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SgtRicko Since: Jul, 2009
#26: Jun 16th 2022 at 2:30:23 AM

And now my optimism for the game has taken a hit.

Mike Burnfire's video covers a decent amount of the misgivings I had myself; the biggest one being the perk system. From the looks of things, it's basically Fallout 4's system all over again, with the starting perks not making any radical gameplay changes and instead simply giving stat buffs. Furthermore, a couple of positive comments I've seen online - such as choosing one's religion - also got shot down in this video, since Mike and his buddy made the point that all choosing a particular faith does is just place unusual player conditions upon you, such as having to jump constantly in order to keep certain bonuses and avoid penalties.

And then the big one... Apparently, we might not be able to control our ships in atmosphere, and in fact might not even be able to choose landing sites. Instead, space and planetside are essentially separate instances. It's still not very clear as to how exactly will this be reflected in gameplay, but TL;DR, don't expect seamless spaceflight and planetary exploration as in No Man's Sky or Star Citizen.

Edited by SgtRicko on Jun 16th 2022 at 9:13:27 AM

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#27: Jun 16th 2022 at 3:51:26 AM

The lack of seamless space to ground transit is somewhat unfortunate but I'm not too bothered by its absence, that's the kind of feature that sounds cool at first but with how often we're going to be transitioning I doubt it would keep its luster long.

"Einstein would turn over in his grave. Not only does God play dice, the dice are loaded." -Chairman Sheng-Ji Yang
Resileafs I actually wanted to be Resileaf Since: Jan, 2019
I actually wanted to be Resileaf
#28: Jun 16th 2022 at 7:11:41 AM

Sounds like it's going to be more the type of finding new landing areas when you're planetside.

SgtRicko Since: Jul, 2009
#29: Jul 9th 2022 at 2:00:07 AM

Some crafty fan has figured out and replicated Starfield’s Star Map

Current effort

The real positions of stars in the galaxy was determined by several observations which sometimes differ significantly. To match the stars visible in the video with real ones, it's important to know which real data was used by the developers. Currently the primary goal is to try to match the most likely star catalogues against the confidently identified stars with proper optimization algorithms to find a closest match. This will help calibrating the reconstruction, identifying the missing stars and even prediction of the missing parts of the map.

Insights

A couple of insights were gained from the data:

  • Of the "over 100" stars announced for the final game, 75 were visible. Seven were labeled, three of them match real stars in position, name and other properties
  • The game uses Gliese numbers and the known systems had correct relations to each other. Therefore it's likely that all stars are real, some of them renamed
  • Over ten other unlabeled systems have been identified
  • The systems with unknown labels (NARION, VOLII, CHEYENNE, JAFFA) are renames of real systems
  • Of the 7 named systems in the trailer, the 5 leftmost ones had their name on the right side of the planet. The rightmost ones had their name on the left side. Barring other explanations, this might imply that the horizontal center of the map is somewhere between JAFFA and VOLII
  • The visible map is mostly to the right of SOL. In this video, it says "Our game is set [...] in an area that extends outward from our solar system for approximately 50 light years". That weakly implies that sol is somewhat centered. This collides with the observed fact that we already saw stars pretty far out of a 50 LY sphere around sol. But while the video is official, it's pretty questionable overall: The video animation doesn't match what the spoken description. Also the settled systems are called an "area of our solar system", which almost certainly is not correct.

Edited by SgtRicko on Jul 9th 2022 at 2:04:31 AM

shadowblack Since: Jun, 2010
#30: Mar 8th 2023 at 7:37:37 AM

Starfield: Official Launch Date Announcement :

Seems like it has been delayed to September 6th, 2023, and there will be a Starfield Direct on June 11th.

tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#31: Mar 17th 2023 at 12:05:34 AM

Australia has rated it 18+ for drug use.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#32: Mar 17th 2023 at 12:08:51 AM

Wonder if there's anything particularly bad about the drug use in the game, or if it's just the people who rate these things being too stringent.

Disgusted, but not surprised
Perseus Since: Nov, 2009
#33: Mar 17th 2023 at 12:11:49 AM

The Australian ratings board is notoriously anal about drugs. Saints Row IV had to straight up remove an entire mission to even get rated here because said mission involved getting high.

RedHunter543 Crimson Paladin Since: Jul, 2016 Relationship Status: Barbecuing
Crimson Paladin
#34: Mar 17th 2023 at 12:16:49 AM

[up] You weren't able to get that mission where the Boss is naked and shoots their way past a strip club?

Shame.

"The Black Rage makes us strong, because we must resist its temptations every day of our lives or be forever damned!"
LDragon2 Since: Dec, 2011
#35: Jun 11th 2023 at 5:42:47 PM

Surprised no one has posted the full gameplay deep dive just shown here.

...............Dang it Todd. Just when I think I'm over all your promises that end up false, you reel me back in. tongue

Demongodofchaos2 Face me now, bitch! from In a Cultivation World (Ancient one) Relationship Status: 700 wives and 300 concubines
Face me now, bitch!
#36: Jun 11th 2023 at 5:59:04 PM

Hold that, because the game's confirmed to be 30 FPS on console, with no 60 FPS mode coming for it in the future.

Considering what happened Redfall last month, this is all I can do in reaction:

Like, when 2 big launches for the Xbox Series X can't run at anything above 30 FPS on the "World's Most Powerful Console", it really becomes a cause for concern if its even worth investing in future Console tech, because Microsoft could coast along just fine with Game pass.

Watch Symphogear
LDragon2 Since: Dec, 2011
#37: Jun 11th 2023 at 6:32:36 PM

Hence why I will most likely get it on PC. Plus, if I could handle TOTK being 30 FPS, then I can do the same for Starfield.

Again, I really don't want to be suckered in by Bethesda. And I have no doubts that it'll be buggy on release, as it is a sad trademark of this company. But dang it, they sure know how to deliver when it comes to this sort of hype and the like. Plus, what they showed was really exciting.

Demongodofchaos2 Face me now, bitch! from In a Cultivation World (Ancient one) Relationship Status: 700 wives and 300 concubines
Face me now, bitch!
#38: Jun 11th 2023 at 6:34:46 PM

We should be lucky they delayed to this year then, because behind the scenes details shows that by its original launch date last year, the game was so bad it would have made Redfall look like a master piece by comparison.

Watch Symphogear
ScubaWolf from South Carolina Since: Feb, 2020
#39: Jun 11th 2023 at 9:36:16 PM

Combat does not really seem all that interesting from their video. Traditional shooter gameplay, albeit with jetpacks. However, there was a single thing that interested me...the gravity power at the end of the combat showing. THAT was the thing I feel was missing from the gameplay trailers, an actual power. Most shooters tend to be rather boring unless there's some kind of power or something shaking up the formula. Starfield showed none of that until those last few seconds of the combat.

"In a move surprising absolutely no one"
LDragon2 Since: Dec, 2011
#40: Jun 11th 2023 at 11:24:23 PM

Being a huge fan of shooters, I thought the combat looked fine. Given all the mobility on hand, and how different planes of gravity will affect your movement, alongside all the gun customization, it's more than enough.

Helps that Id Software is actually assisting Bethesda on that front, which does explain all the added mobility.

Though, I am looking forward to taking over other ships. Finally, I can play as a Space Pirate. evil grin

Agentnutty Agent JC(Just Collateral) from UNACTO Basement level Since: Jun, 2022 Relationship Status: Robosexual
Agent JC(Just Collateral)
#41: Jun 12th 2023 at 1:31:56 AM

Personally, I'm very iffy about it. Starfield reeks too much of Fallout 4 vibes, which isn't that preferably for me.

Does that mean I don't get the job?
Discar Since: Jun, 2009
#42: Jun 12th 2023 at 5:51:17 AM

Eh, I enjoyed Fallout 4 well enough, gameplay-wise. Far from perfect, but enough for me to come back again and again.

It was 4's story that killed me. Who is doing the story for Starfield?

Writing a post-post apocalypse LitRPG on RR. Also fanfic stuff.
Ultimatum Disasturbator from The Wiggle Room (Old as dirt) Relationship Status: Who needs love when you have waffles?
Disasturbator
#43: Jun 12th 2023 at 6:00:30 AM

who needs a story when you have a massive space to explore!

have a listen and have a link to my discord server
ITNW1989 a from Big Meat, USA Since: Nov, 2012 Relationship Status: GAR for Archer
a
#44: Jun 12th 2023 at 8:05:39 AM

I'm not gonna lie, the entire Direct just sounded like Sean Murray promising thing after thing for No Man's Sky. "Thousands of planets! All of them simulated realistically! See that moon? You can land on it! Unique biospheres!"

Hitokiri in the streets, daishouri in the sheets.
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#45: Jun 12th 2023 at 8:48:11 AM

[up]No Man's Sky is a pretty superficial comparison, not only is Bethesda a significantly larger and better funded company but Starfield is not the same game as No Man's Sky. NMS procedurally generated an entire galaxy, Bethesda is just generating a thousand planets and manually placing relevant events/game features.

The scale is entirely different, due to its scope and reliance on automation the former was always doomed to fail. Starfield has more constrained ambitions and hasn't abandoned the personal touch.

Edited by Fourthspartan56 on Jun 12th 2023 at 9:03:14 AM

"Einstein would turn over in his grave. Not only does God play dice, the dice are loaded." -Chairman Sheng-Ji Yang
Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#46: Jun 12th 2023 at 8:58:49 AM

Well, they made me want this game.

Mind you, I'd bet a good bit of money that the game will be nearly unplayable on release. Though I suspect it will be good aside from that.

Leviticus 19:34
ITNW1989 a from Big Meat, USA Since: Nov, 2012 Relationship Status: GAR for Archer
a
#47: Jun 12th 2023 at 9:04:06 AM

Different scale, sure, but promising one thousand unique planets? You're telling me that by using a combination of the personal touch plus procedurally generated content, they're going to be able to make one thousand planets that are going to feel unique from each other? Forgive me if I'm still massively skeptical of that promise even if it's a company as big as Bethesda doing it.

Hitokiri in the streets, daishouri in the sheets.
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#48: Jun 12th 2023 at 9:06:24 AM

[up]Sure, I'm not arguing that Starfield will be perfect. I like what I've seen but it's more then possible that it'll be underwhelming. It's just that comparisons to NMS are easy to make but not particularly helpful, it and Starfield are sufficiently distinct that comparing them is practically apples to oranges.

"Einstein would turn over in his grave. Not only does God play dice, the dice are loaded." -Chairman Sheng-Ji Yang
LDragon2 Since: Dec, 2011
#49: Jun 12th 2023 at 6:04:12 PM

I do doubt that the 1000 planets (assuming that's correct and they're not fudging on the details) will all be unique and/or winners. They did mention that some will be barren, albeit containing resources.

Still though, that works for me. Just means I'll have to choose carefully which planets are worth exploring.

Edited by LDragon2 on Jun 12th 2023 at 6:40:50 AM

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#50: Jun 12th 2023 at 6:28:32 PM

[up]Agreed, 1000 truly unique and memorable planets isn't realistic or even particularly necessary.

"Einstein would turn over in his grave. Not only does God play dice, the dice are loaded." -Chairman Sheng-Ji Yang

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