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Why does every American campaign have to be about Normandy, anyway?
Cuz Saving Private Ryan
I would argue it had more to do with the film The Longest Day. Saving Private Ryan wouldn't have been there without it.
Actually, I just remembered - United Offensive has a Sicily mission inspired by The Guns of Navarone.
I'd meant the 1944-1945 liberation of the Philippines (the battle for Manila included some of the heaviest urban combat in the war), but the fighting never really stopped over there. A lot of USAFFE troops from the beginning of the war (both locals and American) evaded Japanese capture and spent the next couple of years waging guerrilla warfare from the jungles and mountains.
Medal of Honor: Airborne also spends four missions in Italy before it starts showing German missions.
Sniper Elite 4 is also set in Italy, though again, its relationship to history is pretty sketchy.
I recall Mo H: Airborne only had like five or six levels in total, with the Flakturn tower being the final mission. I hated that one plus the previous mission in that bombed-out factory; died WAAAY too much there, and the game's lack of checkpoints or no regenerating health made things painful at times.
And come to think of it... we as a community have gotten pickier when it comes to the setup for missions. The first few Co D games gave almost no setup, foreshadowing or indication that they were going to take you to a certain front; you just simply played through their campaign, read those mission briefing documents on the loading screen, listened to a brief retrospective narration at the missions end, and rinse and repeat. After a few missions, the game would take you to a new front of the war with little fanfare or warning, aside from the story of the previous soldiers reaching its conclusion.
And... it kinda worked. It allowed Infinity Ward to just focus on making setpieces and blatantly showing off their inspirations - Major Tom is spot-on when he mentioned how the influence for the earliest Mo H and Co D games were the older WWII classic movies like the Guns of Navarone, Tobruk, The Dam Busters, Where Eagles Dare, and well... The Big Red One. It wasn't until Co D 2 that they decided to let players choose which frontlines to fight on.
I can kinda see DICE trying to recapture that flame with the War Stories, but... I dunno why its not clicking as well with either me or the general public. Have our tastes evolved into liking long, dedicated stories with fleshed out characters and epic plots? Or is it something else?
I think the problem is mostly that. The stories do not come together into some overarching plot, and/or are too short to get fully invested into the characters, resulting in people going They Wasted a Perfectly Good Plot then move on to something else.
Edited by UltraWanker on Nov 14th 2018 at 12:45:33 PM
Meanwhile, I’m just sitting here admiring the sound of the buzz bomb when it flies in, dives down and detonates. No matter what side you are on, it really is impressive to hear, especially on war tapes. Of course, if it was headed towards you, that would be a different story.
Edited by Mr_Madman on Nov 20th 2018 at 4:57:33 AM
That sucker is utterly disorienting and demoralizing the first few times it strikes your location - you really do feel like you took a direct hit from a missile.
Problem is, it kinda quickly loses its intimidation factor once you realize that either hiding underground or behind indestructible walls will protect you from the blast, and that the blast radius is smaller than the resulting cloud of debris implies.
Report: Battlefield V's Physical Sales Down More Than Half On Battlefield 1.
It's first week of sales was in fourth place behind games which have already been out for upwards of a month or more. Industry-wide declines in physical sales year over year do not explain it fully. Especially since the physical sales in one week pale in comparison to its competition's sales this past week.
Debut fourth at the box office in movies and you got a Box Office Bomb. Debut fourth in gaming and what does that make you? Underwhelming would be an apt descriptor considering the rampant glitches currently in the game as well as a dearth of content. (Weren't we already down this road with Battlefront? Twice?)
So apparently BFV straight up lies about the events of operation Gunnerside
Shootmans game lies about the events of major historical engagements. Tune in next week to see our exposé about water being wet.
This was inevitable, EA really screwed this game's marketing and PR up. And the sad part? Comparing what I played in the open beta vs the final release, DICE did genuinely fix up the worst of the issues and make a fun battlefield title. One that's very limited in content, and will probably need a year or more worth of DLC expansions to really beef the product up into something akin to what's expected of the franchise and WWII setting, granted, but an improvement at the very least.
Got a feeling that between Battlefront 2 and BFV's poor performances, we're gonna see some sort of staff exodus or major shake-up in how DICE is organized... and probably not one that would actually help their company. As it stands most of the evidence implies that DICE's technical woes could be traced back to the same problems that tanked Visceral Games.
Which is EA
EA killed Visceral Games because they were not selling 5 million units of new Dead Space games.
Dead Space 2 sold 2 million and they still made this ridiculous fucking claim that they needed to sell more. For an AAA horror game at that time that wasn't Resident Evil or Silent Hill that is phenomenal, especially considering Dead Space was a brand new IP.
They completely shutdown the devs original plan for Dead Space 3 which was initially going to be to up the psychological horror even more than Dead Space 2 but instead EA forced them to turn the game into yet another Resi 5/6. You actually see what kind of game Dead Space 3 would of been in its DLC, Dead Space Awakened. They also loaded that game with microtransactions cause EA.
DICE sadly might go the same exact way as Visceral at this rate. All because EA can't go without greed.
Edited by Wispy on Nov 27th 2018 at 10:17:26 AM
Physical game copies. And you have to remember that technically, the game's been out since November 7 so the people who would have bought the game on the opening release week could have gotten the game earlier via Origin Access Premier or Origin Access, thereby generating sales anyway.
Edited by SantosLHalper on Nov 27th 2018 at 5:52:24 AM
^ A point of contention though, it's selling really poor relative to other games presently out and recently released too in terms of physical sales. It sold HALF in its first week what Black Ops 4 did in its fourth.
To put that in perspective, that means on physical copies alone, it has at best 1/8 the sales of Black Ops 4 at the moment. If physical sales are now down industry wide to be about 25% of total, that means total sales of Battlefield V are now HALF of all physical sales of Black Ops 4 (and 1/8 that of total sales given the same proportions). If physical sales are say 10%, that means total sales of Battlefield V are just barely eeking out ahead of Black Ops 4's physical sales alone.
Either way it's getting left in the dust by month old games.
This is also EA we're talking about, who like Activision don't see "doing well" as good enough.
Thought I might add in a small review of the game from what I gleaned with the 10-hour trial offered by Origin Access.
First off, the War Stories Campaign:
Now, the Multiplayer:
I'll add some more thoughts later, when I have the time.
Edited by SgtRicko on Nov 29th 2018 at 10:38:01 PM
So they finally decided to add new War Stories to DLC.
Edited by rmctagg09 on Dec 3rd 2018 at 3:35:26 PM
...Darn it DICE, now we have to deal with all the Wehraboos again.
The Wehraboos sadly never left.
"NO! NOT A BIG ROCK ON THE ROAD! ITS ONLY WEAKNESS!" I mean, at least apparently the track goes out in the game anyway.
Is it just me or does the kid around 35 seconds look like a young Cole PhelpsAaron Staton
Found it kinda odd they translated "Mein Gott." as "God Almighty." when I'm pretty sure it's just literally "My God."...and the two phrases basically have the exact same connotation anyway. Also that they gave it the Poirot Speak name Panzerstorm while I'm sure every WWII dilettante knows sturm is German for storm.
Edited by VutherA on Dec 3rd 2018 at 8:42:29 AM
And it appears the UPDATE needs an update. Delayed.
Just HOW incompetent do you have to be to need a literal last minute delay on something you've been hyping (or trying anyways) since this atrocious disaster of a launch?
As if the recent spate of Internet Backdraft wasn't enough over low sales, quick discounts, buggy mess of a launch and thrifty on content (and the new one where EA/Dice appear to insult their customers yet again at their recent launch party).
For some reason not even the German subtitles match that line. In the subtitles that line is "Grundgütiger" which literally translates to "He who is kind from his very foundation" closest English equivalent being "Goodness".
So they kinda chickened out with portraying the Volkssturm by having the Child Soldiers be the tank crew, thus not even visible during gameplay? 10 bucks that you won't even see kids dying but the POV character will take the bullet for his.
I would say a delay is preferable to an on-time release with game-breaking bugs.
Edited by Kiefen on Dec 4th 2018 at 10:07:50 AM
Looks like DICE is the next victim of the EA slasher (though in this case they’re the token asshole that the audience wants the slasher to off)
I would prefer an on-time release without bugs but apparently that's too much to ask from triple-A developers these days. Or at least, that's too much to ask of DICE.
The further this is proceeding the less I believe it's DICE's fault, Tom, and more due to the demands of what a well-built Battlefield title needs requiring more than 2 1/2 years of development time... and of course, neither EA nor their investors realizing this.
Just look at Red Dead Redemption 2. That game apparently took 5+ years to conceive and release, and it STILL has glitches.
Only exception to this rule I can think of would be Metal Gear Solid V. You'd think a multi-console (and even generational!) release would wind up with a shit port one somebody's system, but Kojima Productions somehow pulled off a Hail-Mary and gave a virtually identical product with only graphical and framerate cuts, AND a PC version that ran like butter. Oh, and their company execs hated the director/producer and did everything they could to cause his other employees to resign.
Edited by SgtRicko on Dec 5th 2018 at 5:00:54 AM
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