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MajorTom Eye'm the cutest! Relationship Status: Barbecuing
Eye'm the cutest!
Nov 14th 2018 at 6:49:51 AM

Why does every American campaign have to be about Normandy, anyway?

Cuz Saving Private Ryan

I would argue it had more to do with the film The Longest Day. Saving Private Ryan wouldn't have been there without it.

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
eagleoftheninth ████ ██ &#96 from the ███ ███ Relationship Status: [TOP SECRET]
████ ██ &#96
Nov 14th 2018 at 6:56:26 AM

Actually, I just remembered - United Offensive has a Sicily mission inspired by The Guns of Navarone.

I'd meant the 1944-1945 liberation of the Philippines (the battle for Manila included some of the heaviest urban combat in the war), but the fighting never really stopped over there. A lot of USAFFE troops from the beginning of the war (both locals and American) evaded Japanese capture and spent the next couple of years waging guerrilla warfare from the jungles and mountains.

🎶You really must go!/But Sergeant it's cold outside/The answer is no!/But Sergeant it's cold outside 🎶
math792d The justification for everything from Tesladyne, LLC Relationship Status: Charming Titania with a donkey face
The justification for everything
Nov 14th 2018 at 8:23:07 AM

Medal of Honor: Airborne also spends four missions in Italy before it starts showing German missions.

Sniper Elite 4 is also set in Italy, though again, its relationship to history is pretty sketchy.

The news that they have nothing to fear is guaranteed to strike fear into the hearts of innocents everywhere.
SgtRicko from Guam, USA Relationship Status: Hounds of love are hunting
Nov 14th 2018 at 8:51:50 AM

[up]I recall Mo H: Airborne only had like five or six levels in total, with the Flakturn tower being the final mission. I hated that one plus the previous mission in that bombed-out factory; died WAAAY too much there, and the game's lack of checkpoints or no regenerating health made things painful at times.

And come to think of it... we as a community have gotten pickier when it comes to the setup for missions. The first few Co D games gave almost no setup, foreshadowing or indication that they were going to take you to a certain front; you just simply played through their campaign, read those mission briefing documents on the loading screen, listened to a brief retrospective narration at the missions end, and rinse and repeat. After a few missions, the game would take you to a new front of the war with little fanfare or warning, aside from the story of the previous soldiers reaching its conclusion.

And... it kinda worked. It allowed Infinity Ward to just focus on making setpieces and blatantly showing off their inspirations - Major Tom is spot-on when he mentioned how the influence for the earliest Mo H and Co D games were the older WWII classic movies like the Guns of Navarone, Tobruk, The Dam Busters, Where Eagles Dare, and well... The Big Red One. It wasn't until Co D 2 that they decided to let players choose which frontlines to fight on.

I can kinda see DICE trying to recapture that flame with the War Stories, but... I dunno why its not clicking as well with either me or the general public. Have our tastes evolved into liking long, dedicated stories with fleshed out characters and epic plots? Or is it something else?

Would you believe I never fully watched the original Indiana Jones trilogy? I gotta correct that someday.
Nov 14th 2018 at 12:44:00 PM

I think the problem is mostly that. The stories do not come together into some overarching plot, and/or are too short to get fully invested into the characters, resulting in people going They Wasted a Perfectly Good Plot then move on to something else.

Edited by UltraWanker on Nov 14th 2018 at 12:45:33 PM

Mr_Madman Almighty Janitor from Eagleland, World of Badass Relationship Status: Brony
Almighty Janitor
Nov 20th 2018 at 1:54:22 AM

Meanwhile, I’m just sitting here admiring the sound of the buzz bomb when it flies in, dives down and detonates. No matter what side you are on, it really is impressive to hear, especially on war tapes. Of course, if it was headed towards you, that would be a different story.

Edited by Mr_Madman on Nov 20th 2018 at 4:57:33 AM

I am not here for glory. In fact, I seek enlightenment.
SgtRicko from Guam, USA Relationship Status: Hounds of love are hunting
Nov 20th 2018 at 5:18:44 AM

[up]That sucker is utterly disorienting and demoralizing the first few times it strikes your location - you really do feel like you took a direct hit from a missile.

Problem is, it kinda quickly loses its intimidation factor once you realize that either hiding underground or behind indestructible walls will protect you from the blast, and that the blast radius is smaller than the resulting cloud of debris implies.

Would you believe I never fully watched the original Indiana Jones trilogy? I gotta correct that someday.
MajorTom Eye'm the cutest! Relationship Status: Barbecuing
Eye'm the cutest!
Nov 26th 2018 at 9:57:28 PM

Report: Battlefield V's Physical Sales Down More Than Half On Battlefield 1.

It's first week of sales was in fourth place behind games which have already been out for upwards of a month or more. Industry-wide declines in physical sales year over year do not explain it fully. Especially since the physical sales in one week pale in comparison to its competition's sales this past week.

Debut fourth at the box office in movies and you got a Box Office Bomb. Debut fourth in gaming and what does that make you? Underwhelming would be an apt descriptor considering the rampant glitches currently in the game as well as a dearth of content. (Weren't we already down this road with Battlefront? Twice?)

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
Invincibleasshole descensus ad inferos from My profile image speaks for itself Relationship Status: TV Tropes ruined my love life
descensus ad inferos
Nov 27th 2018 at 6:41:02 AM

So apparently BFV straight up lies about the events of operation Gunnerside

You're going to pay a price for every bloody thing you do and everything you don't do. You don't get to choose to not pay a price.
math792d The justification for everything from Tesladyne, LLC Relationship Status: Charming Titania with a donkey face
The justification for everything
Nov 27th 2018 at 6:45:06 AM

Shootmans game lies about the events of major historical engagements. Tune in next week to see our exposé about water being wet.

The news that they have nothing to fear is guaranteed to strike fear into the hearts of innocents everywhere.
SgtRicko from Guam, USA Relationship Status: Hounds of love are hunting
Nov 27th 2018 at 9:41:07 AM

[up][up]This was inevitable, EA really screwed this game's marketing and PR up. And the sad part? Comparing what I played in the open beta vs the final release, DICE did genuinely fix up the worst of the issues and make a fun battlefield title. One that's very limited in content, and will probably need a year or more worth of DLC expansions to really beef the product up into something akin to what's expected of the franchise and WWII setting, granted, but an improvement at the very least.

Got a feeling that between Battlefront 2 and BFV's poor performances, we're gonna see some sort of staff exodus or major shake-up in how DICE is organized... and probably not one that would actually help their company. As it stands most of the evidence implies that DICE's technical woes could be traced back to the same problems that tanked Visceral Games.

Would you believe I never fully watched the original Indiana Jones trilogy? I gotta correct that someday.
Wispy Relationship Status: Don't hug me; I'm scared
Nov 27th 2018 at 10:16:47 AM

[up]Which is EA

EA killed Visceral Games because they were not selling 5 million units of new Dead Space games.

Dead Space 2 sold 2 million and they still made this ridiculous fucking claim that they needed to sell more. For an AAA horror game at that time that wasn't Resident Evil or Silent Hill that is phenomenal, especially considering Dead Space was a brand new IP.

They completely shutdown the devs original plan for Dead Space 3 which was initially going to be to up the psychological horror even more than Dead Space 2 but instead EA forced them to turn the game into yet another Resi 5/6. You actually see what kind of game Dead Space 3 would of been in its DLC, Dead Space Awakened. They also loaded that game with microtransactions cause EA.

DICE sadly might go the same exact way as Visceral at this rate. All because EA can't go without greed.

Edited by Wispy on Nov 27th 2018 at 10:17:26 AM

SantosLHalper The filidh that cam frae Skye from The Canterlot of the North
The filidh that cam frae Skye
Nov 27th 2018 at 2:50:54 PM

Physical game copies. And you have to remember that technically, the game's been out since November 7 so the people who would have bought the game on the opening release week could have gotten the game earlier via Origin Access Premier or Origin Access, thereby generating sales anyway.

Edited by SantosLHalper on Nov 27th 2018 at 5:52:24 AM

Halper's Law: as the length of an online discussion of minority groups increases, the probability of "SJW" or variations being used = 1.
MajorTom Eye'm the cutest! Relationship Status: Barbecuing
Eye'm the cutest!
Nov 27th 2018 at 9:31:09 PM

^ A point of contention though, it's selling really poor relative to other games presently out and recently released too in terms of physical sales. It sold HALF in its first week what Black Ops 4 did in its fourth.

To put that in perspective, that means on physical copies alone, it has at best 1/8 the sales of Black Ops 4 at the moment. If physical sales are now down industry wide to be about 25% of total, that means total sales of Battlefield V are now HALF of all physical sales of Black Ops 4 (and 1/8 that of total sales given the same proportions). If physical sales are say 10%, that means total sales of Battlefield V are just barely eeking out ahead of Black Ops 4's physical sales alone.

Either way it's getting left in the dust by month old games.

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
Nov 27th 2018 at 11:14:12 PM

This is also EA we're talking about, who like Activision don't see "doing well" as good enough.

SgtRicko from Guam, USA Relationship Status: Hounds of love are hunting
Nov 29th 2018 at 4:36:17 AM

Thought I might add in a small review of the game from what I gleaned with the 10-hour trial offered by Origin Access.

First off, the War Stories Campaign:

  • MGSV or Sniper Elite this game is not. The guards are surprisingly deaf: you can gun them down with a fully automatic rifle, and that patrolling group of German troops standing outside roughly 100 meters away won't even hear the commotion. Furthermore, the suppressors are bizarre; enemies will hear near-miss shots and even get a decent direction of where the shot came from almost immediately, but successful headshots that eliminate the target will elicit no reaction from anyone... even if said target was walking alongside another person during a patrol.
  • The binoculars seem glitched. Whenever you try to zoom in with them, the controls become hyper-sensitive and will fly all over the place upon the slightest touch. Doesn't seem to be a way to fix the issue via the control settings, either. Hopefully DICE is going to patch this.
    • And on that note, the spotting system feels weird. It's definitely different from the previous games where you had to spot with Q and keep visual contact on the enemy. But now, all you need to do is just wave the binoculars in the general direction of any enemies, and that'll be enough to instantly spot several of them, even if you don't have actual visual confirmation of said target! This happens in both the campaign and multiplayer, btw.
  • Something has to be wrong with the flight controls on PC, because I'm finding it far too difficult to properly maneuver the planes and coasting the mouse so hard across the pad frequently that there's just no way DICE meant that to be intentional. Doubly so since once I plugged in the Xbone controller, the flight controls became SO much easier to handle.

Now, the Multiplayer:

  • The majority of the open-beta glitches are gone, that's great news. Especially that "Critical Death" bug, that sucker was an utter gamebreaker.
  • As stated before, you've got slightly more ammo now; its sufficient enough to survive a few gunfights before needing to resupply, whereas one or two skirmishes was enough to leave you with empty mags.
  • Far less grenade spam, probably due to how their range and blast radius damage has been heavily nerfed. You basically need to be directly next to grenade now for it to kill you, or in the case of the Molotov cocktail suffer a direct hit AND not immediately stop-drop-roll. Thus, grenades are best used only to flush targets out or cripple enemies.
  • Again, the new squad revival mechanic is arguably the single biggest change to the gameplay, and I'm loving it. A well-composed and aware squad who frequently watch each other's backs, never suicidally charge into clusterfucks, and revives only when its safe is guaranteed to live a LONG time, and go on some monstrous killstreaks. It also takes a bit of the randomness out of the gameplay; no longer will you occasionally suffer from completely unexpected or impossible to prevent deaths if your squad revives you in time and properly responds to the threat. Seriously, DICE needs to consider retro-actively applying this mechanic to their previous Battlefield titles, its that impactful on teamplay and efficiency.
  • The health regen mechanics are mostly the same as in the beta, but its changed in some regards too. All classes now start off with a single one-time-use medkit, which will immediately begin healing any damage taken. However, its not an instant health restoration, meaning the enemy can still easily kill you in the moments it takes for you to heal back to 100%. Furthermore, once you've consumed that kit, you can still auto-heal, but VERY slowly. Beyond that, it gets confusing though.
    • I've had some falls and nasty parachute landings, which for some reason quickly healed back to 100% despite doing over 50% damage, yet damage inflicted by enemy harm seems to take forever to begin auto-healing AND usually will not return to 100% unless minimal damage was taken. Furthermore, it seems that if you're considered to be "away" from conflict or danger you'll begin to gradually heal, whereas anybody in the middle of the fracas will take considerable time for the auto-healing to kick in.
  • The support class can build goddamned Flak-88 emplacements on certain designated spots. And yes, those guns HURT against tank armor. Sadly there's no indication as to which spots exactly will allow support classes to construct flak-88s or AA-turrets; you kinda have to stumble upon them yourself while keeping the construction hammer out and equipped. Oh, and it seems as if you need to construct a certain amount of passive defensive emplacements in a location FIRST before the Flak-88 appears as a build option, meaning you can't instantly build turrets everywhere. Kinda cumbersome that way, I hope DICE makes it easier to determine where those construction spots are, and what options will be offered once entrench in an area.
  • Your soldiers are more nimble now, and I generally like their improved athleticism. Makes it easier to shoot while knocked down or prone, or even in the middle of changing animations.

I'll add some more thoughts later, when I have the time.

Edited by SgtRicko on Nov 29th 2018 at 10:38:01 PM

Would you believe I never fully watched the original Indiana Jones trilogy? I gotta correct that someday.
rmctagg09 The Wanderer (he/him) from Brooklyn, NY Relationship Status: I won't say I'm in love
The Wanderer (he/him)
Dec 3rd 2018 at 12:34:41 PM

So they finally decided to add new War Stories to DLC.

Edited by rmctagg09 on Dec 3rd 2018 at 3:35:26 PM

Hugging a Vanillite will give you frostbite. "The wheel will turn ever more, but I see pain. I see victory, but pain.
math792d The justification for everything from Tesladyne, LLC Relationship Status: Charming Titania with a donkey face
The justification for everything
Dec 3rd 2018 at 12:54:43 PM

'Nigh-indestructible vehicle.'

'Tiger.'

...Darn it DICE, now we have to deal with all the Wehraboos again.

The news that they have nothing to fear is guaranteed to strike fear into the hearts of innocents everywhere.
Wispy Relationship Status: Don't hug me; I'm scared
Dec 3rd 2018 at 4:00:02 PM

The Wehraboos sadly never left.

VutherA Thank you, Monty Oum. from Canada Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
Dec 3rd 2018 at 5:32:11 PM

"NO! NOT A BIG ROCK ON THE ROAD! ITS ONLY WEAKNESS!" I mean, at least apparently the track goes out in the game anyway.

Is it just me or does the kid around 35 seconds look like a young Cole PhelpsAaron Staton

Found it kinda odd they translated "Mein Gott." as "God Almighty." when I'm pretty sure it's just literally "My God."...and the two phrases basically have the exact same connotation anyway. Also that they gave it the Poirot Speak name Panzerstorm while I'm sure every WWII dilettante knows sturm is German for storm.

Edited by VutherA on Dec 3rd 2018 at 8:42:29 AM

MajorTom Eye'm the cutest! Relationship Status: Barbecuing
Eye'm the cutest!
Dec 3rd 2018 at 9:18:28 PM

And it appears the UPDATE needs an update. Delayed.

Just HOW incompetent do you have to be to need a literal last minute delay on something you've been hyping (or trying anyways) since this atrocious disaster of a launch?

As if the recent spate of Internet Backdraft wasn't enough over low sales, quick discounts, buggy mess of a launch and thrifty on content (and the new one where EA/Dice appear to insult their customers yet again at their recent launch party).

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
Kiefen MINE! from Germany Relationship Status: It's not my fault I'm not popular!
MINE!
Dec 4th 2018 at 12:51:08 AM

[up][up]For some reason not even the German subtitles match that line. In the subtitles that line is "Grundgütiger" which literally translates to "He who is kind from his very foundation" closest English equivalent being "Goodness".

So they kinda chickened out with portraying the Volkssturm by having the Child Soldiers be the tank crew, thus not even visible during gameplay? 10 bucks that you won't even see kids dying but the POV character will take the bullet for his.

[up] I would say a delay is preferable to an on-time release with game-breaking bugs.

Edited by Kiefen on Dec 4th 2018 at 10:07:50 AM

Invincibleasshole descensus ad inferos from My profile image speaks for itself Relationship Status: TV Tropes ruined my love life
descensus ad inferos
Dec 4th 2018 at 6:06:39 AM

As if the recent spate of Internet Backdraft wasn't enough over low sales, quick discounts, buggy mess of a launch and thrifty on content (and the new one where EA/Dice appear to insult their customers yet again at their recent launch party).

Looks like DICE is the next victim of the EA slasher (though in this case they’re the token asshole that the audience wants the slasher to off)

You're going to pay a price for every bloody thing you do and everything you don't do. You don't get to choose to not pay a price.
MajorTom Eye'm the cutest! Relationship Status: Barbecuing
Eye'm the cutest!
Dec 4th 2018 at 6:32:50 AM

I would say a delay is preferable to an on-time release with game-breaking bugs.

I would prefer an on-time release without bugs but apparently that's too much to ask from triple-A developers these days. Or at least, that's too much to ask of DICE.

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
SgtRicko from Guam, USA Relationship Status: Hounds of love are hunting
Dec 4th 2018 at 11:00:27 AM

The further this is proceeding the less I believe it's DICE's fault, Tom, and more due to the demands of what a well-built Battlefield title needs requiring more than 2 1/2 years of development time... and of course, neither EA nor their investors realizing this.

Just look at Red Dead Redemption 2. That game apparently took 5+ years to conceive and release, and it STILL has glitches.

Only exception to this rule I can think of would be Metal Gear Solid V. You'd think a multi-console (and even generational!) release would wind up with a shit port one somebody's system, but Kojima Productions somehow pulled off a Hail-Mary and gave a virtually identical product with only graphical and framerate cuts, AND a PC version that ran like butter. Oh, and their company execs hated the director/producer and did everything they could to cause his other employees to resign.

Edited by SgtRicko on Dec 5th 2018 at 5:00:54 AM

Would you believe I never fully watched the original Indiana Jones trilogy? I gotta correct that someday.

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