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Dirtyblue929 Since: Dec, 2012 Relationship Status: [TOP SECRET]
#1: Dec 6th 2018 at 9:26:56 PM

Announced at TGA 2018.

They're hyping it up as a Spiritual Successor to Fallout: New Vegas. Here's hoping it lives up to that.

EDIT: Has a page now.

Edited by Dirtyblue929 on Dec 7th 2018 at 1:40:07 AM

JerekLaz Since: Jun, 2014
#2: Dec 7th 2018 at 2:22:33 AM

So major Borderlands vibe from that too. But it looks really REALLY good. And funny! Got high hopes for this - Fallout in spaaaace?

Though I do wonder if we'll get to fly space ships or if it's just ground shooting.

Lavaeolus Since: Jan, 2015
#3: Dec 7th 2018 at 2:27:04 AM

I was following along a bit before the official announcement. Tim Cain and Leonard Boyarsky are apparently co-directors on it. Fallout is the cited one, of course, but some of you might also be familiar with them and Arcanum: Of Steamworks and Magick Obscura.

Right now I'm curious to learn more about what the actual mechanics of the game are. Obviously it's something much more in the vein of a FPS than the string of throwback isometric Obsidian have been doing. We've got some screenshots, so it looks like speech checks, or in this case Intimidate checks, are in.

Edited by Lavaeolus on Dec 7th 2018 at 10:37:52 AM

Unsung it's a living from a tenement of clay Since: Jun, 2016
it's a living
#4: Dec 7th 2018 at 2:29:20 AM

Oh my god that's raaaaaaaaaaaaaaad

I will say that one shot where they're showing multiple random NP Cs which seems like it's supposed to show how there are lots of different characters in this actually just kind of impressed upon me the fact that all have the same facial rig — which is fine — but also that somebody really likes that diagonal mouth scar? Was that just me?

CitizenH Since: Feb, 2014
#5: Dec 7th 2018 at 3:59:03 AM

Borderlands looks like it will be a great game. I mean Outer Worlds. tongue

Lavaeolus Since: Jan, 2015
#6: Dec 7th 2018 at 4:21:41 AM

Steam page is sort of interesting. There'll be companions, sort of hints towards some sort of faction element. There's also 'flaws'.

You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.

Edited by Lavaeolus on Dec 7th 2018 at 12:22:02 PM

Unsung it's a living from a tenement of clay Since: Jun, 2016
it's a living
#7: Dec 7th 2018 at 4:32:59 AM

I like that. Anti-perks. Like Fallout's traits but they're not locked in from before the game even begins. And it sounds like you can make your character into a jittery, neurotic, min/maxed mess, and I really like that.

Borderlands meets Arcanum. I'm not seeing a downside.

Edited by Unsung on Dec 7th 2018 at 5:33:11 AM

slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#8: Dec 7th 2018 at 4:33:07 AM

Ooooh that is interesting.

That's some next-gen shit right there.

"I am Alpharius. This is a lie."
JerekLaz Since: Jun, 2014
#9: Dec 7th 2018 at 4:58:36 AM

I'm loving the little character animation quirks - goofy but fun. Not trying to be super serious grimdark. That whole speech with the "CHOOSE NOW" - mocking the absolutism element was really cute. Along with the finger guns.

UltraWanker Since: Apr, 2016
#10: Dec 7th 2018 at 5:10:58 AM

Implemented a basic skeleton for The Outer Worlds with the minimum number of tropes. If you feel like it, go ahead and build.

Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#11: Dec 7th 2018 at 6:54:08 AM

Commentated gameplay footage. Reminds me of the new Prey, which I liked a lot.

yey
Unsung it's a living from a tenement of clay Since: Jun, 2016
it's a living
#12: Dec 7th 2018 at 7:14:42 AM

Prey's pretty great. And I did get distinct Immersive Sim vibes from that Bioshock-esque porthole shot at the beginning. Any time you shoot a turret it kind of starts to feel like one of those games.

UltraWanker Since: Apr, 2016
#13: Dec 7th 2018 at 7:53:20 AM

We better be allowed to holster our weapon, don't wanna just wave my gun around while strolling. tongue

Edited by UltraWanker on Dec 7th 2018 at 7:53:32 AM

Cris_Meyers reluctant author, willing misanthrope from Chicagoland (Fifth Year at Tropey's) Relationship Status: Showing feelings of an almost human nature
reluctant author, willing misanthrope
#14: Dec 7th 2018 at 8:00:56 AM

I'm interested, but like quite a few have pointed out this is "borderlands feel" to the point that I keep expecting Lilith to show up. Goofy space western is one thing, this trailer is almost Borderlands with a sticker pasted over the title.

But, its on my "looks interesting" list, which means I'm probably going to completely forget it exists until a few months before release so I can avoid the hype machine.

Discar Since: Jun, 2009
#15: Dec 7th 2018 at 9:10:19 AM

Definitely looks awesome. When I heard about this (before I watched the trailer), I was afraid it would be isometric, as a lot of Obsidian's stuff has been isometric these days. I have trouble getting into those games. But this looks like the exact same gameplay as the 3D Fallout games, but with a Borderlands-type setting. And while I do love Borderlands, the lack of real dialogue options and the like means it's not perfect for me. This might be perfect.

Out of curiosity, do we know what engine this is using? It almost looks like the Fallout engine just revamped yet again, but I trust Obsidian to do that right more than I trust Bethesda (even before the 76 debacle).

Hashil Since: Aug, 2010
#16: Dec 7th 2018 at 9:15:56 AM

The flaws system alone makes it sound like this'll be worth checking out. I've always heard good things about Obsidian, so if I dig this I'll probably go back and try New Vegas, too.

Unsung it's a living from a tenement of clay Since: Jun, 2016
it's a living
#17: Dec 7th 2018 at 9:21:54 AM

[up][up]Wikipedia says Unreal Engine 4. And yeah, that's kind of always been my stumbling block with Borderlands, too.

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#18: Dec 7th 2018 at 11:44:49 AM

PC Gamer has a rather interesting article about Outer Worlds

-Obsidian has spent two years working on Outer Worlds

-There's never a single path for missions but rather a general choice of fighting, talking, or sneaking.

-For the intro, you're woken up from cryostasis by the scientist who was in the trailer and if you want you can go to the board and turn him in for "lots of money".

-Your ship will serve as a base for you and your companions (a la Mass Effect)

-Shooting looks kind of stiff and simple, but it didn't stop combat from being fun.

-It's hub-based with multiple paths and opportunities for exploration.

-Main story is optional and can be ignored

-There's some level scaling amongst enemies and you'll be able to travel to difficult places early if you want to reap the rewards.

-Protagonist isn't voiced(!)

-No Romance, Obsidian decided against it.

-Hacking and Lockpicking don't have minigames, it's purely about attributes.

I have to say I'm ridiculously hyped about this game, it looks exactly what I'm looking for in a sci-fi (semi) open world shooter. Which... isn't really a common genre.

I'm going to be watching its development closely grin

Edited by Fourthspartan56 on Dec 7th 2018 at 2:45:49 PM

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
CitizenH Since: Feb, 2014
#19: Dec 7th 2018 at 12:07:43 PM

The idea of a space western was ALREADY done to death by the time Joss Whedon made Bravestar. Even the original Star Trek was pitched as such initially. This doesn't even seem to put a new twist on it that Borderlands hasn't already taken up to 11. That's where my feeling of tepidness is coming from.

They'll have to show some extremely quality gameplay to win me over, because that trailer has not.

Cris_Meyers reluctant author, willing misanthrope from Chicagoland (Fifth Year at Tropey's) Relationship Status: Showing feelings of an almost human nature
reluctant author, willing misanthrope
#20: Dec 7th 2018 at 12:25:09 PM

[up]yeah, that's kinda where I am just with the caveat that I know this game will likely play very differently than Borderlands did, so I'm giving it more of thr benefit of the doubt.

Borderlands is a co-op shooter that can be played single. It has a story, but there's more than a few "go here and shoot this" missions.

I expect this will be much-less gear and grind focused and more narratively focused.

Exact same idea, very different approaches.

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#21: Dec 7th 2018 at 12:28:17 PM

I haven't played much of Borderlands but the actual gameplay and structure of Outer Worlds looks extremely different, frankly, I think some people are just focusing entirely on the aesthetic while ignoring everything else.

It's too early to say whether or not it will be great but reducing it to be the same as Borderlands is kind of ridiculous.

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
CitizenH Since: Feb, 2014
#22: Dec 7th 2018 at 12:36:53 PM

Looking back to New Vegas, the aesthetic and technical aspects of the game were the weakest points, IMO. So that's where my eye is now.

Lavaeolus Since: Jan, 2015
#23: Dec 7th 2018 at 3:05:53 PM

The trailer didn't really amaze me, and certainly the whole thing did remind me of Borderlands. At the moment, the setting isn't really hooking me, though that could change. But honestly, well, it's not really the trailer that gets me excited. Broadly speaking, it's an FPS RPG, but that takes on a very different meaning here. 'They're still not sure if it will be possible to play through the game completely pacifist' — but I love that it's even a question. That commitment to player agency was one of the things I loved about FNV. Some of what they said about being able to turn in Whatshisname, etc., sound promising as a starting point, but we'll see, of course.

My main concerns right now are whether the game'll create a setting and writing good enough to make that player agency feel worthwhile, and whether it'll be able to step out of FNV's shadow. We've even got little takes on VATS and the like:

You can slow down time to help you aim, and while time's dilated a bit of UI pops up next to the enemy you're aiming at with info like their HP. It's an easy way to target individual body parts, though aiming is still manual, unlike in VATS.

Now, that's relatively distinct and we're in a fairly different setting, westerny elements and a dash of retrofuturism aside, but still, I do hope the game is able to craft its own identity as an RPG. I'm keeping an eye on it, hoping for the best.

Edited by Lavaeolus on Dec 8th 2018 at 3:06:20 PM

CitizenH Since: Feb, 2014
#24: Dec 7th 2018 at 4:12:07 PM

Gameplay footage is out?

Looks like a pass for me. Granted, watching gameplay with a console controller makes anything first person look 20% worse.

Edited by CitizenH on Dec 7th 2018 at 4:12:57 AM

slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#25: Dec 7th 2018 at 4:13:19 PM

Weird cause I find if its not a console controller FPS doesn't look as good.

"I am Alpharius. This is a lie."

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