Welcome to the Hunger Games Simulation reboot!
Please read the updated rules post here
.
Also, the host reservation list is here
.
ANNOUNCEMENT: Event cut
Old rules snipped; please read the updated rules post
.
And that should be that. Here's a save
of the simulation, just so you know what to expect.
Now's start the nominations for the first season of the reboot!
Team Powerful
Reserve: Team Public Service
Edited by wingedcatgirl on May 5th 2025 at 4:10:01 AM
Cleveland
◊ from Family Guy (he/him, safe)
PAFS DOO bill
◊ from SuperMarioLogan (inanimate object)
Edited by Heehee47 on May 8th 2025 at 10:57:55 AM
Wherefore comest thou here?First the tributes, then my events.
An Unusual Sofa Couple
TwoFour
◊ (He/Him, Safe, BFDI)
Fun Facts:
- Two is depressed. Just straight up depressed because Gaty's gone.
Events
- Near, far, wherever (Player1) (is/is/is/is/are1), (Player2) (believes/believes/believes/believes/believe2) that the heart does go oooooooonnn... Once more, [typea1] (opens/opens/open/opens/open1) the door, and (Player1)'(s/s/s/s/re1) here with (Player2)'s (heart/heart/heart/heart/hearts2) and [typeC2] (heart/heart/heart/heart/hearts2) will go on and ooooooooooooooooon... (inspired by Celine Dion/Titanic)
- (Player1) (pulls/pulls/pulls/pulls/pull1) a switch that [typeA1] thought will lead [typeB1] to a secret hideout... but was actually a fire alarm pull switch in disguise. Cue constant SpectrAlert Advance sounding and sprinkler showering. "...Goddangit." (did this myself)
- (Player1) (returns/returns/returns/returns/return1) to find (Player2), [typeC1] now best friend, missing. [typeA1] (is/is/are/is/are1) now clinically depressed and laying in bed. (inspired by BFDI: TPOT)
- (Player1) (returns/returns/returns/returns/return1) to find (Player2), [typeC1] now best friend, dead. [typeA1] (is/is/are/is/are1) now clinically depressed and laying in bed. ((Player2) was killed, no one murdered them, (Player1) was not involved) (inspired by BFDI: TPOT)
- (Player1) Prime (gets/gets/gets/gets/get1) freed by (Player2). [TypeA1] (opens/opens/open/opens/open1) with a speech: "Ah, free at last. O' (Player3), now (dawns/dawns/dawns/dawns/dawn3) thy reckoning, and thy gore shall glisten before the temples of the Arena! (Creature/Creature/Creature/Creature/Creatures2) of steel, (my/my/my/my/our1) gratitude upon thee for (my/my/my/my/our1) freedom, but the crimes thy kind have committed against thy fellow tributes are NOT forgotten. And thy punishment, is DEATH!" After that, they engage in a battle that simply is just too hard for (Player2). ((Player2) was killed by (Player1), (Player3) was not involved) (inspired by ULTRAKILL)
- (Player1) sees a lemon, acquires it, eats it and dies of sourness. (inspired by the "[X] eats a lemon and dies" meme)
Opening Message
The tributes decide to take a vacation, and board a cruise ship. Soon, the cruise ship is in the way of a tsunami. (inspired by The Poseidon Adventure)Non-Fatal
- (Player1) (rushes/rushes/rushes/rushes/rush1) to the lifeboats, takes a seat on one and gets lowered.
- (Player1) (is/is/is/is/are1) submerged by the capsizing ship, but (manages/manages/manages/manages/manage1) to escape.
- (Player1) (is/is/is/is/are1) submerged by the capsizing ship, but (manages/manages/manages/manages/manage1) to escape with help from (Player2). (Can be multiplied for Players 3 to 10.)
- (Player1) hangs [typeD1] on a railing on the ship and as it reaches the water, [TypeA1] then [swims/swims/swims/swims/swim1] away into a lifeboat.
- (Player1) (holds/holds/holds/holds/hold1) (Player2) in [typeC1] arms, and (rushes/rushes/rushes/rushes/rush1) into the lifeboats before one was able to be lowered, taking them inside.
- (Player1) (mans/mans/mans/mans/man1) a lifeboat and (sails/sails/sails/sails/sail1) the tributes inside out of the ship's way and into shore.
- (Player1) (panics/panics/panics/panics/panic1) and (rushes/rushes/rushes/rushes/rush1) into the lifeboats, barreling into one before it is able to be lowered.
- (Player1) did not take the cruise. Instead, [typeA1] took the plane.
- (Player1) did not take the cruise. Instead, [typeA1] took the train.
Fatal
- (Player1) (rushes/rushes/rushes/rushes/rush1) to the lifeboats and takes a seat on one but the tsunami smashes onto the ship before the lifeboat can be lowered.
- (Player1) (rushes/rushes/rushes/rushes/rush1) to the lifeboats and takes a seat on one but the lifeboat's lowering mechanism fails and it drops onto the water.
- (Player1) (rushes/rushes/rushes/rushes/rush1) to the lifeboats and takes a seat on one but the lifeboat's lowering mechanism fails and [typeA1] (is/is/are/is/are1) still on the ship, thus the tsunami smashes onto [typeB1].
- (Player1) just (stares/stares/stares/stares/stare1) at the tsunami and (is/is/is/is/are1) thrown from the ship by it.
- (Player1) just (stares/stares/stares/stares/stare1) at the tsunami and (is/is/is/is/are1) submerged by it.
- (Player1) (jumps/jumps/jumps/jumps/jump1) from the ship and (attempts/attempts/attempts/attempts/attempt1) to swim away but (drowns/drowns/drowns/drowns/drown1).
- (Player1) (jumps/jumps/jumps/jumps/jump1) from the ship but the impact is too fast, ripping [typeC1] apart.
- (Player1) hangs [typeD1] on a railing on the ship and as it reaches the water, [typeA1] [swims/swims/swims/swims/swim1] away, but (drowns/drowns/drowns/drowns/drown1).
- (Player1) (is/is/is/is/are1) submerged by the capsizing ship and (drowns/drowns/drowns/drowns/drown1) in a water-filled area.
- (Player1) sacrifices [typeD1] to help (Player2) escape, drowning in the process. (Can be multiplied for Players 3 to 10.)
- (Player1) (locks/locks/locks/locks/lock1) (Player2) in a room with a window, and the window shatters, therefore water rushes in and [typeA2] (drowns/drowns/drowns/drowns/drown1).
- (Player1) attempts to sail a lifeboat away, but it springs a leak and [typeA1] (drowns/drowns/drowns/drowns/drown1), along with (Player2). (Can be multiplied for Players 3 to 10.)
Edited by idkwhatiamdoingatp on May 10th 2025 at 5:16:56 PM
WHO PUT A DIESEL LOCOMOTIVE ON THE ROAD!?Shit, events are open?
Here are mine:
(Player1) (casts/casts/casts/casts/cast1) a nuke spell on (Player2) and (Player3), blowing them up. (Fatal)
(Player1) (tries/tries/tries/tries/try1) to cast a nuke spell on (Player2) and (Player3), but it backfires and blows [typeB1] up. (Fatal)
(Player1) undergoe(s/s/s/s/1) an elaborate transformation sequence to become (a/a/a/a/1) magical (Girl/Girl/Girl/Girl/Girls1). (Non-fatal)
Edited by Heehee47 on May 9th 2025 at 5:27:36 AM
Wherefore comest thou here?You can thank DrNoPuma for helping me unlock these memories recently
- Bailey
◊ (he/him; no age stated but seems to be no older than ten judging by his voice
)
- Sammy
◊ (he/him; also appears to be a child per his voice
)
Both are from Edmark's Early Learning House seriesnote .
And now it's time for the moment you've been waiting for! Some silly nonsense events
- (Player1) conduct(s/s/s/s/1) an orchestra consisting of (Player2), (Player3), (Player4), (Player5), (Player6), and (Player7) and put on a band concert in a park. When they play the William Tell Overture and reach the "Storm" section of the overture, a tornado appears and sweeps them all away as they continue to play, eventually all landing unharmed in a tree.
- (Player1) use(s/s/s/s/1) videos of (Player2) falling backwards off a bench and doing exercises to create a remix that goes viral.
- (Player1) annoyedly tell(s/s/s/s/1) (Player2) that [typeA1] really (doesn't/doesn't/don't/doesn't/don't1) enjoy looking at [typeC2] grumpy fac(e/e/e/e/es2) every morning. (Player2)'s fac(e/e/e/e/es2) promptly vanish(es/es/es/es/2), much to (Player1)'s shock.
- (Player1) ask(s/s/s/s/1) (Player2) what [typeA2]('s/'s/'re/'s/'re2) doing right now. "Just eating (my/my/my/my/our2) friends (Player3), (Player4), (Player5), (Player6), (Player7), and (Player8)!" (Player2) respond(s/s/s/s/2). (Player1) freak(s/s/s/s/1) out and run(s/s/s/s/1) off screaming before (Player2) can explain that [typeA1] (was/was/were/was/were2) just eating cookies with the other tributes' faces etched on them.
- (Inspired by this
)
- (Inspired by this
- (Player1) confess(es/es/es/es/1) to (Player2) that [typeA1] drove [typeC2] ca(r/r/r/r/rs2) to the Arena before the season started and apologiz(es/es/es/es/1). (Player2) say(s/s/s/s/2) that as long as (Player1) (is/is/is/is/are1) safe, that's all that matters. "Oh, and one more thing," (Player2) add(s/s/s/s/2). Cut to (Player1) being thrown through an upper story window. However, (Player1) (was/was/was/was/were1) just imagining this and do(esn't/esn't/esn't/esn't/n't1) tell (Player2).note
- (Player1) confess(es/es/es/es/1) to (Player2) that [typeA1] drove [typeC2] ca(r/r/r/r/rs2) to the Arena before the season started and apologiz(es/es/es/es/1). (Player2) say(s/s/s/s/2) that as long as (Player1) (is/is/is/is/are1) safe, that's all that matters. "Oh, and one more thing," (Player2) add(s/s/s/s/2). Cut to (Player1) being thrown through an upper story window. (Fatal variant; P2 -> P1)
- (Player1) (is/is/is/is/are1) so startled by (Player2) jumping out at [typeB1] that [typeA1] briefly tur(ns/ns/n/ns/n1) into (a/a/a/a/1) golf bal(l/l/l/l/ls1) and fal(ls/ls/l/ls/l1) down a golf hole, to the applause of the other tributes.
- (Player1) wake(s/s/s/s/1) up, look(s/s/s/s/1) at what time it is, and exclaim(s/s/s/s/1) "Oh man, (I'm/I'm/I'm/I'm/we're1) late for the season!". "The Power of Love" by Huey Lewis and the News begins playing as (Player1) skateboard(s/s/s/s/1) to the Arena in a hurry. (Bloodbath)
- (Player1) find(s/s/s/s/1) (Player2) with no fac(e/e/e/e/es2) aside from [typeC2] nos(e/e/e/e/es2). "Hey, wipe th(at/at/at/at/ose2) blank expressio(n/n/n/n/ns2) off your fac(e/e/e/e/es2)!" (Player1) say(s/s/s/s/1). (Player2)'s smiling fac(e/e/e/e/es2) promptly reappear(s/s/s/s/2).note
- (Player1) repeatedly tr(ies/ies/ies/ies/y1) to stop (Player2) from going over a tall waterfall in (a/a/a/a/2) barre(l/l/l/l/ls2), only to somehow end up in (a/a/a/a/1) barre(l/l/l/l/ls1) and go over the falls [typeD1] each time [typeA1] tr(ies/ies/y/ies/y1) to do so, with a crowd of people in raincoats cheering for [typeB1] each time.note
- (Player1) show(s/s/s/s/1) up immediately preceding every fatal kill event for the remainder of this season to announce "If [killed tributes] had simply gone to the police, this would have never happened."note
Edited by kablammin45 on May 9th 2025 at 5:41:12 AM
"Hey, least I didn't lose all my artistic talent when I crash landed in the arena here."
Always open to sharing avatars and chatting. Can message me for either. (He/Him) Currently watching: BTAS
Manotaur
◊, Male (Safe)
Manly Dan
◊, Male (Safe)
Both from Gravity Falls.
Protection and power are overrated. I think you are very wise to choose happiness and love. Current avatar: ConnieHere be Tributes
Team Whimsical Bad Guys
- Nickname: Mr. Ring-a-Ding
- Main Pic
◊
- Death Pic
◊
- Safe. (He/Him)
For the next season, I've got a couple more Digger characters, since that worked out pretty well last time.
The Darkness Shining
- Murai
◊
- Female
- Yellow
- Source: Digger
- Shadowchild
◊
- Neuter
- Red
- Source: Digger
And I finally get to submit events again! Oh, how I've missed this.
- Due to a mix-up, a second copy (of/of/of/of/of each of1) (Player1) is sent to the Arena instead of (Player2). The Gamemakers immediately correct this mishap. [Bloodbath]
- Is it confirmed that (Player1) (is/is/is/is/are1) actually the Chosen On(e/e/e/e/es1)??? No! It's not! [Also Bloodbath]
- (Player1) w(as a/as a/as a/as a/ere1) (man/woman/tribute/tribute/tributes1)! I mean, [typeA1] w(as a/as a/ere a/as a/ere1) dragon-(man/woman/tribute/tribute/tributes1). Or maybe [typeA1] w(as/as/ere/as/ere1) just (a /a /a /a /1)drago(n/n/n/n/ns1)... But [typeA1] w(as/as/ere/as/ere1) still (Player1)! (Player1)! [Also Bloodbath] note
- Two-variant event:
- (Player1) see(s/s/s/s/1) the day breaking and go(es/es/es/es/1) to fix it. [Day only]
- (Player1) see(s/s/s/s/1) the night falling and go(es/es/es/es/1) to put it back up. [Night only]
- (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) do a song-and-dance number about how the tributes they killed had it coming. note
- (Player1) kill(s/s/s/s/1) President Snow with a steel chair.
- After (Player1) defeat(s/s/s/s/1) (Player2) in a fight, President Snow gives a thumbs-up. (Player1), (Player2), and a Peacekeeper argue over whether it means to spare (Player2), kill [typeB2], or do something else until Snow gets bored and sends out a dinosaur to eat them all. [Fatal; P1 and P2 killed by P0] note
- Upon being murdered by (Player1), (Player2) say(s/s/s/s/2), "Ohh, you've killed (me/me/me/me/us2)! You've killed (me/me/me/me/us2)!" (Player1) then say(s/s/s/s/1), "Oh God, what have (I/I/I/I/we1) done?", to which (Player2) respond(s/s/s/s/2), "(I/I/I/I/We2) just told you! You've killed (me/me/me/me/us2)!" [Fatal; P2 killed by P1] note
- Two-variant event:
- After (Player1) defeat(s/s/s/s/1) (Player2) in a fight, President Snow gives a thumbs-up. (Player1) take(s/s/s/s/1) it as a signal to let (Player2) live.
- After (Player1) defeat(s/s/s/s/1) (Player2) in a fight, President Snow gives a thumbs-up. (Player1) take(s/s/s/s/1) it as a signal to finish (Player2) off. [Fatal; P2 killed by P1]
- Surviving scenarios:
- (Player1) reach(es/es/es/es/1) a shelter and wait(s/s/s/s/1) out the storm.
- Fatal scenarios:
- (Player1) get(s/s/s/s/1) crushed to death by the rain.
- (Player1) drown(s/s/s/s/1) in the floodwaters.
- (Player1) do(es/es/es/es/1)n't store enough food in [typeC1] shelter and starve(s/s/s/s/1) before the rain lets up.
- (Player1) tr(ies/ies/ies/ies/y1) to hide in a mechanical superstructure, but the rain overloads it, electrocuting [typeB1].
- (Player1) lock(s/s/s/s/1) (Player2) out of a shelter, leaving [typeB2] to die in the rain. [P2 killed by P1]
- (Player1) kill(s/s/s/s/1) (Player2) while they're sheltering together. [P2 killed by P1]
Edited by NineTailedCat on May 8th 2025 at 9:43:23 AM
I like cute things. You gotta deal with it.PIETRO YOU UTTER LOSER! GO BACK TO BROOKLYN! MAY THERE BE GHOSTS IN YOUR LIVING ROOM!
- (Player1) hijack(s/s/s/s/1) the local numbers station to play audio of (Player2) screaming at aliens to fuck off this planet and get out of here.
- (Player1) trip(s/s/s/s/1) on a banana peel and end(s/s/s/s/1) up breakdancing on the floor. (This occurs to gumshoe in the stageplay adaptations)
- (Player1) call(s/s/s/s/1) up (Player2) to ask what the fuck is with (Player3)'s nonstop, constant flip in alignments. (Player2) answer(s/s/s/s/2) that this is what [typeA2] like(s/s//s/2) to call "cell withdrawal", in which the very cells of (Player3)'s bod(y/y/y/y/ies3) regulate [typeC3] behavior like a switch, except this time the cells are like a Twitch chat. (Player1) question(s/s/s/s/1) the purpose of that in the first place, where (Player2) answer(s/s/s/s/2) that it's a way to calm (Player3) down.
- Welcome to your new position as Dracula, (Player1). Your potato pancakes and zombie grenades are in the next room.
(Also bloodbath)
- It turns out, (Player1)'s full name is "(Player1)'); DROP TABLE Tributes;--", and a lack of input sanitation causes an SQL injection which accidentally deletes the entire tribute table in the database. Lil' (Player1) Tables is forcefully removed from the Arena for the offending name, and a backup is deployed to restore tribute names. (fatal, bloodbath-exclusive)
- As (Player1) enter(s/s/s/s/1) the Arena, a Peacekeeper at the distance waves at (Player1). (Player1) yell(s/s/s/s/1) "(I'M A/I'M A/I'M A/I'M A/WE'RE1) BIG (BOY/GIRL/KID/KID/KIDS1)!!!!!!!!!" before blasting that Peacekeeper and then running away from the podium. (Bloodbath only)
- As (Player1) inspect(s/s/s/s/1) the bear bait, suddenly, a skinless bear attacks the accompanying (Player2) and comes close to mauling [typeC2] before escaping.
- (Player1) hold(s/s/s/s/1) (Player2) hostage. (Player3) save(s/s/s/s/3) (Player2) by (a/a/a/a/some3) headsho(t/t/t/t/ts3) to (Player1), but because explosive rounds were used, most of (Player2)'s hea(d/d/d/d/ds2) get(s/s/s/s/2) blown off by accident as well...and somehow [typeA2] walk(s/s/s/s/2) that off.
- (Player1) hold(s/s/s/s/1) (Player2) hostage. (Player3) save(s/s/s/s/3) (Player2) by (a/a/a/a/some3) headsho(t/t/t/t/ts3) to (Player1), but because explosive rounds were used, most of (Player2)'s hea(d/d/d/d/ds2) get(s/s/s/s/2) blown off by accident as well.
- (Player1) break(s/s/s/s/1) a bunch of pasta in half, causing a ton of angry Italians to surround [typeB1] and beat [typeB1] to death.
Edited by SomeLibre on May 9th 2025 at 11:14:39 PM
Cassie | they/them/he | Help needed for filling out entries on the Series X SCP categoryRound 1, Game 2
Standing at 184 cm tall and weighing 88 kg, representing the Village of Dawn, it's "The Howling Fighting Spirit"...
Saw Paing Yoroizuka!!
...Oh my god! He dashed out, ignoring his entrance direction!
- Name: Saw Paing Yoroizuka
- Pronouns: He/Him
- Visual Ref: The Howling Fighting Spirit
◊
- Rating: Safe
- Source: Kengan Ashura
- Theme Song: Verum cur non audimus
Standing at 187 cm tall and weighing 91 kg, representing Yazu Trading, it's "The Thai God of War"...
Kaolan Wongsawat!!
- Name: Kaolan Wongsawat
- Pronouns: He/Him
- Visual Ref: The Thai God of War
◊
- Rating: Safe
- Source: Kengan Ashura
- Theme Song: Karma
Deductive Logico
◊ (Murdle, unknown age, male, he/him).
Inspector Irratino
◊ (Murdle, unknown age, male, he/him).
Edited by LucasdaKool on May 14th 2025 at 4:05:35 PM
https://enigmatics.org/puzzles/Both female, both from Sonic the Hedgehog, both yellow flags.
TRS Wick CleaningLemme dust off my event ideas:
(Player1) bite(s/s/s/s/1) (Player2). (Player2) (is/is/is/is/are2) poisonous and (Player1) die(s/s/s/s/1). [Fatal; P1 killed by P2]
(Player1) bite(s/s/s/s/1) (Player2). Neither (Player1) nor (Player2) are venomous or poisonous and neither die.
(Player1) seem(s/s/s/s/1) to successfully blackmail President Snow into letting [typeB1] leave the Arena, but it turns out to be a fatal euphemism.
Edited by DatLonerGirl on May 9th 2025 at 8:44:58 AM
Writer, or something. Push the button, if you dare. 🖲️- Pink Gold Peach
◊
- Source: Mario Kart series
- Pronouns: Female
- Flag: Safe
- Northern Mockingbird
◊
- Source: Real Life
- Pronouns: Male
- Flag: Animal, non-sapient
Bloodbath
(Player1) (is/is/is/is/are1) back, and you're welcome.
Non-Fatal
Members of the audience begin calling for (Player1) to be banned from the Games after [typeA1] thro(ws/ws/w/ws/w1) a penguin off a diving board and sen(ds/ds/d/ds/d1) it crashing into the ground. One person also wants (Player2) to be banned, just because [typeA2] happened to be watching nearby.
(Link is to a gaming livestream where the streamers play Pilotwings and other SNES games. The relevant clip begins at 29:34)
Fatal
Edited by JankyKong on May 9th 2025 at 12:52:06 PM
Your melody still remains in this room and it ringsKoro-nyan
◊ (he/him, safe, Judgment)
Takayuki Yagamo
◊ (nickname Yagami, he/him, safe, Judgment)
And a few events:
- (Player1) give(s/s/s/s/1) (Player2) (a/a/a/a/1) gif(t/t/t/t/ts2) in exchange for joining [typeC1] team of fighters. (Player2) accepts.
- (Player1) give(s/s/s/s/1) (Player2) (a/a/a/a/1) gif(t/t/t/t/ts2) in exchange for joining [typeC1] team of fighters. (Player2) kic(ks/ks/ks/ks/k2) the gif(t/t/t/t/ts2) away and leave(s/s/s/s/1).
- (Player1) tr(ies/ies/ies/ies/y1) poisoning (Player2), but (Player2) just pass(es/es/es/es/2) out for a while and ha(s/s/s/s/ve2) bad dreams.
I woulda nominated the stinkhorn mushroom and the geoduck clam but the reason why i'd be even motivated to nominate them on the funnynote gives them immediate grounds for disqualifiation. so. vinesauce invented words time
yes i used the video thumbnails to represent them lmao
Oh it's those FUCKING FREAKS AGAIN
Bunji The Frog
◊ (he/him, Gigglebone Gang)
Edited by SomeLibre on May 10th 2025 at 3:39:53 PM
Cassie | they/them/he | Help needed for filling out entries on the Series X SCP category- Glee Heart
◊, female, 14.
- Pepper
◊, male, 14.
Both from Emotia.
And my one event suggestion:
- (Player1) complain(s/s/s/s/1) about the long applauses in Vienna while on [typeC1] stand-up comedy show, but end(s/s/s/s/1) up receiving many long applauses in a row for an hour.
Edited by moxeden on May 10th 2025 at 12:29:31 AM
Good morning, and good night, I hardly ever sleep. With what I have, what else do you think I'd ever need?Allright, I really don't have much of any other ideas and I could use this as a makeshift reserve idea I put while I had the time.
Never I'd otherwise say I would go back to some SAO (specifically the Gameverse) to tell the tale of two figures that some might be unfamiliar with, especially since in a former season I nominated two major female leads from Lost Song. Although, this time... I'm taking a step backwards and focusing on the two original characters back in Hollow Fragment!
Hollow Infinity Fragments
First up is Strea, a mysterious girl first following a certain black swordsman in a certain time of divergence from the main timeline events. She's cheery and very enthuastic, and loves giving hugs (and has No Sense of Personal Space). Oh, and her appearance? It's mostly borrowed from an unused player data actually because in reality, she's actually a mere few-years-old AI (like, 2 years old? note ), very deceptive despite her mature looks, she's very, very childish. More details (Spoilers!) Let's just say I'll put a black flag to be safe?! I never expected I'd thought ever for the first time put a black-flagged tribute, but it's a flying pigs moment for me at least!
(Image
◊ for Strea | Pronouns: She/Her | Protection Flag: Black note
...Anyways, moving on to our second player: Philia. Unlike the previous case she's an actual real world human note , who was amongst the players trapped in a Death Game, but her existence was unknown to many as she was trapped in a previously unknown area in that VR game known as the "Hollow Area", where she was forced to fight for her life and somehow that resulted her in her "orange player" status What?, and had a rough meet-up with a black-clothed swordsman, and several more incidents after that, but in the end, she reconciles with him and together escape the Hollow Area. Sometime later, this young lady followed adventures as a treasure hunter in other similar VR games and as a grateful platonic friend to return favor. She's also a bit of a prankster.
(Image
◊ for Philia | Pronouns: She/Her | Protection Flag: Yellow note )
Trivia:
- Strea first debutted in Infinity Moment and also reappeared in it's remake Hollow Fragment, while Philia is newly introduced in Hollow Fragment.
- Strea is voiced by Sachika Misawa, and has the same VA as Accel World's Black Lotus (AKA. Kuroyukihime).
- Philia is voiced by Yui Ishikawa, who is more well known for voicing Attack on Titan's Mikasa Ackerman.
- In Lost Song, Strea's ALO avatar is of the Gnome race while Philia's ALO avatar is of the Spriggan race.
- Philia made a cameo appearance in Sword Art Online Progressive: Scherzo of Deep Night. She appears as cameo during the New Year celebration.
Edited by JustNormalMusicLover on May 10th 2025 at 9:49:37 PM
Nothing solves a day of depression better than a warm smile.Wait, I finally got a HoF'er after a while? Awesome. I'm going to nominate the MyGO!!!!! girls who haven't been nominated yet next. I hope they can interact with Priestess because Arknights is going to collab with Bang Dream (specifically the adjacent Ave Mujica).
Team Name: ANON TOKYOnote
- Name: Anon Chihaya
◊
- Nickname: Anon
- Flag: Yellow, 1st grade high schooler in the pic
- Pronouns: She/Her
- Source: BanG Dream!
- Extra note: She's nominated in her school uniform.
- Name: Rāna Kaname
◊note
- Nickname: Rānanote
- Flag: Yellow, 3rd grade junior high schooler in the pic
- Pronouns: She/Her
- Source: BanG Dream!
- Extra note: She's nominated in her school uniform.
And here's my events from an event dump I made all the way back before the pause:
- (Player1) kill(s/s/s/s/1) (Player2), then destroy(s/s/s/s/1) the (evidence/evidence/evidence/evidence/evidences2) by dissolving [typeC2] (corpse/corpse/corpse/corpse/corpses2) with lye. (P1 kills P2. Credits to GoosefromWikipedia for this and all other events in this event dump, who suggested every event here in the Discord server three years ago but never officially suggested it in thread, though I have to reword some to fit with the new clarity standards.)
- (Player1) declare(s/s/s/s/1) that (Player2)'s (head is/head is/head is/head is/heads are2) on backwards and turn(s/s/s/s/1) [typeC2] (head/head/head/head/heads2) 180 degrees, killing [typeB2] instantly. (P1 kills P2)
- (Player1) accidentally walk(s/s/s/s/1) onto a bridge scheduled for immediate demolition and get(s/s/s/s/1) blown up during the demolition. (fatal to P1)
- (Player1) trick(s/s/s/s/1) (Player2) into walking on a bridge scheduled for immediate demolition, blowing [typeB2] during the demolition. (P1 kills P2)
- (Player1) attempt(s/s/s/s/1) to trick (Player2) into walking on a bridge scheduled for immediate demolition, but [typeA2] (isn't/isn't/aren't/isn't/aren't2) convinced and shove(s/s/s/s/2) (Player1) onto the bridge instead. [TypeA1] (is/is/are/is/are1) soon quickly blown up during the demolition. (P2 kills P1)
- (Player1) insist(s/s/s/s/1) that (Player2) need(s/s/s/s/2) (a hug/a hug/a hug/a hug/hugs2), much to the annoyance of (Player2).
- (Player1) and (Player2) wage a war over which side of bread should be buttered.
- (Player1) dare(s/s/s/s/1) (Player2) to slap (an/an/an/an/2) extremely sharp (bush/bush/bush/bush/bushes2). (Player2) accept(s/s/s/s/2) and end(s/s/s/s/2) up cutting [typeC2] (hand/hand/hand/hand/hands2) open.
- (Player1) dare(s/s/s/s/1) (Player2) to slap (an/an/an/an/2) extremely sharp (bush/bush/bush/bush/bushes2). (Player2) slap(s/s/s/s/2) [typeB1] instead.
- (Player1) hug(s/s/s/s/1) (a bear/a bear/a bear/a bear/some bears1), which devour(s/s/s/s/1) [typeB1]. (Fatal to P1)
That went by very quickly! I've been playing Minecraft lately, so I'll nominate a few of its more recent mobs.
- Breeze
◊ (hostile mob in Minecraft that can be found in Trial Chambers, it/its, presumably safe)
- Creaking
◊ (hostile mob in Minecraft that spawns in the Pale Garden at night, it/its, presumably safe)

They're twins? Don't you want to special flag them so they don't get shipped with each other?
"Oh, did I win?"