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Yeah, ABI did an entire video on how it kinda kills the narrative verisimilitude of the games, even by fighting game standards that shit is wack.
I’ve seen those videos & man does that guy hate Mortal Kombat & Netherrealm Games.
He doesn't hate NRS or the MK games. He's just critical of them.
And even then it's mostly on the animations, which I agree are full of jank nonsense.
I think 11's gettin better here and there on the animation front. Projectiles still look and feel bad but the moment to moment hits are a lot better.
Yeah ABI criticizes because he cares. I have little to nothing to disagree with on his MK videos and I'm a huge MK fan.
ABI doesn’t even care much about the series as he stated in the bikini fighter video, so he doesn’t bother me and his critiques are quite helpful and mostly animation focused. The channel he shouted out to in the video on the other hand, I’m aware of for being a gatekeeper and a purist.
MK 11 feels even more jankier than it ever did before. There's a lack of oomph & impact in this game compare to something like Tekken.
Strong disagree on that statement. Particularly next to Tekken, which gains most of its “impact” from cartoony “bang” sound effects on hit.
Tekken's more of a "zhonk" than a "bang" anyway.
The snappy sound effects definitely help but there's also just more weight thanks to things like hit stop and the way characters are animated when they take a hit.
11's not as bad as X but the only really meaty hits are still Krushing Blows, throws, and Fatal Blows, basically the stuff where the action freezes temporarily for a Cool Thing to happen.
I'm thinking someone at Netherrealm saw the ABI videos and took it to heart because the animation is much improved outside of a few weird movements. The fatalities and fatal blows follow more logical flows of action. Complaining on the internet works sometimes.
As for the fatalities on family members...It helps to think of them as non-canon. Fatalities started out as a way to humiliate your opponent in Real Life if you lose, I try not to think of it as anything more than a teabag.
One of the reasons I dislike the game incentivizing you to perform them at every opportunity.
Even then, it's still jarring since the match intro's are usually amicable.
Well no one said you have to be rude to someone before you kill them gratuitously.
It's not like I don't get the complaint but unless you're playing online (& chances are your opponent isn't going to let the intro play out) you don't have to perform the fatality.
Yeah and other games at least have post match dialog that further say when something is a sparring match.
Though obviously those aren't possible with MK because of the fatalities.
Warner Bros confirms Keith David will be voicing Spawn
Now Spawn really will be turning off our lights!
I didn't know he voiced Spawn, but that makes a hell of a lot of sense.
how do people feel about mk11 competitively so far?
Shang Tsung Kombat Kast this afternoon.
I don't know about people in general, but what surprised me the most is that the game isn't a zoning fest the way pre-release made it look like it might be since a lot of the best characters are rush down focused like Sonia and Jacqui.
This conversation is a lot of what I've been saying for weeks. The action just doesn't feel intense and purposeful like it should. Meanwhile the pre-fight banters are too civil and friendly, making the transition to lethal carnage awkward and janky.
Edited by TobiasDrake on Jun 5th 2019 at 8:03:35 AM
It's one of those awkward things where two good things fans love just aren't thematically compatible, but there's no elegant way to make them so, so they don't try.
You can't just take fatalities out or restrict them based on character since they're such a core component of the game, and people like the intros far too much to do away with them, either.
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How well does it match the trope?