helplessness that comes with being on the run from a hostile police state than Star Wars: Rebels.
They could manage it by having this protagonist not be as fortunate as Caleb Dume aka Kanan (another Padawan on the run) who managed to find a band of True Companions.
The premise of this game already makes it ripe for deconstruction, considering that the old Jedi Order has already proven itself to be a failure. Will the protagonist be able to maintain the Jedi ideals while trying to survive? More importantly, should he even bother? Especially since unlike, say, Yoda or Obiwan, he doesn't know there's a New Hope coming.
Edited by M84 on Apr 15th 2019 at 10:07:03 PM
Shit that be fun.
Just make this guy the total opposite of Kanan. No hope, no hope.
If this game has multiple endings, I bet the worst one will involve the protagonist willingly joining the Empire as their newest Inquisitor.
The game should end with him growing old in a secluded desert until he meets Luke Skywalker.
BAM IT WAS ACTUALLY AN OBI WAN GAME THE WHOLE TIME
Because, uh...they couldn't find someone that looked like young Ewan McGregor I guess.
Except it was already established that Obiwan took baby Luke to Tatooine almost immediately after he was born and then spent the rest of his life in the desert looking after him from afar.
Pffff, what's one more retcon between universes?
And no, I don't want this to be an Obiwan game where you have to protect baby Luke on the way to Tatooine.
If I wanted to play a game where I had to babysit an infant, I'd play Yoshi's Island.
I wonder if Obi Wan ever thought "This is still better than actually being his adoptive father."
...it technically was because he lived slightly longer because he wasn't.
Ya know a game about an Inquistor hunting down Jedi would be pretty dope.
I think I can live without playing a game where the premise is that I'm the agent of an oppressive police state hunting down people on the run.
Heck, we had The Force Unleashed.
Granted, I'm being a hypocrite here since I did play and enjoy Tyranny, a game where you're basically fantasy Judge Dredd in service to an Evil Overlord. Though in that game at least you're not so much hunting down rebels as you are dealing with internal political power struggles.
Edited by M84 on Apr 15th 2019 at 10:48:21 PM
If Star Wars The Old Republic has taught me anything it's that playing as a Sith in a storyline built for Sith is INCREDIBLY AWESOME but that's just me. The lightside options for a character expected to be evil kind of require the writing to get clever and that's really cool.
Are you talking about playing as a Light Sith or something?
Yeah, trying to reconcile being a Sith while rejecting the Dark Side of the Force is pretty challenging. Darth Gravid nearly went crazy trying to remain true to the Sith code while also being drawn to the Light. It ultimately didn't work out since his own apprentice turned on him, but he did at least manage to destroy all of the Sith Holocrons containing the most dangerous Darkside techniques before he was killed.
My Sith Warrior is Neutral, which lets her be incredibly ruthless while not a sadistic psychopath. A lot of the non-bloodmurder options involve being incredibly manipulative or intimidating, and that's a lot of fun. You can play as a straight-up Terror Hero if you want.
Granted, you're right in that being a space fascist supercop probably isn't what the world needs right now.
Yeah, some things lean a little close to real.
My SWTOR Empire characters were all light sided. It makes for pretty interesting characterization.
Plus Sith Politics make council meetings one Hell of a fun time.
Your fellow cohorts are actively trying to kill you & take your place so you have to outmaneuver them through a combination of power, fear, intelligence, history, sucking up, & however much you can pay for a good assassin.
Shame recent real world events have made playing as apart of the Sith/Empire skeevy, cause it is pretty fun & interesting.
Edited by slimcoder on Apr 16th 2019 at 1:42:50 AM
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