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In general, I try to kill evidence at the Tentative stage. Raw Prophets, Caligines and Voiceless Dead are cheap. At the Damning stage, if the hunter is vulnerable, I kill them instead and do the evidence afterwards when I have more leisure.
Also: When the hunter is on the prowl and has either stage of evidence, see if you can keep the plates spinning with art and mystique until the old evidence decays. If you have to, fail any exploration you're on and avoid doing anything that'll gather notoriety. The most reliable way to tamper with evidence is to lead the hunter around in circles until the trail goes cold.
In short, learn when to run silent.
Edited by Ramidel on Jul 8th 2018 at 7:58:08 AM
Normally I don't have that much notoriety problem...that game I made mistakes. I was trying to distract Hunter (talk to them) before investigation thing shows up, but I think one I either missed, or it was shuffled in after I dream. Can the next event trigger in the Time Passes get shuffled after dream? I always thought it's possible, but I'm not 100% sure.
Again, tho, it is really annoying when you send Caligine and Experienced Swindler to steal the evidence and it still failed because RNG...no to mention Charm RNG...ack. Stupid cultist trying to charm mystique than notoriety sucks.
Edited by onyhow on Jul 9th 2018 at 10:07:36 AM
I pretty much gave up on trying to use Heart cultists. With the randomness and usual flooding of mystique it's just worthless.
So I just tie my stashes of Notoriety down in painting and let them expire one by one while distracting the investigation with Mystique flood.
And the moment there is any evidence on the table, it's time for an immediate spamming of summons to get rid of it.
Edited by Adannor on Jul 9th 2018 at 8:37:02 PM
Eh, Mystique can be controlled. Just don't try to paint, recruit, or finish commissions when you know you're going to do any Notoriety-related stuff.
I don't see the point, though. Normally, time clears excess notoriety anyway, and once you can summon, you can deal with evidence (and should make that a priority when it happens).
That's the exact opposite of what I'm doing. If I know I'll be getting Notoriety, I take care to pump out some Mystique to keep any investigation distracted.
And in the advanced game stages I'm pretty much always doing exploring, and do not want to stop.
Edited by Adannor on Jul 10th 2018 at 12:46:21 PM
^ How are they getting distracted exactly? I mean if you're going to hide notoriety in paintings I don't think that matters. Maybe I think you might mean hunters will exhaust all mystique before trying to go for notoriety, but I never see that. I just see that if I have at least 1 notoriety on board, it doesn't matter how many mystique I have, they'll only grab mystique as first card grab, then the 2nd one they WILL grab notoriety if there's one on board (and not locked) and proceed to ignore other mystiques. It's kinda why I generally heavily restrict myself on mystique-generating activities when on expedition, because I want to make absolutely sure that my charm mission will grab that notoriety card instead of mystique card.
^^ Given that I have summons fail on stealing evidence before and I'm generally not that into summoning all the time (also failure chance that need to be dissipated)...I'm not that sure on that strat (although I can see why you're doing it, since you just ignore any notoriety generated from failed evidence stealing).
Edited by onyhow on Jul 10th 2018 at 3:44:27 AM
No, they do not exhaust all mystique before grabbing notoriety, but neither I have seen a strict adherence to two-shots model you portray. It seems pretty random, and when I have 15 mystique to one notoriety (the only one I'm letting lay out in the sun and vanish, others are hidden in painting) I'm just feeling good about the odds.
Though that's really only when I need the cash. When I am not in money-farm mode I just destroy everything with a flood of summoned minions.
Yes, the minions aren't a guarantee. But throw a couple of them into the grinder and they should manage eventually. Maid in the Mirror is also pretty easy to summon and take the hunter out.
Edited by Adannor on Jul 10th 2018 at 1:47:16 PM
Unless hunter is mystic. Connie Lee is a bitch with that and tenacious.
Also huh, so the mystique/notoriety grab is random? Huh. I thought it's always 2 shot deal.
Edited by onyhow on Jul 10th 2018 at 4:05:15 AM
No, I had a hunter just digging through endless mystique during like thirty rounds of painting and complete decay of several notoriety cards during that time.
Yeah, Connie is hard nut to crack. For that one, spam hirelings or do mindbreak with Lores.
Edited by Adannor on Jul 10th 2018 at 2:16:35 PM
Connie is why Edge makes the strongest cult. No magic defense works against a human murder machine.
Isn't Connie also Tenacious, meaning that she sometimes survives attacks that would normally succeed? I remember sending so many Professional Muscles after her and only taking her down on the fifth or sixth try.
The last time I had to deal with her, I went with the "drive her insane" method of dealing with her. Being a Mystic and Tenacious doesn't protect against insanity, it seems.
True, but you can keep her pinned down until you get her.
^^ Unless it fails and suddenly turn hunter into being Grim AND Idealistic at the same time. Had that happened when I showed Weary Detective I14 Winter...once. Still probably work better for Connie than others, who you can just kill.
Edited by onyhow on Jul 10th 2018 at 9:04:08 AM
I fry brains depending on the circumstances. Connie and Spencer are obviously favored for it, but since it comes with a free Dread or Fascination, I'm careful to check myself before I enlighten my enemy. OTOH, said enlightenment means a free visit to the Spider Door.
I sometimes purposefully tell a Weary Detective about low-level Winter lore so he'll become an Idealist and then I can chat to him and get free Dread whenever I need to.
Dread's actually not that hard to get via White Door or the upper option for Stag Door...not as reliable, but at least you're not getting Notoriety chatting with hunter.
Yes, it is easy, but it's still a backup option from time to time - just another tool in the control of the board. Mostly when I'm busy dreaming for useful stuff and need to wash the Fascination off.
Edited by Adannor on Jul 11th 2018 at 3:16:16 PM
Another way to wash off Fascination if you can do it before the season bites on it is to use it to summon a Raw Prophet. The Vagabond and the Sun-in-Rags very much like to keep you sane.
WTF, Alden just retired in my game without me doing anything! Is that a new addition or something?
I...I...FUCKING ERRATIC HUNTERS! He created a Tentative Evidence against me without Notoriety, then when that's like ~40 second before expiring he turned it into Damning Evidence WITHOUT NOTORIETY!!! Thank fuck there's no further investigation for now so I managed to kill Spencer Hobson with a hireling (this is after failing to kill him 2 times before with Edge 5 hireling) and managed to summon Raw Prophet and steal that thing in 1 shot!
Edited by onyhow on Jul 21st 2018 at 7:19:22 AM
That is what we call terrible luck.
That said, you can always spin around a lot of Mystique, then throw a blitz of Raw Prophets, Caligines and Voiceless Dead at the problem, protect any Notoriety gained through Art and try to get a Favor through the White Door. But when you're trying to deal with a Mystic, there's always a risk of your luck all coming up noughts.
The problem is that the only Erratic Hunter right now is also a Mystic...so only good way is to throw mortals at them or make the go nuts...and since I faced him quite early on I don't have high level lore that can reliably drive him crazy. Yeah, not fun...but at least he's not Grim Idealistic Connie Lee?
You make me happy I never had to deal with an Erratic hunter before. Of all the hunters I've dealt with, Connie Lee usually is the biggest thorn.
Eh, Hobson is usually harmless, but sometimes the dice decide that it's time to screw you.
My preferred answer to Mystic/Idealist/Grim hunters is a mix of summoned Moths for evidence and hired muscle to take down the hunters. Enough of the latter and any hunter will go down.
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