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From the journals of Andrew Wincrest, circa 1692. ...[we were] all aghast as She burned fore us, howling and choking on her own fumes, and was there that her voice rang out into our very bones, 'the fears of man shall drive them forth, shall consume them and all their ilk'. Not a night passed since that I sleep....our people are not safe, our land no longer brings joy, but sorrow.
Margaret Kent: Hello? Tyler Kent: Mom, something's happened. M: Tyler? Tyler, what's wrong? T: I don't know, we were at the hill, and Casey had these firework things and we were trying them out, we set the tree on fire, and then something was coming out of it (ongoing) M: Are you okay? Tyler, calm down, do you need me to get you? Did you call 911? T: (unintelligible) —smoke, it sounded like some woman, everyone passed out. They're still up on the hill, the fire's getting worse. It's, it's green. I don't know what's going on. M: Tyler, honey, stay where you are, stay away from this fire, I'm going to get help, okay? (silence) Tyler? Are you still there? (silence) Tyler?
Edited by TruthHurts22 on Mar 26th 2019 at 12:45:05 PM
Tentative interest. I'll judge based on signups so I'll get a better idea of what this is aiming for.
Consider My interest Declared, I'll work on making a character sheet soon, also quick question, aside from the magic the Day dreamers can use and the nightmareish transformation that the Wakers experience, can people experience other side effects as a result of the curse that gives them powers or is it just limited to the Wakers and Daydreamers?
Glad to see all of this interest! If any of you have questions about anything, don't be shy about them.
@medievalParadox , I originally planned it so the only form of magic people can have would be if they're Daydreamers. I was toying with the idea of people being capable of controlling the curse's effects to an extent as an alternative, similar to Daydreamers but aesthetically nightmarish. You're free to go with that concept if you like! "Daydreamer" is just a piece of the world rather than a rule, if that makes sense. Or if you have other ideas, you can bring them up either now or in your sign-up, and we'll see if it'll work.
Though on the topic, I think I made things a bit too vague there! So let me say this: since Daydreamers are an inherently opposing force against the Nightmare Curse (name pending), their powers therefore take the form of their good dreams and hope instead of their fears, anxieties, and nightmares. It's still dependent on the person, but it means that a Daydreamer's power should reflect the good things about their character, or what they like, or etc. Does that make sense? I hope that makes sense.
How feasible would it be to have a child as a player character? I figure a child's imagination would make them powerful Daydreamers, but on the other hand the organization would probably be hesitant to actually bring a kid on board... but on the third hand it seems like under the situation they might just take who they can get especially with regard to people who have powers.
Alright Well to be more specific I was wandering about weather someone could get Telepathy, and Heightened Empathy as some sort of weird side effect from the curse, good powers to help find, other affected with the curse, and used as a defensive mechanism when confronted with it, but not quite useful for any offensive maneuvers taken against it. If this deosn't seem like it can fit just let me know and we can try and workshop it into something that can.
I was wondering the same thing as Kayube up there.
I think it would be one of those, "this is just a kid but he's pretty good and he's proved himself" situations. They'd need to have something more to them than simply being a Daydreamer, like that they willingly volunteered or been in a fight before, but they would still be on watch because, you know, kid. Just be aware that because of that, they should act and react like a kid still.
@medievalParadox, I don't think that'd really work. Mostly because a part of things is how you don't know when something bad is about to happen until it's already happening, and having a person with telepathy ruins that a little. You could probably work it with a very limited capacity for mind-reading and general "awareness" of their surroundings, but I'm still not too sure about that.
Name, Age, Gender: Marsh, Jason. 26 years old, Male
Appearance: Standing at 5'11" with black hair and Brown eyes,Jason normally wears Brown pants along with Green shirt when not on the job.
Personality: Jason Marsh is a stern and focused man, always trying to find the right mix of being lawful, and being good and mostly succeeding at it, He dislikes those who subvert the laws for their selfish ways, and will put keeping the people around him alive at the top of his priority list.
Backstory: As a young age Jason was always into the idea of helping others through Upholding the law, and as he grew older that ambition of his didn't change just his outlook. what once was an optimist became a realist,this was because of several reasons,mainly the eventuality of moral ambiguity of some parts of the job,being witness to some internal corruption, and more than one instance of seeing more criminals pop up after the WPD has already jailed one, is understandably disheartening. He first joined CRIPT in February 29, 2016 with his Daydreamer powers later Manifesting a few weeks later.
Powers: Shield of the Law (Marsh summons a shield around others to keep them safe from harm, can be broken by a strong enough attack),Civilian Aid(Marsh can try to heal someone)
Abilities: Brawler(Can hold his own in a fight), Marksman(He knows how to aim and shoot with his gun), Driver (This is self explanatory), Medic (he has basic healing knowledge, mainly on the physical end of things.)
Weapon(s) of Choice: Guns(Pistols), Clubs(His Nightstick), and Fists(When all else fails, good old Fisticuffs normally are good choice.)
Equipment/Possessions: Phone, Handcuffs, Handheld Radio, Swiss army knife, Police Badge.
Misc: He considers the curse to be some sort of new kind of terrorism. one people should put a stop to as quickly as possible.
Edited by medievalParadox on Apr 4th 2019 at 9:45:10 AM
So I don't have a problem with Jason exactly, but there are a few things I'm worried about. For one, he seems a little bland to me, and while that isn't a problem by itself, you didn't put much towards him as a character. Fleshing out his personality and backstory would help, like explaining why he grew away from his optimism. The powers should be narrower as well. Like, focus more on the aspect of helping people rather than giving him enhancements.
The other issue is one that's not your fault, but mine: I realized I never defined the order or events as well as I could have. So! For all involved, here's a quick timeline of things:
And with that comes a new thing: Curse Research, Inhibition and Prevention Team (CRIPT) is the major organization made by Behdlam to deal with the curse at "ground level". CRIPT subsequently made the Sweet Dreams Corp once the effects became too much to handle without diverting resources and attention.
Hope that all helps one way or another!
Edited by JumpingFruit on Apr 1st 2019 at 9:43:08 AM
Alright, a couple of notes:
First, Daydreamers specifically can't be under any effect of the curse, so Wilma wouldn't have been in a Nightmare. Second, I might be missing something, but I don't quite see the powers working out well, with them being only able to function within a Nightmare in any actual capacity. Not to mention how loose the term "characters" is, which I'm mostly afraid might end up acting like a slew of PC-like entities you'd control besides Wilma even if that's not your intention. And third... it could just be me but the entire concept feels off. Like, sure, it's not a great time to be in Wincrest for anyone, but to have a child character that's so deeply rooted in trauma and torment just doesn't seem right to me. "Her imaginary friends represent her fractured psyche" is a tad too dark, don't you think?
1) Sorry. I didn't see that part in the OP, that's why I wrote it that way.
2 & 3) Sorry about that too, Wilma's an import from some esper RP that I modified for this because I'd thought that she'd fit. Her backstory was the way her powers awakened. I also didn't realize the seeming PC overload would affect things too much, since it was fine in that other RP.
I may have misjudged the tone you were aiming for as well as thought that just because Wilma was fine for that other RP, she would be fine for this one. I'll have to drop out unless I can think of another idea, then, if you don't mind.
Edited by JumpingFruit on Apr 1st 2019 at 9:43:14 AM
I changed Jason up a bit, hopefully it's fixed up enough to be better inserted into your world.
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