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I'm not as surprised about how many hours he has as much as I'm surprised that he accrued that many in such a short time.
I got about 200 hours of xenoblade X in a month or so of when it came out despite having studies at the same time. It destroyed my sleep schedule and it's the definite tipping point that caused me to fail that semester of studies, but that's besides the point. I could see how he got that many hours that fast.
Edited by Yumil on Feb 22nd 2019 at 6:13:12 AM
If you had nothing else going for you in your life, it'd be possible to log in 900 hours that quickly. No regular school, no full-time job, no social life, nothing. You'd probably also have to give up a lot of sleep.
Edited by M84 on Feb 22nd 2019 at 10:09:40 PM
You'd basically have to do nothing but eat, sleep, and play the game for three months straight, which yes, is possible, but absolutely baffles me as an actual achievement.
Edited by TheLovecraftian on Feb 22nd 2019 at 11:11:31 AM
Or, you know, just log in, turn on a cheat engine in the background, and go do other stuff. Or not even do the cheat engine. Just log in and keep it on for a while until you're back to it. People do that, you know.
They already did the math. Ten hours a day, every day, from launch until now.
Yes. And school is eight hours. Depending on if the game counter only counts time in-server, or if it's like Steam's counter and starts soon as you hit play, they might have turned it on before work/school, left it running, and then played when they got back. Granted, the ammo count doesn't support leaving it on unplayed that much, but it could be a mix.
The playtime may be inflated, but this is still definitely some who's been putting unreasonable amounts of time and energy into this game. Bethesda still banned what's likely the game's biggest fan for stupids reasons, and it's still arguably in said fan's best interests
And that applies even if this person used exploits or hacks. This is still someone who put in enough effort to be good at this game and invested a bunch of hours into it, at a time where the game is being almost unilaterally slammed, and Bethesda's response to that concept is to ban said person.
Sure, if they used cheats then the ban is completely understandable, but still.
The guy in question is pretty active on reddit, and his explanation for the ridiculous playtime is that he was crippled in a work-related accident shortly before the game's release. If true it's pretty clear that the guy was using the game as a psychological and emotional crutch to the point that it turned into an addiction.
In brighter news, Bethesda finally dropped a roadmap for future content.
EDIT: Link below is an article by a notoriously clickbaity site summarizing what I linked, for the record.
Edited by Dirtyblue929 on Feb 24th 2019 at 2:18:21 AM
Check out F76 DLC plans. You guys seriously still playing it though?
On the one hand, I'm sure it's welcome news for those who are enjoying the game and don't want Bethesda to abandon it after the unrelenting shitstorm that has been its release. On the other hand, I'm seeing things like player vending and in-game cameras that I'm shocked weren't present from the start, I'm dumbfounded why a game with so many existing survival elements is also getting a dedicated Survival mode, and the fact that the main quest is due to be overhauled makes me feel like Bethesda charged full price for an early access game (which they then stuffed with overpriced paid mods).
But it looks like the "Shear Terror" event looks to be revolving around a cryptid called the the "Sheepsquatch," so I'm pretty tickled that 76 players will be pitting their strength against <Sheeptar the Sheep King>
"Survival Mode" in this case means a mode where PVP restrictions are disabled.
So... basically, regular online play?
Which is all utterly pointless because there’s no reason to bother with PVP.
In case any of you have about a full-length feature film's worth of time to spare and are willing to throw it at Fallout 76, here's a video by Many A True Nerd (The guy who beat Fallout 3 and New Vegas without dying once a few years back and also made a more recent video essay about the strong points of Fallout 3) regarding, well, what went wrong with Fallout 76 and what he thinks could be done to fix it.
I haven't seen it yet, but it might be worth a watch.
The Survival mode to my understanding is dedicated for PVP. You can't player-kill easily in the main mode and it's always consensual. The Survival servers specifically let you royally mess with some bloke's day anytime you want. It's more "survival-y" I guess.
Edited by Soble on Feb 25th 2019 at 5:29:22 AM
I'd call it "Ganking" mode, then.
An interesting watch/listen, since most of what else I've seen regarding the game has focused on its technical problems, creative failings, and working out how accurate it is to call 76 a half-assed cash grab. The "gears working against each other" metaphor is a useful one, and its refreshing how much effort he put into thinking of fixes for problems, rather than just identifying them. If I hadn't sworn to never give Bethesda another dime, I'd be interested in his version of 76, he's got some ambitious and exciting ideas for it (even if some of them, like letting player CAMPs become proper villages, are no-brainers). Splitting the title into a single-player campaign set during the exciting parts of 76's story and having multiplayer be set in the aftermath, and possibly finding your single-player character's Scorched form, is pretty compelling.
But he didn't put as much thought into how much of 76's problems are the result of poor designs and how much are technical limitations, which unfortunately is going to limit what Bethesda can do to salvage the thing, I'm afraid. Are they really interested in investing in the infrastructure for permanent servers? Can the engine handle drastically changing the world environment as players use too many nukes? And is Bethesda going to put that much effort in overhauling a clunker title when there's another Elder Scrolls to make, which could distract their target audience from 76's failures?
The current pattern with AAA publishers seems to be "let's dig ourselves deeper with whatever we do" - distraction only works so far before you start turning toxic (see EA).
According to VGR, Patch 7 is going to include a “ ton of bug fixes ” along with balance changes. Energy weapons are going to last a lot longer before we need to make repairs. Distilling and Brewing are coming too, along with of course Wild Appalachia.
Agreed about the vid. It was a fun and thought provoking watch. If the game were what Jon (Ma TN) suggested, I'd have gotten it by now.
I think it's kind of funny that brewing backroad alcohol wasn't here from the start in a game set in an apocalyptic Appalachia, but, you know, Moral Guardians...
I don't think it's moral guardian issues. If it was, they'd not be including it now.
New free update.
Great! Now we can brew new drinks! That's why I play Fallout! for the drinks!
Still can't sell ammo to npc vendors.
Still no compelling reason to play this game instead of continuing to play modded Fallout 4.
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