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The New World is a turn-based sci-fi RPG by The Age of Decadence developers Iron Tower Studio, inspired by Robert A. Heinlein's Orphans of the Sky.
Description from the site
Edited by UltraWanker on Sep 15th 2018 at 7:52:21 PM
State of the Game (the first animations)
Never played the first of their games - worth it?
I like the setting - weird cyberpunk with a strange medieval stasis vibe to it... IN SPACE!
Hoping it isn't TOO grimdark, but looks to have quite a good setting and worldbuilding element to it.
It was a hybrid of RPG and CYOA. Combat can be difficult to get into at first and some skill checks can be a bit overwhelming (this is one thing the lead developer acknowledged, that the skills feel a bit too passive), but the world and writing are pretty solid. The story branching is pretty good, and the sense of exploration is masterfully done. Each build feels like its own story in a way. There is room for improvement on certain aspects, but a pretty good game overall, especially for a first.
edited 24th May '18 3:12:51 PM by UltraWanker
This month's update introduces power armor and its mechanics.
So we decided to explore a different direction. The power armor isn't really 'armor'. It's a device that creates a defensive field around you. As such it doesn't have any damage resistance whatsoever.
There are 3 basic types: light, medium, heavy. You wear it like a vest. You can't wear other vests, so it's a trade off: damage resistance vs shield vs deflector. More on that in a moment. You can wear a jacket or a trenchcoat with it, so you will have some DR, just not as much as with a tactical vest.
At the moment the armor comes in two varieties:
- an energy shield that absorbs all damage until depleted (no DR). Essentially it grants you immunity for the first couple of turns, then you're on your own. If you can't use this immunity wisely and kill a couple of enemies fast, the armor isn't for you. The other energy shield (the gadget one) is weaker and doesn't absorb all damage (i.e. has DR), and can't be moved (i.e. you 'cast' it on a tile). Light, medium, heavy - 20, 40, 60 HP.
- a deflector that turns a critical into a regular strike, a regular into a graze, a graze into a miss. The deflector will lose power with every turn, so we'll need to count turns and reduce %. For example, a heavy model will start with 90% chance to deflect at turn 1, 80% at turn 2, 70% at turn 3, 60% at turn 4, and so on until the deflector is out of juice (0%). Medium will go with 90, 75, 60, 45, 30, 15, 0. Light - 90, 70, 50, 30, 10, 0
Since it's non-linear we can easily expand it and add more properties and different defensive abilities.
About question concerning a demo by the end of the year
Let's say we release it in mid Dec. We'll need a month of closed beta testing (with 20+ players), maybe more, but let's say 4 weeks. We'll need a month of internal testing and tweaking before we can start the closed beta test. So we'll need to have everything in place and ready for playing in mid Oct, which means we have 2.5 months to get there. While we can cut some corners and add non-critical stuff later, it goes without saying that it's better to delay it to early 2019 than to release unplayable and unbalanced mess in 2018. First impressions and all that.
So it's definitely doable but it's not 100% yet.
Edited by UltraWanker on Jul 30th 2018 at 6:06:54 PM
So uh, the title is going to have to change, for some big reasons.
I really liked The New World as it fits the game perfectly and while Amazon hasn't contacted us about the name, their pre- and post-release media campaign would drown us. Fortunately, we haven't done any real marketing yet, so changing the name is relatively easy at this point. All we need is a fitting name, which is where you come in.
Edited by UltraWanker on Sep 4th 2018 at 11:50:41 AM
Round 2 for the game rename vote.
Name change and monsters update. The New is Colony Ship: A Post-Earth Role Playing Game. Not exciting, but I guess it's not inaccurate.
It looks like it has potential but I wait to see some more solid gameplay footage down the road.
Update on the internal combat demo, with some screenshots.
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