Yo I fucking love this wild-ass genre. I'm 100% down.
- Name: Riga Belgard
- Age: 28
- Gender: F
- Bioform: Beastfolk
- Appearance: Riga spends a lot of money on fancy clothes and customizations for those clothes.
She's got dense muscles that are super hard, and her left eye is glass. Riga is 5'7" and weighs around 250 lb.
- Personality: Riga values wealth and property, not money or income. She's not particularly frugal with her money, preferring to reinvest in new clothes or possessions as soon as she gets it. She is extremely materialist, and is immediately skeptical of anyone who believes in things having any amount of symbolic value. Any magic she sees she readily scoffs at. Death scares her, but only in the way that makes her double down and flip the fuck out when threatened. Immortality is her ultimate goal, and the promise of a long life or greater power could easily control her to do terrible things.
- Backstory: Riga grew up in a conclave of martial artists in Bastion who taught that flesh and steel had to work side by side in all aspects to triumph in life—the People of the Gauntlet. The People believed in the Gauntlet as a symbol of their ideology: a Gauntlet was a great trial, but a Gauntlet was also something that protected you, and could be used to strike your foes! Both Gauntlets were manmade; their ideology denies both the Demiurge and the Master as anything more than powerful people of some kind, and they symbolically show this by representing both people as two Gauntlets of differing colors. Riga was abandoned to the conclave as a child, but she grew up knewing that her parents were heartless and greedy merchants, which affected her intensely. She threw herself at her arts hard, and when the time came for her initiation she ventured outside of Bastion and retrieved the weapon that would become hers and be the unique face of her martial arts style: the Mk.4 CARMOR. Not an artifact, but something from the lost era that was forged by the people of that time, not the Demiurge. Few had managed to even wear armor of its caliber, and she made a name for herself merely by walking back with it (not willing to go the easy route and just drive back). However, her expedition left her changed, and not just because she lost an eye. Riga saw not only the dead, but the destroyed. To her, before then, the physical power of Bastion was unquestionable and supreme; to see that anyone and anything could potentially be destroyed by the Masters fucked her up bad. She again redoubled her efforts with a new goal for herself in mind. She developed a style all her own alongside the other armored fighters, and set out to use it to become forever immortal as an Archenaut—either literally or as just a heroine of the realm once all the Master and his servants were dead, whichever came first.
- Skills: Riga is well trained in the martial arts. She certainly knows how to fight with most weapons, but she excels most with armored hand-to-hand combat. She has a well tuned sense of balance, weight, and momentum, and knows how to control both hers and her opponent's to maximum effect. This same training extends to the car form of the CARMOR, and she is a talented driver on and off the road. All People of the Gauntlet also learn a creative art as part of the Gauntlet's philosophy on the virtue of the material world, and Riga took up drawing in her spare time.
- Abilities: Riga's strength goes beyond the mundane; the training of the People of the Gauntlet is similar to an extremely longform supernatural ritual, and over time her body has become strengthened through telekinesis reflexively propelling her body alongside her muscles. This force also offers a minor healing factor, accelerating the healing and repair everyone's body does while they sleep.
- Weapons: The Oricon Mk.4 CARMOR (Containment And Relocation for Military Ordnance and Reinforcements) is a set of bright red armor that can transform into a muscle car with a powerful engine, a drop top, and a sick sound system. The trick with this is that by using advanced technology to both lighten and collapse the car, when stored the CARMOR is actually just a curved chestpiece, some shitkicker boots, and a pair of scaled mail gauntlets. The armor is still absurdly heavy, but Riga won't die wearing it.
- Important Items:
- Riga owns a combination between a garage and a smithy in Bastion where she both repairs the CARMOR and keeps a steady cashflow by repairing the various gear people find outside the city. She has a small one-bedroom apartment upstairs.
- Riga has a set of pencils and a sketchbook she does most of her art in.
- Riga's full wilderness kit includes a pan, a firestarting kit, a waterskin, oils to maintain herself and her armor, a one-person tent with a bedrool, and a good old standby: 50 feet of rope.
edited 9th Apr '18 4:17:54 PM by Taco
Name: Lucas Storm
Age: 25
Gender: Male
Bioform: Human
Appearance: he has brown eyes black hair and wears causal clothing when he's not on any adventures, when he is on one however, he dresses in whatever clothing fits the place he's adventuring into, and a limiter to control his powers
Personality: Curious, cunning, pragmatic, creative
Backstory: the short story- Lucas is a scientist, trying to understand the mysteries and science of the Demiurge and his collective.
Skills: He is an engineer, and quite handy with long ranged weapons, he's very studious and is a fast thinker.
Abilities: Lucas is a Psionic with the powers of Telekinesis, Psychic energy manipulation, and Psionic empowerment
Weapons: a Laser rifle and a force field belt, although that is more of a shield but i sould assume that it's still a viable weapon.
Important Items: he carries around a batch of, well he calls it Mind Honey, Psychic overload serum or POS for short, this is a thing he can consume to make more use of his mind powers at the cost of waking up later with no idea what he did to escape from that desperate situation. he also carries around basic body armor to protect himself. and a small tent to camp in.
so is there anything i need to change? if so say the word and i will.
Here's a Godmodder. Please Kill him before he fucks up everything. https://tvtropes.org/pmwiki/posts.php?discussion=15527074470A62989200- Name: Ren Smith
- Age: 25
- Gender:
- Bioform: Human
- Appearance: Ren is a slender, attractive young man with long, messy hair that he sometimes pulls back into a ponytail. When not in uniform he usually dresses in a button up shit, slacks and a vest. When in "uniform" he resembles this
◊
- Personality: Ren is a bit of a wild card, his family and clan have a long history of fighting for whichever side pays them the most, sometimes switching mid-battle and while he resents no one trusting him by reputation, he was unable to pick up some traits by osmosis. As such he's also quite the charmer and opportunist.
- Backstory: The Smith clan came about in the long past from a kunochi being adopted by a family of black powder technicians. Over the long years the martial arts of ninjutsu and the fire arm weaponry into what the Smith clan considers the perfect fighting style. This combined with leaps in weapon technologies such as nanites further advanced the clan's fighting style. The clan amassed great wealth and power for a number of years by selling their services to the highest bidder. However that all came to an end when the foolishly took a contract with the Masters, even fighting against those who battled against the Masters, thus making them a marked family in their home area of Bastion. To regain some semblance of honor and trust the family had to give all their accumulated resources to the government of Bastion, and that was only those who wanted to be let back in. So now, drastically reduced in number and resources, the remaining Smiths have spread out trying to rebuild what they lost. So if you have a problem, that no one else can solve and you can find them, their services are currently for hire. Ren in particular hopes to redeem his family as soon as possible as he has hardly seen his mother or father since he was a child, spending all his time training from a young age and thus is seeking bigger contracts to restore honor faster.
- Skills: Ren is a skilled marksman, martial artist and infiltrator.
- Abilities: The Smith family's ultimate techniques, Spontaneous Gun Creation. An advanced form of nanomachines, using a series of handsigns as commands Ren can produce a fully automatic rifle, a shotgun, a sniper rifle, a rocket launcher or a minigun. Each comes loaded with one full clip and can only be used once every 24 hours due to Ren needing to preserve resources. Additionally if he uses or plans on using the mingun he cannot use the other wepons due to how many nanites it takes.
- Suit: Ren's shinobi suit is a nanite generated creation, it is summoned the same way as SGC and provides no enhancements beyond concealing his identity and providing an intimidating image.
- Dual handgun kusarigama: A kusarigama with both ends bladed and handguns that can be triggered by hidden mechanisms forming the base of those blades.
- Bullet shuriken: Shuriken with a small barrel that fires a bullte after a set amount of time one the mechanism is activated. He only keeps a few on him at any time.
- Important Items: A small pocket watch with a picture of his family and a communicator to his clan base to make regular reports.
edited 10th Apr '18 12:34:05 AM by guyshane
-dramatic music ensues-- Name: Covath
- Age: ??? Presumably middle aged.
- Gender: Male
- Bioform: Calyx, a sort of insect humanoid.
- Appearance: like this.
◊ He also has a few modifications, such as two of his right eyes being cybernetic. One of his arms is also cybernetic, having been replaced after an... accident. The arm is right silver, obviously a fake. It comes equipped with a small flamethrower. He wears a white cloak with purple outlines.
- Personality: He’s... mysterious, at least to outsiders. Quiet, taciturn, and with a dark sense of humor, most people find him unapproachable. That said, he isn’t above using other people for his goals, in a friendly way or not so friendly way. That also being said, he cares greatly about his clan and his friends, what few of them he has. He’s very pragmatic and isn’t above cheating to win. He has both a love of the future and of the spiritual and readily uses both magic and technology.
- Backstory: Covath was not born in Bastion, but moved there at a young age. Still, he was old enough at the time to remember firsthand the tyranny of the Masters. His clan decided they were fed up with the Masters and traveled far to reach Bastion. His clan, the clan of Denvark, was not actually rely calyx; rather it was anyone who subscribed to the Denvark’s philosophy. Covath was raised alongside a human named Jack, and they firmly believed in each other as brothers. However, two different callings came to the boys; Jack became a warrior, and eventually an Archaenaut, and Covath became a techpriest. Jack left Bastion a long time ago, and Covath learnt the ways of Denvark worship (a rather strange pantheon). One day, however, Covath decided to find his brother and, in the process, to become powerful and make clan Denvark a powerhouse like never before.
- Skills:
- Cybernetic Arm - he could crush a skull easily with one hand. Does he want to? Not exactly.
- Denvark Rituals - he knows the rituals of Clan Denvark. It is his job, after all.
- Cybernetic Eyes - Very good for aiming a gun. Also for seeing far.
- Abilities:
- Magic Runes - Among them including teleportation, fireball, and scrying. Carved variously across his body. They have their limitations; they draw directly from Covath’s life energy, and as such using them too frequently leads to exhaustion and other symptoms.
- Weapons:
- AEG’s - Two automatic energy pistols. They go bang bang. Except not really, because they’re energy.
- Short Dagger - it’s in the name. Nothing special.
- Important Items:
- Picture of Jack - picture of a young Jack with a young Covath.
edited 15th Apr '18 10:02:17 AM by Kepler-7
• Name: Asher Welkin
• Age: 20
• Gender: Male
• Bioform: Human(?)-Witch
• Appearance: An attractive androgynous fellow that stands at about 5 foot even. He has dark violet eyes, with matching hair cut in a bob. His attire is rather unique, consisting of a tight black sleeveless shirt, leather pants, and thigh boots, and over those, he generally wears a short side slit skirt and shawl. Most of note is the large witch’s hat he wears atop his head. Due to his particular attachment to this hat and the rumors that naturally swirl around him, quite a few rumors have sprung up about the hat. Some say he has a bottle of particularly nice alcohol hidden in there, or that a tiny devil is hidden inside. And perhaps the most absurd of all is that he has cat ears hidden under there. But that couldn’t possibly be the case?
• Personality: Asher generally prefers to keep to himself. Suspicion and shying away leads to an antisocial person, but in an even deeper truth, Asher himself is just incredibly shy. He’s not good with people, and more prefers to spend time with his nose in a book, his spoon in his cauldron, or petting a cat. He has a great desire for knowledge, and is known to actually display something akin to friendliness to those that can provide him with knowledge.
• Backstory: Asher grew up with his mother in Bastion. His mother was a well known provider of medicine and home made remedies. Some even regarded them as magical. Of course, many were quite suspicious of the seemingly miracle like potions. And so the Welkin’s never particularly had many customers, but what few they did have swore by their very hearts to their effectiveness. Unfortunately, Mrs Welkin was not long for the world. She came down with a sickness that apparently her own miraculous remedies couldn’t even cure. And so, with her passing, her “clinic” came to her son. His antisocial behavior however, caused what little business there was to suffer. He just wasn’t very good with people… Rumors grew more popular since he never spoke up for himself, and people began to wonder if there actually was something more to the remedies. Asher didn’t care much about these rumors. He was too shy to speak up, and didn’t care enough to dismiss them. To him, all that mattered was continuing the art of what his mother taught him. Which was indeed so much more than simply making medicine.
• Skills: (Anything not supernatural.)
o Potion Making: Asher knows a lot about the plants and ingredients that can be found around bastion. Using them, he can create a large multitude of potions with a wide variety of effects, ranging from healing remedies, to antidotes, to poison. The true potential of this ability, however, lies elsewhere.
o Cooking: Along with knowing how to mix plants and other ingredients into potions, it also comes in a great deal of help for cooking. Asher is quite the accomplished cook, particularly when it comes to stew.
• Abilities: (Anything that IS supernatural.):
o Incredible Strength: Not something you would particularly expect from first appearance, but Asher is quite strong. Supernaturally so, even. Not too much more than that. Just enough that he can carry around his massive cast iron cauldron without ever getting tired.
o Witch’s Intuition: As one of the two magical abilities that come from his race, Asher has an innate magical understanding of the structure of materials. He is able to magically know which materials he can mix together to make which result, and also knows which things he very much should NOT mix. This intuition also grants him unique combinations that only arise from the brewing methods of the witch race.
o Witch’s Shape: The other magical ability of his race, and one that particularly sets them apart from humans, is the ability to take the form of a cat. Nothing entirely too special aside from being able to turn into a common house cat. He has purple fur in this form, and his hat shrinks with him into an adorable cat sized witch hat.
o Nanobots: Now we get to the true nature of Asher’s power. Dwelling within his body are countless nanobot chemical catalysts. These catalysts have a ridiculously high tolerance for heat and cold, and each one possesses a small telekinetic field that when they are grouped together, can control liquids and other things. The major purpose of these nanobots, is the ability for them to kickstart unique chemical reactions in the witch’s brews that Asher creates. These brews in and of themselves are completely stable and without side effect until they are kickstarted with the nanobots. When out of his body, the look like a cloud of purple mist.
o List of Witch’s Potions:
Fire Potion: Takes the appearance of a purple liquid. When introduced to the nanobots, it combusts into a brilliant purple flame. Can be controlled and “held in the hand” by using the nanobots to direct the flame.
Poison Potion: Takes the appearance of a bright green liquid. When introduced to the nanobots, the liquid vaporizes into a poisonous cloud.
Toad Potion: Takes the appearance of a dark brownish green liquid. When introduced to the nanobots, a magi-chemical reaction is ignited that activates the effect of the potion. When ingested, it turns the person into a toad. Tastes like black licorice.
Toad Antidote: Takes the appearance of a pink liquid. When introduced to the nanobots, it becomes an antidote to the Toad Potion. Tastes like strawberries.
Explosion Potion: Takes the appearance of a bright red liquid. When introduced to the nanobots… Boom. The magi-chemical reaction takes about 5 seconds to reach volatile state, so it can be safely ignited and thrown. Weirdly enough, this potion is also completely harmless when not introduced to nanobots. When drunk, it relieves tension in the neck and shoulders, and tastes oddly exactly like green apples.
• Weapons: A giant. Wooden. Spoon. Used to stir Asher’s witch’s brews, and whack over the heads of those who disturb his quiet time.
• Important Items: A massive cast iron cauldron, and a thick, aged cookbook.
edited 10th Apr '18 10:31:27 PM by SolusLupus
- Name: His real name has long been lost to the aeons of endless time. Thus, he goes by Warren.
- Age: Ancient, or so he claims. It's impossible to verify, but his bones appear to have seen some abuse through the centuries.
- Gender: Male
- Bioform: Undead
- Appearance: "And the malignant Eddie sayeth: "Let there be no wall." And the wall ceasedth to be."
◊ 5'9.
- Personality: Warren is a believer of what he refers to as "The Metal Men", and has appointed himself as their prophet. His soul is one of zeal and dedication, and he quotes the verses of the Metal Men' Manuscripts - the book that's always on him - near-constantly, seeking to provide guidance and help to those in need in these trying times. If there's a need for physical help, he shall provide it as well; for it is a shepherd's duty to safeguard the lambs. Antiquated speech patterns, with all the ham of a baroque preacher.
- Backstory: Warren came from far away. Nobody really knows who he is, what he is. At some point, a skeleton in a strange garb appeared in Bastion and began his preaching. At first they dismissed him as a lunatic, perhaps someone broken by the power of the Masters or even a doomsday prepper, but time and time again, he proved his worth in helping those that could not help himself. Despite the intimidating appearance and at times incredibly loud performance, he really means well. Despite his self-appointment as the Metal Men's prophet, he seeks not to convert people from their faith. To Warren, what counts is that they become better men through his teachings; and if they wish to wear the garb of a Metalmancer, then that is their choice alone.
- Skills:
- He's the master of guitar; and he can play anything you ask him of.
- He's no slouch in a fight, proficient in the use of his Souldrinker.
- His knowledge of ancient rituals might come in handy, if you ever stumble upon the ruins that old...
- Abilities:
- Metalmancy - Warren's magic can inspire and destroy at the same time. By playing tunes on Souldrinker he can conjure elemental effects and explosions most various. There's no subtlety in here; it's all bombastic, obvious and awesome. The other category of melodies is a supporting kind; just like ordinary guitar in a hand of an ordinary man can inspire morale and grant courage, the Souldrinker in hands of a Metalmancer can chase away unnatural fear, improve one's strength or durability and bestow zeal and optimism like his own upon others. Warren cannot do both of these things at the same time; it's either explosions or support.
- Undead - As an undead, Warren has a number of curious qualities, positive and negative both. He is in no need of physiological musts. Poisons and diseases cannot find purchase on him, unless they can affect a bone. He is resistant to cold and electricity, but fire works twice as better against him. While not the most frail, his bones do offer less resistance to blunt weaponry. He can piece himself together, but more extensive damage might require some outside help. Finally, he is extremely susceptible to holy symbols and holy magicks of any kind, unless they are not usually recognized as such. Decapitation instantly does him in.
- Weapons: Souldrinker, an electric guitar meets scythe/warpick. It can punch through a standard-issue powered armor, but trying to damage a better kind of armor might require a careful aim for a weak point. It's made from some incredibly sturdy materials, so it's no easy task destroying or even denting it.
- Important Items:
- Manuscripts of Metal Men - The booklet he carries with himself; the holy book of Metal Men and the one item he never leaves anywhere (the other being, naturally, Souldrinker).
- The Insignia of a Metalmancer - Supposedly every Metalmancer has something to distinguish themselves with amongst their peers; in Warren's case it's his set of horns and the blindfold (that he can see through just fine; perks of being an undead).
Posting a WIP
- Name: Desmos Somsed
- Age: 23
- Gender: Usually male
- Bioform: Doppelganger
- Appearance: Default form.
Leopard hoodie
[[
- Personality: Man hes so cool
- Backstory: He's a Doppelganger form the Doppelganger Abbey in the frozen north. His people are known for being spies, and are thust often treated with suspicion.
- Skills: An excellent actor.
- Abilites: As a Doppelganger, Desmos has a natural affinity for shapeshifting. Due to his species, he can assume the appearance and voice of any humanoid he has seen or can think of. He has undergone training to further refine this ability, giving him an arsenal of forms he created himself.
- Scorpion Man:
- Chameleon Man:
- Pink Slime:
- Android:
- Weapons: None.
- Important Things:
- A pendant made from a small chunk of the doppelganger obelisk.
edited 11th Apr '18 10:12:13 PM by HeroicSociopath
@Solus Lupus: I can't wait to see what Asher is cooking. :P Accepted! Welcome to Erebus!
@Fergard Stratoavis: Not sure how being Undead enables him to see through his blindfold, but I won't question the work of a Metalmancer. Accepted! Welcome to Erebus.
@Lior Val: The signup will stay open, but I'm starting the actual RP on Friday-which will be tomorrow. Not sure of an exact time tho.
@Heroic Sociopath: Your WIP has been acknowledged.
Welp, hopefully this works. Also, will there be a Discord
group?
- Name: Aelrys
- Age: Yes (More seriously, Aelrys claims to be over 2000, though the actual number is unknown. He's very old, is what I'm getting at.)
- Gender: Male
- Bioform: Fairy
- Appearance: About three feet tall, tiny and frail, with silvery hair and solid bluish-silver eyes. Abnormally pale, his skin almost seems to glow with how white it is. He has two large butterfly-like wings protruding from his back. His nails are perpetually sharp and his teeth are like knives.
- Personality: Bitter and sarcastic, worn down from the ages, Aelrys doesn't care for most things. He pretends to look down upon others, bragging of his superior wit and cunning, but in truth he doesn't like to be alone. While he puts on a smug act, he does believe people are truly good at heart. He has a fondness for nature and animals as well.
- Backstory: If you ask anyone in Bastion they'd probably say that Aelrys has just always been there, tending to his jewelry store and repairing what mystical relics people bring to him, making a decent profit. Old men will mention him in their tales, the upper crust say he made every piece of jewlery they own, and by some accounts he was even present at the founding of the city, however long ago that was. Truth be told, even Aelrys isn't really certain how old he is - he hasn't exactly been keeping count - and as the centuries blended together even his memories faded. When he does speak of his past, he contradicts himself, telling different stories of his exploits, none of which are actually true as far as he can really remember. Despite this, he's certain of three things about his past: his mother held some position of power, the world was beautiful once, and the Masters must fall.
- Skills:
- Tradesman: A salesman at heart and a natural silver-tongue, Aelrys is quite skilled at bartering and smooth talking alike. He speaks most common languages of the region as well. He's not easily fooled.
- Blacksmith: Though he usually uses magic instead of the normal smithing process, he nonetheless is a skilled craftsman. He can repair some machines as well, though jewelery is his main expertise.
- Mystical Know-how: If it has something to do with magic, there's a good chance Aelrys will understand it, at least to some degree. With age comes wisdom, and all that.
- Tooth and Claw: Years of peace coupled with him always relying on magic has not made him the most proficient fighter, but he's incredibly pragmatic and not above sneak attacks or biting people.
- Abilities:
- Flight: Nimble, Aelrys can flit about like a hummingbird, but his wings are not built for long distance so he usually travels on foot instead.
- Curse Bolt: Aelrys's only direct offensive spell. A simple blast of concussive energy. Additionally, if it hits a living thing capable of feeling pain, it causes sharp, shooting pain at the point of contact.
- Enchantment: His major area of expertise, imbuing objects with magical power. Usually this is just simple things like making a knife sharper, making armor sturdier, or the like. With longer rituals, he can make more powerful weapons and more interestng creations.
- Weapons:
- Light Dancer: A simple-looking wand, and Aelrys's primary weapon. It projects a beam of light that can act as either a sword or a whip as needed. It can also release the light in the form of a sharpened Sword Beam or a barrage of smaller bullets.
- Dagger: His backup weapon. An ornate blade enchanted to never dull and never break. It's edge supposedly can cut anything, according to Aelrys. In truth it's just enchanted to be really really sharp. He keeps it in a sheathe on the same chain as his amulet.
- Important Items:
- Home Bag: What looks like a small pouch is actually Aelry's entire small house, condensed into a bag by magic. Bound by a blood seal so that only Aelrys and those touching him can enter it.
- Amulet: An opal necklace. It's enchanted to 'heal' - whoever wears it will heal at an accelerated rate. It works better on fairies or things with more magical/psychic energy, but even on a normal human it will make their wounds close faster, dull pain, and make them feel energized. On Aelrys it works well enough that he can reattach a missing body part if he sticks it back on before it starts decaying. It also provides a resistance to most diseases and toxins, though not outright immunity.
- Armor: Thin metal enchanted for durability, lightweightedness, and comfort. It projects a forcefield over Aelrys in addition to its physical protection. For this reason, he doesn't wear a helmet.
- Magic Shield: A gem on the back his left gauntlet that projects a more potent forcefield than his armor, in the shape of a flower petal. It actually has five layers that he can separate and move about, or restack as needed. Layered together, it can even deflect magic attacks.
edited 13th Apr '18 2:59:52 PM by kagescorpionakki
What is so amusing about this? Why do you take lives? How can you forget?Hope I'm not too late.
- Name: Lita Foxxxx
- Age: Twentysomething
- Gender: Female
- Bioform: Human
- Appearance: Metal ripper
◊
- Personality: Lita is a firm believer in living each moment as if it were her last, which has led to a great deal of hedonism on her part, which she's more than happy to admit to. As long as you're not actively trying to murder her, Lita will probably see you as a friend, and will treat you accordingly. Other than that, Lita enjoys a good party and will look for any opportunity to start one.
- Backstory: Born and bred in Bastion, Lita had a pretty simple upbringing in a less than wealthy neck of the woods. Despite the lack of wealth, Lita and her family lived fairly comfortably, and sometime in her late teens, Lita picked up a passion for playing bass guitar. Upon reaching adulthood, Lita found herself working at a bouncer at numerous dive bars within Bastion, which she found quite engaging, but still hoped to be something more. One fateful night, Lita filled in for a bassist who couldn't make the gig at her bar, and quickly found herself replacing said bassist after proving herself a worthy replacement. It was during this period touring with the band known as 'IronLance', that Lita's ability to create small pyrotechnic explosions and ability to control her bass' sonic waves manifested themselves. Deciding that her new powers were pretty badass, Lita ditched Ironlance and decided to go kick some ass, and there's no ass more worthy of kicking than The Masters'.
- Skills:
- Bassist: Lita is an exceptional bassist, well versed in various styles of playing.
- Berserker: When push comes to shove, Lita's more than capable of using her Bass for its second intended purpose (violence) and can harness her emotions into a berserk state, allowing her to fight without fear.
- Abilities: (Anything that IS supernatural.):
- Lita's strength levels are well above that of a regular human, and is capable of flipping most average vehicles without assistance. Where this level of strength came from is a mystery.
- Living Amplifier: Unlike most, Lita doesn't need to connect her bass to an Amp to unleash her sick riffs, instead able to simply harness and unleash the soundwaves created by her bass to either make melodies or unleash blasts of sonic force at her enemies.
- Pyrotechnics: While playing her bass, Lita can also unleash explosions in her general vicinity, while they won't knock down a building, they'll definitely singe your eyebrows off.
- Weapons:
- An axe that also doubles as a bass guitar
◊. The bass is pretty hardy and won't break unless under the greatest of duress.
- Prestige, an oversized steel greatsword
- An axe that also doubles as a bass guitar
- Important Items:
- A bass guitar case
- A duffel bag containing;
- A six pack of cheap beer
- A battered leather wallet containing just enough currency to buy a few drinks and a meal
- Half a dozen packets of beef jerky
edited 15th Apr '18 10:16:13 PM by Eachiunn
- Name: Atomic Charm Machina (Nicknamed "The Atomic Buster"/"Charming Machina"/"Atomic Girl", but most of her friends just call her Machina) Machina is pronounced Ma-Shee-Na.
- Age: 27
- Gender: Female
- Bioform: Human
- Appearance: I'm ready to go!
◊
- Personality: Machina is hard-working and earnest, though she is not cold, she is always about business before pleasure, if she has a job to do, she will finish it before taking a break as long as she can. That doesn't mean she never takes pleasure in her work, she does love a good discovery and tinkering, she is a bit eccentric and perhaps socially awkward, she's not excelling in interaction with normal people when it isn't in regards to science or something else interesting.
- Machina is a feisty girl, and fighting is like her hobby, she enjoys it, the adrenaline, the clash of fists, with her strength, she is willing to stand up for people weaker than her and she especially enjoys beating down people who exploit others.
- Backstory: Born to the family Machina of researchers working for Master Redthunder in Castle Metalocron, Machina was always surrounded by science and technology, machinery of all kinds, growing up she admired her parent's work and went for the horizons with her curiosity for the world. Although she was a bit of a wild child she was always loved by her parents and showered with support due to she did not reject the idea of continuing their legacy as a child.
- As a teenager, she was discovered to be an eccentric prodigy making many breakthroughs and helping her parents as a research assistant in their labs, her wild streak made her learn the ancient martial art of boxing from the age of 13 from Sensei Raptor Storm, life was good, she had enough friends, she had a good family, she was winning boxing championships, and although she had a weird way of thinking she had a sense of right and wrong. She even made herself a close mechanical friend! Platinum Kick, now her best friend, she gave him a personality, she bought him maintenance items, treated him like the brother she never had, and he did the same with kindness.
- But her curiosity got the better of her, and she decided to make research into the forbidden. One day, on a regular morning walk with Platinum Kick outside the castle, she stumbled and fell on the ground in an alleyway she found suspicious, and her body pressed a button that led to a secret stairway, she discovered ancient ruins beneath the castle and ignoring all warning signs she made her way through it, you see, Redthunder was known as the only master with no living slaves, for he had working robot servants to fill their place it's why Atomic always thought she was doing the right thing, helping him fight the tyrannical would-be masters that were against life, but she discovered it, the hell underneath the paradise of castle Metalocron, a lab full of slaves, sentient beings used as test subjects in experiments, Redthunder was trying to create the ultimate bioweapon and used slaves from the war against the other masters to fuel this, at that moment Machina and Platinum decided, she could not return to her normal life, although she was proud of her parents, although she loved her sensei and her people, she and Platinum could not stay in a place hiding this kind of horrible thing, and so she ran, far, far away, at the age of 20, from all her loved ones in Metalocron, they ran and ran, escaping death from enemy upon enemy, until she found Bastion, being so close in a position to a master, though she was accepted into the place, she was often looked at with scorn glaring disrespecting eyes, but she tried her best, and eventually got to work in a lab again, vowing to create ways for the people of Erebus to fight against the dictatorial Masters and if she can, fight the Masters herself.
- Skills:
- Athleticism/Ring Instincts: Being a well-trained boxing champion throughout most of her teenage years, Atomic is the perfect picture of health, keeping her daily training regimen going strong even after getting into Bastion, she is quick with her feet and her fighting wits.
- Mean Right Hook: Machina wasn't nicknamed "The Atomic Buster" for nothing, her punches even without any sort of enhancing gloves can knock jaws off of giants, anyone caught in her Ferrum Flurry would fear entering the ring again, the strength of her fist is considered legendary in some circles.
- Mechanic on The Go: Being a well-educated engineer and physicist, Machina can fix just about any piece of technology that she can comprehend the mechanisms of, she can create efficient machines from scrap materials as well.
- Abilities:
- Metallurgy: Machina can bend and shape simple solid metals (Not complex forms, basically any machine more complex than gears is not included), no matter how hard it is, an ability passed down in her family for generations. Mostly used for Machina to weird carvings out of metals and not much else.
- Weapons:
- A+: Machina wears a pair of mechanically enhanced boxing gloves each with nanite mechanisms inside them with after hitting an object Machina can choose to make the nanomachines on the front layers of the gloves increase the gravitational pull of the victim, stopping them in their tracks and making them heavier with each hit. (Machina can choose whether to raise the gravitational pull of the target or not, but the quantity of the added gravitational pull is fixed)
- A-: Platinum Kick's mechanical legs and feet are outfitted with nanomachines that decrease the gravitational pull of his chosen target with each hit and kick he gives them, making them lighter and lighter until they float in the air and can't control their body.
- (A stands for Apples)
- Important Items:
- A big backpack with:
- Her blue wallet (which itself includes a picture of her and her family as well as her and her sensei)
- A Repairman's Kit she always carries with her (including a wrench and all that good stuff)
- Keys (with boxing gloves keychains)
- Her working clothes (Labcoat)
- A golden trophy of her victory in the MAGNONAMOUS METALOCRON MIGHTY BEATDOWN CHAMPIONSHIP which she somehow managed to grab with her as she escaped. (That stays in her house)
- A fancy pen with the name Mumahad Aki carved on it.
- Other:
- Platinum Kick is a tall mechanical humanoid-shaped robot,
◊ fitted with a revolutionary A.I core developed by Machina when she was a teenager (Making it likely no longer revolutionary) made with the idea of being a protector in mind, his body is resilient to most physical harm and hardens itself in response to impact, he is not the fastest but he can survive nearly anything you throw at him.
- Platinum is kind and refuses to harm anyone without a reason to (Mainly to protect Machina) and is incredibly tolerant and patient, aside from threatening his friend, nothing would really make him angry, he dreams of peacefully creating other A.I fitted robots alongside with Machina.
- Platinum Kick is a tall mechanical humanoid-shaped robot,
edited 13th Apr '18 2:17:10 PM by LiorVal
- Name: Lady Natalie Amber
- Age: 18-ish
- Gender: F
- Bioform: Siren
- Appearance: I’m ready for action.
◊
- Personality: Outside of combat, Natalie is polite, yet sweet and friendly, with a desire to support her friends and fellow Order members. In combat, however, she is quite stoic, eager to deal with a threat as quickly and pragmatic as possible, with as low a loss of life as possible. She has no motivation at the moment to seek out her real parents at the moment – as far as she’s concerned, the Order is her family.
- Backstory: The girl that would become Natalie Amber was found on the steps of the meeting-place of the Order of the White Gryphon (an organization of Archenauts working together to keep Bastion safe from the masters), alongside a giant shield and a crystal blade. The foundling would be taken in by the Order’s leader – a woman by the name of Cassandra Amber – and was raised by her as if she was her own daughter. Natalie showed skill as an potential member of the order, going on adventures with some of the full members as a squire before being knighted a few months before the start of the game. Natalie hopes to continue the Order’s legacy of protecting Bastion.
- Skills: Swordsmanship, diplomacy, etiquette, survival – If it benefits her work as a protector of Bastion, she’s at least somewhat familiar with it. On a more personal skill, she’s an excellent singer, and often is composing poems and lyrics in her spare time.
- Abilities:
- Superhuman strength: Natalia is quite strong, considering how diminutive she is. She carries Concussive Melodia (see Weapons) without so much as breaking a sweat, has kicked down stone doors in a prior mission, and rumors have spread of her breaking a dragon’s jaw in one punch.
- Songs of Magic: A major hint to her siren nature to most enemies is how she can cast spells by doing what seems to most as One-Woman Wail. The three such songs she knows at the current time of the plot are:
- Song of Destruction: Natalie’s most common spell, resonating her voice with the natural frequency of items to the point that they shatter. Doing so with something naturally thin and brittle like glass is relatively easy. Doing it against a stone wall takes a lot more time and dedication to the song. She oftentimes aims the song at Concussive Melodia (see Weapons) if she needs to get the blaster ready sooner rather than later.
- Song of Protection: She sings this piece to a single target, essentially establishing an unspoken oath to keep them safe. In essence, Concussive Melodia temporarily becomes as attuned to the target as it is to Natalie, and will block attacks to said target that Natalie is aware of.
- Rallying Song: When she sings this song in a group, each member feels a surge of hope, courage and adrenaline. It doesn’t make the targets not feel pain, nor blocks damage, but they do seem to find their strength and reaction times vastly improved until the spell and its effects wear off at the end of battle.
- Siren’s wings: Natalie hasn’t figured out how to intentionally tap into this yet, but on several instances, while under extreme stress, Natalie has manifested a set of wings, manifest long enough for her to fly away from certain doom or towards a particularly nasty creature with intent to destroy it.
- Weapons: When Natalie was found on the steps of the Order of the White Gryphon as a baby, it was on top of a giant shield, with a sword with a pure crystal blade laid down beside her. During her years in the order, she’s found a strange connection to these two weapons, and has worked to uncover their secrets.
- Lasharpe: The blade. Aside from the crystal blade having yet to chip or break, even when she uses Song of Destruction, and often glowing when she wields it, there’s nothing really special about it, unless used in conjuction with…
- Concussive Melodia: The shield. Quite large (as tall as Natalie is!) and heavy, seemingly made of silver with an unbreakable crystal flower in the front. Each time it is hit, whether by a physical or magical attack, the energy from the attack is absorbed, and the flower glows. Lasharpe can be used as a control for it – the shield floats so long as Natalie is wielding the sword, will move to block attacks that Natalie is aware of (i.e. this doesn’t work against sneak attacks or attacks from someone she currently can’t see the position of), and should Natalie press the flower on the hilt of the sword with her thumb as she slashes with the blade, the shield moves in that same way, essentially allowing her to use the shield as a makeshift bludgeon
- Combined: Should she stab the blade of Lasharpe into a slot in the back of Concussive Melodia and twist it, the crystal flower at the front of the shield unfurls, and unleashes a blast, hitting and blasting through anything in front of it. The strength of the blast depends on how much energy Concussive Melodia has taken in from the attacks, and decays slowy but steadily the longer it has been since it was hit. Thus, Natalia often saves this form as a finishing move – blocking as much damage with the shield as possible before blasting the monster to smitherines.
- Important Items: I’ll fill this in later if I feel like I forgot something, but I can't think of anything at the moment.
- Other: Taking inspiration for the sirens from their original depiction of bird women with enchanted singing voices, not their current depictions as mermaids, in case you're wondering why she has wings. >__>
edited 14th Apr '18 12:24:11 AM by Aquatica1000
@Kagescorpionakki: Accepted! Welcome to Erebus!
@Eachiunn: I feel that this is a reference to something...if I remembered to what, I'd probably like her more then I already do. :v Accepted! Welcome to Erebus!
@Lior Val: Interesting. Accepted! Welcome to Erebus!
And sorry for not starting the RP. >.< I had some connectivity problems, but everything should be fine now. (I blame it on being Friday the 13th...) I'll try to start it in the morning, at the latest, around noon.
EDIT:
@Aquatica 1000: Pleasant to see someone know Sirens were originally bird-people. ^_^ Accepted! Welcome to Erebus!
edited 14th Apr '18 12:32:25 AM by HydraGem
Eh, why not. I may not be able to post much this week starting the 16th, but I feel like getting into a fantasy/sci first setting.
BEHOLD YE OBVIOUSLY IMPROVISED CHARACTER!
- Name: Callum Munroe
- Age: 21
- Bioform: Human Deviant (Called the "Ro" by the original family of the same name, but the only real difference between Callum and a normal human is an additional organ connected to heart)
- Appearance: Rather tall and lanky; 5'11 to be exact
◊
- Personality: Callum is quite a self-conscious, anxious individual, constantly fretting over how he comes across in his behaviour and speech and naturally causing more awkwardness than if he didn't worry in the first place. Nonetheless, he isn't afraid to take action when needed, although he will still worry over whether said action was right or not. Due to his low self-esteem, he has a tendency to stumble over his words and fumble with basic human movements when talking to other peoplenote , but given enough time he will eventually relax and become more comfortable. If they're patient enough, of course.
- Backstory: Callum was born to one of the last remaining branches of the formerly well-endowed Ro family that originated in Bastion, the main branch of which previously bred the power of A/R - that is, Attraction/Repulsion - across several generations. Eventually, the main branch collapsed due to growing too prideful, each member believing that their variation of the power was the definitive, superior version worthy of passing through the bloodline. As a result, some of them abandoned their previous practice of marrying distant relatives and started wedding outside of the family, splitting off into different factions and clans. The Munroe family in particular is one of them, although fairly underground compared to the more "pureblooded" clans, mostly due to their complete rejection of marrying within the family to ensure pure A/R manifestation in offspring. Callum's mother carries a mostly intact manifestation of A/R, while his father has a latent energy burst power; as such, Callum's A/R has flecks of greenish energy amidst the usual golden colour. The three of them live in a reasonably small house within Bastion, and prefer a simpler way of life than some of the other family branches.
- Skills:
- Escapology: Mostly as tradition, Callum has been taught how to get out of potential kidnapping situations via contortion and other such tricks to get out of ropes and other bindings. While this was mostly taught to the heirs of the original Roe family to prevent the power of A/R from being bred by rogue clans, this has mostly fallen out of practice in the Munroe branch due to the aforementioned abandonment of enforced pureblood lineage. However, A/R is still considered formidable enough to be protected somewhat, and so the clan still takes effort to prevent it from being given to the wrong hands. Thus, Callum is exceptional at getting out of bindings and traps.
- Battle Tactics: While still in the process of being trained, Callum has picked up quite a few strategies and battle knowledge for his A/R usage, mainly focused on finding and taking advantage of weak spots and pressure points in his opponents. Another focus is using the environment to his advantage; the A/R's attraction and repulsion abilities allows him to use any objects in the area against his opponent.
- Abilities:
- A/R (Attraction/Repulsion): The bloodline ability of the Ro family that functions via an extra organ connected to the heart and bloodstream, inherited from Callum's mother. The power of A/R allows Callum to generate an energy from said organ that can then be channeled into parts of his body, either rapidly pulling objects towards his location or repelling them at high velocity. A/R energy can also be charged up, making a characteristic high pitched whining sound in the process. The more A/R energy there is concentrated and charged, the more visible it will be, usually manifesting as sparks of golden electricity which will eventually build up into a constant crackle of gold. However, overuse or overcharging A/R could directly affect his heart, at best causing a momentary flutter or murmur and at worst halting its pumping completely. A/R can also be applied in mêlée, which is Callum's main focus, to which he can enhance his punches to have more strength and knockback or enhance his legs for more powerful kicks and incredible leaps into the air. If Callum strikes an object heading his direction at just the right time with A/R, he could redirect it tenfold, but if he misjudges his counterattack in any way it could completely backfire on him.
- Burst: A latent power inherited from his father. Burst is mostly ineffective under usual circumstances, appearing as flecks of green energy on top of the A/R's golden appearance, although it can occasionally activate when A/R is pushed to its uppermost limits. Burst, as the name indicates, is a violent, short-range shockwave of green tinted energy that expels from Callum and can practically rip anything in its path to shreds with its incredibly high heat. It seems to directly affect Callum though, if and when it activates he will immediately lose consciousness from fatigue.
- Weapons: A pair of brass knuckles
◊ that Callum bought for cheap in an old weapons shop. The metal seems to enhance the effectiveness of A/R, the energy seeming to channel through them and charge up quicker.
- Important Items: A rusted pendant of solid gold, shaped as a symbol of the Sun - the original sigil of the Ro family. The center of the sun symbol has a red ruby embedded within the gold, and the gold is chipped in some places from age.
edited 14th Apr '18 11:50:11 AM by Enirboreh
bork

A long time ago-before you, or me, or any of us, there was the Demiurge and his collective. Who they are-or were-is unknown to even the most dedicated of scholars. All that IS known is that at some point, when he came, he breathed life to this lifeless planet. What was just molten rock became land, what once was a vacuum became an atmosphere. What once had no life was crawling with life though every crevice and crack. And through the Demiurge's will, there was law, order, and peace.
A peace Erebus no longer knows.
It happened suddenly. So suddenly that nobody knows just how it happened. One minute, texts speak greatly of the Demiurge and his wonders. Turn the page, they speak of the Demiurge' sdeath, with no explanation of how or why. Almost like he vanished. Like all that he ever worked for and worked on had vanished.
Then came the dark period that all life on Erebus knows of. When the Master left, his perfect kingdom fell. Replaced with the Master's-at least, that's what common folk call them. They vary in shape and size, and many of them work to fight against each other. But the one thing that they have in common is that they're all warlords and tyrants, all making their own territories and drawing their own lines in the sand. Those who live under the Masters are little more than slaves and all those who dare to oppose them are met with swift ends. Their will is law and law absolute.
And yet, hope is not dead.
You were fortunate enough, whether through birth or otherwise, to live in Bastion, perhaps one of the few places of hope left untouched by a Master's unforgiving claw. It's a safe haven, but you do not know for how long. Every day, you live in an unsettling peace, knowing that the next day, it could be all over when a Master's army comes marching. Even if you chose to fight, how could you hope to overcome the Masters when they have everything: superior weapons, power, and numbers?
Through the powers of the Demiurge.
Deep in the ruins of Erebus, there lies ancient artifacts of the Demiurge. Rare and too complex in the hands of a mere mortal. In the right hands, an artifact can be the turning point of the struggle of power. As an Archaenaut, that is your mission: to oppose the Masters, find the artifacts before they do, and use their power to mold Erebus into your own image.
But will you be righteous or sinful?
—-
Welcome to Erebus: World At War! If you're reading this, then I'm happy to see you've taken a chance on this ambitious little project of mine, and I hope that you will enjoy this as much as I enjoyed making it!
What is Erebus?
Erebus is the name of the planet, an unknown, Earth-Like planet that's in some unknown galaxy. But wherever it is, it's home to you know. To be a little more specific, Erebus is based off of the Masters of Umdaar tabletop game, but having the game or even knowing about its system isn't important here. This is a play-by-post game, so don't worry about stats or anything about its mechanics. Just play by ear. I'm sure you all know the basic rules of games like this: no auto hitting or dodging, be respectful, and if you need to get naughty, cut to black or take it to the P Ms.
What genre would you say Erebus is? What tone should I expect from this?
Something of a Sci-Fi/Fantasy of sorts, but it's structured more like a Planetary Romance. I want there to be a blend of futuristic science of fantastical wonder, and everything else to be hand waved if it's not directly pushing the plot-or plots-forward. In other words, don't worry about the specifics. Just enjoy.
As for tone, you should expect a mix of He-Man, She-Ra, Thundercats, John Carter of Mars, and Flash Gordon all thrown into a blender and served as a smoothie.
So is there Magic on Erebus?
Magic both does and doesn't exist. People can say they do magic, but have it actually be Psychic powers or technology being so advance that it appears to be magic. At the same time, people can just do magic or do magic without knowing it's magic. So just do what better fits your character. I'm not gonna rope you in and tell you that your Robot can't cast incantations. Just remember not to have yourself be too powerful. No 'blowing up the moon' feats or bending reality.
Can I have one of those Artifacts right from the start?
No. You can give yourself almost anything, but don't claim you hold an Artifact. That's, you know, a big deal.
What can I be?
Literally anything. You wanna be a run-of-the-mill human? Go ahead. A Hobbit? Fine. You wanna be an anthropomorphic beaver who turns into a power ranger? Go for it. You wanna be a Robot Cowboy from Erebus's second moon who rides atop a unicorn? I won't stop you. Nothing is off the table.
Any more questions, don't hesitate to ask down below. Have fun!