I mean, the NCR is a regional power, too. It's a big region, but still. Rebuilding the country after nuclear armageddon might still be a work in progress after a hundred years, but if they hadn't all been wiped out yet, I wouldn't necessarily call that a failure.
It would likely be a coalition that rebuilds the country, if it happens at all. If it's done by war, you won't get anything stable enough. Besides, the America of Fallout doesn't deserve a resurgence. Leave it in its constituent parts. Not like anybody else was in a position to do any better by the end of the war anyway.
I think I agree with Journeyman on this one. It is unlikely anyone group will ultimately rebuild anything. The terrain, localized politics, local problems and threats, and unique cultural elements make it at best a very risky and difficult feat to achieve. It might be more easily achieved by various groups ultimately creating some sort of alliance and then leveraging their resources sort of like city states to tackle problems.
Who watches the watchmen?I don't disagree, but I don't think they're mutually exclusive. A "regional power at best" is still something to grow on, given enough time.
Oh I'm not saying it isn't. But that was "at best." If the bloody scorchbeasts are that much of a threat then there's a serious chance the 76ers aren't around for long in-canon. That's what I was getting at.
I think it's far too early to have this discussion. Game's not out anytime soon.
Eh, I think it's fine to have the discussion. To speculate. And it sounds like we're basically saying the same thing, so that's fine.
DRECQ's point is that it's too early to say definitively that they're Doomed by Canon, which I don't think is what any of us is arguing against.
edited 25th Jun '18 8:17:13 PM by Unsung
Well, If anyone else agrees that it's too early to list the trope, then by all means, please remove it from the page. I'm tired of this edit war. It was added under the assumption that Vault 76 is tasked with rebuilding the whole #&@$ing east coast, and the condition of the Boston and Capital Wastelands 185 years later is automatic proof that they failed. It's a literal all-or-nothing situation with the poster who added it.
There's literally ZERO mention of Vault 76's mission or their results anywhere in the franchise, which by the Doomed by Canon's own Played With page, counts as an Averted Trope. There's just no information to go on.
edited 25th Jun '18 8:04:57 PM by DRCEQ
Commented it out, but if the edit war continues, it'll be time to call a mod.
So some people seem to be freaking out about Fallout 76 being online only even after the confirmation that it's just a spinoff. While a lot of it is absurd alarmist, I must admit I am a little worried about what will happen if 76 manages to tap into the current Battle-Royale trend enough to enjoy significant financial success; there's enough pressure as is from shareholders to move towards "games as a service" models, and most the other AAA studios and publishers have gone in that direction over the past few years, so part of me wonders if its only a matter of time.
People said this when Sonic Boom was on the horizon and I never understood why. In no way does being a spin-off alleviate any of my concerns.
Mmmmmmm-hmm.
Edited by Soble on Jun 26th 2018 at 9:20:05 AM
I'M MR. MEESEEKS, LOOK AT ME!It's only going to be initially an online game. They confirmed that sometime after launch, private servers will go up that will allow truly single-player experiences.
EDIT: wrong thread lol
On-topic, I know we haven't seen much of the game yet, but given the inherent nature of open-world survive 'em ups I doubt that private server solo play will be comparable to a "truly singleplayer experience."
Edited by Dirtyblue929 on Jun 27th 2018 at 5:47:01 AM
The issue with playing it on a single-player server is that the game seems very focused on player-driven narratives, even by the standards of multiplayer-only games. There are no innately join-able factions, for example, and there are virtually no true NP Cs.
This means that on a single-player server, it'll basically be I Am Legend: The Video Game...though to be fair that'd be pretty awesome.
A solo player on a multiplayer server would probably still get a lot of their story from interactions with other players, strangely. Akin to being a Knight Errant of sorts or a lone cowboy-type figure.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"What has me excited is that it seems like they improved weapon variety from Fallout 4 and that it still plays like Fallout 4 despite being multiplayer. When I heard it was multiplayer I was scared it would be like Elder Scrolls Online except with Fallout. Having seen some game-play its already obvious that's not the case.
"Love, love will tear us apart, again."Some news on the gameplay front. Apparently there will be fast travel, and currently players under level 5 cannot be killed in PvP.
Also, Bethesda are interested in crossplay between platforms, but right now it isn't possible. They put the blame on Sony.
You suck too much to be killed by other players! Ha-ha!
Pacifist playthroughs are going to be really interesting.
I'M MR. MEESEEKS, LOOK AT ME!That's pretty cool that you have to go out and experience the game a little bit before you can even engage other players in pvp. It goes well with their intention of preventing players from building settlements until they're a certain distance away from Vault 76.
That is a start to averting the griefing that's common in this sort of game, but there are other ways to grief. One famous thing done in Rust was to build walls around another player, trapping them completely. At that point you can either delete your character or be a slave.
Of course, that depends on how building works. I think Rust had your body present when you logged out (not sure though, I never played it), which also exacerbated the problem.
Well, we know that in the event that two players happen to build a construct in the same area, the 2nd player who enters the server will have their buildings converted to a blueprint to instantly replace elsewhere. I'd have to imagine that the game will be smart about where other players set up auto sentry turrets and stuff when a player logs in.
Or... they could just make it so EVERYONE exits Vault 76 every time they log in. It is a designated safe zone in a game with access to fast travel.
Since Bethesda has to tick all the boxes, I'll put $100 down that at some point we'll encounter Liberty Prime's smaller-yet-functional prototype housed in some underground facility.
Some news on the beta: 'Fallout 76 won't launch on Steam', PC Gamer
Apparently the beta will be the full game — so perhaps think of it as something like an early access — and it won't be under NDA. Any progress you make will be carried over to the released version, at least if all goes to plan. The game will not, at least on launch, be available on Steam, being exclusive to Bethesda.net.
Personally: I'm not sure it's wise for Beth to push their own launcher. Perhaps it's more important to them as they may want to create an official modding platform, or otherwise control the online environment for 76, but I don't think people will be happy to use their launcher over Steam. They don't have a big library of games, nor the other features that come with Steam. I'm already annoyed at having to download it to access the FO4/SKSE Creation Kits.
Edited by Lavaeolus on Aug 7th 2018 at 8:18:00 PM
Apparently they are not the only major title doing so.
Optimism is a duty.I'm all for companies trying to break Valve's near-monopoly on digital distribution of PC video games... in principle. In practice, goddamnit developers stop making me use things other than Steam.
If the scorchbeast-nuke cycle is canon, then they're a regional power at best. There's probably more beasts than nukes.