The mods in question are empowering enchants and spells of the third era. I also used 'left hand rings' to put the enchantment on rings, a hat and a chest piece.
Edited by MCE on Jan 7th 2019 at 6:34:58 AM
My latest Trope page: Shapeshifting FailureTomb with a view
This week on 'Tomb with a view' we are looking at Nordic ruins and we ask the viewers, what ruin would you like to renovate into a living space or even an entire settlement? What are the Pro's and Con's of that location?
My latest Trope page: Shapeshifting FailureShriekwind Bastion. Seriously, that view from the top is just awesome. Bonus points to being able to play lookout for Falkreath.
Edited by Journeyman on Jan 20th 2019 at 10:20:12 AM
For me it's got to be Labyrinthian. Lots of space, many different sized rooms, points of interest and sub locations. Not the easiest to get to, but within a reasonable distance of Morthal.
Edited by MCE on Jan 20th 2019 at 9:32:51 AM
My latest Trope page: Shapeshifting FailureToo bad Morthal is a literal swamp backwater with little in the way of amenities.
Blackreach. Already a good living space, but we just need to clear out the Falmer and settle it for the civilized peoples of Tamriel.
Qui odoratus est qui fecit.Hire retired Legionaires and form a mercenary unit for the task. Offer them a discount or even free room and board for the place after they're done.
You might get takers.
I'v been playing modless Skyrim for the past few days so I could collect the remaining DLC trophies I didn't get. To do that as smoothly as possible, I spent my time power-grinding all 3 crafting stats to get great gear and lost of money.
First was getting Alchemy to 70 so I could have lots of spare cash and health potions, then I needed 50 Speech to get the Merchant perk. Getting that allowed me to level Enchanting to 50 in a shorter time-span than normal because I didn't need to leave the College of Winterhold. Smithing was the biggest roadblock because the most efficient way to do it was to smith and upgrade Dwemer equipment, but I needed to do a lot of adventuring to get the most important pieces of that method; the Aetherial Crown and the Ancient Knowledge perk. I needed to get 30 smithing before then so I could actual do anything with said Dwemer gear, so I found the Transmute spell and went about mining Iron Ingots to turn them into Gold Rings. Made a nice penny from that too.
Completing the Lost to the Ages quest was actually fun in terms of mission structure, and having Marcuiro around to provide lore dumps about and excitement at the Dwemer ruins enhanced the experience. I even got the first of my missing trophies for completing it! Then I had to loot Calcelmo's museum for extra Dwemer parts for free ingots, cause boy is creating over a hundred bows and upgrading them costly. Worth it obviously, since I also had a lot of spare weapons to enchant with Banish. Eventually I reached 100 Enchanting and went about enchanting a set of Ebony armor and sword I created with my 90 Smithing skill.
Currently my character sits at 100 Enchanting, 91 Smithing, 89 Alchemy, 50 One-handed, 45 Heavy Armor, 36 Conjuration, 26 Alteration, and 18 Restoration. Playing a Nord with maximum Fire and Ice defense and maxed out sword and bow damage, all from enchanting. Getting the Dragonstone for Farengar as we speak.
Edited by VeryMelon on Jan 24th 2019 at 6:41:46 AM
Is there any reason to play modless for that? I play with mods and still get achievements as they come. Or is this a console thing?
Hag's End, if the Forswons are cleared, have a good hidden open area. Not far from Solitude.
Edited by Blurring on Jan 24th 2019 at 11:11:41 PM
If a chicken crosses the road and nobody else is around to see it, does the road move beneath the chicken instead?Mods disable achievements/trophies, so you have to play modless on console if you want to Platinum the game.
Skyrim: a game where you can save the world several times and/or go around murdering npc's using fish (without mods even)
My latest Trope page: Shapeshifting FailureA herring? ;P
Princess Aurora is underrated, pass it on.It's pretty cliche I know, but I couldn't resist the allure of cosplaying as the promotional Dragonborn once I had gotten 246% Fortify Smithing. My armor rating, even with Iron and Studded Armor, is around 438. That's with only one perk in the Heavy Armor skill tree as well, so imagine how high it would be if I had more of them. To complete the cosplay I smithed up a Steel Longsword to have 167 damage, which exploded to 464 damage after applying enchanted gear. I broke character a but by using a Daedric Bow, but Ancient and Revered Dragons kinda warrant it since my character doesn't have Dragon Rend yet.
I also completed the Companions questline so I could skill train the crap out of Heavy Armor, One Handed, and Archery. This of course required me to level up each time I trained 5 levels into these trainer, so I combined it with Telekinesis to grind Alteration over and over again until I got all three of those skills to 90 and 75 each. This eventually took me to level 92. I just met Delphine after she took the Horn of Jurgen Windcaller.
Thanks to a mod for the SE version of Skyrim, I have just adopted Aventus Arentino. What can I say, he loved his mother enough to use her as a means of getting rid of Grelod the Kind. I have to admire that.
Source: https://www.vgr.com/elder-scrolls-online-loremaster-farewell/
Just saw that Lawrence Schick is leaving ESO. He made some really interesting comments on his way out, talking about how the lore in ESO is developed through essentially a collaborative process between the developers and the players. It’s worth a read.
The difference between Master and Legendary difficulty caught me off-guard. I've been playing Legendary ever since I got my character to level 92 just to see how it felt to play with super powerful weapons, and I felt that the amount of damage I was doing to Legendary Dragons and human sized enemies was somewhere between chip damage and okay but not significant. Then I switched to Master to do the Dragonborn storyline and the difference was pretty stark. I'm doing way more damage than I expected too do on the second highest difficulty.I'm lead now to realize that Legendary is just the mode where everything is an HP Sponge, with Master being more reasonable between the two.
I've been playing SE Skyrim modless for the past couple months. It's actually kind of a surreal experience, and for the most part more fun than I thought it would be. :D
"For all those whose cares have been our concern, the work goes on, the cause endures, the hope still lives, and the dream shall never die."Yeah, when you're used to a bunch of mods that change the look and gameplay of Skyrim it can be pretty relaxing to just go modless for a while.
I'm playing on Master at the moment, with a heavy mod load, as per, and cracking on with the Vanilla and Dawnguard main quests. Dragonborn is in the dim and distant past, I have got all the crafting disciplines to Legendary multiple times, built my house by the lake, been made Thane at least twice, and am now the Arch Mage of the College of Winterhold and also the Guildmaster of the Thieves Guild.
So everything is peachy, yes?
Hell to the no. All of a sudden I cannot put a scratch on a single solitary Vampire. I cannot even use the Console to Kill them. I can Disable them, but that means I can't loot them. It's like the bastards have suddenly became tall, sharp-featured, spell-chucking and heavily armed groups of overgrown children.
And if that keeps going through all the way to the end-game of Dawnguard, I won't be able to kill Harkon or his cronies in Castle Volkihaar, meaning I will not be able to finish the DLC.
Which sucks, no pun intended.
Anyone have a clue what's going on?
And now I finally have every last DLC trophy. Back to using mods, there's a few I've been meaning to try.
Holy shit, I finally found a mod that lets me BUY a pair of goddamn Black Gloves. Exquisite Clothing.
https://bethesda.net/en/mods/skyrim/mod-detail/4040209
I know it seems like a minor thing, but Black Gloves are literally only available in a Dawnguard radiant quest.
Heh. Update broke SKSE 64 again. Again. Thanks, Bethesda. Haven't you got more screwing up of Fallout 76 to do, you dolts? Why in hell's creation do you think breaking a game that is actually working is a good idea?
Never mind, download_depot to the rescue.
I think I found a workaround for updates like this. Fallout 4 updated too, presumably for more Creation Club bullshit rather than actual bugfixes, but I set it to "only update this game when I launch it," and since running F4SE through Mod Organizer doesn't technically launch the game through Steam... So far I can load a save and run around just fine, and it looks like all my mods work.
And isn't it amazing how simply launching and playing a game can feel like trying to overcome the company that made and sold it to you? Truly Bethesda titles offer a unique experience.
Current earworm: "The White Witch"
okay i need the names of those mods.
muffled clear mind in the distance intensifies
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."