Follow TV Tropes
So, I just got press on this game. And it's... interesting. It's Exactly What It Says on the Tin — you're building your own Lovecraftian cult. What's interesting is that it's played as a card game, which sort of reminds me of the Arkham Horror collectible card co-op game I have.
It's coming out May 31.
All the terminology looks interesting, at least.
I backed that game on Kickstarter. Looking forward to playing it when it comes out.
For those curious, it is developed by Alex Kennedy, who founded Failbetter Games and served as a writer/director until his departure.
For those who don't know who he is, he did Fallen London and Sunless Sea.
Ordinarily, Cosmic Horror Story doesn't particularly interest me. This might be an exception.
Love the writing, but man is the game hard to progress...your starting start has big issue with money (other starts have less issue, thankfully: The rich kid start has same job issue but starts with big money stack, while the doctor and police start have very reliable job),and lost to fascination is so hard to fix (Death by Despair at least can be fixed by becoming a junkie). Also expedition is insanely hard to pull off it seems.
Going to try being more careful about spamming the moonlit road then. Getting too many fascination from there is deadly.
edited 4th Jun '18 11:21:52 PM by onyhow
For a moment I had this game confused with Super Cult Tycoon, which is also a cult simulator though that one takes "inspiration" from real life cults.
^ That one seems to be more alien cult isn't it?
Less "aliens", aside from the ending, and more "Jonestown".
And Lovecraftian horrors are aliens. They are called "star-spawn" for a reason. Maybe they're not flying saucer joyriding Greys who abduct cows, but they're still aliens.
edited 4th Jun '18 11:50:30 PM by M84
"Going to try being more careful about spamming the moonlit road then. Getting too many fascination from there is deadly. "
Hah, that's exactly how my first run ended. Right when I just got super-good at painting and started making solid money from it. But too many moonlit walks, and too much premature erasure of my Dread with Contentness that I was getting from painting.
Thing about expedition that game doesn't tell you about:
You don't want to start them with minions with less than 5 in whatever aspect You need to have 5 aspect at least to have decent chance of succeeding while 10 is guaranteered success. So basically, best way to do expeditions early on is to use those hired goons you can find from exploration(especially the ones with high stats) and use them exclusive as meatshields, by late game it is easy enough to summon minions that you never use hired help anymore and just summon minions to be meatshields while sending cultists with right attributes to help them out
Anyway, amusingly enough, Power ambition seems to be least evil out of three ambitions at game's release at least after all you just need to buy items to burn to gain more marks in it while enlightenment and sensation both involve sacrifices as far as I understand
Also another tip that game doesn't tell you about explicitly: The time progress thing(the thing that consumes funds) shows you what will come next, so you will always know when one of those dread/fascination thingies are coming or when hunters start using their evidence, so you always have 60s to prepare if you remember to look at it
Anyhoo, tips on dealing with fascination: when you get timer thing that consumes them, stop doing activities that might give fascination and wait until you get dread again, since I don't think you can get fascination automatically while dread you WILL get eventually. If you mess up and need to buy time(because you already have three fascinations on board when timer thing comes) or otherwise are forced to continuing trying the risky activities, use fascination as offering in rite to summon raw prophets, thats easiest way to deal with fascination cards if you lack dread.
edited 6th Jun '18 7:22:27 AM by SpookyMask
The most reliable way to generate dread is to talk to your Hunter about Winter lore.
I had a really screwed situation - both Dread and Fascination counters on the table. Dread counter was eating all tokens before I could use them to dispose of fascinations.
My first run ended poorly. Grover and Grover could not keep my starving butt alive. Then I rolled detective and the first thing I did was burn the evidence.
I am not a smart person.
I HAS THE POWER
By which I mean is that I finally reached the Power victory And now I can finally sleep since this game has been so addicting I forgot to eat today and felt really weak and nauses for several hours as result. And have two three days been going sleep after midnight... I'm glad I finally got one of the endings since I decided I won't play the game until the dlc stuff gets released x-x;
(for record, my hours in the game so far is 36, though at least about 2-4 hours of those was me leaving game open when I went to gym)
edited 6th Jun '18 3:15:18 PM by SpookyMask
Boy, is this game Guide Dang It!. LOL
It's pretty explicitly a game about having no idea what to do.
Speaking of which, I have no idea how to get to the Stag Door. I've gotten there twice in previous runs but I guess I just forgot.
Yeah. Fascination is terrible, particularly because there's not too many ways to reliably get Dread (the only one I can think of is dumbfiring a mission, which takes a while; you can only lorestrike a Hunter if you have one, and the White Door is useful for this but can also Fascinate you worse). Both of my deepest-in losses were due to getting a third Fascination when I was going for Dread. (In the earlier game, I didn't have an Influence Rite, which made it worse.)
My first death was despair, though - didn't yet know how to manage Restlessness. On a side note, planning a go-to Influence sacrifice for dealing with Dread, Fascination and possibly Restlessness (if you don't prefer to art the latter away) is a good idea.
@Clarste: To or through? To get to it, you do the same thing as any other Way. Through...that changes from game to game. It's a randomized Level 6 lore.
@stevebat: No, G&G won't keep you fed. It has its uses in the opening and the midgame, but it's really a good idea to find additional income sources.
edited 6th Jun '18 9:04:14 PM by Ramidel
Is it just me or making a cult that doesn't have the same aspect as your goal seems like a bad idea, because now you need to advance in 2 lore types? Or if that's just me being annoying at the fact that there's so damn few Winter trappings I can use to boost my followers to disciple unlike the main 3 types (Heart, Lantern, Forge) that can use Restlessness? Then again it seems damn easy to get Subtle Fracture for St Hydra...also there's a lot of Lantern trappings I can use...
Seriously, though, at this point I might need to get Winter 8 lore before I can promote any to disciple, and I have to subvert Edge lore, which isn't exactly the most common...and getting more Edge lore means subvert Forge lore, which I might need because I have Power as goal...
But yeah, wish there's paths for other aspects. Wonder what will Winter be, though.
^ G&G gives you at worst 2 fund/90 sec, or 0.5 fund/ 60sec after expense...not good, but at least you're making some profit...but yeah, best trying to get extra income source. Police and Physician start is way better for money making. Love that physician doesn't have timer on job card. Still, if you think about it, most normal people in the world just doesn't have any money saved...1 fund per day, 1 fund consumed per day for low skill work...
edited 6th Jun '18 11:02:41 PM by onyhow
2 income every 90 seconds is no better than the upgraded Unskilled Labor, which is 1 income every 45 seconds. Except Unskilled is slightly better since you earn free Vitality, which saves money on medicine when you get sick.
^ How much Strength upgrade do you need to get 45 sec? Because I remember only getting 50 sec with 2 upgrades...
Also, unskilled labor consume Health, so with 45s work you need 3 at minimum to do it continuously, unless you use Dream to sleep 60s cooldown off...sure at that point you'll have several, but still, that's a lot...and you still have injury risk. G&G Reason consumption will have its sole Reason that's needed off cooldown when overtime kicks in. Also G&G has chance to not need overtime so there's chance for 2 fund/60s.
edited 6th Jun '18 11:45:44 PM by onyhow
Game does feel bit incomplete in that there are endings only for three of cult/lore types. That said, it would be probably be little bit disappointing if there were nine endings that you reached in exactly same ways, especially since you can't do same one for the 9th one as Order of St. Hydra doesn't use any of the aspects so you can't do rituals with occult knowledge besides summoning certain lantern spirit.
Anyway, like I said, fascination seems like something hard to deal with, but its honestly not hard to deal with because game never gives you randomly fascination cards as time progresses, you can only get fascination cards from choosing to do stuff. They become dangerous only if you get fascination timer when you already have 3 or more fascination cards on the table.
On side note, tip on dealing with hunters and damning evidence when you don't have minion with good enough to destroy either of them reliably: Check on time progress timer and when you notice next one up is hunter investigation, put them in conversation token so that they can't investigate. That causes second hunter to pop up, but that doesn't really matter since what you want to do is delay them using the damning evidence.
(BTW, note on the evidence and hunters: damning evidence seems to use three strikes rule, unless its random, on first two times they try to arrest a follower and on third time they go straight for you)
Also on skills: They can all be upgraded to max of 3 times it seems, afterwards you can use 8 of respective thing to raise your stats further but thats honestly a pain. Scholar skill doesn't seem to be used for anything besides raising reason I think, I don't know if physical strength is used for anything besides 45 seconds of emergency funds and imagination skill is really useful for paintings especially once you realize it can be used to create tools for rituals by stacking enough one type of aspect(I don't know how much you need, but summoning creature and then using pigment with matching aspect should be enough. I'd use all passion when you try to do it as you won't get money when you succeed painting a tool, so using mystique or notoriety would be waste)
edited 7th Jun '18 12:09:05 AM by SpookyMask
^ Really? Because I once got arrested by Damning Evidence on my first.
Maybe because I don't have a minion to throw away? Can't exactly remember.
edited 7th Jun '18 12:09:20 AM by onyhow
Hmm yeah, if you don't have follower, they go for you. That said, like I said, I avoided damning evidence for most part after first time I got arrested, so for all I know it could be random.
Anyway, thing about G&G: the easiest way to make money is actually detective's job, you just need to have extra tentative evidence to work around indefinitely even if you arrest(or recruit) your main suspect. It doesn't get ever delayed randomly and you get 3 funds if you get evidence(which with 3 reasons is guaranteed and with detective its really easy to have like 7 reason with just buying books from bookstore). Doctor's job is good and safe yeah, but 2 funds doesn't allow you to get extra funds.
However, if you don't have access to either, G&G is actually best way to make money, it just has a trick: You need to use minions either to drive Aldern insane, murder them or seduce them to do something scandalous. After you do that first time, it becomes much better job since Alden isn't randomly making you work longer times for no extra pay anymore. HOWEVER, you can advance in the job further by repeating same thing to younger Glover brother leaving his position empty. After that, if you use passion on the job you have chance of being promoted to executive board.
Once you get promoted to executive board, you get 3 funds in 50s makings G&G the best money making job in the game. Downside is that while being on executive board protects you from notoriety, if you get two notoriety while on the job, you get fired and given retirement funds of 8 So basically, with G&G you want to avoid doing things that give you notoriety(like exploration and following on rumors(I made that mistake on first time around since I didn't realize I got notoriety from peculiar rumors)) while on the job, they are safe to do when you aren't working on teh job, though it is one of those annoying jobs on time were if you aren't on it regularly you have to use passion to get job back.
So yeah, G&G is actually better way to make money since 50s for 3 funds vs 60s for 3 funds, but its can be annoying to avoid notoriety if you are impatient person like me who wants to get that exploration done That said, if you are patient, if you get funds up to 100+ you are pretty much done with jobs for rest of the game
Anyhoo one more tip on the game: Its better to buy all the books from bookstore first, eventually bookstore runs out of the books. So yeah, its better idea to do that first before trying the auction since in auction you occasionally have to enter the bidding war. Do note that auction also has limited amount of books after which it only sells the generic "You have run out of things to buy from store" book
edited 7th Jun '18 12:37:57 AM by SpookyMask
Community Showcase More