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You stand before the gates of... The Tower of Doom
The tower was built by an ancient order of Mad Monks on top of an Ancient Indian Burial Ground. Each floor contains a deadly (well, usually deadly) test. And at the top of the tower, in floor 100, lies an unknown but highly desired treasure.
How this game works is that one player describes the test on floor X and the next player describes how they get past that trial. For example:
Alice: On Floor XX you are faced with a deathly dragon riding a motorcycle.
Bob: Since I'm wearing my fireman suit the dragon can't hurt me with it's fire breathe, then when it tries to run me over I suddenly jump to the side causing it to crash out the window and fall to it's doom!
Bob: On Floor XX +1 the Dragons much more powerful brother appears riding an ATV.
When we get to floor 100 though, if the game goes on that long, instead of describing the challenge on the next floor describe what the Monk's secret treasure is and how you escape the Tower of Doom before it collapses. At that point we'll reset to room one and start round two. (I'm doing it this way so that we can figure out what the treasure is if the game goes on long enough).
Anyway, I'll start
Floor 1: As you walk in, you are suddenly assaulted by the stench of mothballs and old furniture, you are in a reception room! Other then you the only person in the room is the receptionist sitting behind a clear plastic pane. There are a few skeletons in some of the ugly chairs and a television set blasting obnoxious reality TV.
"Welcome to the Tower of Doom!" The receptionist says as she passes you a piece of paper.
"Fill this form out please. You have five minutes, if you make even a single mistake or don't finish in time then ogres will appear and club you to death!"
Edited by TheBlueHour on Jan 28th 2019 at 3:19:46 AM
...I just finish filling out the form.
"Welcome to Floor 2! Now you have to fight a Ninja Pirate Zombie Robot! Unarmed! Good luck!"
"Wait a minute?" I ask the Ninja Pirate Robot Zombie "Don't pirates and ninjas hate each other?"
"Oh yeah you're right!" The Ninja Pirate Robot Zombie immediately starts attacking himself with his cutlass and katana. Soon he's chopped himself to bits and a trap door opens in the roof through which a ladder falls down allowing access to the third floor.
On the Third Floor you are faced with a really, really long hallway. The ladder to the fourth floor is on one end, and a giant boulder rolling towards you is at the other.
Well, it's a good thing the trapdoor is also where the ladder is at. I just climb the ladder, plenty of time.
Fourth floor contains cabbage seeds of a very particular species, a planter, and another box that says that the stairs upward will reveal themselves when the cabbage is placed inside.
I plant the seeds and they sprout into sentient carnivorous cabbages, but once I water them they become my minions and open the way to the stairs for me.
The fifth floor is a long hall filled completely with water, and there are various underwater bombs placed around the room. There's also a scuba tank with 2 minutes' worth of oxygen near the door.
I travel in the cabbages and reach the end.
Floor 6 contains the Brainwashed and Crazy bandits/heroes from Water Margin. Good luck with that.
I havenít read Water Margin, though, so Iím able to pass the floor with the aid of my ignorance.
Floor Seven features two twin dragons blocking the stairway up, asking different riddles and such.
I wrote the answers down before i entered, so the dragons allow me to pass.
Floor Eight is a large room with my entire brainwashed and crazy avatar gallery in it.
I disguise my self as a pillar, punch one in the back of the head and watch all of them argue and eventually kill each other.
floor nine contains a horrible fusion between Hitler and the night who says ni. he says nein instead and summon little nazi-knights that make him more powerful.
(Also are wee are avatars in this or something else?)
Edited by Skunkbrains on Jan 29th 2019 at 11:35:46 AM
Pretty sure we're just ourselves.
I throw Stalin at it and it scampers off into a corner with his body to eat it. Creepy much.
The 10th floor contains a diamond in the centre of the (very large) room and police officers guarding it. A sign reads that you have to stealthily steal the diamond to open the way to the next floor.
I throw cabbages at the guards, knocking them out the window. Hey, you never said they have to be ALIVE.
The 11th floor has a rubber chicken and a laundry basket. The trapdoor to the next floor is way up above the floor. If you donít get out within 1 minute, the room will fill with acidic fumes and you will die.
I stand on top of the laundry basket, hurl the chicken to open the hatch and throw the cabbages up the hatch and get them to grab me.
On the 12th floor you see a derelict door with the number 87 on it in blood. You hear a child screaming from it. There is a note taped to the door, it says "rescue them to ascend"
Also I begin to consider what to name my cabbages
(its scp 87)
Edited by Skunkbrains on Jan 30th 2019 at 2:12:15 AM
I ask who opened the chamber of secrets again. The kid walks outside of their own accord and says they did while handing me a ladder to the next floor.
There is a box and a pen on a desk on the 13th floor, which looks like a basic office room. The box is labelled "nametags" and a sign on the wall reads to enter your cabbages' names to continue.
I do what i normally do and name them after salt water. After that i just walk through the door.
The 14th floor is a long room completly filled with water, a nearby sign reads: "get the tablet on the other side to continue"
OOC: Just to be clear, you are not your avatar in this game, you are yourself. However, Rule of Cool and Rule of Funny are in full effect.
I bribe a nearby fish to teach me the secret of how to breathe underwater then I easily make my way across the room (dodging a few sea serpents along the way) and grab the tablet. A hatch opens in the roof and I swim up to it and then pull myself up onto the next floor.
On the 15th floor you are confronted by the wisest of the monks who built the Tower of Doom.
"How much wood could a woodchuck chuck if an unladen woodchuck had the air speed of 11 meters/second?" he demands of you.
I take out a piece of paper, but before I can start, a chunk of the ceiling falls on his head.
On the sixteenth floor, there is a large lake made of some ambiguous, death-inducing substance. There is a lever that will create a bridge, but it is on the other side of the lake.
I grab some duct tape, put it on my shoes, climb up the walls, and get to to the seventeenth floor.
The seventeenth floor is to get a bucket of water. From the world's biggest hill. Covered in lard. Without using your legs. Or arms. And, the only way to get the water is from a very tiny well.
I go back to the twelfth floor grab the ladder and cover it in lard. Then we push it as fast as we can and when it reaches max velocity I jump on top of it with the bucket and slide up, grab the water then butt-scoot back down.
3 men with spears stand in front of three doors. One door leads to the next floor, One into a pit of fire and one into the blender dimension. The guard that guards the door with the blender dimension stabs those who asks tricky questions but it's incredibly obvious who he is. The one that guards the one that goes up is the truther and the one that leads to fire is the liar.
I silently walk past the guards and open all the doors then when I figure out which door isn't the door to fire or the blender dimension I walk through it.
You thought that you'd reach the 19th floor now but... well. It's weird. There is no 19th floor. You see, the door you just went through took you to the roof of the 18th floor. When you look up, you can see the rest of the tower floating above you with a trapdoor leading to the 20th floor in the bottom of it.
I chalk it up to Minecraft physics and magic. I grab the lard ladder and try for three hours to get up with my cabbages. We now all have minor injuries.
A smol penguin is waddling around the floor. It looks adorable and is obviously a baby. The lock is life-binded so that if the penguin dies it opens. (The penguin is secretly carrying a small pistol and wants to eat you, you cannot factor this into any of your decision making)
I kick it out the window. Iím a Complete Monster, I know.
Floor 21 is a tavern. In order to get to the next level, you have to down 1,000 shots of absinthe without passing out.
Edited by TalesofUnder on Jan 31st 2019 at 5:23:57 AM
Down where? The sink? Okey dokey then!
Floor 22 looks inexplicably like a server farm, down to the extreme air-conditioning. Inside one of these many appliances is a very particular .jpg that needs to be preserved, and you need to retrieve the containing server intact because reasons.
I just pull out my phone, hack into the servers, and retrieve the file unscathed ŗ la Watch_Dogs 2 style.
Floor 15 contains something in the middle of the room that looks like a phone booth. The sign on the door reads "go back in time to continue"...but how?
Thinking fast I pull out my ocarina and play a song that sends me back into the past before they renovated the Tower of Doom. At this time there had been a ladder there so I climb up to the next floor then return to the present.
On the Twenty-Fourth Floor you see... Nothing. it's just an empty room with the sound of wind coming from outside and the ladder up to the next floor at the other side of the room.
Edited by TheBlueHour on Feb 1st 2019 at 9:04:50 AM
I climb up the ladder. Who did you expect? Sportaflop?
Floor 25 is filled with 1000 Sportacuses. You must sneak 100 pounds of candy past them.
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