A game inspired by Super Smash Bros. Ultimate, if the above avatar was a Spirit in the game, describe what their Spirit Battle would be like!
At minimum you should mention the fighter(s) (obviously) and if you want, what color/costume they're using
, along with any additional conditions (do they start the battle with a specific item, maybe they're giant or tiny, does the floor have any special effects, does a certain Assist Trophy appear along with the fighter, do they spam a specific attack? Be creative, and feel free to use a bit of a stretch if nothing really fits. (A few fights in the game do not have any special condions for either fighters though, noted as "no-frills battle") Mentioning the stage
is also good (and if it's the regular, Battlefield or Omega form), and you can also mention what song plays (can be a song from a different series than the stage) Optionally, you can specify if they would be a Primary or Support Spirit, whether they'd be an Attack, Shield, Grab or Neutral type, and if they'd be Novice, Advanced, Ace or Legend class.
Also, keep it to fighters (and Items, ATs, ect.) actually in Smash Bros (DLC is ok)
Starting off... The adserver would be two R.O.Bs (dark blue color), on the... Pictochat stage seems to fit for some reason (possibly the Battlefield form? Also I'd go with Miiverse stage if that still existed) ...Here's where I'd put in battle specifics but I can't really think of anything so let's just go with "no specific conditions" for now
I'd also say either Neutral type, or Attack just because of the weakness to Shield as an adblock joke
General/optional effects:
- Stamina battle (Lower opponent's HP to 0 instead of increasing damage and knocking them off the stage)
- Timed battle (automatically lose if time reaches 0)
- Defeat main enemy to win (only on stages with multiple enemies, defeating the "main" is an automatic clear even if others are left)
- Survive until time runs out (a timed battle where as long as you don't get knocked out before time is up, you win. You win early if knocking out the enemy before time is up)
Floor/stage effects:
- Lava (Floor gives fire damage)
- Zap (Floor damages and stuns)
- Ice (Floor freezes you)
- Slumber (Floor makes you sleep)
- Sticky (Floor makes you slower)
- Heavy Wind (Heavy winds)
- Fog (Stage occasionally gets covered in fog, covering up everything)
- Poison (Floor gives poison damage)
- Poison cloud (stage is covered in poison, giving damage unless you are protected against it)
- Earthquake (Stage will occasionally get earthquakes, damaging you if on the floor)
- Reverse Controls (Controls will occasionally reverse, so pressing right makes you go left and vice versa)
- Flip Screen (Screen occasionally flips upside down)
- Low gravity (jumps get floaty and slow)
- High gravity (jumps get lower and you fall faster)
Opponent effect:
- Opponent is giant
- Opponent is tiny
- Opponent is metal (Harder to launch and slower, among other things)
- Opponent is invisible
- Opponent is gold (similar to metal)
- Opponent breathes fire
- Super armor (hard to launch or make flinch)
- Super armor but slower
- Higher defense/attack/speed (from the start or after a while)
- Higher damage from opponent's electric/fire/ice/ect attacks
- Opponent's ranged weapons/melee attacks/special/magic moves have increased power)
- Opponent has higher defense against fire and explosions/water and ice attacks/ect.
- Opponent will have temporary invincibility
- Increased defense/attack/speed when at high damage
- Turns giant when at high damage
- Increased jump
- Opponent has stronger throws/punches/kicks
- Opponent reflects projectiles
- Opponent's Final Smash gauge fills faster
- Opponent can use Final Smash twice in a row
- Opponents occasionally will get a Final Smash out of nowhere
- Opponents fall slow
- Can use powerful critical hits at random
- Heals when at high damage
- Opponent's melee attacks heals them when they hit
Player effect:
- Player is easy to launch
- Player is affected by Flower and keeps taking damage
- Player can't swim (obviously only for stages with water)
- Reduced speed/defense/attack
- Takes sudden damage after a while
All fighters:
- All fighters are tiny
- All fighters are giant
- All fighters increase speed
- All fighters are easy to launch
- All fighters take sudden damage after a while
- Reduced defense/attack/speed
- Increased attack/defense/speed
Items:
- Opponent starts holding/equipped with a certain item
- Occasionally, a certain item will start dropping
- Certain items appear a lot
- Only a specific Pokemon appears from Poke Balls
- Assist Trophy appears along with opponent
Opponent behavior:
- Opponent avoids battle
- Opponents prefers using a certain attack
- Opponent is distracted by items
- Opponent loves to taunt
- Opponent loves to jump
Edited by Zanreo on Jul 1st 2020 at 3:51:34 PM
Alright, I'll use Maou-Sama for this.
- Character: Ganondorf.
- Stage: Corneria (Battlefield)
- Conditions:
- Opponent prefers to run away.
- Gun Items will spawn during the fight.
- Reinforcements appear. (Reinforcements being Incineroars).
- HP fight.
- Spirit Class: Primary
If you don't know enough about Tom and Janna, you can use another avvie from my gallery instead.
Prettiest Meta Knight Gijinka, ngl
- Character: Mario (Super Mario Maker outfit)
- Stage: Wrecking Crew (default)
- Attributes:
- Equipped with a Super Scope
- Certain items will spawn in waves after a while (Killer Eyes (i.e. Sentries) and Party Balls (i.e. Dispensers))
- Items used by opponent are stronger
- Timed Stamina battle
- Class: Support (start battles equipped with a Killer Eye)
Feel free to use any of my avatars.
Edited by kablammin45 on May 21st 2019 at 11:10:06 AM
"Hey, least I didn't lose all my artistic talent when I crash landed in the arena here."
- Character: Yoshi (light blue color palette)
- Stage: Pirate Ship
- Conditions:
- The enemy is giant
- Starts as a battle against a tiny Yoshi (red color palette, representing Lyle the snake); the main opponent appears after defeating him
- Only certain Pokémon will appear from Pokéballs (Ditto, representing Ira's shapeshifting abilities)
- Class: Primary
- Effects: Slightly increases the power of physical attacks
Hope I did okay, this is my first time posting on this thread. TNP, you can also choose any avatar from my gallery.
Currently playing Yooka-Replaylee- Character: Squirtle (4th/light blue/"Emerald" palette)
- Stage: Smashville (Similar-ish to Petalburg)
- Conditions:
- Opponent prefers using Side Special (Withdraw), to represent Koops' Shell Toss/Power Shell attacks
- Class: Support (higher defense)
(again, any avatar from my gallery is fine)
Edited by Zanreo on May 21st 2019 at 1:32:33 PM
My favorite failed console tbhCharacter: Villager with King Dedede ally
Stage: Skyworld
Music: Fatal Blooms in Moonlight
Rules: Defeat the main fighter to win, The enemy tends to avoid conflict
Spirit is most likely a Grab type with 1 slots.
Edited by Wheatleyfangirl on May 26th 2019 at 12:05:50 PM
Beast Yeast episode 12 was peak. Everyone in that episode was great. Especially White Lily.- Character: Inkling, Fox, ROB (representing Wheatley), and Lemmy (representing Joka)
- Stage: Tortimer Island, representing Poptropica
- Conditions: Defeat the main fighter to win
- Class: Support
You can choose any avatar you want from my gallery.
Edited by Bluethorn on Sep 9th 2019 at 3:58:09 PM
Currently playing Yooka-ReplayleeCharacter: Giant Charizard (red/2nd palette) Stage: Castle Siege (omega form)
Conditions:
- Stamina battle
- Uses Neutral Special (Flamethrower) and Down Smash (stomping) a lot
(If you can't think of anything for my current avatar (Urotander Kaito)
◊ just use any avatar from my gallery)
Edited by Zanreo on Sep 10th 2019 at 9:44:28 PM
My favorite failed console tbhI missed this thread. Let me see what I can do here...
Darth Vader, aka "Reaching the West of Reaches"
- Character: Meta Knight (5th color palette)
- Stage: Norfair, representing Mustafar
- The enemy takes extra damage from down specials and aerial attacks
- Class: Support?
- Effects: Starts the battle with a Beam Sword equipped, but with 100% damage. :P
(Any avatar from my gallery is okay for TNP)
Currently playing Yooka-Replaylee
- Character: Joker (8th pallete)
- Stage: Prism Tower
- Conditions:
- Stamina Battle
- Opponent spawns with a Super Scope
- Class: Attack Spirit, 3 star, 3 slots (Running Start; Increases attack, defence, and move speed for a while at the start of the battle.)
Feel free to use any avatar from my gallery.
Edited by Routeferret on Jan 25th 2020 at 8:57:22 PM
Character: Red Samus (might change this)
Stage: Green Greens
Conditions:
- Lava floor
- Fire Flowers and Fire Bars will drop
Class: Support (Fire attacks powered up)
(If you don't know enough about my current avatar, feel free to use any avatar from my gallery)
Edited by Zanreo on Jan 25th 2020 at 5:32:45 PM
My favorite failed console tbh
- Character: Toon Link (purple costume)
- Stage: Prism Tower
- Type: Stamina
- Gimmicks:
- Opponent's Final Smash gauge fills faster;
- Opponent is distracted by items;
- Opponent gains higher attack and speed after a while.
- Spirit Class: Primary (attack)
(If you don't know enough about my current avatar, feel free to use any avatar in my gallery!)
Edited by arcada188 on Jan 28th 2020 at 10:02:35 PM
You really are from the future! Tell me, am I living in a cottage in Nova Scotia, happily married with one egg and another on the way?
- Character: Yellow Joker
- Stage: Luigi's Mansion (Battlefield)
- Gimmicks:
- The enemy will often turn invisible
- Food (apples) will occasionally drop
- The enemy is drawn to items
(If you don't know enough about my current avatar, feel free to use any avatar in my gallery!)
Edited by Zanreo on Apr 26th 2020 at 5:12:07 PM
My favorite failed console tbh
- Characters: Two Bayonettas (representing the hand puppets)
- Stage: Magicant (Omega Form)
- Attributes:
- The enemies prefer using Side Smash attacks
- The enemies are invisible
- Hostile Assist Trophy characters (Andross; representing the face itself)
- Spirit Class: Support (Increased transformation duration)
You can just use any one of my avatars if you want as well.
Just put the avatar link in your post
Edited by kablammin45 on May 4th 2020 at 11:36:14 AM
"Hey, least I didn't lose all my artistic talent when I crash landed in the arena here."- Character: Charizard and Corrin (Male)
- Stage: Kongo Falls (Omega)
- Battle Attributes:
- Charizard is a giant
- Charizard has a preferance to his neutral special
- Corrin has a preference to use his specials.
- Corrin appears after Charizard is defeated.
- Charizard may start the battle with a Final Smash.
- Type: Support (increases fire attack damage).
Character: Ganondorf (blue and purple/3rd palette)
Stage: Final Destination (might change?)
Gimmicks:
- Enemy's attack is stronger
- Enemy has super armor
- Enemy has temporary invincibility
(If you don't know enough about my avatar, feel free to use any avatar from my gallery)
Edited by Zanreo on May 25th 2020 at 6:25:17 PM
My favorite failed console tbhI don't know a whole lot about any of your avatars so I'll just go with the one I'm the most familiar with.
Battle:
- Characters: Green Robin (Main enemy), Yellow Charizard
- Type: Neutral
- Rank: Advanced
- Stage: Gaur Plain
- Music: Dragon Battle
- Conditions:
- Opponent avoids battle (Green Robin)
- Defeat main enemy to win
- Opponent's Final Smash gauge fills faster (Yellow Charizard)
- Type: Primary
- Slots: 2
Hope this was good enough.
Edited by VidExGuy on May 25th 2020 at 2:56:59 AM
Forum signature.Characters: Brown Terry
Rank: Ace
Stage: King of Fighters Stadium
Music: Terry115 - KOF 2000
Conditions: Often use B moves efficiently
Defeat main enemy to win
Type: Primary
Slots: 2
Use any avatar in my gallery.
Edited by MkayRose on May 25th 2020 at 7:06:38 AM
When Dracula's Curse is manageable through grand melodies.A lot of your avatars are from Smash and I could just do a complete cop-out by choosing one of those, but I want a challenge.
Battle:
- Characters: Orange Lucas (2nd alt), Blue Zelda, Green Ness (4th alt)
- Type: Attack
- Rank: Legendary
- Stage: New Donk City Hall
- Music: Psycho Soldier Theme (Overseas Version) (JP version when the language is set to Japanese)
- Conditions:
- Stamina Battle
- Opponent starts holding/equipped with a certain item
- Blue Zelda starts with a Ray Gun
- Opponent prefers using certain attacks
- Orange Lucas prefers PK Freeze, Green Ness prefers PK Fire
- Opponent's melee attacks have increased power
- Type: Support
- Skill: Team Power Up
- Slots: 2
I did watch the show but I also based some of the battle conditions around a certain game. See if you can get it!
Forum signature.

(again, if you don't know enough about or can't think of anything for/don't feel like researching my current avatar, feel free to use any avatar from my gallery)
Edited by Zanreo on May 21st 2019 at 4:24:56 PM
My favorite failed console tbh