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You forgot those other, undead, neighbors at Shriekwind Bastion.
Reposting because I got bottompaged:
Does anyone have any good economy/money mods to recommend? I'm tired of having more than I know what to do with by level 20.
Buy spells and get training, that will get rid of your excess money problem.
Also consider a mod that replaces modern money in dwaven/nordic ruins with miscellaneous items that have to be traded to get their value.
Stop looting tombs and corpses, you monster.
EDIT: Original release or Special Edition?
Edited by Lavaeolus on Nov 7th 2018 at 2:03:55 PM
Use Trade and Barter, play around with the variables until you get merchants who will buy from you for miserly prices (because honestly, who wants to keep buying all the random, possibly looted from corpses junk that the resident murderhobo keeps bringing in?) and ratchet up their selling prices. Also there's Scarcity, which will decrease the amount of loot found in the world in general. Less stuff to sell means less gold, and also makes finding good equipment an actual reward.
From a gameplay/roleplay standpoint? Stop being a klepto and searching in every single urn you come across. Don't loot anything from corpses except for quest items. Only loot from chests and whatever's laying around in the open. Unless you're playing a thief character, in which case do all those things (don't loot armor from enemies, realistically you're not gonna go out of your way to try to take a pair of pants off a corpse), and just rely on the mods to balance things out for you.
Edited by danime91 on Nov 7th 2018 at 10:56:35 AM
I already do both of those, they're only minor speedbumps once I find an enchantment like Banish or Paralyze to put weapons on & sell.
Thanks. I'll probably need both of those, since I always play my characters as grave robbers.
Edited by AqueousBunnies on Nov 7th 2018 at 3:53:57 PM
I admit it takes me way too long to get the Money for Nothing issue everyone else seems to run into in Skyrim. And that's by playing normally as well. So in cases like yours, I'm at a loss as to how you could get that much money by level 20.
Edited by VeryMelon on Nov 7th 2018 at 4:19:27 AM
I like to roleplay when I do my Skyrim. Mods help with that a lot, especially Alternative Start. Being the Dragonborn is nice and all, but sometimes, I just want to be a lone thief, living in a cave and picking off random traveling parties. Or even part of a random bandit cell (thank you Alternative Start for making that possible, though I wish the Friendly flag was consistent, since once you leave the location you spawn in, the flag reverts to enemy).
You tried to leave the clan. Nobody leaves the clan.
For scaling, I think the primary thing I've always wanted is a way to scale up the soldiers in the civil war, so that you don't have to ignore pretty much everything else in the game to get a good challenge out of it.
I've only ever played the game on console, so I never really got to see anything like that. Another I would've liked to get a chance to play was some kind of mod that lets children grow up and become companions.
That would be difficult from several standpoints. You'd either have to have a lot of slightly different models, and the skeleton and animations to go with them, to replace the character model after a certain period of time to show aging. Either that or just *poof* child one day, adult the next. You'd basically be programming two characters. Then there's the issue of what do you do with all the other kids in the game? Are they all just in Neverland and remain kids forever? Do you go through the same process of making new models, scripting in new dialogue and actions, for them as well? There's a reason games don't show any kind of significant real-time aging, only time skips. It's just too difficult and resource-consuming to do.
Well, my alchemy has reached new levels of ridiculous, I can now craft a potion of fortify smiting 1010%.
So you basically are the most powerful smith in Skyrim and can outperform even the Skyforge and I bet you still get shit from the other smiths?
Heck you could probably make a wooden sword that 1HK Alduin.
I got the comment of "Not too shabby. Apprentice-level work at best." even after I forged a Daedric dagger and upgraded it to Legendary status.
It's the same problem with how even if you're the Harbinger of the Companions, the guards will still say "You're the new member of the Companions? So you, what, fetch the mead?" The game doesn't have the guards limit their dialogue based on what you've actually accomplished. They just spout stuff.
Edited by Rytex on Nov 19th 2018 at 12:09:06 PM
Skyrim'ş NP Cs are way too chatty in general. Try having a undead thrall - you'll get sick of everyone and their mother commenting on your "dangerous spell" pretty fast.
Would you say it's better or worse than the ones in Oblivion?
About the same?
Minimal mentions of Mudcrabs at least.
That and skyrim doesn't tend to randomly pair sentences together.
Oh and before third party bug fixes being a cured werewolf wouldn't stop the guards making insensitive comments about your smell and ear hair.
Edited by MCE on Nov 20th 2018 at 6:52:55 AM
I like the dynamic guard chatter mods. They actually tailor guard dialogue to your rank. Guards will stop asking if you're the new member and instead treat you decently as the Harbinger.
And then there's also the mod that causes bandits to raid if a guard says "Been too long since we had a good bandit raid...", and the one that strikes guards with instakill lightning if they mention arrows in the leg joint.
I've heard others say the same.
Two mod recommendations
Edited by MCE on Nov 22nd 2018 at 10:38:50 AM
That Drunken Dragon mod should be standard addition to any official release of Skyrim.
But then who will carry my burdens?
I mean, let's be real. We just shove our burdens in the treasure chest inside of our POH (usually Breezehome). Lydia carries what we have on hand, till we get home.
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