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Streets of Rage 4

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fasoman1996 HELLO ME OLD CHUM from Argentina (A.K.A. Naziland) Relationship Status: Baby don't hurt me!
HELLO ME OLD CHUM
Aug 20th 2019 at 3:30:37 AM

So i'm guessing Axel and Blaze are in their forties if Adam has a daughter? Would make sense considering the sequel gap and them being in their 20s during the nineties

Crash Team Racing, now gnoming people.
Aug 20th 2019 at 7:07:58 AM

I don't know why Cherry being able to run is a deal breaker considering she's Skate 2.0 (she has his same grab and down air) and back in 2,the undisputed fan favorite, he was also the only one that could run.

Edited by Hashil on Aug 20th 2019 at 8:09:26 AM

agent-trunks from Every-where, but there
Aug 20th 2019 at 8:17:10 PM

3rd one lets you run, seems to be a step backward if that's really the case.

Judging by the silhouette is there only 2 more characters to left? So much for everyone returning.

ShirowShirow Play Langrisser from Land of maple syrup Relationship Status: Complex: I'm real, they are imaginary
Play Langrisser
Aug 20th 2019 at 9:11:35 PM

I never expected everyone to return; if only because I also expect them to sell some DLC.

3 had running and a better special move system and yet I still consider 2 to be superior. It's just got that Je Ne Sais Quoi.

Bleye knows Sabers.
darkabomination the Quantum Mechanic from cyberspace Relationship Status: Maxing my social links
the Quantum Mechanic
Aug 20th 2019 at 9:16:33 PM

3 s my favorite. Best controls, a variety of characters, and I adore the noise/hardcore techno soundtrack.

"Less With The Sweet and Awesome, More With the Stabby-Hurty."
Aug 20th 2019 at 9:23:53 PM

I don't think it's as good as 2 but I do think it's severely underrated, the soundtrack in particular.

agent-trunks from Every-where, but there
Aug 20th 2019 at 9:24:48 PM

I gotta play Streets of Rage 3 again, because I remember specifically that I didn't like it as much I wanted to in comparison to 2 & 1

Zeromaeus Mighty No. 51345 from Neo Arcadia
Mighty No. 51345
Aug 20th 2019 at 9:27:34 PM

I thought 3 was overall a step down, but you could play as a kangaroo. So there was a tradeoff.

Mega Man fanatic extraordinaire
Vertigo_High Touch The Sky
Touch The Sky
Aug 21st 2019 at 12:10:15 PM

3 was a step down in aesthetic presentation, final boss(robot Y sucked balls I'll admit) and maybe sound direction, but the gameplay depth, controls and level design was definitely a step up from 2(though axel was nerfed lol). SOR 3 legit controls better than 90% of the other beat em ups out there, including 2. And it's no doubt an improvement over SOR 1 in general. Also Blaze was waaay better in SOR 3 than she was in 2, in fact that's her best incarnation by far whereas she's like the worst character in every other game.

Actually 2 did have more enemy variety.

Not including run for everyone was stupid and even Remake had enough sense to not do this. I bet we can't roll either, smh. Though really only SOR 3 specifically got the roll right, it was kinda janky in BK 3.

Edited by Vertigo_High on Aug 21st 2019 at 12:17:57 PM

Vertigo_High Touch The Sky
Touch The Sky
Aug 22nd 2019 at 8:50:16 PM

Some actual footage.

-sigh- I'm having reeeeeal mixed feelings on this. The more I see of this game, the more I don't like.

For a general beat em up it doesn't look bad, but

  • no death screams for enemies is just weird
  • the sound mixing in general is...odd. I'm not a fan of the hit effects, I hate the sound effect used when you get hurt, the weapons don't have unique hit sounds like they should, the player characters seem too quiet, the enemies hitting the floor is too noisy which overtakes everything else and the music is...disappointing? That music during the fight with shiva is terrible.

I'm hoping this is just beta blues because the game looks rough at this point. Pretty, but rough once you get past the colorful glamour. Doesn't hold a candle to Remake so far.

Aug 22nd 2019 at 9:56:10 PM

Considering the character select theme is the opening from SOR2, we heard proper vocal samples for Cherry in her trailer that don't appear to be in this build, and the sound effect for the player characters getting hit is a pretty blatant placeholder, I think it's pretty safe to say that the game is still very early and nearly all the sound mixing and sound effects is subject to change.

The actual gameplay looks really solid so far with ground bounces and a lot more opportunities for extending combos than there have been in the past.

Something else I like is how it looks like they're handling that old tradition of specials eating your health - it looks like it and friendly fire damage can be recovered by hitting the enemy with regular attacks, unless you get hit by an enemy attack and lose all your temp health before you recover it.

Edited by Hashil on Aug 22nd 2019 at 11:30:51 AM

darkabomination the Quantum Mechanic from cyberspace Relationship Status: Maxing my social links
the Quantum Mechanic
Aug 23rd 2019 at 5:43:13 AM

Seems like a better way to keep that mechanic while balancing it more in the player's favor.

"Less With The Sweet and Awesome, More With the Stabby-Hurty."
WolfThunder Before the storm closes in, the wolf howls at th
Before the storm closes in, the wolf howls at th
Aug 30th 2019 at 1:32:21 AM The storm has now resided, the wolf now rests.
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