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A Game of Gods Season 3: Frontiers

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ANGRY_DEMON_NOISES [HELLISH DUBSTEP INTENCIFIES] from The dark continent Since: Apr, 2018 Relationship Status: You cannot grasp the true form
[HELLISH DUBSTEP INTENCIFIES]
#51: Jun 5th 2018 at 8:06:59 PM

Changed it to Ryu, how does it look now?

edited 5th Jun '18 9:46:10 PM by ANGRY_DEMON_NOISES

There is a point where we needed to stop and we have clearly passed it...but let's keep going and see what happens
Makaioh Since: Jan, 2015
#52: Jun 5th 2018 at 10:43:45 PM

Ryu's acceptable if you nerf down Ryu's most powerful attack from being able to absorb almost anything thrown his way. It seems like an abusable mechanic that'd let him nosell a lot of things if we leave it as is.

edited 5th Jun '18 11:00:44 PM by Makaioh

ANGRY_DEMON_NOISES [HELLISH DUBSTEP INTENCIFIES] from The dark continent Since: Apr, 2018 Relationship Status: You cannot grasp the true form
[HELLISH DUBSTEP INTENCIFIES]
#53: Jun 6th 2018 at 4:34:40 AM

Would it be okay if I nerfed it to absorb only energy attacks weaker than it?

edited 6th Jun '18 4:36:02 AM by ANGRY_DEMON_NOISES

There is a point where we needed to stop and we have clearly passed it...but let's keep going and see what happens
desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
(Avatar by Coffee)
#54: Jun 6th 2018 at 4:41:23 AM

  • Name: Ratchet and Clank.
  • Age: 17 (Ratchet) negligible (Clank).
  • Appearance: Ratchet & Clank
  • Universe: Ratchet And Clank (post-ending but before Ratchet & Clank: Going Commando).
  • Personality: Ratchet is a hothead out for an adventure. He's not terribly book smart and in fact might be a bit lacking in the social side, but he's honest and hardworking and, when he sees sense, a good guy overall. He's also got a penchant for snark his time with Clank didn't help him get rid of. Oh, and don't ever mess with his home or friends, especially Clank — he'll melt you to slag if you do.
    Clank, in comparison, is much more reasonable and levelheaded, playing the blue oni to Ratchet's red. Generally book smart but a bit naive. His heart (such as it is) is definitely in the right place.
  • Backstory: Clank is a small robot created by a robot factory to stop the evil plans of Ultimate Supreme Executive Chairman Drek. Escaping the factory, he crash-landed on the planet Veldin where Ratchet was making a living as a mechanic and dreaming about wonderful adventures. Having found Clank in the wreck of his ship, the duo went on a planet- and space station-hopping adventure to stop Drek from taking parts of different planets in order to make a new world for his race, finally defeating the Blarg Chairman back where the adventure started in Ratchet's home planet of Veldin.
  • Powers/Abilities:
    • Ratchet is equipped with Nanotech: an infusion of nanobots that allows regenerative healing. It's not all-powerful, however, and successive hits will overwhelm it.
    • Clank contains Ratchet's Hyperspace Arsenal. He comes equipped with the Heli-, Thruster- and Hydro-Packs, which allow higher and longer jumps, gliding, slam attacks (with the Thruster Pack) and faster swimming. Clank can also command compatible robots, such as Gadge-Bots.
  • Skills: Ratchet is a talented mechanic, inventor and pilot (despite not having a licence). He's also pretty agile and strong, what with being able to Double Jump, do all sorts of back- and side-flips, and throw a wrench like a boomerang. He's also a pretty damn good fighter and shot. Clank, being a robot, is inherently tough and can survive in the vacuum of space.
  • Equipment: Hoo boy.
    • First and foremost is the OmniWrench 8000. Aside from being an adjustable wrench, it's large enough for Ratchet to swing it as an axe, or throw it like a boomerang. It's also magnetised, so it attracts stray Bolts in the vicinity.
    • Gadgets:
      • O2 Mask: exactly what it says on the tin; allows indefinite breathing underwater, in space and in inhospitable poisonous places like Oroxon.
      • Pilot's Helmet: this helmet allows Ratchet to pilot compatible vehicles with his thoughts alone. Pretty nifty.
    • Weapons:
      • Walloper: it's a large, electrified boxing glove. Deals more damage than the OmniWrench.
      • Blaster: generic plasma weapon. Has slight target-following properties.
      • Bomb Glove: it's a glove that creates and throws bombs. Slow rate of fire, area of effect damage.
      • Devastator: it's a homing rocket launcher.
      • Morph o' Ray: it's a beam weapon that, when its beam connects with a living thing or a robot for long enough, turns its target to a chicken.
      • Suck Cannon: it sucks! Quite literally: this weapon can suck in everything crate-sized and, after filling up, fire those things out as explosive ammo. PCs\important NPCs can resist its pull.
      • Visibomb Gun: fires a television-guided missile. However, Ratchet is vulnerable to damage while guiding the missile.
    • Other equipment:
      • Blargian starfighter: the starship Ratchet currently uses. Presumably possesses means of travelling faster than the speed of light. Despite the name, combat viability is unknown.note 
  • Canon/Fanon: Canon.
  • Territory/Followers: Nothing at the moment.

edited 7th Jun '18 3:31:22 AM by desdendelle

The voice of thy brother's blood crieth unto me from the ground
Makaioh Since: Jan, 2015
#55: Jun 6th 2018 at 10:55:00 AM

@Demon Noises: Yeah, that'd be an acceptable nerf.

@des: The spaceship will have to go since that'd let him bypass just about anything right now. Likewise the chicken beam is a bit too arbitrary for my liking since most people don't have a method to shapeshift back from being turned into poultry and the Suck Cannon needs to be toned down so people can resist it as well.

edited 6th Jun '18 10:56:58 AM by Makaioh

desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
(Avatar by Coffee)
#56: Jun 6th 2018 at 12:56:16 PM

Aright, I'll get rid of the Morph o' Ray. About the Suck Cannon, is a standard "PCs\important NPCs can resist it" clause enough? Finally, about the spaceship: is having them crash it as part of the intro (without being able to fix it, at least for a while) acceptable?

edited 6th Jun '18 2:03:43 PM by desdendelle

The voice of thy brother's blood crieth unto me from the ground
UdtheImp Screw the Lion! from Stamford, CT Since: Mar, 2010 Relationship Status: How YOU doin'?
Screw the Lion!
#57: Jun 6th 2018 at 1:48:48 PM

Finished by latest sign up.

edited 6th Jun '18 2:25:59 PM by UdtheImp

"Well before, I did it with reckless abandon. Now I can't control myself!" ~ Jesse Cox, 2014
ANGRY_DEMON_NOISES [HELLISH DUBSTEP INTENCIFIES] from The dark continent Since: Apr, 2018 Relationship Status: You cannot grasp the true form
[HELLISH DUBSTEP INTENCIFIES]
#58: Jun 6th 2018 at 3:46:01 PM

Nerfed it, so is it good enough now?

There is a point where we needed to stop and we have clearly passed it...but let's keep going and see what happens
Makaioh Since: Jan, 2015
#59: Jun 6th 2018 at 8:53:07 PM

@Ud: Guzma's accepted. Do note that Pokemon are gonna not be as beholden to elemental rock/paper/scissors here so it won't be doing super effective damage on most things unless they're other Pokemon or things that are explicitly just as weak to the same-ish elemental suppression thing going on.

@demon noises: Ryu's accepted.

@des: You can have the ship be broken and fix it up later but the I'm not going to budge on the FTL thing because the Frontiers isn't going to be galactic in scale and him Ratchet activating that would give him free reign to bypass most anything and everything in the world.

desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
(Avatar by Coffee)
#60: Jun 7th 2018 at 3:31:38 AM

Sounds legit to me, nerfs and changes made.

The voice of thy brother's blood crieth unto me from the ground
UdtheImp Screw the Lion! from Stamford, CT Since: Mar, 2010 Relationship Status: How YOU doin'?
Screw the Lion!
#62: Jun 7th 2018 at 11:18:50 AM

[up]Do I have to start up on the same hill as everyone else, and if so, can I make so that Guzma slept through Nameless' intro, thus has no idea what's going on until someone else tells him?

"Well before, I did it with reckless abandon. Now I can't control myself!" ~ Jesse Cox, 2014
Makaioh Since: Jan, 2015
#63: Jun 7th 2018 at 2:02:51 PM

Yes. And sure, why not.

edited 7th Jun '18 2:04:48 PM by Makaioh

Makaioh Since: Jan, 2015
#64: Jun 10th 2018 at 11:03:35 PM

And the porting of characters from different AGOG games continues.

  • Name: Tanya Degtyaryov
  • Age: 14
  • Appearance: The Devil of the Rhine
  • Universe: Youjo Senki
  • Personality: anya is an interesting girl that strongly believes that any and all humans should be broadminded and think for themselves, being extremely liberal in her beliefs. However, she is also highly practical and well-studied in human psychology and thus puts up a facade of a "perfect soldier" to try to make herself seem like something she's not in order to get promotions and rewards as fast as possible, using patriotism as a front for material and worldly gains. Though at heart she dislikes conflicts of any kind and is a heavy promoter for peace, past circumstances have ingrained a sort of battlefield mentality upon her mind- a sort of switch if you will that makes her be able to kill the other side and not feel an iota of guilt.
    • Extremely charismatic and two-faced, Tanya is a manipulative person that actually has the unique mindset of "build up those worthy in order to help thyself" as opposed to being greedy and siphoning all the usefulness out of the surrounding people. Believes highly in the power of politics and connections between individuals. A very intelligent and self-important person that looks out for number one first, but in a way that benefits others as well if it'll help forward her goals. Her unceasing efforts for promotions and personal safety in turn has earned her a promotion to Lieutenant Colonel of her own Mage Wing (a personal squad consisting of around a dozen handpicked Aerial Mages), and the monikers of Tanya the Argent, Rusted Silver, Devil of the Rhine, Fairy, and so on.
  • Backstory: Once upon a time, there was a nameless Japanese middle management administrator from a nameless big corporation located in Tokyo. Due to his extremely pragmatic approaches to administration though, he was pushed off the edge of a train station by one of the people he laid off and suffered a messy death by speeding locomotive. However, dying simply brought him to the powerful and otherworldly being known only as "Existence X", who then cursed the man into reincarnating into a parallel world that mirrors our Earth's history save for the fact there is magic afoot. Being born a war orphan and subsequently drafted into the armed forces once the reincarnation tinkering manifested itself as a strong magical signature, the reborn as a girl soldier faces many challenges in order to achieve her amazing goal of having it easy in the rear lines of the war efforts... often by going out and slaughtering tons of enemy forces to both vent her frustrations and also to struggle to survive in such a horrible dog eat dog world.
  • Powers/Abilities: Besides her solid training and practical wartime experience, she has access to a special energy found in rare beings called Mana that allows her to work out "magic", in this case being a set of combative based spells to help further her own survival and kill the enemy units. By utilizing her Mana focusing Enchantment Orb, Tanya can use the power of an Aerial Mage to fly around in the skies unfettered like a bird by ignoring gravity and g-force (though not a lack of oxygen), raise a barrier around her to block a short salvo of attacks, sharpen her five senses, briefly empower her fragile frame to be more enduring and strong, or fire off magical bullets/beams composed from both mana and specific elements to craft different variants such as air bullets, plasma shots, and vibro blades.
  • Skills: Tanya is a true soldier despite her rather young age of 12, having been promoted to first lieutenant and being awarded with the extremely prestigious Silver Wings Medal (something usually given to postmortem soldiers) before directly ascending to the high rank of Lieutenant Colonel at the ripe old age of 14. Trained in the ways of war, she knows how to handle and care for her rifle plus other military equipment, map and scout out foreign terrains, trained in marksmanship, engage in close quarters combat, survive in the wilderness, perform battlefield first-aid, work cohesively with a squadron, and be an effective campaign officer/leader to her subordinates.
  • Equipment: Tanya is armed with various government issued gear such as her military uniform, dress uniform, with the most noticeable being the Type 95 Elinium Orb (which is also cursed by Existence X to make her shout praise to the Christian faith the longer she uses its full power), a backpack full of military tools and rations, and two firearms- the first being a Gehwer 43 semi-automatic rifle modified for sniping and the second being the MG 34 machine gun for shooting down clusters of enemies or heavily armored targets. She also has a military saber for her melee weapon of choice and a Luger P08 semi-automatic pistol as a sidearm. The classic combat shovel is also on hand at all times- perfect for digging trenches, impromptu melee self-defense, and burying the dead.
  • Canon/Fanon: Canon
  • Territory/Followers: None atm

edited 11th Jun '18 11:29:30 AM by Makaioh

nman Since: Mar, 2010
#65: Jun 15th 2018 at 1:31:56 AM

  • Name: M16A1
  • Age: At least 30 in robot years.
  • Appearance: She and her M16 bodies look like so. And a different angle.
  • Universe: Girls' Frontline
  • Personality: So edgy and cool that bein' a badass might as well be her job. Has a bit of Southern charm and a patriotic streak. Loves to drink Jack Daniel's.
    • M590: Her M590 T-Doll/Dummy use a slightly modified version of her OS, leading to... quirks. While still aspects of her, the differences in hardware implementation means they exhibit somewhat altered mindsets. These models are a bit more stern and focused than M16, being less distracted or prone to goof off, less crude, and more... "normal."
    • DSR-50: Another doll exhibiting some quirks, DSR is a good deal friendlier and chipper than M16 normally is, and her voice has a slight German tinge.
  • Backstory: In an alternate future of 2062, in the aftermath of World War III, wars and battles are fought with Tactical Dolls - robotic soldiers created using a combination of human engineering and alien technology. With so many nations unable to field sufficient military forces, private military contractors flourish. One such PMC, Sangvis Ferri Industrial Manufacturing Company, Ltd, had an evil AI assume direct control of their forces and facilities, and used them to wage war against the rest of the world. Another PMC called Grifon & Kryuger opposes Sangvis Ferri with their own army of T-Dolls. One of those T-Dolls was M16A1, a custom-built model used as part of a special task force geared towards hunting down particularly nasty threats from Sangvis Ferri.
  • Powers/Abilities:
    • Ridiculously Human Robot: M16 is a Tactical Doll, or T-doll. Robotic, but almost indistinguishable from a human in many regards. She eats human food and needs sleep, and even bleeds, though she seems to eat a lot more than a normal human, and is able to operate for an extended time without sleep. She has communications built into her that let her communicate via a whole array of wireless technologies, and has enough storage built into or onto her that lets her carry a crapload of ammo for her gun, rations, and spare parts for minor repairs.
      • Durability: With a combination of natural construction and body armor, M16 is considerably more resilient to damage than a human. She could survive being shot by a few high-caliber rounds (like from a sniper rifle), several battle or assault rifle rounds, or a bevy of pistol cartridges.
      • Superior Physical Abilities: She is superhuman but not superhuman - the feats she can pull off are all plausibly something that a well-trained human could do, such as an Olympian or action movie star.
    • Master AI: M16's doll is equipped with a "Master AI". A high-tech, high-power computer system, it is capable of processing data from M16 and several drones simultaneously in real-time and coordinating their actions, and providing her with an effectively sapient mind.
    • Flashbang Generation: She has some sort of internal fabricator that lets her generate standard no-frills flashbangs in a fight, at the rate of about one every dozen seconds or so.
  • Skills:
    • Military Stuff: She's good at using weapons (though obviously she favors the M16A1), combat missions, infiltration missions, and all that military stuff.
    • Computer Stuff: She knows a thing or two about computers and can interface with them reasonably well.
  • Equipment:
    • M16A1: An assault rifle she normally totes around in her left hand. She carries general-purpose full metal jacket rounds for it, as well as hollow-points that are more effective against flesh, and armor-piercing rounds that are more effective against armor.
    • Artillery Piece: A big, heavy box that she normally carries around on her right arm. She can open it up and with a bit of time investment set it up as a stationary artillery piece (effectively an infantry mortar), firing a large round that can even damage vehicles with a slow rate of fire.
    • Dwarven Knife: M16 and her dummies each grabbed a combat knife from the dwarves in Frontiers at some point.
    • Four Dummies: The most powerful asset that M16A1 has in the battlefield... is herself. Or rather, herselves. Alone she may not be much better off than any random well-armed operator, but thankfully she's always rolling five bodies deep. She has four "dummies" that are identical copies to her, and identically equipped, except that they don't have the "Master AI" hardware installed, and they don't have the eyepatch and scars she does.
  • Canon/Fanon: Canon. Though probably with a hint of fanon explanations/handwaves for how/why certain things work the way they do.
  • Territory/Followers: She doesn't have any "territory" since she's a soldier for the Sakura Empire. (Though of course she'll have a room/bunk somewhere)
    • Her four M16A1 dummies that came with her.
    • A Redeye Watcher, a Glinthawk, and three Broadheads that she added to her collective over the timeskips, working at grazing and making fuel.
    • Three Mossberg 590 dolls (has the ears/hair of its winter skin) acquired from her wish upon the Permit of Perpetuity after defeating the Fire Nation. One of them is not actually a true dummy, as it has the processing power of a Master AI running a copy of M16's AI, but with modifications for being an expert with the 590 shotgun instead of the M16 rifle. The other is slaved to the network.
      • It is similar in parameters to M16A1, but lacks the flashbang generation, and in exchange its frame and skin are heavily armored with the magic of future technology. It can shrug off all manner of buckshot and handgun fire, even from armor-piercing pistol cartridges, takes dozens of assault rifle rounds to down, or else needs several hits from a high-caliber rifle or solid slug to crack through her armor. And of course, the pair of hard metal plates mounted on her sides are extremely strong, serving as shields/cover when popping her head out from cover. Also comes equipped with the Mossberg 590 pump-action shotgun with a night scope mounted on top, and carries a load of 12-gauge rounds - both standard buckshot and hard-hitting sabot rounds. Due to this additional weight and bulk, she has a maximum sprinting speed just under two-thirds of an M16 body, and a good deal less overall agility when it comes to dodging.
    • Three DSR-50 dolls: Rifle bodies she programmed like her M590's, except with a rifle model instead of a shotgun. Like M16, they are T-Dolls with the edge of a very athletic human, except they carry the DSR-50 sniper rifle, a .50 BMG chambered weapon with a telescopic sight and AP rounds. Two notable differences these models have from M16 are that they have a Thermoptic Camouflage Cape™, which doesn't make them invisible, but makes them blend in damn well with their surroundings when in their perch, and that their DSR rifles are partially modified to be able to fire off a large energy blast a few times per minute that deals more damage than standard ammunition could, akin to an anti-tank rifle round.

Edited by nman on May 17th 2019 at 4:49:43 AM

Makaioh Since: Jan, 2015
#66: Jun 15th 2018 at 12:17:22 PM

[up]The knock off Yorha with very specific weapons specializations is accepted.

TruthHurts22 That One Gal from her own little world Since: Mar, 2013 Relationship Status: Faithful to 2D
That One Gal
#67: Jun 15th 2018 at 8:21:59 PM

Since I'm feeling a lot better since the last time I was here, I'll try being a part of things again. Just this for now, though.

  • Name: Edward Nigma, née Nashton (aka Riddler/The Riddler/Mr. Nigma, Sir)
  • Age: Unclear - let's go with late 30's
  • Appearance: The inquisitive quizzler of queries.
  • Universe: Batman: Arkham Series
  • Personality: Edward Nigma is a broken man, his insanity born from endless defeat. Acting exclusively in his role as The Riddler, Nigma has developed a severely twisted sense of self; obsessed with being the intellectual superior, utter denial that he has or will fail, filled to the brim of his hat with arrogance and narcissism and the need to prove himself as the best. When his plans inevitably fail he is quick to lay the blame on others rather than admit to being beaten. He also has a streak of hypocrisy - he often calls out his victims and targets-of-interest for cheating when he designs riddles that cannot be fairly won. Deep down, The Riddler is an insecure, emotionally-strained man who will stop at nothing to get the respect and adoration he rightfully deserves (or at least, what he thinks he does).
  • Backstory: Edward Nashton, being raised by an abusive father who saw his son as nothing more than a moron whose accomplishments were nonexistent, developed a series of psychoses that led to him viewing the world as full of mindless thugs and idiotic leaders. Eager to prove the city of Gotham as corrupt and lead society into chaos, Edward started out his criminal career as a nameless hacker with a gigantic collection of blackmail and extortion data to be released on Christmas Day. His plans were foiled by none other than the mythical Batman, starting both Edward's intense rivalry with the Dark Knight and his eventual descent into the insane supervillain known as The Riddler. Every time Riddler was bested by the Batman, his mind broke more and more. Soon, all Riddler could focus on was upstaging the Caped Crusader, deluded that Batman was a fraud and a cheat who didn't deserve to be Gotham's protector. After years of the Riddler testing Batman - and Batman always coming out on top - Nigma had enough. On one fateful Halloween night, the Riddler kidnapped Catwoman (a known frenemy of the Dark Knight), tied a bomb to her neck, and set up a number of deadly challenges for Batman, thinking this would be the string of riddles to seal the deal and end the Dark Knight once and for all. When that didn't work, Nigma made a giant robot suit and tried to beat the snot out of Batman on the detective's own level. Obviously, it didn't work out great for Riddler.
    • That night ended with the Riddler locked up, the Batman's identity revealed, and both him and Bruce Wayne seemingly fading from Gotham via a giant explosion at Wayne Manor. But the Riddler was not deterred. Surely Bruce Wayne wasn't Batman. It can't be! Convinced that the entire night's events were a cruel trick played on him by everyone involved, Riddler hit the streets of a more peaceful Gotham in the hopes of forcing Batman into the open once more. A little more physical than he usually did things, but with all his funds stolen and his factory destroyed, there was little else than to make his dealings personally. For added measure, Riddler also drummed up prototype gadgets based off the many statistics his Batman-centric riddles collected - a little imitation would surely anger the Batman enough, right? Yet for as long as he's been tormenting the streets of Gotham, Riddler's presence did not bring Batman out of hiding. And still, Riddler stalks the night much like his foe had, subjecting unsuspecting innocents to his life-threatening schemes in the hopes that his rival will return for a swift and thorough beating, fair and square.
  • Skills:
    • Genius Intellect: For all his posturing and excessive self-congratulatory efforts, Nigma possesses an incredibly high IQ, filled with knowledge and trivia that he taught himself. The only thing holding him back is his obsession with his riddles, else he'd be a truly conniving villain.
    • Minor Combat Knowledge: While Gotham was officially bat-free, the annoying leftovers were still around to deal with the criminal element, and they were a lot less forgiving than their originator. As such, Riddler was forced to obtain his own close-quarters proficiency. While still weaker than most, he's got enough punch and dexterity to keep himself alive.
    • Engineering Know-how: A slight run-off from "Genius Intellect", but still worth mentioning; Riddler is able to invent, craft, and program any number of machinery, from gears and sawblades to advanced robotics and pressure pads! He sure does love his pressure pads.
  • Equipment: Every since the events of Arkham Knight, Riddler has made himself several new gadgets "inspired" by the late Dark Knight. In an effort to upset Batman into targeting him, of course.
    • Riddler's Cane (Riddler for scale): A trademark accessory for the Riddler, his cane has since been modified to be more than an aesthetic. Not only is it specially weighted for ease of use (and to easily beat people with), Riddler has also turned it into something similar to Batman's grappling gun. Both ends are able to be fired off, connected to a superstrong metallic wire, and can be retracted at the press of a button. The bottom end of the cane holds a piton that can attach itself to most penetrable surfaces, and doubles as a claw.
    • Riddle-rangs: A set of titanium blades in the shape of Riddler's usual question mark (the curve is the sharp part). Despite their names, they don't actually boomerang around.
    • Explosive Gel: A special foam-like substance that can stick to what it's sprayed on and set off via remote detonation. the Explosive Gel is a neat invention that can be used to destroy weak structures or complex electronics. Since it's still a prototype, Riddler has yet to figure out the right mix that can do major damage - as of now, all it does is produce a small blast that only disorients opponents as if it were a flashbang of sorts. Obviously, the foam is green.
    • Smoke Bombs: A series of small spherical capsules that, when broken, produce a large cloud of smoke, engulfing a small area in thick green clouds. The smoke is not harmful to anything, and only hampers vision both inside and through it.
  • Canon/Fanon: Mostly Canon, some Fanon. The Fanon being both what happens after Arkham Knight and the knock-off Bat gadgets he has.
  • Territory/Followers: Everywhere and everyone, as befitting a genius such as him! Not really.

wikkit Since: Sep, 2009
#68: Jun 15th 2018 at 8:43:40 PM

To Grey, accepted.

To Truthhurts, I may not be the one in charge of accepting characters here, but can you at least tell me that you might stick around for a little longer than your previous attempts?

TruthHurts22 That One Gal from her own little world Since: Mar, 2013 Relationship Status: Faithful to 2D
That One Gal
#69: Jun 15th 2018 at 9:55:45 PM

Yeah, I know that's probably an issue with me. I'll promise. My head wasn't in a good place at the start of the year, but things are better now. I shouldn't disappear - hopefully.

Makaioh Since: Jan, 2015
TailsDoll I have a plan. Since: Apr, 2012
I have a plan.
#71: Jun 16th 2018 at 3:12:19 PM

  • Name: Mewtwo the Genetic Pokémon, Pokédex #150
  • Age: Unknown. Probably younger than it looks.
  • Appearance: Here.
  • Universe: Pokémon
  • Personality:
    • While it was created to be a merciless fighting weapon, Mewtwo had the unintended capability of forming deep emotional bonds, and was a sentient being. Being a clone gave Mewtwo deep doubts over its purpose in life, and it is generally aloof, unemotional, and unwilling to get close to anyone.
    • Mewtwo holds a deep prejudice towards mankind, especially Giovanni, who it despises utterly.
  • Backstory:
    • Mewtwo was conceived on Feburary 6, on Cinnabar Island. Mewtwo is an artificial Pokémon, the result of a joint project between Giovanni, Dr. Fuji, and Blaine to create the ultimate fighting weapon for Team Rocket's use. Giovanni's crew discovered the eyelash of Mew that would provide the basis for Mewtwo's creation, while Dr. Fuji's team of scientists were entrusted with creating and raising the specimen. Mew's eyelash did not contain enough material to create a clone, so Blaine provided cells from his left arm to complete Mewtwo.
    • The young Mewtwo was mentally linked with several other clones during its conception, and formed close bonds with them. The other clones died in stasis, and Dr. Fuji was forced to tranquilize Mewtwo to prevent the emotional duress it was undergoing. When Mewtwo reached adulthood, it awoke and freed itself from captivity. Mewtwo snapped after Dr. Fuji explained how it was created, killing everyone in the Pokémon Mansion except for Blaine. Mewtwo left the Pokémon Mansion in ruins and fled for the mainland.
    • While Mewtwo resided in the Cerulean Cave, looking for a purpose to its existence, Giovanni worked to bring Mewtwo back under his control. After a successful raid on Silph Co., Giovanni obtained the Master Ball that was necessary for catching Mewtwo, and tracked it down. Mewtwo, as powerful as it was, was no match for the Master Ball, and Giovanni has had it under his control ever since.
  • Powers/Abilities: Mewtwo is a Psychic-type Pokémon, a "legendary" one at that. It has incredible powers, depicted in the form of "moves" for convenience:
    • Telepathy: Mewtwo can communicate using its psychic powers. Not actually a move, it's just a power Mewtwo has.
    • Psychic: Mewtwo can use telekinesis to manipulate objects up to a certain weight, and can even use Psychic on itself to levitate. For balance reasons, Mewtwo can't use Psychic on important characters. Obviously, this is a Psychic-type move.
    • Confusion: Mewtwo can emit short ripples of painful psychic energy from its hands. Psychic-type.
    • Hyper Beam: Mewtwo fires an immense beam of pure energy from its hands, at the cost of leaving it fatigued. Normal-type.
    • Shadow Ball: Mewtwo cups its hands to its side to create a large, blackish violet sphere of dark energy that can be thrown. Ghost-type.
    • Disable: Mewtwo disables someone with its telekinetic powers by ripping away their weapon or something but it's not a sure thing, and it can be resisted by grabbing on hard to the object in choice. Normal-type.
    • Barrier: Mewtwo creates a wall of psychic energy directly in front of itself for protection. Barrier can be broken with enough force, or circumvented by attacking Mewtwo from another angle or distracting it. Psychic-type.
  • Skills:
    • Fighting Prowess: Mewtwo was created specifically for combat. It is a capable fighter with its hands and tail, and a potent psychic as well.
    • Pokémon Speak: Mewtwo can understand what other Pokémon are saying, because it's a Pokémon. Don't think about it too hard.
  • Equipment:
    • Spoon: Mewtwo can form a giant spoon using its psychic energy, to be used as a weapon.
  • Canon/Fanon: Fanon.
  • Territory/Followers: Nothing, for now.

edited 19th Jun '18 2:24:38 AM by TailsDoll

"@[=g3,8d]&fbb=-q]/hk%fg"
Makaioh Since: Jan, 2015
darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#73: Jun 22nd 2018 at 3:57:59 PM

  • Name: Aqua
  • Age: ~18
  • Appearance: "You'll know where I am."
  • Universe: Kingdom Hearts
  • Personality: Aqua is typically a remarkably calm and collected individual, though this disposition does not diminish her selfless kindness in the face of great adversity. She holds great respect for figures of authority and is the sort of person who carries a strong moral code, holding both herself and those close to her to very high standards. Though she was once a highly confident young woman, endless hours of exhausting mental torment in the Realm of Darkness have taken their toll on her psyche. She harbors deep self-doubts, is sometimes unsure of her grasp on reality, and has come close to laying down and waiting for the end to come multiple times. Throughout it all, her drive to see her friends safe and happy again has been her primary guiding light in a world full of darkness and suffering.
  • Backstory: Though the earliest parts of her life are unknown, Aqua was raised from a young age to become a mistress of the arcane weapon known as the keyblade. As a keyblade wielder, it would be her job to travel throughout the many Worlds of the Realm of Light and fight back against the dark threats that would seek to undo them. She took to her training with gusto, and along the way became the best of friends with Terra and Ventus, her fellow trainees. Eventually, she and Terra were pitted against one another in battle as part of an examination overseen by their Master and another Master called Xehanort. When the dust settled, however, only Aqua was found worthy to become a Master herself, and Terra was relegated to more training. Much to her alarm, Terra took his leave of their home instead, and was followed shortly thereafter by Ventus.

    Tasked by her Master with keeping an eye on Terra and retrieving Ventus, Aqua traveled the many Worlds in pursuit of her friends, more or less constantly cleaning up messes or loose ends that they had accidentally created, and always worrying for the pair's well-being while trying to do right by the denizens of the Worlds she visited. After a time, she finally caught up with the two, but fumbled the communication and both failed to convince Ventus to return home and drove Terra further away. Subsequently encountering a strange figure named Vanitas, she resolved to stop his vague plans and protect her friends from him, but continued to be one step being Terra and Ventus as she traveled to world after world that they had visited. Later encountering an unconscious Mickey Mouse adrift in Space, she took him to the tower of the mighty wizard Yen Sid, who informed her that her Master had been slain by both Xehanort and Terra, and that Terra was headed for a World known as the Keyblade Graveyard.

    Pursing her friend there to learn the truth, she encountered both Terra and Ventus, who informed her that Terra had killed their Master after the latter attempted to murder Ventus. Ventus explained that Xehanort intended to use him to create an omnipotent weapon called the X-blade (Chi-blade) which would allow him to take control of Kingdom Hearts, the heart of all Worlds. Xehanort then appeared alongside Vanitas, and the trio engaged them in combat. The evil duo's powers were formidable, however, and Aqua was separated from her friends in the ensuing chaos. When she came across Ventus once more, he had been possessed by Vanitas, and Ventus-Vanitas forged the X-blade. However, the X-blade was imperfect, and Aqua was able to destroy it once it weakened by utilizing the combined powers of her bonds of friendship. Yet Ventus had sundered his own heart in order to stop Vanitas, leaving himself comatose, and Terra was nowhere to be found. Aqua took Ventus back home and sealed him inside a special chamber to recover, then left to investigate a mysterious disturbance on another world.

    Upon her arrival, she discovered Terra, possessed by Xehanort, and the pair did battle. Aqua was victorious, but at the conclusion of the encounter, Terra was dragged into a portal to the Realm of Darkness, and she dove in after him. Realizing that there was only enough time for one of them to escape back to the Realm of Light, she sacrificed her armor and her own keyblade to protect Terra, sending him back through the portal and falling down into the Realm of Darkness herself. Thereafter wielding her late Master's keyblade, she wandered the dark hellscape for countless days, losing all track of time in the eternal night of the Realm of Darkness.

    As she searched in vain for a way out, she was tormented relentlessly by illusions and endlessly ambushed by ever-stronger creatures of darkness (heartless), but at very long last encountered Mickey once more, the mouse having entered the Realm of Darkness voluntarily to look for a special keyblade. To her shock, he informed her that ten years had passed in the Realm of Light in her absence (though time apparently flows differently in the Realm of Darkness), and that the Worlds were in danger. Almost as soon as the pair found the keyblade he was looking for, however, they were assailed by a massive, wave-like horde of heartless, and Aqua sealed the way after Mickey, staying behind to buy him time while he closed the gap that would have allowed the heartless to flood out into the Realm of Light. After she defeated them, however, the beach she was laying upon vanished back where it came from, plunging her yet deeper into the Realm of Darkness, where she continued to wander, until...
  • Powers/Abilities:
    • Keyblade Master: Aqua is skilled at using her keyblade as a sword in combat, and is quite skilled at swordplay in general, though her blows are not necessarily the hardest-hitting. After getting into the groove of combat, she can adopt a magic-enhanced fighting style that she calls Spellweaver, which involves using her keyblade as a telekinetic buzzsaw at close quarters. She can also use a technique called Prism Rain which projects a large number of homing magic projectiles from the tip of her blade, though using this tires her significantly. As a master of the keyblade, she can dismiss and summon her keyblade to and from the ether by sheer force of will, even across vast distances, and can use her keyblade to magically 'lock' or 'unlock' a wide variety of things, including doors, containers, and even more ephemeral matters such as encrypted data and portals (this does not mean she can actually create portals, however, only that she can seal and open them). The locking/unlocking power is subject to GM discretion in whether it will work on certain subjects, to be determined on a case-by-case basis.
    • Magic Acrobatics: Though not specifically tied to her magical reserves, Aqua can engage in some noticeable breaks from regular physical laws on account of being a keyblade master. Namely, she can jump abnormally high from a standstill with ease (about twelve feet), and can then jump again in the air in a double-jump. She can also surge forward several feet in the air in an air dash. Notably, she can land with catlike grace even after falling from great heights, presumably because she is somehow protected by keyblade magics. Lastly, she can perform impossible airborne feats such as changing directions in midair, or seemingly hovering in place while she wails on something with her blade.
    • Magic Spells: Aqua is a highly skilled mage, foremost among her contemporaries and successors, but she tires after about ten successive spells, after which she must recharge her magical reserves for a minute or two. Although she can cast without it, Aqua's keyblade is the main focus for her magic, and she uses it like a wand, typically releasing the spell from its tip. In fact, she actually has more trouble using her inherited keyblade as a focus, which limits her previously expansive repertoire of spells to merely the following:
      • Blizzaga: Aqua fires off a whitish ice clod, which travels in a straight line and encases whatever is at the endpoint in ice and also projects spiky icicles outward from the point of impact. It also leaves an icy trail in the air behind it, which Aqua can skillfully glide on as if on skateboard, thanks to magic combined with her impressive balance. Repeatedly charging her keyblade with blizzard spells allows her to release that charge in the form of Blizzaja, which features a much larger ball of sharp icicles forming at the impact point, about thirty feet in diameter.
      • Cure: Aqua heals herself or one target, fully mending all wounds and restoring physical stamina. This cannot restore lost limbs and uses up all of her magic reserves, however, meaning she can only cast it once every few minutes.
      • Firaga: Aqua shoots an orb of fire, which homes in on her target and then explodes on impact. Repeatedly charging her keyblade with fire spells allows her to release that charge in the form of Firaja, which features a much larger explosion forming at the impact point, about thirty feet in diameter.
      • Reflect: Aqua creates a spherical barrier around herself for about one second that deflects all manner of attacks. It takes about one second after use for her to cast it again (meaning she can't spam it against sustained attacks), but uses so little of her magical energy as to be negligible in terms of her reserves. She can also cast Reflect upon another person from a distance, in which case it may also last longer. Strictly speaking, she could cast a longer-lasting barrier upon herself as well, but that would be much more inefficient for energy usage and doesn't really suit her fighting style, which centers around acrobatically dodging enemy attacks and only Reflecting where necessary.
      • Thundraga: Aqua creates a twenty-foot diameter series of fairly weak but very painful lightning strikes centered on a target. Repeatedly charging her keyblade with thunder spells allows her to release that charge in the form of Thundraja, which features much stronger bolts of lightning within a diameter of about thirty feet.
  • Skills: Aqua doesn't have many skills outside of monster-fighting, but she has at least been taught essential life lessons such as cooking and cleaning. She's also a superb gymnast, able to cartwheel, flip, and otherwise parkour with impunity across all sorts of surfaces.
  • Equipment:
    • Master Keeper: A keyblade Aqua inherited from her late Master. It isn't fully suitable as an instrument for her magic, but it is hers now.
    • Wayfinder: A star-shaped charm, one of three which Aqua made for herself and her two best friends in the universe. It serves as a reminder of what she has been striving towards, and has helped to keep her going through the darkness.
  • 'Canon/Fanon: Canon.
  • Territory/Followers: None.

edited 22nd Jun '18 8:57:17 PM by darksidevoid

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
Makaioh Since: Jan, 2015
Katarsus Annoyed Mode: ON Since: Sep, 2014 Relationship Status: One True Dodecahedron
Annoyed Mode: ON
#75: Jun 25th 2018 at 3:36:17 PM

  • Name: Morrighan, Goddess of War, Vengeance and Crows
  • Age: Unknown
  • Appearance: Essentially a much younger-looking, wingless version of her usual appearance. Bonus full body shot.
  • Universe: Mabinogi
  • Personality: Morrighan is a kind and compassionate goddess that always seeks what is best for the land and people she protects, as well as the gods watching over them. In this regard she is completely selfless, and will not hesitate to sacrifice herself if necessary. She is also a solemn and calm individual under normal circumstances, and not prone to unjustified antagonizing. However, while her intentions are good and pure, her methods are much less so. She is not above deceiving, manipulating, actively fighting or outright erradicating anyone or anything that she preceives as a threat towards herself, the gods, or her people.
  • Backstory:
    • Morrighan is the Goddess of War, Vengeance and Crows, and one of the three Badhbh Catha Goddesses, alongside her sisters Neamhain, the Goddess of Light, and Macha, the Goddess of Chaos and Destruction. She was the one who found a portal that allowed travelers from other worlds, so in her curiosity she built a gate which she dubbed the Soul Stream, and the people that emerged from the Soul Stream were named "Milletians". However, it did not take long for the very first milletian in Erinn, William Shakespeare, to end on her bad side after an altercation between her and Cichol, God of the Fomors, in which the playwright got involved due to the central topic being his lover Bella. Cichol takes Bella away, and an angered Morrighan traps Shakespeare in Avon.
    • Some time afterwards, both Morrighan and Cichol worked together to destroy the Partholons, one of the three original groups of humans that dwelled in Erinn, which had abused the power of Caliburn, the sacred artifact that the Great God Aton Cimeni had used to create the world itself. They accomplished this by inflicting a plague upon them, which killed all but one of the adults, while the children were saved by Shakespeare from suffering the same fate. It was at this point that Morrighan turned on Cichol and the Fomorians, leading to a brutal war between them and the remaining humans.
    • The Human Fomor War concluded when Morrighan herself held the Fomorian army back and eventually sacrificed her own body to seal them away and secured the world from their invasion. Unfortunately, this lead to her being trapped in the Other World, where the Fomors originally resided, where she was promptly sealed by Cichol in order for him to impersonate her. Fully aware that he was still planning to invade Erinn, she contacted three young adventurers through their dreams, and tasked them with the important mission of reaching Tir Na Nog, the land of paradise, in the Other World to set her free. Their mission, however, ended in failure, and the youngest member of the trio was killed in the aftermath. Not willing to give up, she contacted someone else, this time a Milletian (from now on referred to as Mil for the sake of simplicity), who finally proved successful in setting her free, but also inadvertedly created a gateway for the Fomors to break through to Erinn.
    • As a preparation for the new Fomor invasion, Morrighan urged Mil to become a Knight of Light while she attempted to hold the invading army back once again. She also warned them that Cichol planned to resurrect her sister Macha, the Goddess of Destruction, who would immediately set forth to destroy humanity should she return. Mil, alongside the two remaining original warriors and the reincarnated third, was able to prevent Morrighan from being sealed once again, and thwarted Cichol's plans, although it was revealed that Morrighan had not been honest all this time, and had never told humans that Erinn was in fact Tir Na Nog all along, and what she had called Tir Na Nog was merely where humans had originally come from.
    • After that, Morrighan hardly ever manifested herself, doing so only momentarily to prevent a fight between Cichol and her sister Neamhain, and to inform Mil that Caliburn was changing and that Neamhain had to be kept away from it at all costs. However, she started to grow wary and fearful of Mil when she realized that they had acquired the powers of Neamhain, Cichol and Aton Cimeni through various means, and became increasingly alarmed when they were slowly drawn towards a recently resurrected Nuadha, the King of Gods. Despite her attempts to stop them from meeting, the alliance took place, and through manipulation the King of Gods managed to absorb Neamhain's power and almost kill her outright. Morrighan was enraged by this and, after berating Mil for their part in her sister's suffering and fragile state, resolved to stop Nuadha, who at the moment was seeking the Throne of Falias, an artifact that would make him immortal. This did not go well, and after once again being rescued by Mil, she was too weak to continue opposing Nuadha. Instead she supported them by lending them her power and instructed them to seal Nuadha away when it became apparent that he had already become immortal. Naturally, after the battle with the King of Gods ended, Morrighan urged Mil to help Neamhain recover, now believing completely that Milletians as a whole were fueled by stubbornness and arrogance, and that .
    • Morrighan's final test came in the form of a simple request: after Shakespeare escaped from his imprisonment in Avon, Mil was entrusted with aiding the Four Guardians of Avon in stopping him. However, Mil refused to aid with Shakespeare's capture, which in turn caused Morrighan to start planning the extermination of all Milletians, which were not only too arrogant and powerful for their own good, but also slowly poisoning Tir Na Nog as a whole. For this Morrighan needed Bella, who was still being protected by Cichol. However, Bella chose to sacrifice herself instead, simultaneously preventing the destruction of Milletians and the poisoning of Tir Na Nog in the process. Morrighan, now too tired of governing the world, retreated to Falias, entrusting the fate of Tir Na Nog to the Milletians and refusing to further intervene unless a great disaster occurs. She has not been seen again ever since.
  • Powers/Abilities:
    • Being a Literal Goddess: As a Goddess, Morrighan does not have any form of biological urge such as nourishment, sleep or any other form of basic need. In addition, she is stronger and far more resistant to damage than a normal human, and she does not tire herself as quickly. She is, however, not immortal, and significant damage still can and will kill her.
    • Extrasensorial Perception: Morrighan is completely blind by default, so she utilizes magic to perceive her surroundings, including things that would under normal circumstances be invisible to the naked eye, such as magic.
    • Telepathic Communication: Morrighan is capable of communicating with people through psychic visions and dreams. It does not work on machines or similar beings nor on those that are non-sapient.
    • Crow Affinity and Summoning: Morrighan, as the Goddess of Crows, is naturally a source of affinity and comfort for these types of birds, and she is capable of slightly influencing their behavior. In addition, she is capable of summoning crows of her own which, while quite smaller, are completely under her control. The crows she summons are her main means of both attacking and defending herself in combat, and usually come in rather large murders.
    • Flight: Morrighan can fly using her wings.
    • Teleportation: Morrighan is capable of teleporting to locations both near and far. It takes her a few seconds to prepare herself for it, but once ready she can travel virtually any distance.
    • Young Form Restrictions: Morrighan will start off much weaker than usual, in the body of a small child. As a result, her strength and durability will be closer to those of the average adult rather than the ones she would normally exhibit. In addition, she will not be able to summon more than five crows at any given time, and will be incapable of flying and teleporting. She will be able to gradually acquire more power through her followers, until she finally recovers her true form as well as her full power.
  • Skills:
    • Manipulation: Morrighan is particularly skilled at manipulation, using both kindness and cunning to trick individuals into fulfilling her own goals.
  • Equipment: None
  • Canon/Fanon: Majorly canon, except for the weaker form, its limitations, and some minor details.
  • Territory/Followers: None

edited 25th Jun '18 3:36:43 PM by Katarsus


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