A game inspired by Super Smash Bros. Ultimate, if the above avatar was a Spirit in the game, describe what their Spirit Battle would be like!
At minimum you should mention the fighter(s) (obviously) and if you want, what color/costume they're using
, along with any additional conditions (do they start the battle with a specific item, maybe they're giant or tiny, does the floor have any special effects, does a certain Assist Trophy appear along with the fighter, do they spam a specific attack? Be creative, and feel free to use a bit of a stretch if nothing really fits. (A few fights in the game do not have any special condions for either fighters though, noted as "no-frills battle") Mentioning the stage
is also good (and if it's the regular, Battlefield or Omega form), and you can also mention what song plays (can be a song from a different series than the stage) Optionally, you can specify if they would be a Primary or Support Spirit, whether they'd be an Attack, Shield, Grab or Neutral type, and if they'd be Novice, Advanced, Ace or Legend class.
Also, keep it to fighters (and Items, ATs, ect.) actually in Smash Bros (DLC is ok)
Starting off... The adserver would be two R.O.Bs (dark blue color), on the... Pictochat stage seems to fit for some reason (possibly the Battlefield form? Also I'd go with Miiverse stage if that still existed) ...Here's where I'd put in battle specifics but I can't really think of anything so let's just go with "no specific conditions" for now
I'd also say either Neutral type, or Attack just because of the weakness to Shield as an adblock joke
General/optional effects:
- Stamina battle (Lower opponent's HP to 0 instead of increasing damage and knocking them off the stage)
- Timed battle (automatically lose if time reaches 0)
- Defeat main enemy to win (only on stages with multiple enemies, defeating the "main" is an automatic clear even if others are left)
- Survive until time runs out (a timed battle where as long as you don't get knocked out before time is up, you win. You win early if knocking out the enemy before time is up)
Floor/stage effects:
- Lava (Floor gives fire damage)
- Zap (Floor damages and stuns)
- Ice (Floor freezes you)
- Slumber (Floor makes you sleep)
- Sticky (Floor makes you slower)
- Heavy Wind (Heavy winds)
- Fog (Stage occasionally gets covered in fog, covering up everything)
- Poison (Floor gives poison damage)
- Poison cloud (stage is covered in poison, giving damage unless you are protected against it)
- Earthquake (Stage will occasionally get earthquakes, damaging you if on the floor)
- Reverse Controls (Controls will occasionally reverse, so pressing right makes you go left and vice versa)
- Flip Screen (Screen occasionally flips upside down)
- Low gravity (jumps get floaty and slow)
- High gravity (jumps get lower and you fall faster)
Opponent effect:
- Opponent is giant
- Opponent is tiny
- Opponent is metal (Harder to launch and slower, among other things)
- Opponent is invisible
- Opponent is gold (similar to metal)
- Opponent breathes fire
- Super armor (hard to launch or make flinch)
- Super armor but slower
- Higher defense/attack/speed (from the start or after a while)
- Higher damage from opponent's electric/fire/ice/ect attacks
- Opponent's ranged weapons/melee attacks/special/magic moves have increased power)
- Opponent has higher defense against fire and explosions/water and ice attacks/ect.
- Opponent will have temporary invincibility
- Increased defense/attack/speed when at high damage
- Turns giant when at high damage
- Increased jump
- Opponent has stronger throws/punches/kicks
- Opponent reflects projectiles
- Opponent's Final Smash gauge fills faster
- Opponent can use Final Smash twice in a row
- Opponents occasionally will get a Final Smash out of nowhere
- Opponents fall slow
- Can use powerful critical hits at random
- Heals when at high damage
- Opponent's melee attacks heals them when they hit
Player effect:
- Player is easy to launch
- Player is affected by Flower and keeps taking damage
- Player can't swim (obviously only for stages with water)
- Reduced speed/defense/attack
- Takes sudden damage after a while
All fighters:
- All fighters are tiny
- All fighters are giant
- All fighters increase speed
- All fighters are easy to launch
- All fighters take sudden damage after a while
- Reduced defense/attack/speed
- Increased attack/defense/speed
Items:
- Opponent starts holding/equipped with a certain item
- Occasionally, a certain item will start dropping
- Certain items appear a lot
- Only a specific Pokemon appears from Poke Balls
- Assist Trophy appears along with opponent
Opponent behavior:
- Opponent avoids battle
- Opponents prefers using a certain attack
- Opponent is distracted by items
- Opponent loves to taunt
- Opponent loves to jump
Edited by Zanreo on Jul 1st 2020 at 3:51:34 PM
Marnie. Basically, the Morpeko spirit battle, but you can kill a pacifist Zelda to end the battle faster.
Use this one (Nugget from Kindergarten) or one in my gallery.
The legend has returned.
- Character: Pikachu (Party Hat)
- Stage: Pictochat 2 (Omega)
- Attributes:
- Enemy's electric attacks have increased power.
- Enemy has increased move speed.
- Specific items appear (Cheeseburgers; representing Scooby Snax)
- Spirit Class:
- Primary (Attack; Electric Attack Up); Advanced
Feel free to use either my current avatar or any other avatar in my gallery.
Edited by kablammin45 on Jun 20th 2020 at 2:08:01 PM
"Hey, least I didn't lose all my artistic talent when I crash landed in the arena here."
Character: Green Mii Fighter (brawler) with top hat
Stage: Dream Land GB (Battlefield)
Conditions:
- Food (pizza) will drop, one at a time
- Food will temporarily raise attack or defense of characters eating
(Just use any avatar from my gallery)
assuming you meant the one I had right before changing avatars
Edited by Zanreo on Jun 23rd 2020 at 2:18:46 PM
My favorite failed console tbhUsing your current avvie:
- Spirit Type: Attack
- Fighter: Incineroar.
- Stage: 75 M (Omega Mode)
- Conditions:
- The Fighter is Tiny.
- You have reduced jump power.
- The Opponent gains a critical boost in attack power after receiving 50% of damage
Edited by VengefulBale on Jun 23rd 2020 at 7:15:12 AM
Prettiest Meta Knight Gijinka, nglCHARACTER: King Dedede (blue jacket)
STAGE: Super Happy Tree (Omega)
CHARACTERISTICS:
- easily distracted by items
- spawns with a Super Scope
- gun-type items (and only gun-type items) spawn frequently
Nightmare Fredbear:
- Character: Yellow Bowser
- Stage: Gamer
Conditions:
- Opponent will occasionally turn invisible
- Opponent can use powerful critical hits at random
(Use any avatar from my gallery)
Please make up something yourself rather than just linking an existing battle from the game, even if using a character who already exists as a spirit (generally it's preferred to use characters who doesn't have spirits already)
Edited by Zanreo on Oct 6th 2020 at 8:45:27 PM
My favorite failed console tbh
Character: Bayonetta (Jeanne Alt)
Stage: Green Hill Zone (Battlefield)
Conditions:
- you get severely reduced movement speed at random intervals
- the enemy favors grabs and throws
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!
- vs. Byleth (Male, 4th color)
- Stage: Dracula's Castle
- Type: Stamina Battle
- Gimmicks:
- Byleth will instantly spot-dodge and air-dodge most of your attacks, except grabs (references "Give Daddy Some Sugar" from GBVS)
EDIT: for the next poster, use another avatar from my gallery since Ninian already exists as a spirit in the game.
Edited by DarkDestruction on Oct 11th 2020 at 2:44:01 AM
Don't stop, just proceed, 'cause this is what you need-proceed, just proceed, 'cause this is what you need!![]()
A Mega Man in his default outfit, that prefers using his Up Smash (Spark Shock), which is a reference to the scene where Manfred uses a personal taser on Phoenix Wright.
The battle is a stamina battle and occurs on the Battlefield stage (regular form).
![]()
I know that Scorbunny appears as a spirit, but that is with Grookey & Sobble, this would instead be Scorbunny by itself.
Edited by pikafan on Oct 12th 2020 at 6:28:13 AM
- vs. Sonic (7th color)
- Stage: Pokemon Stadium 2 (Battlefield form)
- Type: Stamina Battle
- Gimmicks:
- Sonic starts with a Fire Flower.
- Sonic's Homing Attack, Spin Charge, and Spin Dash has an additional property of leaving an "afterburn" status that damages you for 2 seconds after being hit (references Pyro Ball, which Scorbunny gets after evolving to Cinderace).
Edited by DarkDestruction on Oct 13th 2020 at 1:14:12 AM
Don't stop, just proceed, 'cause this is what you need-proceed, just proceed, 'cause this is what you need!- Character: Lucina (brown hair)
- Stage: Pictochat (Hazards Off)
- Song: Flat Zone 2
- Gimmicks:
- the opponent starts the battle with a Beetle
that... wouldn’t make that much sense for Aigis...
Edited by KungFuCutBug on Oct 12th 2020 at 7:12:33 AM
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!- Character: Shulk (4th palette)
- Stage: Arena Ferox
- Gimmicks: The enemy is giant, the battle is also a stamina battle.
I don't know much about Persona
Edited by pikafan on Oct 12th 2020 at 7:41:32 AM

Anyway, you only have one avatar, so...
Character: Terry (brown)
Stage: King of Fighters Stadium
Conditions:
(I'd prefer my current avatar
◊ (Goro Majima) be used, but if you don't know enough about/don't want to research this character feel free to use any avatar from my gallery)
Edited by Zanreo on May 26th 2020 at 4:57:17 PM
My favorite failed console tbh