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@M84: To be fair the engine thing actually falls into both categories to some extent. The engine itself is buggy due to being the equivalent of taking a Model-T and continuously upgrading it to give it modern features.
However, in Fallout 76's case this problem was amplified by the multiplayer component quite a bit-now they're not only taking the engine and making it do more than it was ever meant to do, they're also making it do something that it was never designed to do at all, and something Bethesda is not particularly used to doing. I seriously doubt that the next single player game will be as buggy as Fallout 76, though it'll probably still be fairly buggy on launch.
I'd probably recommend switching to a new engine on their next-next game, though that does come with a few caveats:
-Fallout 76 legitimately wasn't the game to try out a new engine on. I'm pretty sure part of the decision to make F76 in the first place was made in part by someone telling their skeptical boss something like "...and we can just reuse all these Fallout 4 assets, so it won't be expensive to make. We have nothing to lose". Said person probably also said "oh, and we'll save money on voice acting by not having NP Cs!"
-Switching to a new engine might cause more bugs in the short term, same as what happened to Mass Effect Andromeda.
-Bethesda games are buggy for more reasons than just the engine-they're very complicated and "modular". Essentially, they have so much content that they can't really "handmake" everything, they have to rely on lots of templates and such. And there's too much content to really quality-control all of it in-house.
Edited by Protagonist506 on Jun 10th 2019 at 1:40:13 AM
So I've been playing the free trial and out of curiosity I googled the game's major landmarks and towns, and... hoo boy. Let's just say the game's Artistic License – Geography entry just got a lot bigger. They never took this many liberties before, and some of these decisions seem completely arbitrary and pointless. To summarize -
I didn't include Harpers Ferry being 125 miles too far west and Watoga having expanded a bajillion percent because Bethesda at least bothered to explain those ones (the former with a Doylist "We just wanted to include it because we have fond memories of it" and latter with a Watsonian "The little village had a huge boom in this Alternate Timeline.")
Edited by Dirtyblue929 on Jun 13th 2019 at 6:46:09 AM
Well what's your point of reference?
Maybe everything is where it needs to be and your point of reference is 50 miles too far east.
I was using Charleston, Point Pleasant, Blair Mountain, and Watoga as points of reference, since their IRL locations match the game pretty well based on roads and rivers. And even if we use, say, Flatwoods as the point of reference, all that changes is which places are shoved in which direction; several locations are still in the complete wrong place even discounting east-west Space Compression.
EDIT: Because I had nothing else to do today and this is really irritating me for some reason, I made an interactive map with google's mapmaking tools demonstrating all the changes. Green dots indicate reference points, blue dots indicate real life positions, red dots indicate in-game positions, and black dots indicate roughly where the more jumbled-up locations should be in-game.
Edited by Dirtyblue929 on Jun 14th 2019 at 12:16:19 PM
Honestly by fallout Standards, this looks fine.
Eh, agree to disagree. The only other instance of them outright moving a major location or landmark to a compltely different place that I'm aware of is way back in the first game when Interplay changed Necropolis from being in Bakersfield to Barstow, but forgot to change the in-game text and dialogue to reflect it.
This is like if in Fallout 4 they put Salem due west of Boston, or if New Vegas put Hoover Dam on the southern border of the map. It's weird and arbitrary and I can't see why they did it.
Edited by Dirtyblue929 on Jun 14th 2019 at 5:31:20 AM
That was a heck of a free weekend. So many server disconnects.
So many fresh new players...
who don't know that stealing from other players gets them a bounty huehuehuehue
Edited by blkwhtrbbt on Jun 17th 2019 at 10:11:47 AM
Fallout 76 players say big new patch is a mess
They really need a test server or something.
At least this game ended up exposing how awful Bethesda as a developer really is, and that if Starfield and Elder scrolls VI fail, they stick to publishing instead.
I'd say that the Fallout franchise would be better in Obsidian Entertainment's hands but according to an interview with Chris Avellone, they aren't so great either.
I don't think the legendary drop rates are a bug. I think that they killed the Whitesprings legendary farm on purpose
WOW they weren't kidding
so like some pointers just five or so minutes in the game
They have one, it's the one with all the players on it. It's not like they shouldn't expect it. They all bought an incomplete game to begin with. Testing in a production environment is par for the course.
You joke, but that's almost certainly what Bethesda's bigwigs actually believe.
I have enjoyed 4 and new Vegas and just started playing 76. Was just a level 7 and still trying to figure shit out. Much higher ranking player came by and just pimped out my shack with water, power and workbench. Told me he liked helping out new players. Much love dude.
More popular the game is, more assholes and griefers it attracts, so servers get full of people who just enjoy ruining other players day. Meanwhile, unpopular game only gets people who actually enjoy to play and aren't looking to ruin someones day.
Huh, I guess everything really does have a silver lining.
I humbly submit Final Fantasy XI as a counter-example. Steady-but-declining playerbase as World of Warcraft was picking up steam, and yet FFXI was still full to the brim of self-righteous gatekeepers who would happily be total jackholes to you for any reason or even no reason beyond "Because fuck you, noob!" And then turn around and circlejerk about what a great community they are even years after they've moved on.
Fallout 76's Raid Attempt Foiled by Notorious Power Armor Glitch
Basically, a new update that introduced the first Vault Raid in the game also introduced a bug that causes Power Armor to become essentially a tomb for players, forcing them to reset and be unable to rejoin the raid, which has already been noticed by several streamers who've been affected by this.
Edited by TheLovecraftian on Aug 20th 2019 at 7:45:31 AM
There's a clan of player-eating cannibals because of course there is
They're called EATT and apparently the signal is to do the Hungry emote, and anyone who drops food is automatically considered prey.
arrrrrgh why are all the enemies so tanky
I've literally put almost 20 perk cards into just basic rifle damage.
9 ranks of rifleman
2 ranks of Tank Buster
3 ranks of Bloody Mess
3 ranks of Ranged Sneak Attack bonus
all my weapons are silenced and have the instigating effect, except my assault rifle, which has explosive and executioner.
Just on the safe side, I've taken 5 ranks of Demolitions Expert on top of all that.
The only saving grace is that I have an instigating Lever-action rifle which uses the incredibly common and very lightweight .45 ammo.
No mook-level mob should have 1500 hitpoints in a game where base damage for guns is like, 50. Why are their clans of Supermutants where every god damned one of them is Overlord?
I think that's just because it's an MMO-lite. The idea is enemies have to deal with mobs of players doing 50 damage, so maybe 50 x 4 would be like 200 damage per, or say 50 times 8, times 10, etc. etc. You're encouraged to group up and wipe the mooks out.
Question: can you play 76 in your own world with no other players joining?
No, it's multiplayer only. And low level areas are fine, but man the high level enemies are absolute tanks.
I've had to do crazy stuff to my build to get to where I am now. I can do 1200 damage with a base-damage 60 rifle.
Let's see, max(9) ranks of Rifleman perks doubles damage done with rifles; max(3) ranks of covert ops lets me do 2.5X damage sneak attack; headshots are 2X damage, the Instigating legendary effect does 2X damage against undamaged enemies.
Yup that's about right.
My Gauss cannon can do roughly 2200 with a sneak attack headshot against a full HP enemy. However, 10 shots of Gauss rifle ammo is a pound. Not practical to carry too many of those.
God help you if you find a legendary as well. Whittle them down to half health, and they'll Turn Red and fill their HP, double their attack damage, and double their armor rating.
what a nightmare.
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