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Familiars of Terra Interest Thread

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Sijo from Puerto Rico Since: Jan, 2001
#1: Apr 20th 2018 at 4:53:38 PM

I recently got the free preview of this game (see my review of it here [1] ) and I would like to try playing it here on TVT. However, because the full game is not out yet, we would have to use the 5 prepared characters included in the Preview, so there's only room for 5 players. (The characters will be described below, anyone interested pick one, first come first served.) Also, the game uses playing cards for its effects, but we won't be using them, instead we will simply treat this as any other Forum game (that is GM decides). Consider this thus kind of a test rather than an ongoing game; the Preview includes two adventures to play. Once I have the full rules I will likely try an ongoing game.

Premise: Terra is very similar to modern-day Earth except every human bonds to a Familiar. 50 years ago a terrible war scarred the lands. Today, Seekers (adventurers) each with some lofty goal to achieve, venture forth along his or her Familiar. Think "The Golden Compass" meets "Pokemon".

I will wait 5 days to give people enough time to pick characters. Also the FoT kickstarter ends by then, so *maybe* I'll be able to buy the full rules then, but no guarantee.

Available Characters

Nura Delian Kaanan, from Amirland

Nura is a poet, painter and sculptor. She documents her travels in the most beautiful and wondrous creations, quickly gaining a reputation as a great artist. Nura is quite rich, even by Amirian standards, and while she knows the worth of money she attaches no value to it. Rather, Nura shares her riches with anyone who needs it. She is fiercely close to her catkin familiar Malik. Both Nura and her familiar have a natural grace and charisma that propels them to leadership in any group.

Strength “Ren” Lluna, from Endrill

Ren is an engineer who only recently bonded with her deerkin familiar, Clever Faun. She created Faun’s harness herself, including a communicator placed over the familiar’s nose that allows her to ‘talk’ to Ren over distances and tracks his location in real time, and a saddle that holds a charger for Ren’s mobile device. Lately, Ren began to worry something was wrong with Faun, who seemed to lack the stamina of other deers and would sometimes stare unresponsively into the distance. Ren left behind her life to embark on a pilgrimage to seek a cure for whatever ails Faun.

Jana Mulder, from Fendair

Jana was a scholar working for Joel Doeman, one of Fendair’s most promising young senators. She scoured historical records to find events, old customs, or just inspirational stories for Doeman to use. Much as she loved her job, Jana found herself growing bored. For once, she would like to make history rather than read about it. So she traded the city of Niesten for the vast open spaces of Tír. Her dogkin familiar Leia has fully embraced the outdoors, as it allows her to finally practice her flying skills (as opposed to tight-packed Niesten with so many buildings to fly into).

Mesili Jeslin Kinbath, from Inther

Mesili is a healer who started on his path when he found his dinokin familiar Laoz. She was a dragonkin, albeit born small and sickly. Loaz’ breeder did what she could, but she had Loaz’ nestmate to tend to and only so many resources. Mesili, then only six, begged the breeder to let him take Loaz and she relented. Never leaving her side, Mesili nursed the familiar to health. When he turned eighteen, their bonding was already a foregone conclusion. Loaz is fiercely protective of Mesili, sometimes to the point of snapping at friends for getting too close to the Seeker. Her wings remain stilted from her sickness, and she is unable to fly. She usually pays this no heed, except when she sees other familiars fly as it reminds her of what she cannot do.

Nazza Gamir, from Ratha

Nazza is one of Ratha’s greatest young warriors despite his gentle nature, or maybe because of it . He prefers to watch people from a distance, and gets anxious if strangers talk to him directly. When they do, Nazza draws comfort from his gorillakin familiar Huran and absentmindedly runs his hands through her emerald fur. Nazza’s mind is always on, seeing and analyzing everything he sees, and he often feels the need to cut himself off from the constant stream of information - his friends learned long ago that ‘headphones in’ means Nazza needs a moment alone.

edited 21st Apr '18 5:41:58 PM by Sijo

Sijo from Puerto Rico Since: Jan, 2001
#2: Apr 21st 2018 at 5:42:53 PM

OK, here are the Game Stats (along with pictures) of the 5 Player Characters and their Familiars:

[1]

Sijo from Puerto Rico Since: Jan, 2001
#3: Apr 23rd 2018 at 6:45:42 PM

OK it seems that the full rules for Familiars of Terra will not be coming out until September. But, I was thinking, we can wing it using the given examples. Like this:

For The Seekers, choose the following:

  • A native land, from these:
    • Amirland. The richest nation in Tír, the Amirese are all highly educated. Amirese Seekers adventure to bring glory to their nation or to break away from the social bonds.
    • Fendair is the political centre of Tír. Fendarian Seekers often get into adventuring for the heck of it or an irresistible call to heroism.
    • Endrill Before the Vast War, Endrill was one large swath of rolling plains. Now, two overwhelmingly large areas of Badlands split the nation into three parts. Drill Seekers adventure in search of answers, to clarify life’s mysteries, and to find a way to heal their nation
    • Inther- Filled with arid desert, garbage dumps, and factories the Inth grow up strong in order to survive. Inther Seekers have an irresistible curiosity about the world and adventure to create a better life for those they love..
    • Ratha is a harsh land covered in giant forests. Rathan Seekers often set out for adventure and glory, they lust after the thrill of danger and relish the camaraderie of traveling with other Seekers.
  • pick a Calling. This defines what drew them into adventuring.
  • pick a Promise. something they strive to do no matter what.
  • pick a Title. This denotes something you are known for.
  • Make up a Trophy. This is a magical item. This has a single effect.
  • Attributes: Take the numbers 9, 10, 11, 12 and 13 and assign each to the Attributes Agility, Awareness, Charm, Might and Wit as you see fit.
  • Hit Points: 4

Now for your familiar:

  • pick any type of animal. You can change its colors, features etc. in any way you want. Give it a personal name.
  • give it a Trait. This a passive power, like flight.
  • give it a Power: this is a combat ability. Attacks do only 1 point.
  • give it a Legacy. This is equivalent to the Seeker's Calling.
  • Attributes: same as above.
  • Hit Points: 4

EXAMPLE

Sea Hunter, of Fendair

  • Calling: Exploration
  • Promise: to protect innocents
  • Title: The Traveler
  • Trophy: A staff that allows him to see invisible things..
  • Attributes: Agility 10, Awareness 12, Charm 11, Might 9, Wit 13
  • Hit Points: 4

Familiar: Monito, a green monkey

  • Trait: Camouflage, can hide against any background
  • Power: Monkey See, Monkey Do: can imitate another familiar's Power (one at a time)
  • Legacy: Hedonistic- just wants to try the best foods he can find
  • Attributes: Agility 13, Awareness 11, Charm 9, Might 12, Wit 10
  • Hit Points: 4

edited 23rd Apr '18 6:51:26 PM by Sijo

Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Blood Mage Apologist
#4: Apr 25th 2018 at 6:26:49 AM

Interested!

Wooze looks at Glass with a 'please take her away' look
Sijo from Puerto Rico Since: Jan, 2001
#5: Apr 25th 2018 at 9:30:12 AM

Well, make a character then! smile

CenturyEye Tell Me, Have You Seen the Yellow Sign? from I don't know where the Yith sent me this time... Since: Jan, 2017 Relationship Status: Having tea with Cthulhu
Tell Me, Have You Seen the Yellow Sign?
#6: Apr 25th 2018 at 3:32:57 PM

Seeker Name: Teuvatti

  • Native Land: Inther
  • Calling: To satisfy wider curiosity and to escape the drudgery of home.
  • Promise: Make an impact on people/be remembered.
  • Title: Teuvatti the Dusty
  • Trophy: Divining Dustball: a somewhat crumby looking orb that tracks down objects/people of desire. Closer at hand pulses steadily making Teuvatti aware of all things nearby. (The vendor he bought him from in a kind of last minute desire to get something for his journey told him that it was an ancient item that only the chosen could unlock, but plenty of Teuvatti's friends consider it Magic Feather—until it worked. And even then, its still rather cheap looking and seeming...)
  • Attributes
    • Agility: 12
    • Awareness: 13
    • Charm: 10
    • Might: 9
    • Wit: 11
  • Hit Points: 4

Familiar Name: Rusas, the Gliding Frog
  • Hit Points: 4
  • Trait. Change size
  • Power: Sticky bile. Precisely what it sounds like. Sticky goop that the frog looses.
  • Legacy: To live and explore with his bond-mate. note 
  • Attributes
    • Agility: 12
    • Awareness: 11
    • Charm: 9
    • Might: 13
    • Wit: 10

edited 25th Apr '18 3:33:25 PM by CenturyEye

Look with century eyes... With our backs to the arch And the wreck of our kind We will stare straight ahead For the rest of our lives
Cwest5538 Blood Mage Apologist from Kirkwall Since: Aug, 2016 Relationship Status: You cannot grasp the true form
Sijo from Puerto Rico Since: Jan, 2001
#8: Apr 25th 2018 at 5:53:40 PM

Both Approved!! grin

edited 25th Apr '18 5:53:53 PM by Sijo

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