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Yeah, in older games like RE 1 up to CV, the upward shotgun last was guarandamnteed to take off a zombie head. Once you had enough shotgun ammo you could reliably stow the pistol away forever.
Looks like the remake messed with that too.
I used up all of the Armor Key. Obtained the grenade launcher with more incendiary shells. I also now have 14 shotgun shells total.
Killed the plant with herbicide. I think I missed out a Barry cutscene. Isn't he supposed to save Jill from the plant?
Gave Richard the serum, and he proceeded to sit around doing nothing.
Barry allegedly gave me some ammo in the eastern safe room, and the map does indicate so, but I can't find them.
The zombies start learning how to open doors now, apparently.
Obtained the unfinished music sheet.
Edited by RAlexa21th on Dec 1st 2019 at 6:51:24 AM
And I have reached the residence.
Richie is now resting peacefully inside the snake's stomach, but at least I got his assault shotgun. I now have 3 dozen shotguns now, though 2 of them are stuck inside the old shotgun.
Which makes me wonder. Why is Team Alpha so poorly armed? Only Joseph is well armed; the rest play with tiny handguns despite investigating an incident of multiple cannibals and rescuing a much better-armed team.
Not sure why I found Barry's revolver inside a puzzle. Did a zombie just grow smart enough to be inspired by Professor Layton? Maybe Barry is a Layton fan and a zombie ate his brain.
I encountered the girl in chain right after passing by a typewriter. Thankfully she isn't a master of climbing.
Edited by RAlexa21th on Dec 1st 2019 at 12:52:58 PM
Logic does not apply to the RE franchise. The remake changes very little to the overall lore/world building from the 1996 original, so just smile and nod.
I forgot to mention some performance issues.
The giant snake cutscene suddenly runs at half the framerates. The pool also somehow reverts to PS1 graphics.
What's funny is that in the backstory they're actually overfunded and overequipped for the sort of SWAT stand-in they are, which does come into play in this game, as well.
At least some of their mismanagement is due to in-universe fuck ups that make sense given context. Not all. Or even most in Alpha's team's case. But some.
You mean "underfunded eand underequipped?"
No. Over. Canonically they're supposed to be exceptionally well off for a police force. Their station is a sprawling former museum overloaded with guns and equipment. They're just run by an idiot.
"Run by an idiot" describes every one of RE's cavalcade of cartoon supervillains.
Which is weird because my hometown's police is way better-equipped than these people. At least all of them have radio.
They're not that under equipped given what they were supposed to be doing. Bravo team was investigating what was thought to just be unarmed cannibals and brought a freaking grenade launcher. Alpha team was only looking for their missing comrades, although I head canon that they left their bigger guns on the helicopter and got screwed by Brad chickening out.
Well considering Brad was able to drop a rocket launcher at a moment's notice, that makes sense.
That is not Barry's gun. His Colt Anaconda is a 44 Magnum, and he still has it in later cutscenes; the one you get in the graveyard is a Colt Python, a 357 magnum.
What are the acid shells good against? The snake? Lisa?
Anything not a zombie, but they're very effective against Hunters mostly.
Yeah the spirits are based on RE 1 (remake) Jill, RE 4 Leon, RE 5 Wesker, and RE 6 Chris. It's why Piers is there (as Richter) rather than Clair.
Where the hell was Jill in RE 6 anyway? I suppose Rev 2 is there for Clair to explain her being gone but what about Jill?
She may have retired or been stood down from active duty after 5. Hopefully get some counselling for the time she spent mind controlled and the like.
Finished the residence area. I got swallowed by the big shark twice. It was pretty frustrating. I also feel like a dolt for not using the crate to bypass the tentacle. I'm not sure which I like less, the bees or the dogs.
There is very little combat here except for 2 spiders and 1 zombie blocking the way to the ladder. I am also considering dropping the pistol.
I think they said she was undergoing a lot of tests since, between being infected by Nemesis in 3, and whatever was done to her in 5, her body was a virus cocktail.
Or to give another Barry Burton quote:
I thought she has 2 immunities now from the t virus and the abyss virus.
One of the extras for 5 mentions Wesker did a ridiculous number of tests on Jill; combined with the residual virus, the result was her developing a whole theme park of antibodies that allowed Wesker to complete Uroboros, but made Jill essentially immune to every derivative of Progenitor. Hence, she gets souped up with chemical enhancement instead of getting turned into a tentacled gribbly when Wesker uses her as a minion.
I think another thing with 4 is that it was a product of its time - there wasn't any other game like it that I knew of. It was the first game, let alone horror game to love that third person, behind-the-back camera. Gears wasn't out. Dark Sector wasn't out. Vanquish, Metal Gear Phantom Pain, and even God of War ended up doing a similar thing.
4 popularized it and it worked really well.
Plus it took Leon Kennedy and made him into one of the most badass video game heroes at the time.
Leon as characterized in 4 was the best RE protag at the time because of his endearing personality.
I collected another 6 acid shells. Killed 4 Hunters with 4 shells. Killed the big snake with the shotgun. I now have less than 30 shotgun shells.
Not sure why the game doesn't let me insert the two octagonal objects to the metal basement gate.
What is the point of collecting the self-defense pistol?
Edited by RAlexa21th on Dec 2nd 2019 at 6:10:49 AM
Well this was a funny way for me to learn Ada and Sherry are older than Leon and Jake respectively.
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How well does it match the trope?