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Later releases of the ps 1 version added Auto aim. Plus the layout and puzzles are different between the original and remake.
Was that's just for RE 1?
I remember playing RE 2 with those questionable mechanics.
Resident Evil gotten a Director's Cut, which added the Arrange mode that mixed up items, monster locations, and puzzles. Then the game got Dual Shock version, which is just Director's Cut with the ability to play the game with the analog sticks. Director's Cut added auto aim, which wasn't present in the original (it was for the Japanese version). Auto aim stayed with the series ever since.
I know Resident Evil 2 had updated versions, but I don't know what they are called since I don't recall a director's cut. Regardless, I know they added the Battle Extreme mode in it. The remake of the first game had entirely new puzzles as well as redoing the old ones, such as the tiger statue needing a blue and yellow gem instead of blue and red (putting in the red one triggered a trap that dumped snakes on you).
Edited by Steven on Aug 26th 2019 at 11:01:27 AM
Thanks for the reply, there's a lot I've forgotten.
Just a heads up BTW
Resi 1 DC DS has the new replacement music supposedly composed by Mamoru Samurogochi and it's pretty bad. That and Samurogochi lied about being deaf and had a ghost composer work on the DC DS music to keep the lie up.
The original DC still has Masani Ueda and gang's much better modern-style soundtrack.
Also if you watch Caddicarus' review of Resi 1, ignore what he says about the music kerfuffle, he didn't research a thing and I still don't think he's apologised for the mess up.
The original Resi 2 has auto-aim, but you need to switch it to control scheme 3 in the options menu, which is just the base controls with auto-aim enabled.
Also, allow me to be the first to say that I would like to see a remake of Code Veronica, and not just because Claire is my favourite character in the series. I think Code Veronica has a few good ideas that where hampered in the execution.
Edited by PhoenixAct on Aug 27th 2019 at 12:38:38 PM
The Japanese version of the games tend to have auto aim on by default.
JP Resi 1 also has more ink ribbons per pickup as well. The US versions made things harder so players couldn't beat it in one rental.
Ah yeah, the old days of games being ballbusting hard because devs wanted you to buy the game and not be a cheap fuck by renting.
I'd like to believe in R E2make timeline Kendo survived.
I'd like to believe in the Remake2 timeline that Brad Vickers survived.
I mean, it's not like we see his Zombie in this game right?
Oh I am betting in the remake of game 3, Nemesis just blasts him to pieces with the rocket launcher.
I didn't watch any reviews on RE 1 because it turns out Youtubers as just unreliable as any community & critic.
It's been a very long time since I've the original RE 2, but is this option available in the PSN? I don't remember tinkering around the options when I was trying out the game. I just started it up & that's it.
CV is like what, over 15 years old now? I figure someone would want remake, if only because they can fix Steve's voice.
I'm very curious on how they will handle Chris since that was the last time they use his original appearance. I always felt sorry for Chris because they never seem to know how to handle him.
Actually, it would be nice to know an ordinary (for the most part) did survive Raccoon City incident.
That sounds slightly worse than his actual fate.
Let's see...getting blown to shit compared to painfully transforming into a zombie and still being in pain afterwards....
Oh, I'd appreciate a Code Veronica remake. Preferably one that allows you to shoot Steve in the head right away and never have to listen to him again.
Or...just make his character over so he's less of a emo piss baby.
Darkside Chronicles cut out the worst things about him for the most part. He's pretty generic as a result but that's better than being vanilla CV Steve.
My memory is confused, Brad turned into a zombie in 1?
He gets killed in 3 by the Nemesis.
2 has him show up as a zombie, but that's just an Easter egg for making it through the streets of Raccoon City without any weapon or ammo pickups and isn't canonical.
Actually, have they confirm that's the case for the zombies? That it's more or less Fate Worse than Death?
Well, considering how that infamous "itchy, tasty" researcher was, imaging feeling that way all the time.
While I don't know how canonical the tie-in novels are, one of the biological mechanisms for the T-Virus described in the first game's book is that it floods the brain with dopamine. Whatever is left afterwards isn't operating on any recognizable human level of consciousness, and doesn't feel pain in a meaningful way.
Edited by Fighteer on Aug 28th 2019 at 7:35:20 AM
Something may be going on with Resident Evil Capcom is teasing something call Project
R Esistance with the RE in uppercase and in red teaser trailer out on September 9 at 3:00PM 
Edited by Ryno_v on Aug 29th 2019 at 4:54:04 AM
Sounds like Resident Evil 8 to me
Watch it turn out to be Operation Raccoon City 2: Gaiden.
Seriously though it's hard to say, it'd be weird that they would telegraph a mainline game like that. 7 was a surprise announcement out of the blue, while the 2 Remake had only been announced but otherwise was silent running before it's announcement trailer. Them making such an obvious deal about it before the official announcement makes me think it's going to be a spin-off.
Longshot prayer; it's a remake of Outbreak. It was a good concept but the PS 2 just wasn't there with the online multiplayer.
Some images of the new game have been found 
Looks like it may be like RE outbreak.
Better images here 
Edited by Ryno_v on Aug 29th 2019 at 7:52:49 AM
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